viper179 Posted April 23, 2015 Report Share Posted April 23, 2015 Ok guys well just as the title says post up trying to see maybe how i can improve my server if yall dont mind really trying to make it not stutter as much but here is mine let me no if you see something wrong or ways to make it better //MinBandwidth = 4000000; //MaxBandwidth = 104857600; MaxMsgSend = 2048; // Maximum number of messages that can be sent in one simulation cycle. Increasing this value can decrease lag on high upload bandwidth servers. Default: 128 MaxSizeGuaranteed = 1536; // Maximum size of guaranteed packet in bytes (without headers). Small messages are packed to larger frames. Guaranteed messages are used for non-repetitive events like shooting. Default: 512 MaxSizeNonguaranteed = 1024; // Maximum size of non-guaranteed packet in bytes (without headers). Non-guaranteed messages are used for repetitive updates like soldier or vehicle position. Increasing this value may improve bandwidth requirement, but it may increase lag. Default: 256 MinErrorToSend = 0.003; // Minimal error to send updates across network. Using a smaller value can make units observed by binoculars or sniper rifle to move smoother. Default: 0.001 MinErrorToSendNear = 0.002; // Minimal error to send updates across network for near units. Using larger value can reduce traffic sent for near units. Used to control client to server traffic as well. Default: 0.01 i have seen alot of other servers too not have the minErrorto Send not in either is that normal or no i no i have the min and max null out right now heard we dont need that as arma handles it good but if im wrong please let me no Link to comment Share on other sites More sharing options...
Darth_Rogue Posted April 23, 2015 Report Share Posted April 23, 2015 Here's mine. Same one I used on A2 Epoch. It's worked well so far, but my player count hasn't been high enough to really call this "tested". My server has a Gigabit connection. language="English"; MaxMsgSend=256; MaxSizeGuaranteed=512; MaxSizeNonguaranteed=256; MinErrorToSendNear=0.03; MinErrorToSend=0.003; MaxCustomFileSize=100000; Windowed=0; adapter=-1; 3D_Performance=1; Resolution_W=800; Resolution_H=600; Resolution_Bpp=32; Link to comment Share on other sites More sharing options...
viper179 Posted April 23, 2015 Author Report Share Posted April 23, 2015 ah ok i dont no if i should use the default ones though i tried it and really was bad just so much of a pain in da ars to dial this in but awesome man for checking it out. Link to comment Share on other sites More sharing options...
viper179 Posted April 23, 2015 Author Report Share Posted April 23, 2015 ok so no one else wants to help out come on all you server owners and yeh im calling you out axe man share the wealth here post up a basic.cfg so we all can see includes all server owners ones with a decent population though that have really good connection and hardly no desync come on guys i gave mine up dont be shy. :P Link to comment Share on other sites More sharing options...
Richie Posted April 23, 2015 Report Share Posted April 23, 2015 Try : language="English"; adapter=-1; 3D_Performance=1.000000; Resolution_W=800; Resolution_H=600; Resolution_Bpp=32; MinBandwidth = 768000; MaxBandwidth = 104857600; MaxMsgSend = 256; MaxSizeGuaranteed = 640; class sockets{maxPacketSize = 1400;}; MaxSizeNonguaranteed = 256; MinErrorToSend = 0.004; MinErrorToSendNear = 0.03; MaxCustomFileSize = 0; Source Link to comment Share on other sites More sharing options...
Oblivion_Gun Posted April 24, 2015 Report Share Posted April 24, 2015 language="English"; adapter=-1; 3D_Performance=1.000000; Resolution_W=800; Resolution_H=600; Resolution_Bpp=32; MinBandwidth = 107374182; MaxBandwidth = 1073741824; MaxMsgSend = 128; MaxSizeGuaranteed = 512; MaxSizeNonguaranteed = 256; MinErrorToSend = 0.002; MinErrorToSendNear = 0.02; MaxCustomFileSize = 0; This is what I run on my server. Link to comment Share on other sites More sharing options...
viper179 Posted April 24, 2015 Author Report Share Posted April 24, 2015 nice guys now tell me this from my basic.cfg do you think that is too much maxmessage or any of the other ones too let me no Link to comment Share on other sites More sharing options...
