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[Release] 2.1 Plot Management - UPDATED Object Counter


Zupa

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Testing the following.

 

Instead of doing anything in remove.sqf ( RESTORED IT TO DEFAULt).

 

I use the following in fn_selfactions.sqf

 

P4L only.

///Allow owners to delete modulars
    if(_isModular) then {
            if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
				_findNearestPoles = nearestObjects[player, ["Plastic_Pole_EP1_DZ"], DZE_PlotPole select 0];
				_IsNearPlot = count (_findNearestPoles);
				_fuid  = [];
				_allowed = [];
				if(_IsNearPlot > 0)then{
					_thePlot = _findNearestPoles select 0;
					_owner =  _thePlot getVariable ["ownerPUID","010"];
					_friends = _thePlot getVariable ["plotfriends", []];
					{
					  _friendUID = _x select 0;
					  _fuid  =  _fuid  + [_friendUID];
					} forEach _friends;
					_allowed = [_owner];    
					_allowed = [_owner] +  _fuid;	
					if ( _playerUID in _allowed) then {  // && _ownerID in _allowed // If u want that the object also belongs to someone on the plotpole.
						_player_deleteBuild = true;
					};					
				}else{
					if(_ownerID == _playerUID)then{
						_player_deleteBuild = true;
					};
				};						                  
            };
    };
//Allow owners to delete modular doors without locks
    if(_isModularDoor) then {
            if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {			
				_findNearestPoles = nearestObjects[player, ["Plastic_Pole_EP1_DZ"], DZE_PlotPole select 0];
				_IsNearPlot = count (_findNearestPoles);
				_fuid  = [];
				_allowed = [];
				if(_IsNearPlot > 0)then{
					_thePlot = _findNearestPoles select 0;
					_owner =  _thePlot getVariable ["ownerPUID","010"];
					_friends = _thePlot getVariable ["plotfriends", []];
					{
					  _friendUID = _x select 0;
					  _fuid  =  _fuid  + [_friendUID];
					} forEach _friends;
					_allowed = [_owner];    
					_allowed = [_owner] +  _fuid;	
					if ( _playerUID in _allowed) then { // && _ownerID in _allowed // If u want that the object also belongs to someone on the plotpole.
						_player_deleteBuild = true;
					};					
				}else{
					if(_ownerID == _playerUID)then{
						_player_deleteBuild = true;
					};
				};								
            };      
    };

HI Zupa,

 

Great script and our players are loving it. I wondered if you had any luck with the new approach to the Remove functions.

 

Thanks,

Ghost

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Hello,

 

I was thinking that everything is working fine for me, but it isn't

I have:  P4L,  Snap pro , Epoch group manager, and lots of other stuff (like EVAC, Key master, plot 100m, zombie shield around plot)

After install Plot Management script everything was working fine, till one of players add friend to plot.

Then after next restart, server crash. It hang on Authentication screen.

I removed IDs of players from inventory of PLOT in SQl and after next restart server working fine.
Any idea what could be the issue?
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Hello,

 

I was thinking that everything is working fine for me, but it isn't

I have:  P4L,  Snap pro , Epoch group manager, and lots of other stuff (like EVAC, Key master, plot 100m, zombie shield around plot)

After install Plot Management script everything was working fine, till one of players add friend to plot.

Then after next restart, server crash. It hang on Authentication screen.

I removed IDs of players from inventory of PLOT in SQl and after next restart server working fine.
Any idea what could be the issue?

 

Sounds like you either didn't make the edits in server_monitor.sqf or you made a mistake in the edits there. If you don't add the exception to ignore plot poles during the inventory count then it'll cause the server to hang during startup. 

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This steps ?

 

 

STEP 8 This one is in your dayz_server.pbo (Modifying server_monitor.sqf)
8 A
Find

_object setVariable ["ObjectID", _idKey, true];

After that, add

if (typeOf (_object) == "Plastic_Pole_EP1_DZ") then {
_object setVariable ["plotfriends", _intentory, true];
};

8 B
Find

if (count _intentory > 0) then {

Replace that with

if ((count _intentory > 0) && !(typeOf( _object) == "Plastic_Pole_EP1_DZ")) then {

done and still the same

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I have the same problem, but not for all players. Just for those who have custom skins. And also server_monitor.sqf still checking Plot inventory and blocking authentication.

