KiloSwiss Posted January 27, 2015 Author Report Share Posted January 27, 2015 @KEIIIA That bug got fixed in the latest update/hotfix for EPOCH servers. You should update Your server, or use the previous v0.7.1 which has a buildt in fix for this issue. Link to comment Share on other sites More sharing options...
KEIIIA Posted January 27, 2015 Report Share Posted January 27, 2015 @KEIIIA That bug got fixed in the latest update/hotfix for EPOCH servers. You should update Your server, or use the previous v0.7.1 which has a buildt in fix for this issue. Thank you very much , already Updating KiloSwiss 1 Link to comment Share on other sites More sharing options...
Xeygwyn Posted January 27, 2015 Report Share Posted January 27, 2015 This is a wonderful addition to our server - loving the update as well - runs perfectly! Thanks so much, Kilo! KiloSwiss 1 Link to comment Share on other sites More sharing options...
bumnutz72 Posted January 27, 2015 Report Share Posted January 27, 2015 +1 loving it too Kilo...thanks for your hard work :) KiloSwiss 1 Link to comment Share on other sites More sharing options...
pixel_de Posted January 28, 2015 Report Share Posted January 28, 2015 Hello everybody, very nice missions thank you! Is it possible to fix the position of all missions on the map? Lets say like on the airfield on chernarus? Is it possible to run more missions same time? Best pixel Link to comment Share on other sites More sharing options...
chisel Posted January 28, 2015 Report Share Posted January 28, 2015 These missions are great and play nicely with other mission systems. We have this and Vamps VEMF on our server running flawlessly. No issues. They play very well together. Thanks again Kilo! Fog Horn 1 Link to comment Share on other sites More sharing options...
Cubitron Posted January 28, 2015 Report Share Posted January 28, 2015 Aloha Kiloswiss, one little issue in 0.8 the Ai with the Rocketlauncher shoot my static npc trader KiloSwiss 1 Link to comment Share on other sites More sharing options...
Havoc302 Posted January 28, 2015 Report Share Posted January 28, 2015 Installed 0.6 last weekend and we're noticing that the sniper seems to be having his weapon removed as well as the RPG guy having his stripped, is this intended behaviour? Link to comment Share on other sites More sharing options...
cyncrwler Posted January 28, 2015 Report Share Posted January 28, 2015 (edited) This is intended Read back trough the changelogs, you will see when this gets changed. I can't remember back to which version at which these changes were implemented, but it was pretty early on.. Also, why are you installing 0.6, when current stable release is 0.7.1? Edited January 28, 2015 by cyncrwler KiloSwiss 1 Link to comment Share on other sites More sharing options...
Gen0cide Posted January 28, 2015 Report Share Posted January 28, 2015 Installed 0.6 last weekend and we're noticing that the sniper seems to be having his weapon removed as well as the RPG guy having his stripped, is this intended behaviour? Yes several version ago Kilo added a line to adjust the chances of gear being removed from the AI. You can adjust this in the file's settings and the RPG's being removed have been around for a while. KiloSwiss 1 Link to comment Share on other sites More sharing options...
KiloSwiss Posted January 28, 2015 Author Report Share Posted January 28, 2015 @pixel_de Fixed Mission positions are currently not implemented and will probably never come. It's on my "to-do" list, but it's at the very bottom. Parallel running missions are coming, I have currently done the code to spawn multiple parallel mission threads, so expect this feature in the very next update. @Cubitron For real? Okay I will look into this. Were there any players and/or vehicles nearby the trader? @Havoc302 Yes Greez KiloSwiss Link to comment Share on other sites More sharing options...
Havoc302 Posted January 28, 2015 Report Share Posted January 28, 2015 Ahh right, I knew it was done for the RPG's, didn't know about the sniper rifles, thanks, I'll get into the options and change it back. Link to comment Share on other sites More sharing options...
x_Raven_x Posted January 28, 2015 Report Share Posted January 28, 2015 Using the v0.8, getting a kick from Batleye, need help: addweaponcargo.txt: createvehicle.log: scripts.log: scripts.txt: you can always change the line on 3 in create vehicles to a 1 from 5... or just add the exception if you dont wanna add a wide range freedom for vehicles incase you get some hackers.. :P Link to comment Share on other sites More sharing options...
KiloSwiss Posted January 29, 2015 Author Report Share Posted January 29, 2015 Cheater in ArmA games: Cheater != Hacker Cheater == Scriptkiddy Cheater == Bad attitude Cheater == Low self esteem Don't give those poor individuals false credit by naming them "hacker"! Greez Kilo Nasdero, Xeygwyn, cyncrwler and 1 other 4 Link to comment Share on other sites More sharing options...
