prue420 Posted January 31, 2015 Report Share Posted January 31, 2015 My stopped working when i installed this anyone else have this issue? Link to comment Share on other sites More sharing options...
Vaylak Posted January 31, 2015 Report Share Posted January 31, 2015 My stopped working when i installed this anyone else have this issue? Yep, SEM still working, but not the blckeagls one Link to comment Share on other sites More sharing options...
spartan Posted February 1, 2015 Report Share Posted February 1, 2015 Am I being really dumb here :( I am working in the editor with custom spawns but when I get to this point : Open the Debug Console by pressing Esc. Paste the template custom spawn statement under the Execute text area. I can't paste it, is there a key or key combination I should be using to paste into the Local exec box ? Link to comment Share on other sites More sharing options...
Face Posted February 1, 2015 Author Report Share Posted February 1, 2015 Am I being really dumb here :( I am working in the editor with custom spawns but when I get to this point : Open the Debug Console by pressing Esc. Paste the template custom spawn statement under the Execute text area. I can't paste it, is there a key or key combination I should be using to paste into the Local exec box ? CTRL+V? Link to comment Share on other sites More sharing options...
spartan Posted February 1, 2015 Report Share Posted February 1, 2015 CTRL+V? Yes I thought I was being dumb, thanks :) Link to comment Share on other sites More sharing options...
DirtySanchez Posted February 1, 2015 Report Share Posted February 1, 2015 Going to check this out tonight after I get home from work. Thanks for your hard work so far and look forward to whats to come Link to comment Share on other sites More sharing options...
Xatu Posted February 1, 2015 Report Share Posted February 1, 2015 ["Sektor B",[22420.1,19601.4,0.00143862],"B_Heli_Light_01_armed_F",5000,[2,1],1] call A3EAI_createCustomVehicleSpawn; 1:44:49 "Epoch: Spawning vehicles" 1:44:49 Error in expression <li_Light_01_armed_F",5000,[2,1],1] call A3EAI_createCustomVehicleSpawn; ["Sektor> 1:44:49 Error position: <A3EAI_createCustomVehicleSpawn; ["Sektor> 1:44:49 Error Undefined variable in expression: a3eai_createcustomvehiclespawn 1:44:49 File @EpochHive\A3EAI_custom_defs.sqf, line 53 and is there a way to reduce the spawn timer for the Custom Spawns ? Link to comment Share on other sites More sharing options...
Humpabry Posted February 1, 2015 Report Share Posted February 1, 2015 so can you have patrol area 1m or is mininum 50m? Link to comment Share on other sites More sharing options...
Face Posted February 1, 2015 Author Report Share Posted February 1, 2015 @Xatu: Not sure what you mean by spawn timer. Respawn timer? I'm looking into the custom vehicle spawns at the moment. There's some code that needs to be changed so avoid making custom vehicle spawns for now. @Humpabry: No minimum radius. I don't believe vehicle AI have a maximum radius (could be wrong) but infantry AI are limited to a 300m patrol radius. Link to comment Share on other sites More sharing options...
Humpabry Posted February 1, 2015 Report Share Posted February 1, 2015 ["Sektor B",[22420.1,19601.4,0.00143862],"B_Heli_Light_01_armed_F",5000,[2,1],1] call A3EAI_createCustomVehicleSpawn; 1:44:49 "Epoch: Spawning vehicles" 1:44:49 Error in expression <li_Light_01_armed_F",5000,[2,1],1] call A3EAI_createCustomVehicleSpawn; ["Sektor> 1:44:49 Error position: <A3EAI_createCustomVehicleSpawn; ["Sektor> 1:44:49 Error Undefined variable in expression: a3eai_createcustomvehiclespawn 1:44:49 File @EpochHive\A3EAI_custom_defs.sqf, line 53 and is there a way to reduce the spawn timer for the Custom Spawns ? ['AreaName1',100,2,1,true,600] call A3EAI_generateArea; true: Respawn setting. true: Enable respawn. false: Disable respawn. change true to false = no respawn Link to comment Share on other sites More sharing options...