 

 

if (_damage < 1) then {
            //diag_log format["OBJ: %1 - %2", _idKey,_type];
            
            //Create it
            _object = createVehicle [_type, _pos, [], 0, "CAN_COLLIDE"];
            _object setVariable ["lastUpdate",time];
            _object setVariable ["ObjectID", _idKey, true];
            
            if ((typeOf _object) == "Plastic_Pole_EP1_DZ") then {
                _object setVariable ["plotfriends", _intentory, true];
            };

            _lockable = 0;
            if(isNumber (configFile >> "CfgVehicles" >> _type >> "lockable")) then {
                _lockable = getNumber(configFile >> "CfgVehicles" >> _type >> "lockable");
            };

            // fix for leading zero issues on safe codes after restart
            if (_lockable == 4) then {
                _codeCount = (count (toArray _ownerID));
                if(_codeCount == 3) then {
                    _ownerID = format["0%1", _ownerID];
                };
                if(_codeCount == 2) then {
                    _ownerID = format["00%1", _ownerID];
                };
                if(_codeCount == 1) then {
                    _ownerID = format["000%1", _ownerID];
                };
            };

            if (_lockable == 3) then {
                _codeCount = (count (toArray _ownerID));
                if(_codeCount == 2) then {
                    _ownerID = format["0%1", _ownerID];
                };
                if(_codeCount == 1) then {
                    _ownerID = format["00%1", _ownerID];
                };
            };

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My RPT

 

=====================================================================
== D:\TCAFiles\Users\PaulK\23203\arma2oaserver.exe
== ARMA2OASERVER.exe  -name=VilayerDayZEpoch -mod=@DayZOverwatch;@DayZ_Epoch;@DayZEpochServer -config=vilayer_active_server_23203\23203_config.cfg -cfg=vilayer_active_server_23203\basic.cfg -profiles=vilayer_active_server_23203 -ip=178.32.172.33 -port=2402
=====================================================================
Exe timestamp: 2014/09/15 19:05:59
Current time:  2014/09/19 14:29:36

Version 1.63.125548
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
        <English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
        <Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
        <Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
        <French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
        <Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
        <Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
        <Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
        <Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
14:30:45 Server error: Player without identity Screamer (id 1060492221)
14:30:46 Server error: Player without identity Screamer (id 1060492221)
14:30:55 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
14:31:00 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
14:31:04 ca\misc\houpacka.p3d: house, config class missing
14:31:04 ca\misc\houpacka.p3d: house, config class missing
14:31:04 ca\misc\houpacka.p3d: house, config class missing
14:31:08 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
14:31:08 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
14:31:09 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
14:31:09 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
14:31:09 "DayZ Epoch: MPframework inited"
14:31:10 Error in expression <s\variables.sqf"
disableSerialization;