1Man Posted April 24, 2015 Report Share Posted April 24, 2015 All I know is I made some changes to all that were on this forum and default is the only one not giving me problems with 20-25 on, even had 33 on 2 nights ago and no chains. Link to comment Share on other sites More sharing options...
Brian Soanes Posted April 24, 2015 Report Share Posted April 24, 2015 This runs fine on my servers and I have plenty of players language="English"; adapter=-1; 3D_Performance=1.000000; Resolution_W=800; Resolution_H=600; Resolution_Bpp=32; MinBandwidth = 768000; MaxBandwidth = 83886080; MaxMsgSend = 256; MaxSizeGuaranteed = 640; MaxSizeNonguaranteed = 256; MinErrorToSend = 0.004; MinErrorToSendNear = 0.022; MaxCustomFileSize = 0; Link to comment Share on other sites More sharing options...
viper179 Posted April 25, 2015 Author Report Share Posted April 25, 2015 if you dont min me asking by changing the minerrortosend and the minerrortosendnear around what does that setting really do to the server and 1man what is default settings also Link to comment Share on other sites More sharing options...
Brian Soanes Posted April 25, 2015 Report Share Posted April 25, 2015 Increasing error sending message amounts reduces network usage - Its only been necessary since 1.42 stole it all. Careful with error sending near, if you go too high people will appear to rubber band as not enough close position updates will be sent. Link to comment Share on other sites More sharing options...
1Man Posted April 25, 2015 Report Share Posted April 25, 2015 Basically if I got this right it stores packet to be sent which is why you are increasing it. Larger packets sent decreases network traffic. I will post the default when I get to a PC Link to comment Share on other sites More sharing options...
viper179 Posted April 25, 2015 Author Report Share Posted April 25, 2015 ok sounds good 1 man also noticing i got kicked for script restricion 36 had 30 people on was doing that bug thing where you spawn in all you can do is walk cant run and my mouse wouldnt even work then i got the kick for #36 its weird did a rebot and i got in with no issue Link to comment Share on other sites More sharing options...
1Man Posted April 26, 2015 Report Share Posted April 26, 2015 Default // These options are created by default language="English"; adapter=-1; 3D_Performance=1.000000; Resolution_W=800; Resolution_H=600; Resolution_Bpp=32; // These options are important for performance tuning MinBandwidth = 107374182; // Bandwidth the server is guaranteed to have (in bps). This value helps server to estimate bandwidth available. Increasing it to too optimistic values can increase lag and CPU load, as too many messages will be sent but discarded. Default: 131072 MaxBandwidth = 1073741824; // Bandwidth the server is guaranteed to never have. This value helps the server to estimate bandwidth available. MaxMsgSend = 256; // Maximum number of messages that can be sent in one simulation cycle. Increasing this value can decrease lag on high upload bandwidth servers. Default: 128 MaxSizeGuaranteed = 512; // Maximum size of guaranteed packet in bytes (without headers). Small messages are packed to larger frames. Guaranteed messages are used for non-repetitive events like shooting. Default: 512 MaxSizeNonguaranteed = 256; // Maximum size of non-guaranteed packet in bytes (without headers). Non-guaranteed messages are used for repetitive updates like soldier or vehicle position. Increasing this value may improve bandwidth requirement, but it may increase lag. Default: 256 MinErrorToSend = 0.002; // Minimal error to send updates across network. Using a smaller value can make units observed by binoculars or sniper rifle to move smoother. Default: 0.001 MinErrorToSendNear = 0.02; // Minimal error to send updates across network for near units. Using larger value can reduce traffic sent for near units. Used to control client to server traffic as well. Default: 0.01 MaxCustomFileSize = 0; // (bytes) Users with custom face or custom sound larger than this size are kicked when trying to connect. Link to comment Share on other sites More sharing options...
viper179 Posted April 26, 2015 Author Report Share Posted April 26, 2015 ok 1man i will try that setting and see how it goes what setting or setting really affects the server frames like as in what can make the server frames stay high as can be but i will try out those also. Link to comment Share on other sites More sharing options...
