Santa Posted January 3, 2015 Report Share Posted January 3, 2015 It's impossible to help if you just copy that line. We need like the 5 lines above it to figure out the error. Link to comment Share on other sites More sharing options...
Simelia Posted January 3, 2015 Report Share Posted January 3, 2015 vanilla epoch lootlist https://www.dropbox.com/s/jujm0dbnzbdscal/LSlootLists.sqf?dl=0 BetterDeadThanZed, bFe and 1Man 3 Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted January 3, 2015 Report Share Posted January 3, 2015 Already posted that Epoch loot list a few replies back. Just have two fix the two missing commas. Link to comment Share on other sites More sharing options...
GZA Posted January 3, 2015 Report Share Posted January 3, 2015 The floating loot fix on chernarus is still an issue. I've been trying to fix it for a month now. I ended up cutting out the hangars and warehouses from the buildings list sqf and enabling the zadjust switch In the init. Fixes it for most buildings. To fix this issue replace "GroundWeaponHolder" with "WeaponHolderSimulated" in all files. This will enable PhysX so the items will fall on the ground. bFe and Riddlez 2 Link to comment Share on other sites More sharing options...
1Man Posted January 3, 2015 Report Share Posted January 3, 2015 vanilla epoch lootlisthttps://www.dropbox.com/s/jujm0dbnzbdscal/LSlootLists.sqf?dl=0 List has a lot more I like it may tweak it alittle so items spawn where they should Link to comment Share on other sites More sharing options...
noswadm Posted January 4, 2015 Report Share Posted January 4, 2015 Got my second wind....ok finally I have this working. However, first aid kits if looted from the ground do not work you can only examine or store them. But if you find them like normal they work fine. Anyone have this issue or any idea why this might be happening. Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted January 4, 2015 Report Share Posted January 4, 2015 I edited the LSlootList.sqf to contain only Epoch items, so you don't have to mess with BE filters or worry about selling to traders. I removed some types of loot from certain types of spawns, so you many want to add them back, but here it is in case you want to use it: https://www.dropbox.com/s/eoddlbo2xdryena/LSlootLists.sqf?dl=0 I updated my sqf file. The missing commas are in there now and the first aid kits are replaced with the correct classnames. Link to comment Share on other sites More sharing options...
1Man Posted January 4, 2015 Report Share Posted January 4, 2015 Got my second wind....ok finally I have this working. However, first aid kits if looted from the ground do not work you can only examine or store them. But if you find them like normal they work fine. Anyone have this issue or any idea why this might be happening. You need to change the classname to FAK Link to comment Share on other sites More sharing options...
ProtossMaster Posted January 4, 2015 Report Share Posted January 4, 2015 I used this script awhile back.. The issue is how deteremtal this loot spawner will be to performance. This seems to have trouble cleaning itself up because of the epoch incompatibilities. This script has nothing to do with Epoch furniture, you're probably just having more luck :) You could replace the ground weapon holder with a epoch furniture class name. Additionally you could have items added into the epoch furniture when it spawns the object, however this script will do it on spawn NOT when a player searches the item. So you would beable to loot the unsearched object then search it for a epoch side loot spawn. If I was to use this script, I would have it spawn additional epoch furniture at a low spawn rate. This epoch furniture would contain MAS weapons via add weponcargoglobal. However you would have the floating box issue. PLUS people could loot these boxes without searching. Then apply epoch's cleanup method. Link to comment Share on other sites More sharing options...
noswadm Posted January 4, 2015 Report Share Posted January 4, 2015 You need to change the classname to FAK They are all FAK....any other suggestions Link to comment Share on other sites More sharing options...
Havik Posted January 4, 2015 Report Share Posted January 4, 2015 When I start up the server with this, in the ArmA 3 server window, it says fn_LSgetBuildingstospawnLoot.sqf not found Any Ideas? Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted January 4, 2015 Report Share Posted January 4, 2015 When I start up the server with this, in the ArmA 3 server window, it says fn_LSgetBuildingstospawnLoot.sqf not found Any Ideas? That means you set the path wrong in the init.sqf file. Link to comment Share on other sites More sharing options...