AllPlayers set [count AllPlayers, "Bandi>
14:31:10   Error position: <AllPlayers set [count AllPlayers, "Bandi>
14:31:10   Error Undefined variable in expression: allplayers
14:31:10 File mpmissions\__cur_mp.Napf\Scripts\variables.sqf, line 3
14:31:10 "infiSTAR.de - Waiting for bis_fnc_init..."
14:31:10 "infiSTAR.de - bis_fnc_init done - AntiHack STARTING...!"
14:31:10 Warning Message: Script low_admins.sqf not found
14:31:10 Warning Message: Script normal_admins.sqf not found
14:31:10 Warning Message: Script super_admins.sqf not found
14:31:10 Warning Message: Script blacklist.sqf not found
14:31:10 "infiSTAR.de - iproductVersion: 21082014IAHAT334A_BETA | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Napf | dayz_instance: 24 | missionName: DayZ_Epoch_24"
14:31:10 "infiSTAR.de - _fnc_RandomGen: {
_arr = ["1","5","2","f","u","m","p","S","S","h","D","h","9","f","t","N","I","K","T","d","3","9","Z","k","G","T","L","n","O","t"];
_gen = "P";
for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
_gen
}"
14:31:10 "infiSTAR.de - _randvar1: P35Z5Im1"
14:31:10 "infiSTAR.de - _randvar2: Pk1hmk9t"
14:31:10 "infiSTAR.de - _randvar3: PKGZ19hK"
14:31:10 "infiSTAR.de - _randvar4: PS29Nfnu"
14:31:10 "infiSTAR.de - _randvar5: PDpGdSdd"
14:31:10 "infiSTAR.de - _randvar6: PDIp3fnp"
14:31:10 "infiSTAR.de - _randvar13: PknmLDGZ"
14:31:10 "infiSTAR.de - _randvar19: PfdhO9n5"
14:31:10 "infiSTAR.de - _randvar26: PhtSfNZu"
14:31:10 "infiSTAR.de - _randvar27: PLZnLfkS"
14:31:10 "infiSTAR.de - _randvar27a: PKNhtfZt"
14:31:10 "infiSTAR.de - _randvar28: PnTS9tTK"
14:31:10 "infiSTAR.de - infiSTAR_DLL_PATH: "
14:31:10 Error in expression <lect","s_player_toggleSnapSelectPoint",
s_player_evacCall,s_player_makeEvacChopp>
14:31:10   Error position: <s_player_evacCall,s_player_makeEvacChopp>
14:31:10   Error Undefined variable in expression: s_player_evaccall
14:31:10 File z\addons\dayz_server\init\AHconfig.sqf, line 134
14:31:10 "infiSTAR.de - AntiHack LOADED!"
14:31:10 "infiSTAR.de - CREATING AdminMenu"
14:31:10 "infiSTAR.de - ADDING PublicVariableEventHandlers"
14:31:10 "infiSTAR.de - AntiHack FULLY LOADED"
14:31:11 ca\misc\houpacka.p3d: house, config class missing
14:31:14 ca\misc\houpacka.p3d: house, config class missing
14:31:17 ca\misc\houpacka.p3d: house, config class missing
14:31:17 ca\misc\houpacka.p3d: house, config class missing
14:31:18 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
14:31:18 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
14:31:18 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
14:31:20 ca\misc3\wf\wf_depot.p3d: house, config class missing
14:31:20 ca\misc3\wf\wf_depot.p3d: house, config class missing
14:31:20 ca\misc3\wf\wf_depot.p3d: house, config class missing
14:31:23 ca\misc\houpacka.p3d: house, config class missing
14:31:28 ca\misc\houpacka.p3d: house, config class missing
14:31:29 ca\structures\house\housev\housev_2l_dam_ruins.p3d: house, config class missing
14:31:30 "Res3tting B!S effects..."
14:31:30 "HIVE: Starting"
14:31:30 "HIVE: trying to get objects"
14:31:31 "[AGN] Starting Trader City Safezone Commander!"
14:31:31 "Error: Attempting to start AGN products on a server where it should not be!"
14:31:31 "HIVE: found 6617 objects"
14:31:31 "HIVE: Commence Object Streaming..."
14:31:33 "HIVE: got 4644 Epoch Objects and 1973 Vehicles"
14:31:41 "infiSTAR.de - Player-Log: Screamer(76561198041214407) - 0h 00min | ******ADMIN******"
14:31:43 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
14:31:43 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
14:31:43 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
14:31:43 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
14:31:43 350z_pink: ABSwitch - unknown animation source ABSwitch
14:31:44 350z_blue: ABSwitch - unknown animation source ABSwitch
14:31:46 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
14:31:46 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
14:31:46 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
14:31:46 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
14:31:47 350z_silver: ABSwitch - unknown animation source ABSwitch
14:31:47 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
14:31:47 UH1Y_DZE: ObsGun - unknown animation source ObsGun
14:31:48 350z_black: ABSwitch - unknown animation source ABSwitch
14:31:48 350z_city: ABSwitch - unknown animation source ABSwitch
14:31:48 350z_gold: ABSwitch - unknown animation source ABSwitch
14:31:48 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r1' for 'door_r1'
14:31:48 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r2' for 'door_r2'
14:31:48 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l1' for 'door_l1'
14:31:48 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l2' for 'door_l2'
14:31:48 car_American_Law_Enforcement: Invalid parent bone 'osa_kapota' for 'kapota'
14:31:48 car_American_Law_Enforcement: Invalid parent bone 'osa_kufr' for 'kufr'
14:31:51 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
14:31:51 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
14:31:52 Warning Message: Error: creating weapon FHQ_MSR_BASE with scope=private
14:31:52 350z_v: ABSwitch - unknown animation source ABSwitch
14:31:54 String STR_TGW_VIL_AK74_GP25 not found
14:31:54 String STR_TGW_VIL_AK74_GP25 not found
14:31:55 Error in expression < _countr)];
};
_countr = _countr + 1;
} count _objWpnTypes;


_objWpnTypes = (_>
14:31:55   Error position: <count _objWpnTypes;


_objWpnTypes = (_>
14:31:55   Error count: Type String, expected Array
14:31:55 File mpmissions\__cur_mp.Napf\Custom\server_monitor.sqf, line 256

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if you have 

	if ((count _intentory > 0) && !(typeOf( _object) == "Plastic_Pole_EP1_DZ")) then {

Then a plotpole would never go in that function where it throws an mistake.

