marcostar Posted January 31, 2015 Report Share Posted January 31, 2015 show me log again, there must be some mistake, add script filters are easy! okay, i will send u today, i have to connect to server and now im not at home, lot of thanks bro i really appreciate ur help ¡ Link to comment Share on other sites More sharing options...
JsonC Posted January 31, 2015 Report Share Posted January 31, 2015 (edited) Try here: I know if you read through this whole thread the solution for other maps has been resolved. My bad! dont know if this is related, but after i changed the numbers i get an error saying cant find init.sqf :/ Edit: Tought the issue could be related to @mas , disabled it, removed folders and restorded pbo to last working with only blckeagls AIm but still get this 14:11:30 "Epoch: Init Compiles" 14:11:35 Warning Message: Script q\addons\custom_server\init.sqf not found 14:11:35 Attempt to override final function - bis_fnc_init 14:11:35 c:\w\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing! 14:11:35 "Epoch: Starting ArmA3 Epoch Server, Version 0.2.5.2" 14:11:35 "Epoch: Init Variables" 14:11:35 Bad conversion: bool 14:11:35 Bad conversion: bool 14:11:35 Bad conversion: bool 14:11:35 Bad conversion: bool 14:11:35 Bad conversion: bool 14:11:35 Bad conversion: bool 14:11:35 Bad conversion: bool 14:11:35 Bad conversion: bool 14:11:35 Bad conversion: bool Init.sqf is placed in \@epochhive\addons\custom_server.pbo\init.sqf had it that way i think when it woked a few days ago. Edited January 31, 2015 by JsonC Link to comment Share on other sites More sharing options...
prue420 Posted January 31, 2015 Report Share Posted January 31, 2015 Has anyone got the vehicles to despawn after restart? My server is getting over run with these armed trucks. Link to comment Share on other sites More sharing options...
SadBoy1981 Posted January 31, 2015 Report Share Posted January 31, 2015 Has anyone got the vehicles to despawn after restart? My server is getting over run with these armed trucks. Despawn wont work for me too! Link to comment Share on other sites More sharing options...
Lost_Noob Posted January 31, 2015 Report Share Posted January 31, 2015 Still getting BE kicks so after a lot of testing and issues and knock on of having player leave and player base dwindle we have had to remove this system. Hopefully it will get a patch etc in the future. Link to comment Share on other sites More sharing options...
marcostar Posted January 31, 2015 Report Share Posted January 31, 2015 show me log again, there must be some mistake, add script filters are easy! thats what my scripts.log shows : 30.01.2015 10:06:22: MBZmarcostar (x.x.x.x:xxxx) xxxxxxxxxxxxxxxxxxxxxx - #0 "cDisplayLoading",'Loading'] call (uinamespace getvariable 'BIS_fnc_initDisplay')" Theres no other error i can send u, i think i do all alright but i dont know have to solve that issue Thanks for ur help Link to comment Share on other sites More sharing options...
JsonC Posted January 31, 2015 Report Share Posted January 31, 2015 If i change 12000 to 5000 as said about chern i get error could not find init.sqf //This defines the range from center to spawn mapRange = 12000; //This defines center of mapRange mapCenter = [6322,7801,0]; what to do? Link to comment Share on other sites More sharing options...
SadBoy1981 Posted January 31, 2015 Report Share Posted January 31, 2015 thats what my scripts.log shows : 30.01.2015 10:06:22: MBZmarcostar (x.x.x.x:xxxx) xxxxxxxxxxxxxxxxxxxxxx - #0 "cDisplayLoading",'Loading'] call (uinamespace getvariable 'BIS_fnc_initDisplay')" Theres no other error i can send u, i think i do all alright but i dont know have to solve that issue Thanks for ur help add !""cDisplayLoading",'Loading'] call (uinamespace getvariable 'BIS_fnc_initDisplay')" to line start with 7 "BIS_fnc_" Link to comment Share on other sites More sharing options...