viper179 Posted April 29, 2015 Author Report Share Posted April 29, 2015 hey one man ok im at 10 server fps with 40 players on what in hell do i need to change to keep it at say 30 or better i mean we got the power i just cant get this damn thing right this is what we have at the moment MinBandwidth = 1097152; MaxBandwidth = 1073741824; MaxMsgSend = 2048; // Maximum number of messages that can be sent in one simulation cycle. Increasing this value can decrease lag on high upload bandwidth servers. Default: 128 MaxSizeGuaranteed = 1200; // Maximum size of guaranteed packet in bytes (without headers). Small messages are packed to larger frames. Guaranteed messages are used for non-repetitive events like shooting. Default: 512 MaxSizeNonguaranteed = 768; // Maximum size of non-guaranteed packet in bytes (without headers). Non-guaranteed messages are used for repetitive updates like soldier or vehicle position. Increasing this value may improve bandwidth requirement, but it may increase lag. Default: 256 MinErrorToSend = 0.002; // Minimal error to send updates across network. Using a smaller value can make units observed by binoculars or sniper rifle to move smoother. Default: 0.001 MinErrorToSendNear = 0.02; // Minimal error to send updates across network for near units. Using larger value can reduce traffic sent for near units. Used to control client to server traffic as well. Default: 0.01 MaxCustomFileSize = 0; // (bytes) Users with custom face or custom sound larger than this size are kicked when trying to connect. Link to comment Share on other sites More sharing options...
1Man Posted April 30, 2015 Report Share Posted April 30, 2015 How any physical processors do you have setup for the server? Did you install process lasso ? Very useful tool I found on here don't remember who posted it. What's your startup parameters? You can also look at your rpt report at the same time your fps drops and determine what the issue could be. Link to comment Share on other sites More sharing options...
viper179 Posted April 30, 2015 Author Report Share Posted April 30, 2015 start "arma3" /high/affinity FF "arma3server.exe" -port= "-config=C:\Epoch_Pro_Altis\Tools\epoch_config.cfg" "-cfg=C:\Epoch_Pro_Altis\Tools\epoch_basic.cfg" "-profiles=C:\Epoch_Pro_Altis\Tools\Epoch_Pro" -name=Epoch_Pro -loadMissionToMemory -autoInit "-mod=@Epoch;@EpochHive;@mas;" -nologs -enableHT -malloc=tbbmalloc >>>>> ok there is my start up for the server and also and i think we are using 12 cores Link to comment Share on other sites More sharing options...
viper179 Posted April 30, 2015 Author Report Share Posted April 30, 2015 OK UPDATE i got process lasso installed the free version now what am i looking for as in what could be a issue etc and if you want hope by the teamspeak ts.epchpro.com if you want Link to comment Share on other sites More sharing options...
1Man Posted April 30, 2015 Report Share Posted April 30, 2015 2 quick things you could try is remove affinity and nologs from startup and set your arma3server.exe in lasso for high priority for everything I/O, memory, etc. you can't see what is causing your issues with no rpt to look at. Link to comment Share on other sites More sharing options...
viper179 Posted April 30, 2015 Author Report Share Posted April 30, 2015 ok now by taking out affinity what in general would that help out and what in gods name do i do with this program or better yet wth am i looking for ok one man i invite you to a ts session ts.epchpro.com Link to comment Share on other sites More sharing options...
Darth_Rogue Posted April 30, 2015 Report Share Posted April 30, 2015 There's some folks who believe that affinity and priority settings in the Arma 3 server startup command line aren't really effective. I'm kinda on the fence about that myself, but I also use process lasso and it works well. My server traffic is still relatively low but it's on the rise. We had a dozen folks in the server last night and even with 2 AI missions, multiple static AI patrols (around 30 AI units total) and 2 AI helis in the air the server FPS was pegged at 47, which is pretty much as high as it goes on Windows Server 2012. Link to comment Share on other sites More sharing options...
Brian Soanes Posted April 30, 2015 Report Share Posted April 30, 2015 Task priority does make a difference, it's night and day between normal and high. Link to comment Share on other sites More sharing options...
1Man Posted May 1, 2015 Report Share Posted May 1, 2015 The program is not hard to use simple right click on your arma3server.exe and it gives you all the options to adjust. Link to comment Share on other sites More sharing options...
viper179 Posted May 26, 2015 Author Report Share Posted May 26, 2015 ok got a question the min bandwidth on my server i have done speedtest which show a average of 450Mbps upload what should i set min at with that download is 968 Mbps also i have taken out the sem ai missions since its old Link to comment Share on other sites More sharing options...
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