 

There is a string that should be an array is waht the mistake is.

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Part of my  server_monitor.sql

 

if ((count _intentory > 0) && !((typeOf _object) == "Plastic_Pole_EP1_DZ")) then {
                if (_type in DZE_LockedStorage) then {
                    // Fill variables with loot
                    _object setVariable ["WeaponCargo", (_intentory select 0),true];
                    _object setVariable ["MagazineCargo", (_intentory select 1),true];
                    _object setVariable ["BackpackCargo", (_intentory select 2),true];
                } else {

 

 

 

and top of my variables.sqf

 

 

ALLPlayers = [];

disableSerialization;

AllPlayers set [count AllPlayers, "Bandit1_DZ",
                    "Bandit2_DZ",
                    "BanditW1_DZ",
                    "BanditW2_DZ",
                    "Survivor2_DZ",
                    "SurvivorW2_DZ",
                    "Sniper1_DZ",
                    "Camo1_DZ",
                    "Soldier1_DZ",
                    "Rocket_DZ"
        ];
                    
MeleeWeapons = ["MeleeFishingPole","MeleeCrowbar","MeleeBaseBallBatNails","MeleeBaseBallBatBarbed","MeleeBaseBallBat","Crossbow_DZ","MeleeSledge","MeleeMachete","MeleeHatchet_DZE"];
gear_done = false;
//Cooking

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can u please use code blocks xD

 

put that under the serializion

disableSerialization;
AllPlayers = [];
AllPlayers set [count AllPlayers, "Bandit1_DZ",
                    "Bandit2_DZ",
                    "BanditW1_DZ",
                    "BanditW2_DZ",
                    "Survivor2_DZ",
                    "SurvivorW2_DZ",
                    "Sniper1_DZ",
                    "Camo1_DZ",
                    "Soldier1_DZ",
                    "Rocket_DZ"
        ];
                    
MeleeWeapons = ["MeleeFishingPole","MeleeCrowbar","MeleeBaseBallBatNails","MeleeBaseBallBatBarbed","MeleeBaseBallBat","Crossbow_DZ","MeleeSledge","MeleeMachete","MeleeHatchet_DZE"];
gear_done = false;
//Cooking

You seem to be missing alot of clothing in your Allplayers xD

 

 

The only reason i can think of the 2nd thing is that another object was saved to the database with plotfriends gear set to it.

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New RPT

 





=====================================================================
== D:\TCAFiles\Users\PaulK\23203\arma2oaserver.exe
== ARMA2OASERVER.exe  -name=VilayerDayZEpoch -mod=@DayZOverwatch;@DayZ_Epoch;@DayZEpochServer -config=vilayer_active_server_23203\23203_config.cfg -cfg=vilayer_active_server_23203\basic.cfg -profiles=vilayer_active_server_23203 -ip=178.32.172.33 -port=2402
=====================================================================
Exe timestamp: 2014/09/15 19:05:59
Current time:  2014/09/19 15:05:05

