Xatu Posted February 1, 2015 Report Share Posted February 1, 2015 Ty for the fast Updates :) I can´t see the custom Bots and vehicles in my admin Tool (Infistar) (Map icons) All other types of bots (Static,dyn.....) works fine Link to comment Share on other sites More sharing options...
Xatu Posted February 1, 2015 Report Share Posted February 1, 2015 deleted Link to comment Share on other sites More sharing options...
Humpabry Posted February 1, 2015 Report Share Posted February 1, 2015 Ty for the fast Updates :) I can´t see the custom Bots and vehicles in my admin Tool (Infistar) (Map icons) All other types of bots (Static,dyn.....) works fine they only spawn withing players being in a certain distance i belive Link to comment Share on other sites More sharing options...
Humpabry Posted February 1, 2015 Report Share Posted February 1, 2015 spawning them on top of buildings dont work..they just on floor wen u log in to server..thats a bugger :p Link to comment Share on other sites More sharing options...
Face Posted February 1, 2015 Author Report Share Posted February 1, 2015 @Xatu: Custom vehicles won't spawn if players are too close to the spawn location (< 300m) to avoid cases of instant engagement upon spawning. Repeat attempts will be made until a location is found that contains no players within 300m. @Humpabry: Spawning on buildings is specifically avoided because AI are prone to falling off rooftops, especially in cases where they spawn on an edge or a non-flat surface. Link to comment Share on other sites More sharing options...
stig010189 Posted February 1, 2015 Report Share Posted February 1, 2015 @face thanks all thinks and working with blackeagls ai mission and roaming ai. Link to comment Share on other sites More sharing options...
Humpabry Posted February 1, 2015 Report Share Posted February 1, 2015 @Xatu: Custom vehicles won't spawn if players are too close to the spawn location (< 300m) to avoid cases of instant engagement upon spawning. Repeat attempts will be made until a location is found that contains no players within 300m. @Humpabry: Spawning on buildings is specifically avoided because AI are prone to falling off rooftops, especially in cases where they spawn on an edge or a non-flat surface. thats cool just loving the ai anyways..thank for the script man keep up the good work ! also the climb buoildings to shoot you anyways so thats good stuff Link to comment Share on other sites More sharing options...
Face Posted February 1, 2015 Author Report Share Posted February 1, 2015 thats cool just loving the ai anyways..thank for the script man keep up the good work ! also the climb buoildings to shoot you anyways so thats good stuff Thanks, just be aware that the custom spawn features are A3EAI's weaker features since I focus more towards the static/dynamic/random spawns. Good to see the custom spawns are working out for you. Link to comment Share on other sites More sharing options...
omega13 Posted February 1, 2015 Report Share Posted February 1, 2015 Just wanted to say works damn good! Damn good job! thank you! Link to comment Share on other sites More sharing options...
chisel Posted February 1, 2015 Report Share Posted February 1, 2015 Hey Face, awesome work. One question on your last version 014. Is "A3EAI_staticAI = true;" missing from A3EAI_config.sqf on purpose? Is that no longer needed or mistakenly omitted? Link to comment Share on other sites More sharing options...
Face Posted February 1, 2015 Author Report Share Posted February 1, 2015 @chisel: That setting was merged into A3EAI_autoGenerateStatic since I dropped support for the unreleased map config pack (for A2 maps). Functionally it's the same - toggles static AI on/off. Link to comment Share on other sites More sharing options...
chisel Posted February 1, 2015 Report Share Posted February 1, 2015 rgr! Thanks again, working well! Link to comment Share on other sites More sharing options...
Gen0cide Posted February 1, 2015 Report Share Posted February 1, 2015 My guys are loving this mod... they kept getting killed and told me it hurts so good. Nice job well done sir I applaud you! Link to comment Share on other sites More sharing options...
fullaholes Posted February 1, 2015 Report Share Posted February 1, 2015 Is it possible to use non lethal heli's instead of the ones with guns. I like to have them in the sky but only for the ambiance. If it's possible, what needs changing in the A3EAI_config.sqf ? Many thanks again for this Face ;) Link to comment Share on other sites More sharing options...
spartan Posted February 1, 2015 Report Share Posted February 1, 2015 Is it possible to use non lethal heli's instead of the ones with guns. I like to have them in the sky but only for the ambiance. If it's possible, what needs changing in the A3EAI_config.sqf ? Many thanks again for this Face ;) You could change out your heli classnames for unarmed versions or just select zero for the armed ones in the existing config. fullaholes 1 Link to comment Share on other sites More sharing options...