MrGrimm Posted January 31, 2015 Report Share Posted January 31, 2015 13:54:42 Error position: <_owner in _players)) then {_ownerOnline>3:54:42 Error Undefined variable in expression: _owner13:54:42 File q\addons\custom_server\AIMission\AI1.sqf, line 4013:54:42 Error in expression < + [_x];} foreach playableunits;if (!(_owner in _players)) then {_ownerOnline> This is the result i get on rpt, any ideas? Im getting same error......Any ideas ? Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted February 1, 2015 Report Share Posted February 1, 2015 So no one has gotten Randomized Crate Loot working? I have randomized crate loot, multiple AI groups per mission, highly configurable AI skills, and cleanup of AI working in an alpha. I will post this once it has been beat on for a few days. Link to comment Share on other sites More sharing options...
doomdpanic Posted February 1, 2015 Report Share Posted February 1, 2015 hey ive found the same bug many other did that cars dont show the interaction menu after 30 to 60min of gameplay is there a way to resolve this ? Link to comment Share on other sites More sharing options...
Ree Posted February 1, 2015 Report Share Posted February 1, 2015 I have randomized crate loot, multiple AI groups per mission, highly configurable AI skills, and cleanup of AI working in an alpha. I will post this once it has been beat on for a few days. sounds good Link to comment Share on other sites More sharing options...
MrGrimm Posted February 1, 2015 Report Share Posted February 1, 2015 I have randomized crate loot, multiple AI groups per mission, highly configurable AI skills, and cleanup of AI working in an alpha. I will post this once it has been beat on for a few days. Sounds awesome! Link to comment Share on other sites More sharing options...
doomdpanic Posted February 1, 2015 Report Share Posted February 1, 2015 hey ive found the same bug many other did that cars dont show the interaction menu after 30 to 60min of gameplay is there a way to resolve this ? gotta bump this because im not the only one with this problem Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted February 1, 2015 Report Share Posted February 1, 2015 Sounds awesome! Coding is done for this first phase. Running it on our public server for a day to identify any bugs and waiting to be sure blckeagls does not mind my posting the update. Narines is putting some final touches on the code as well. We should be able to release this sometime in the next few days. Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted February 1, 2015 Report Share Posted February 1, 2015 If i change 12000 to 5000 as said about chern i get error could not find init.sqf //This defines the range from center to spawn mapRange = 12000; //This defines center of mapRange mapCenter = [6322,7801,0]; what to do? change those settings in the init.sqf in custom_server.pbo, which you placed in your @epochhive\addons folder. Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted February 1, 2015 Report Share Posted February 1, 2015 Im getting same error......Any ideas ? See post by Mister T on the page of the forum linked below: Link to comment Share on other sites More sharing options...
marcostar Posted February 1, 2015 Report Share Posted February 1, 2015 add !""cDisplayLoading",'Loading'] call (uinamespace getvariable 'BIS_fnc_initDisplay')" to line start with 7 "BIS_fnc_" Hey bro¡ ur help was good for me, now i havent got that restriction 0, now my scripts.txt shows me that #36 "rker = createMarker ["MainMarker", Ccoords]; _MainMarker setMarkerColor "ColorWhite"; _MainMarker setMarkerShape "ELLIPSE"; _Mai" but i loged another time, and the scripts txt shows that #25 "ariable ["BIS_enableRandomization",true]) exitWith {}; _this execVM "\A3\soft_f_gamma\Offroad_01\scripts\randomize_doors.sqf"; " Thanks ¡ Link to comment Share on other sites More sharing options...
SadBoy1981 Posted February 1, 2015 Report Share Posted February 1, 2015 Hey bro¡ ur help was good for me, now i havent got that restriction 0, now my scripts.txt shows me that #36 "rker = createMarker ["MainMarker", Ccoords]; _MainMarker setMarkerColor "ColorWhite"; _MainMarker setMarkerShape "ELLIPSE"; _Mai" but i loged another time, and the scripts txt shows that #25 "ariable ["BIS_enableRandomization",true]) exitWith {}; _this execVM "\A3\soft_f_gamma\Offroad_01\scripts\randomize_doors.sqf"; " Thanks ¡ Line starting with createMarker add !"createMarker ["MainMarker", Ccoords];" Line start with exec add !"_this execVM "\A3\soft_f_gamma\Offroad_01\scripts\randomize_doors.sqf";" Link to comment Share on other sites More sharing options...