Version 1.63.125548
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
        <English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
        <Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
        <Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
        <French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
        <Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
        <Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
        <Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
        <Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
15:05:47 Server error: Player without identity Screamer (id 1015031551)
15:05:47 Server error: Player without identity Screamer (id 1015031551)
15:05:47 Server error: Player without identity Screamer (id 1015031551)
15:05:47 Server error: Player without identity Screamer (id 1015031551)
15:05:47 Server error: Player without identity Screamer (id 1015031551)
15:05:47 Server error: Player without identity Screamer (id 1015031551)
15:05:47 Server error: Player without identity Screamer (id 1015031551)
15:05:47 Server error: Player without identity Screamer (id 1015031551)
15:05:47 Server error: Player without identity Screamer (id 1015031551)
15:05:47 Server error: Player without identity Screamer (id 1015031551)
15:05:47 Server error: Player without identity Screamer (id 1015031551)
15:05:47 Server error: Player without identity Screamer (id 1015031551)
15:05:47 Server error: Player without identity Screamer (id 1015031551)
15:05:47 Server error: Player without identity Screamer (id 1015031551)
15:05:47 Server error: Player without identity Screamer (id 1015031551)
15:05:47 Server error: Player without identity Screamer (id 1015031551)
15:05:55 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
15:05:55 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
15:05:55 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
15:05:55 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
15:05:55 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
15:05:55 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
15:05:55 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
15:05:55 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
15:05:55 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
15:05:55 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
15:05:55 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
15:05:55 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
15:05:55 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
15:05:55 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
15:05:55 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
15:05:55 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
15:05:55 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
15:05:55 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
15:05:55 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
15:05:55 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
15:05:55 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
15:05:55 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
15:05:55 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
15:05:55 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
15:05:55 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
15:05:55 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
15:05:55 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
15:05:55 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
15:05:55 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
15:05:55 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
15:05:55 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
15:05:55 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
15:05:55 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
15:05:55 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
15:05:55 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
15:05:55 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
15:05:55 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
15:05:55 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
15:05:55 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
15:05:55 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
15:06:01 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
15:06:04 ca\misc\houpacka.p3d: house, config class missing
15:06:04 ca\misc\houpacka.p3d: house, config class missing
15:06:05 ca\misc\houpacka.p3d: house, config class missing
15:06:08 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
15:06:08 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
15:06:09 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
15:06:09 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
15:06:09 "DayZ Epoch: MPframework inited"
15:06:10 Error in expression <alization;