Humpabry Posted February 1, 2015 Report Share Posted February 1, 2015 ok thanks a lot :) @Xatu: Not sure what you mean by spawn timer. Respawn timer? I'm looking into the custom vehicle spawns at the moment. There's some code that needs to be changed so avoid making custom vehicle spawns for now. @Humpabry: No minimum radius. I don't believe vehicle AI have a maximum radius (could be wrong) but infantry AI are limited to a 300m patrol radius. ty very much..and its a great way to make ai city man really loving it. thanks a lot Link to comment Share on other sites More sharing options...
Xatu Posted February 1, 2015 Report Share Posted February 1, 2015 Spawn Timer. I wan´t that the Bots already on Sektor B when the player arrive. Link to comment Share on other sites More sharing options...
Face Posted February 1, 2015 Author Report Share Posted February 1, 2015 The spawn delay is 5 seconds and is necessary to avoid spawning too many things at once on the server. Link to comment Share on other sites More sharing options...
Xatu Posted February 1, 2015 Report Share Posted February 1, 2015 oh ok ty :P Link to comment Share on other sites More sharing options...
stig010189 Posted February 1, 2015 Report Share Posted February 1, 2015 i keep getting if (A3EAI_debugLevel > 0) then {diag_log "A3> 1:19:41 Error position: <A3EAI_debugLevel > 0) then {diag_log "A3> 1:19:41 Error Undefined variable in expression: a3eai_debuglevel 1:19:41 File A3EAI\scripts\A3EAI_post_init.sqf, line 8 1:19:44 Starting mission: 1:19:44 Mission file: epoch (__cur_mp) 1:19:44 Mission world: Altis 1:19:44 Mission directory: mpmissions\__cur_mp.Altis\ 1:19:44 Attempt to override final function - bis_functions_list 1:19:44 Attempt to override final function - bis_functions_listpreinit 1:19:44 Attempt to override final function - bis_functions_listpostinit 1:19:44 Attempt to override final function - bis_functions_listrecompile 1:19:45 Attempt to override final function - bis_fnc_missiontaskslocal 1:19:45 Attempt to override final function - bis_fnc_missionconversationslocal 1:19:45 Attempt to override final function - bis_fnc_missionflow 1:19:45 "Epoch: Init Compiles" 1:19:45 "[A3EAI] Initializing A3EAI version 0.1.3 Alpha using base path A3EAI." 1:19:45 Warning Message: Script @EpochHive\A3EAI_config.sqf not found 1:19:45 "[A3EAI] Compiling A3EAI functions." 1:19:45 "[A3EAI] A3EAI functions compiled." 1:19:45 "[A3EAI] A3EAI settings: Debug Level: any. DebugMarkers: false. WorldName: altis. VerifyClassnames: any. VerifySettings: any." 1:19:45 "[A3EAI] AI spawn settings: Static: any. Dynamic: any. Random: bool. Air: bool. Land: bool." 1:19:45 "[A3EAI] A3EAI loading completed in 0.112 seconds." 1:19:45 Error in expression <scripts\A3EAI_post_init.sqf" i have followed Link to comment Share on other sites More sharing options...
prue420 Posted February 1, 2015 Report Share Posted February 1, 2015 Has anyone fixed the issue with running this mod with Link to comment Share on other sites More sharing options...
Face Posted February 1, 2015 Author Report Share Posted February 1, 2015 @stig010189: Please, for the love of god and all that is good and holy on this earth, please use Pastebin for log samples. It helps everyone and myself when and if we browse the forums using mobile devices and avoids clutter. Make sure you're installing A3EAI by doing exactly this (it looks like you didn't copy over the needed .sqf files): Find the A3EAI Installation Package folder that you downloaded and open it. Select everything inside the folder (CTRL+A) and copy (CTRL+C) Open your server's @EpochHive folder Paste (CTRL+V). If a popup asks if you want to merge the Addons folder, press Yes. Done. DirtySanchez 1 Link to comment Share on other sites More sharing options...