bFe Posted February 1, 2015 Report Share Posted February 1, 2015 Any way to have the vehicles despawn on restart? Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted February 1, 2015 Report Share Posted February 1, 2015 Any way to have the vehicles despawn on restart? I believe so - a few people are working on this. I am looking at the system Epoch uses for UAVs which are temporary vehicles. More to come if it does in fact work. Link to comment Share on other sites More sharing options...
doomdpanic Posted February 2, 2015 Report Share Posted February 2, 2015 gotta bump this because im not the only one with this problem bump again .... Link to comment Share on other sites More sharing options...
marcostar Posted February 2, 2015 Report Share Posted February 2, 2015 Line starting with createMarker add !"createMarker ["MainMarker", Ccoords];" Line start with exec add !"_this execVM "\A3\soft_f_gamma\Offroad_01\scripts\randomize_doors.sqf";" hey bro¡ i follow ur steps and now i got this situation: Still having that issue : BattlEye Server: Script Log: #0 MBZmarcostar (xxxxxxxxxxxxxxxxxxxxx) - #36 "rker = createMarker ["MainMarker", Ccoords]; 0:45:14 _MainMarker setMarkerColor "ColorWhite"; 0:45:14 _MainMarker setMarkerShape "ELLIPSE"; 0:45:14 _Mai" 0:45:14 Player MBZmarcostar kicked off by BattlEye: Script Restriction #36 0:45:14 Player MBZmarcostar disconnected. as u can see i look for my createmarker line and is like this : 7 createMarker !"createMarker ["MainMarker", Ccoords];" but still with BattlEye: Script Restriction #36 Thanks for ur help bro, im waiting ur comment ¡¡¡ Link to comment Share on other sites More sharing options...
doomdpanic Posted February 2, 2015 Report Share Posted February 2, 2015 hey ive found the same bug many other did that cars dont show the interaction menu after 30 to 60min of gameplay is there a way to resolve this ? hey ive found the same bug many other did that cars dont show the interaction menu after 30 to 60min of gameplay is there a way to resolve this ? bump Link to comment Share on other sites More sharing options...
SadBoy1981 Posted February 2, 2015 Report Share Posted February 2, 2015 hey bro¡ i follow ur steps and now i got this situation: Still having that issue : BattlEye Server: Script Log: #0 MBZmarcostar (xxxxxxxxxxxxxxxxxxxxx) - #36 "rker = createMarker ["MainMarker", Ccoords]; 0:45:14 _MainMarker setMarkerColor "ColorWhite"; 0:45:14 _MainMarker setMarkerShape "ELLIPSE"; 0:45:14 _Mai" 0:45:14 Player MBZmarcostar kicked off by BattlEye: Script Restriction #36 0:45:14 Player MBZmarcostar disconnected. as u can see i look for my createmarker line and is like this : 7 createMarker !"createMarker ["MainMarker", Ccoords];" but still with BattlEye: Script Restriction #36 Thanks for ur help bro, im waiting ur comment ¡¡¡ I have to set this line with 1 so its look lik this: 1 createMarker !="createMarkerLocal [\"MissionMarker\", _markerPos]" !"Marker = createMarker ["MainMarker", Ccoords];" !"_MainMarker setMarkerColor "ColorWhite";" !"_MainMarker setMarkerShape "ELLIPSE";" !"_MainMarker setMarkerBrush "Grid";" !"_MainMarker setMarkerSize [175,175];" !"createMarker" !"_MainMarker = createMarker ["MainMarker2", C2coords];" !"_MainMarker75 = createMarker["MainMarker75", MCoords];" !"_MainMarker75 = createMarker["MainMarker752", M2Coords];" !"_MainMarker = createMarker ["MainMarker", _this];" add what i have and it must work Link to comment Share on other sites More sharing options...
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