ALLPlayers = [];
AllPlayers set [count AllPlayers, "Bandit1_DZ",
"Ba>
15:06:10   Error position: <set [count AllPlayers, "Bandit1_DZ",
"Ba>
15:06:10   Error 0 elements provided, 2 expected
15:06:10 File mpmissions\__cur_mp.Napf\Scripts\variables.sqf, line 4
15:06:10 "infiSTAR.de - Waiting for bis_fnc_init..."
15:06:10 "infiSTAR.de - bis_fnc_init done - AntiHack STARTING...!"
15:06:10 Warning Message: Script low_admins.sqf not found
15:06:10 Warning Message: Script normal_admins.sqf not found
15:06:10 Warning Message: Script super_admins.sqf not found
15:06:10 Warning Message: Script blacklist.sqf not found
15:06:10 "infiSTAR.de - iproductVersion: 21082014IAHAT334A_BETA | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Napf | dayz_instance: 24 | missionName: DayZ_Epoch_24"
15:06:10 "infiSTAR.de - _fnc_RandomGen: {
_arr = ["1","5","2","f","u","m","p","S","S","h","D","h","9","f","t","N","I","K","T","d","3","9","Z","k","G","T","L","n","O","t"];
_gen = "P";
for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
_gen
}"
15:06:10 "infiSTAR.de - _randvar1: PTS9uIum"
15:06:10 "infiSTAR.de - _randvar2: PThu2DmI"
15:06:10 "infiSTAR.de - _randvar3: PphKhDhd"
15:06:10 "infiSTAR.de - _randvar4: P9hphId9"
15:06:10 "infiSTAR.de - _randvar5: PtfS9ff1"
15:06:10 "infiSTAR.de - _randvar6: PN3ufkmG"
15:06:10 "infiSTAR.de - _randvar13: PKmLdIS5"
15:06:10 "infiSTAR.de - _randvar19: PSZn3hpt"
15:06:10 "infiSTAR.de - _randvar26: PutOufnO"
15:06:10 "infiSTAR.de - _randvar27: P2SLd2Tp"
15:06:10 "infiSTAR.de - _randvar27a: P2KnTG9D"
15:06:10 "infiSTAR.de - _randvar28: PffnKL9m"
15:06:10 "infiSTAR.de - infiSTAR_DLL_PATH: "
15:06:11 Error in expression <lect","s_player_toggleSnapSelectPoint",
s_player_evacCall,s_player_makeEvacChopp>
15:06:11   Error position: <s_player_evacCall,s_player_makeEvacChopp>
15:06:11   Error Undefined variable in expression: s_player_evaccall
15:06:11 File z\addons\dayz_server\init\AHconfig.sqf, line 134
15:06:11 "infiSTAR.de - AntiHack LOADED!"
15:06:11 "infiSTAR.de - CREATING AdminMenu"
15:06:11 "infiSTAR.de - ADDING PublicVariableEventHandlers"
15:06:11 "infiSTAR.de - AntiHack FULLY LOADED"
15:06:11 ca\misc\houpacka.p3d: house, config class missing
15:06:14 ca\misc\houpacka.p3d: house, config class missing
15:06:17 ca\misc\houpacka.p3d: house, config class missing
15:06:17 ca\misc\houpacka.p3d: house, config class missing
15:06:19 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
15:06:19 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
15:06:19 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
15:06:19 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
15:06:19 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
15:06:19 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
15:06:19 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
15:06:19 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
15:06:19 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
15:06:19 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
15:06:19 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
15:06:19 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
15:06:19 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
15:06:19 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
15:06:19 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
15:06:19 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
15:06:19 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
15:06:19 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
15:06:19 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
15:06:19 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
15:06:19 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
15:06:19 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
15:06:19 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
15:06:19 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
15:06:19 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
15:06:19 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
15:06:19 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
15:06:19 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
15:06:19 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
15:06:19 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
15:06:19 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
15:06:19 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
15:06:19 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
15:06:19 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
15:06:19 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
15:06:19 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
15:06:19 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
15:06:19 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
15:06:19 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
15:06:19 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
15:06:19 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
15:06:19 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
15:06:19 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
15:06:19 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
15:06:19 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
15:06:19 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
15:06:19 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
15:06:19 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
15:06:19 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
15:06:19 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
15:06:19 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
15:06:19 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
15:06:19 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
15:06:19 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
15:06:19 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
15:06:19 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
15:06:19 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
15:06:19 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
15:06:19 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
15:06:19 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
15:06:19 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
15:06:19 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
15:06:19 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
15:06:19 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
15:06:19 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
15:06:19 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
15:06:19 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
15:06:19 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
15:06:19 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
15:06:19 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
15:06:19 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
15:06:19 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
15:06:19 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
15:06:19 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
15:06:19 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
15:06:19 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
15:06:19 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
15:06:19 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
15:06:19 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
15:06:19 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
15:06:19 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
15:06:19 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
15:06:19 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
15:06:19 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
15:06:19 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
15:06:19 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
15:06:19 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
15:06:19 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
15:06:19 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
15:06:19 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
15:06:20 ca\misc3\wf\wf_depot.p3d: house, config class missing
15:06:20 ca\misc3\wf\wf_depot.p3d: house, config class missing
15:06:20 ca\misc3\wf\wf_depot.p3d: house, config class missing
15:06:23 ca\misc\houpacka.p3d: house, config class missing
15:06:23 ca\misc\houpacka.p3d: house, config class missing
15:06:25 ca\misc\houpacka.p3d: house, config class missing
15:06:25 ca\misc\houpacka.p3d: house, config class missing
15:06:25 ca\misc\houpacka.p3d: house, config class missing
15:06:25 ca\misc\houpacka.p3d: house, config class missing
15:06:28 ca\misc\houpacka.p3d: house, config class missing
15:06:30 ca\structures\house\housev\housev_2l_dam_ruins.p3d: house, config class missing
15:06:31 "Res3tting B!S effects..."
15:06:31 "HIVE: Starting"
15:06:31 "HIVE: trying to get objects"
15:06:31 "HIVE: found 6617 objects"
15:06:31 "HIVE: Commence Object Streaming..."
15:06:32 "HIVE: got 4644 Epoch Objects and 1973 Vehicles"
15:06:40 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
15:06:40 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
15:06:40 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
15:06:40 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
15:06:41 350z_pink: ABSwitch - unknown animation source ABSwitch
15:06:41 "infiSTAR.de - Player-Log: Screamer(76561198041214407) - 0h 00min | ******ADMIN******"
15:06:42 350z_blue: ABSwitch - unknown animation source ABSwitch
15:06:43 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
15:06:43 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
15:06:43 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
15:06:43 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
15:06:44 350z_silver: ABSwitch - unknown animation source ABSwitch
15:06:45 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
15:06:45 UH1Y_DZE: ObsGun - unknown animation source ObsGun
15:06:45 350z_black: ABSwitch - unknown animation source ABSwitch
15:06:45 350z_city: ABSwitch - unknown animation source ABSwitch
15:06:45 350z_gold: ABSwitch - unknown animation source ABSwitch
15:06:46 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r1' for 'door_r1'
15:06:46 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r2' for 'door_r2'
15:06:46 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l1' for 'door_l1'
15:06:46 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l2' for 'door_l2'
15:06:46 car_American_Law_Enforcement: Invalid parent bone 'osa_kapota' for 'kapota'
15:06:46 car_American_Law_Enforcement: Invalid parent bone 'osa_kufr' for 'kufr'
15:06:48 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
15:06:48 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
15:06:49 Warning Message: Error: creating weapon FHQ_MSR_BASE with scope=private
15:06:50 350z_v: ABSwitch - unknown animation source ABSwitch
15:06:51 String STR_TGW_VIL_AK74_GP25 not found
15:06:51 String STR_TGW_VIL_AK74_GP25 not found
15:06:52 Error in expression < _countr)];
};
_countr = _countr + 1;
} count _objWpnTypes;