DirtySanchez Posted February 1, 2015 Report Share Posted February 1, 2015 @stig010189: Please, for the love of god and all that is good and holy on this earth, please use Pastebin for log samples. It helps everyone and myself when and if we browse the forums using mobile devices and avoids clutter. Make sure you're installing A3EAI by doing exactly this (it looks like you didn't copy over the needed .sqf files): Find the A3EAI Installation Package folder that you downloaded and open it. Select everything inside the folder (CTRL+A) and copy (CTRL+C) Open your server's @EpochHive folder Paste (CTRL+V). If a popup asks if you want to merge the Addons folder, press Yes. Done. Nice quick and easy install here fellas. Again, I cant wait to get off work to test it out. Link to comment Share on other sites More sharing options...
Face Posted February 1, 2015 Author Report Share Posted February 1, 2015 Here comes another update. Changes made in A3EAI 0.1.4 Alpha: [FIXED] A3EAI Editor Tool updated to version 1.0.2. Fixes issues with custom vehicle AI patrols. [FIXED] Test fix for AI air vehicle crew parachuting. All air vehicle AI now have their backpacks replaced out parachutes instead. [FIXED] Custom AI vehicle patrol spawning. [CHANGED] Settings verification is now run immediately after A3EAI_config.sqf is loaded to better catch errors. Important: A3EAI 0.1.4 should be used with Editor Tool 1.0.2. Do not use an older version of the Editor Tool. Download on the A3EAI Releases Page: https://github.com/dayzai/A3EAI/releases DirtySanchez and Darth_Rogue 2 Link to comment Share on other sites More sharing options...
stig010189 Posted February 1, 2015 Report Share Posted February 1, 2015 @stig010189: Please, for the love of god and all that is good and holy on this earth, please use Pastebin for log samples. It helps everyone and myself when and if we browse the forums using mobile devices and avoids clutter. Make sure you're installing A3EAI by doing exactly this (it looks like you didn't copy over the needed .sqf files): Find the A3EAI Installation Package folder that you downloaded and open it. Select everything inside the folder (CTRL+A) and copy (CTRL+C) Open your server's @EpochHive folder Paste (CTRL+V). If a popup asks if you want to merge the Addons folder, press Yes. Done. i have dun this but my server logs tell me to add Script scripts\fn_A3EAI_init.sqf not found. i tryed that to but no look Link to comment Share on other sites More sharing options...
catallyst Posted February 1, 2015 Report Share Posted February 1, 2015 This is really good, works perfect thanks for the effort :) Link to comment Share on other sites More sharing options...
fullaholes Posted February 1, 2015 Report Share Posted February 1, 2015 Fantastic work Face, works perfect out of the box and my players love it. Keep up the great work ^_^ Link to comment Share on other sites More sharing options...
stig010189 Posted February 1, 2015 Report Share Posted February 1, 2015 ok now im getting this shttp://pastebin.com/XRNnwTX2 http://pastebin.com/embed_js.php?i=XRNnwTX2"></script> http://pastebin.com/embed_iframe.php?i=XRNnwTX2"style="border:none;width:100%"></iframe> a3eai config and custom are in the epochive folder and a3eai pbo is in addons Link to comment Share on other sites More sharing options...
Face Posted February 1, 2015 Author Report Share Posted February 1, 2015 @stig: Thanks for the Pastebin. It looks like A3EAI is loading normally, but there is a fn_A3EAI_init.sqf not found error. fn_A3EAI_init.sqf is what starts A3EAI, and if it's not found, then A3EAI would not have been able to start. Check any folder on your server named 'scripts' that may contain anything related to A3EAI, it looks like A3EAI was installed twice. If you find it, remove it. fn_A3EAI_init.sqf or anything related to A3EAI should not be located in any 'scripts' folder of any sort. Link to comment Share on other sites More sharing options...
Humpabry Posted February 1, 2015 Report Share Posted February 1, 2015 turned dynamic + static spawns off but they still spawn around map? loving the mod thought tyvm :) ah did not turn the random spawns off :p sorry my mistake Link to comment Share on other sites More sharing options...
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