second_coming Posted February 1, 2015 Report Share Posted February 1, 2015 I notice there is a way of blacklisting areas from AI activity, is it only possible to do it by town name? The spawn areas don't have names though do they? (specifically the standard Chernarus ones). Also, is there a way of getting AI to see player built structures so they can't walk through walls/gates etc. Great work by the way, I've been wanting patrolling heli AI back in the game :D Link to comment Share on other sites More sharing options...
jagjohn2000 Posted February 1, 2015 Report Share Posted February 1, 2015 This is awesome. Got it on both of our server working fine! Link to comment Share on other sites More sharing options...
Humpabry Posted February 1, 2015 Report Share Posted February 1, 2015 my custom helis/vehicles did not spawn. is this because u use mas vehicles for the patrols? not because mas cars cause i have heli patrol working on map with mas car vehicle Link to comment Share on other sites More sharing options...
home1 Posted February 1, 2015 Report Share Posted February 1, 2015 The mod is going great already edited the config to suit the server, going well so far. I will upload a Video of them in action if i can? Link to comment Share on other sites More sharing options...
Face Posted February 1, 2015 Author Report Share Posted February 1, 2015 The mod is going great already edited the config to suit the server, going well so far. I will upload a Video of them in action if i can? Videos of A3EAI would be amazing. When I was developing DZAI, I've always searched YouTube for videos with DZAI in action. It often helps me see things from a player's perspective and helps development along. Also A3EAI 0.1.5 alpha will be released soon with some more fixes. Link to comment Share on other sites More sharing options...
Incsy Posted February 1, 2015 Report Share Posted February 1, 2015 Great mod and all running perfectly on our server, where can i find a list of classnames for the helis as I'd prefer to have unarmed ones mostly but a couple of armed ones as well? Link to comment Share on other sites More sharing options...
Face Posted February 1, 2015 Author Report Share Posted February 1, 2015 @Incsy: Use the ArmA3 editor and spawn vehicles to find their classnames. I don't know of an easy way to check their armed status other than actually getting into the vehicle and checking manually. In the editor you'll first have to place down any unit. Double click on the map again to get the Insert Unit dialogue box shown below, then select "Empty" for Side, and "Air" for Class. Then you can see every available air vehicle along with their classname on the upper right corner. Incsy 1 Link to comment Share on other sites More sharing options...
Incsy Posted February 1, 2015 Report Share Posted February 1, 2015 @Incsy: Use the ArmA3 editor and spawn vehicles to find their classnames. I don't know of an easy way to check their armed status other than actually getting into the vehicle and checking manually. In the editor you'll first have to place down any unit. Double click on the map again to get the Insert Unit dialogue box shown below, then select "Empty" for Side, and "Air" for Class. Then you can see every available air vehicle along with their classname on the upper right corner. But is there not specific vehicles that can only be used in A3 Epoch? Link to comment Share on other sites More sharing options...
Face Posted February 1, 2015 Author Report Share Posted February 1, 2015 Epoch doesn't ban any vehicles as far as I know, there are BE kicks if players use non-Epoch vehicles (correct me if I'm wrong) but AI are exempt from this. If you want only vehicles that are spawned by Epoch normally then you would need to check your server's epochconfig.hpp instead. Incsy 1 Link to comment Share on other sites More sharing options...
Face Posted February 1, 2015 Author Report Share Posted February 1, 2015 Updated A3EAI to 0.1.5 alpha version Changelog: [NEW] Auto-generated static spawns can be disabled by location category by setting spawn chance to 0 or by setting maximum and minimum amount of AI to 0 each. [FIXED] Fixed an issue caused by disabling dynamic uniform classnames. [CHANGED] Auto-generated static spawns now only use buildings of suitable size as potential spawn positions. (This may cause a small decrease in number of spawns created). [CHANGED] Improved player-to-AI line-of-sight checks for static/dynamic/random spawns. [CHANGED] AI loot-searching behavior now targets only Epoch animated loot objects. Link to A3EAI Github: https://github.com/dayzai/A3EAI Darth_Rogue, second_coming and unrealPANDA 3 Link to comment Share on other sites More sharing options...
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