Cubitron Posted January 29, 2015 Report Share Posted January 29, 2015 @kiloswiss, at the traders are a basket from the new editor from Maca. The Basket shows as vehicle in the map. The Ai shoot with Rapidfire on the basket :-) Link to comment Share on other sites More sharing options...
DirtySanchez Posted January 29, 2015 Report Share Posted January 29, 2015 @KiloSwissFantastic Job keep up the excellent work.Not everyone realizes how much extra effort you have put forth here. :) cyncrwler and KiloSwiss 2 Link to comment Share on other sites More sharing options...
prone Posted January 29, 2015 Report Share Posted January 29, 2015 Script is working great, good work! Link to comment Share on other sites More sharing options...
BullRaider Posted January 29, 2015 Report Share Posted January 29, 2015 Every time someone enters the first server receives the following problem: 13:20:50 : Player #0 BullRaider (MyGuid) has been kicked by BattlEye: SetDamage Restriction #0 but the second time onwards people can play normally, anyone have this problem? Anyone know how to fix this? in the SetDamage.log: 29.01.201529.01.2015 13:20:49: BullRaider (IP) GUID - #0 1.000000 1:-1478172820 13:20:49: BullRaider (IP) GUID - #0 1.000000 1:-1478172820 Link to comment Share on other sites More sharing options...
KiloSwiss Posted January 29, 2015 Author Report Share Posted January 29, 2015 Read trough the thread (or use the search function) and You will find many answers. btw. v0.8.1 is on its way. Here is a little sneak peak: Greez KiloSwiss unrealPANDA, fr1nk, RRP47 and 3 others 6 Link to comment Share on other sites More sharing options...
KiloSwiss Posted January 29, 2015 Author Report Share Posted January 29, 2015 The new Update v0.8.1 is now available on GitHub:https://github.com/KiloSwiss/Simple-Epoch-MissionsSee here which lines inside the scripts.txt needs to be changed: LINKAnd here is the changelog of the latest two versions:v0.8 (23.01.2015) - Fixed: AI not moving. - Added: New Mission Markers. - Added: New Outpost. - Added: Changed AI to server side only. - Added: Driving over AI damages Your vehicle. - Added: Mission Marker have a time out when finished successfully. - Changed: BE Filters (only Lines 41, 42 and 43 have exceptions now, the old ones can be removed). - Changed: Removed AllowPlayerDamage Functionality (fixed with server side EPOCH update). - Changed: Mission Markers are no longer spot on the mission coordinates. - Changed: Crates/Boxes for mission loot. - Changed/Added: New mission controller script for multiple missions (coming with future updates). v0.8.1 (29.01.2015) - Fixed: World Data not correctly loaded on custom islands. - Added: Mission Marker change to green when finished successfully. - Added: AI does not take damage when shot from distance (can be disabled and range specified). - Added: Big text on the screen, announcing when SEM is running in debug mode. - Added: Check for overlapping (shortly after each other appearing) mission announcements (hints). - Added: New mission clean up script. - Changed: BE Filters: scripts.txt (the lines 21, 22, 41, 42 and 43 need updated exceptions). - Changed: Moved the debug variable inside "initMissions.sqf" for less confusion. - Changed: Renamed some of the Variables. - Changed/Added: Mission names below Map markers.Have fun!Greez KiloSwiss unrealPANDA, Nasdero, Darth_Rogue and 1 other 4 Link to comment Share on other sites More sharing options...
Moody Posted January 29, 2015 Report Share Posted January 29, 2015 Sweet! The noob is back(me), do i only need change the lines in the scripts for the new version to work, or do i need to do a fresh "install" with all the files in the new download from github? Link to comment Share on other sites More sharing options...
KiloSwiss Posted January 29, 2015 Author Report Share Posted January 29, 2015 Replace the sem.pbo with the new one, update the init.sqf and the semClient.sqf inside Your mission file (epoch.Island.pbo) and update the scripts.txt with the new exceptions (remove the old exceptions).Greez KiloSwiss Link to comment Share on other sites More sharing options...
Reksa Posted January 29, 2015 Report Share Posted January 29, 2015 Nice work buddy! Everything works fine (0.8.1). Runs smoothly. Link to comment Share on other sites More sharing options...
SadBoy1981 Posted January 29, 2015 Report Share Posted January 29, 2015 The new Update v0.8.1 is now available on GitHub:https://github.com/KiloSwiss/Simple-Epoch-Missions Have fun! Greez KiloSwiss Nice, only markers i make my own, i dont like yours =) sorry Best way for me is marker red or other color with dot in center and mission name. Like it was before on arma 2 epoch misiions. Anyway thanks, you make big work! KiloSwiss 1 Link to comment Share on other sites More sharing options...
TuBz Posted January 29, 2015 Report Share Posted January 29, 2015 Working just fine.. if only I could find the last ai in hasle ...sneeky little bugger:) Link to comment Share on other sites More sharing options...
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