_objWpnTypes = (_>
15:06:52   Error position: <count _objWpnTypes;


_objWpnTypes = (_>
15:06:52   Error count: Type String, expected Array
15:06:52 File mpmissions\__cur_mp.Napf\Custom\server_monitor.sqf, line 256
15:06:52 "[AGN] Starting Trader City Safezone Commander!"
15:06:52 "Error: Attempting to start AGN products on a server where it should not be!"
15:07:06 "infiSTAR.de PlayerConnected: _uid: 76561198041214407   _name: Screamer"
15:07:06 "infiSTAR.de PlayerConnected: _uid:    _name: __SERVER__"


 

 

And screen shot from my SQL

 

sql.JPG

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if ((count _intentory > 0) && !((typeOf _object) == "Plastic_Pole_EP1_DZ")) then {
if (_type in DZE_LockedStorage) then {
// Fill variables with loot
_object setVariable ["WeaponCargo", (_intentory select 0),true];
_object setVariable ["MagazineCargo", (_intentory select 1),true];
_object setVariable ["BackpackCargo", (_intentory select 2),true];
} else {

//Add weapons
_objWpnTypes = (_intentory select 0) select 0;
_objWpnQty = (_intentory select 0) select 1;
_countr = 0;
{
if(_x in (DZE_REPLACE_WEAPONS select 0)) then {
_x = (DZE_REPLACE_WEAPONS select 1) select ((DZE_REPLACE_WEAPONS select 0) find _x);
};
_isOK = isClass(configFile >> "CfgWeapons" >> _x);
if (_isOK) then {
_object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)];
};
_countr = _countr + 1;
} count _objWpnTypes;

//Add Magazines
_objWpnTypes = (_intentory select 1) select 0;
_objWpnQty = (_intentory select 1) select 1;
_countr = 0;
{
diag_log str(_idKey); <---- this is line 255 right now it is correct???
if (_x == "BoltSteel") then { _x = "WoodenArrow" }; // Convert BoltSteel to WoodenArrow
if (_x == "ItemTent") then { _x = "ItemTentOld" };
_isOK = isClass(configFile >> "CfgMagazines" >> _x);
if (_isOK) then {
_object addMagazineCargoGlobal [_x,(_objWpnQty select _countr)];
};
_countr = _countr + 1;
} count _objWpnTypes;

//Add Backpacks
_objWpnTypes = (_intentory select 2) select 0;
_objWpnQty = (_intentory select 2) select 1;
_countr = 0;
{
_isOK = isClass(configFile >> "CfgVehicles" >> _x);
if (_isOK) then {
_object addBackpackCargoGlobal [_x,(_objWpnQty select _countr)];
};
_countr = _countr + 1;
} count _objWpnTypes;
};
};

if (_object isKindOf "AllVehicles") then {
{
_selection = _x select 0;
_dam = _x select 1;

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=====================================================================
== D:\TCAFiles\Users\PaulK\23203\arma2oaserver.exe
== ARMA2OASERVER.exe -name=VilayerDayZEpoch -mod=@DayZOverwatch;@DayZ_Epoch;@DayZEpochServer -config=vilayer_active_server_23203\23203_config.cfg -cfg=vilayer_active_server_23203\basic.cfg -profiles=vilayer_active_server_23203 -ip=178.32.172.33 -port=2402
=====================================================================
Exe timestamp: 2014/09/15 19:05:59
Current time: 2014/09/19 15:20:30

Version 1.63.125548
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.