Havik Posted January 4, 2015 Report Share Posted January 4, 2015 Yeah, I found that out, haha. I appreciate it though! Link to comment Share on other sites More sharing options...
iiroxas Posted January 4, 2015 Report Share Posted January 4, 2015 I installed everything correctly But I can't find anything looting on the ground. Suggestions on what I did wrong? Link to comment Share on other sites More sharing options...
Thunderstorm0 Posted January 4, 2015 Report Share Posted January 4, 2015 Anybody got any issues like this in there rpts? 1:19:32 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_Airport_center_F has no building positions --" 1:19:34 Strange convex component24 in a3\structures_f\households\house_small02\i_house_small_02_v3_dam_f.p3d:geometryView 1:19:34 Cannot create non-ai vehicle Land_A_FuelStation_Build, 1:19:34 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_A_FuelStation_Build has no building positions --" 1:19:34 Cannot create non-ai vehicle Land_A_GeneralStore_01, 1:19:34 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_A_GeneralStore_01 has no building positions --" 1:19:34 Cannot create non-ai vehicle Land_A_GeneralStore_01a, 1:19:34 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_A_GeneralStore_01a has no building positions --" 1:19:34 Cannot create non-ai vehicle Land_A_Hospital, Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted January 4, 2015 Report Share Posted January 4, 2015 I guess that just means that those buildings aren't defined in the LSlootBuildings.sqf file. Those are buildings in Chernarus, right? Link to comment Share on other sites More sharing options...
Novuhz Posted January 4, 2015 Report Share Posted January 4, 2015 Missing clothes, vests and headpiece in the list. Anyone else has a list with those? Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted January 4, 2015 Report Share Posted January 4, 2015 Missing clothes, vests and headpiece in the list. Anyone else has a list with those? Here's a list of all the Epoch classnames: https://www.dropbox.com/s/g7qzmp9vhicx09g/classnames.txt?dl=0 Link to comment Share on other sites More sharing options...
Novuhz Posted January 4, 2015 Report Share Posted January 4, 2015 Here's a list of all the Epoch classnames: https://www.dropbox.com/s/g7qzmp9vhicx09g/classnames.txt?dl=0 Thank you sir! Just missing clothes/outfits now. Link to comment Share on other sites More sharing options...
1Man Posted January 4, 2015 Report Share Posted January 4, 2015 They are all FAK....any other suggestions That can't be possible because FAK is epoch and what you described is classname first aid kit. Link to comment Share on other sites More sharing options...
Novuhz Posted January 4, 2015 Report Share Posted January 4, 2015 They are all FAK....any other suggestions you need to remove "Medikit" classname and keep "FAK" classname Right now the list had FAK and Medikit, just have to remove Medikit from there. Link to comment Share on other sites More sharing options...
pr0dukt Posted January 4, 2015 Report Share Posted January 4, 2015 http://www.armaholic.com/page.php?id=25418 here is another nifty addon I'll toss in here to look.. It will allow players to wear any of the uniforms in game, rather than just the epoch designated classnames. Opens up the loot spawner script with more possibilities. ;) MisterT, Fyz1kz and ZENITHOVMAN 3 Link to comment Share on other sites More sharing options...
second_coming Posted January 5, 2015 Report Share Posted January 5, 2015 To fix this issue replace "GroundWeaponHolder" with "WeaponHolderSimulated". This will enable PhysX so the items will fall on the ground. I tried this and it works fine for everything other than ammo which goes underneath the floor Link to comment Share on other sites More sharing options...
Luggz Posted January 5, 2015 Report Share Posted January 5, 2015 I installed this an im still not seeing alot of chairs, etc like hutchs file cabinets, or chain saws haning on the wall, No beds, no freezers or small boxes on the ground.... a little help please?? Link to comment Share on other sites More sharing options...
BlackPlague_81st Posted January 5, 2015 Author Report Share Posted January 5, 2015 I installed this an im still not seeing alot of chairs, etc like hutchs file cabinets, or chain saws haning on the wall, No beds, no freezers or small boxes on the ground.... a little help please?? Post your RPT file Link to comment Share on other sites More sharing options...
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