Compact assault rifle with silenced grenade launcher<'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
15:20:56 Server error: Player without identity Screamer (id 1923721347)
15:20:56 Server error: Player without identity Screamer (id 1923721347)
15:20:56 Server error: Player without identity Screamer (id 1923721347)
15:20:56 Server error: Player without identity Screamer (id 1923721347)
15:20:56 Server error: Player without identity Screamer (id 1923721347)
15:20:56 Server error: Player without identity Screamer (id 1923721347)
15:20:56 Server error: Player without identity Screamer (id 1923721347)
15:20:56 Server error: Player without identity Screamer (id 1923721347)
15:20:56 Server error: Player without identity Screamer (id 1923721347)
15:20:56 Server error: Player without identity Screamer (id 1923721347)
15:20:56 Server error: Player without identity Screamer (id 1923721347)
15:20:56 Server error: Player without identity Screamer (id 1923721347)
15:20:56 Server error: Player without identity Screamer (id 1923721347)
15:20:56 Server error: Player without identity Screamer (id 1923721347)
15:20:56 Server error: Player without identity Screamer (id 1923721347)
15:20:56 Server error: Player without identity Screamer (id 1923721347)
15:20:56 Server error: Player without identity Screamer (id 1923721347)
15:20:56 Server error: Player without identity Screamer (id 1923721347)
15:20:56 Server error: Player without identity Screamer (id 1923721347)
15:20:56 Server error: Player without identity Screamer (id 1923721347)
15:20:56 Server error: Player without identity Screamer (id 1923721347)
15:20:56 Server error: Player without identity Screamer (id 1923721347)
15:21:05 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
15:21:05 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
15:21:05 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
15:21:05 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
15:21:05 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
15:21:05 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
15:21:05 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
15:21:05 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
15:21:05 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
15:21:05 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
15:21:05 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
15:21:05 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
15:21:05 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
15:21:05 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
15:21:05 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
15:21:05 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
15:21:05 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
15:21:05 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
15:21:05 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
15:21:05 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
15:21:05 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
15:21:05 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
15:21:05 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
15:21:05 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
15:21:05 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
15:21:05 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
15:21:05 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
15:21:05 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
15:21:05 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
15:21:05 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
15:21:05 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
15:21:05 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
15:21:05 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
15:21:05 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
15:21:05 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
15:21:05 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
15:21:05 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
15:21:05 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
15:21:05 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
15:21:05 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
15:21:10 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
15:21:14 ca\misc\houpacka.p3d: house, config class missing
15:21:14 ca\misc\houpacka.p3d: house, config class missing
15:21:14 ca\misc\houpacka.p3d: house, config class missing
15:21:18 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
15:21:18 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
15:21:18 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
15:21:19 "DayZ Epoch: PRELOAD Functions\init [[:0 (FunctionsManager)],any]"
15:21:19 "DayZ Epoch: MPframework inited"
15:21:19 Error in expression
ALLPlayers = [];
AllPlayers set [count AllPlayers, "Bandit1_DZ",
"Ba>
15:21:19 Error position: "Ba>
15:21:19 Error 0 elements provided, 2 expected
15:21:19 File mpmissions\__cur_mp.Napf\Scripts\variables.sqf, line 4
15:21:20 "infiSTAR.de - Waiting for bis_fnc_init..."
15:21:20 "infiSTAR.de - bis_fnc_init done - AntiHack STARTING...!"
15:21:20 Warning Message: Script low_admins.sqf not found
15:21:20 Warning Message: Script normal_admins.sqf not found
15:21:20 Warning Message: Script super_admins.sqf not found
15:21:20 Warning Message: Script blacklist.sqf not found
15:21:20 "infiSTAR.de - iproductVersion: 21082014IAHAT334A_BETA | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Napf | dayz_instance: 24 | missionName: DayZ_Epoch_24"
15:21:20 "infiSTAR.de - _fnc_RandomGen: {
_arr = ["1","5","2","f","u","m","p","S","S","h","D","h","9","f","t","N","I","K","T","d","3","9","Z","k","G","T","L","n","O","t"];
_gen = "P";
for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
_gen
}"
15:21:20 "infiSTAR.de - _randvar1: PfTTTSTh"
15:21:20 "infiSTAR.de - _randvar2: PTS1fTkS"
15:21:20 "infiSTAR.de - _randvar3: PN5ZOSS2"
15:21:20 "infiSTAR.de - _randvar4: PnZ9nSK5"
15:21:20 "infiSTAR.de - _randvar5: PLpZfI5m"
15:21:20 "infiSTAR.de - _randvar6: PO9OnSdO"
15:21:20 "infiSTAR.de - _randvar13: PSNtIG9f"
15:21:20 "infiSTAR.de - _randvar19: P1pKfTOS"
15:21:20 "infiSTAR.de - _randvar26: P5hTLS5f"
15:21:20 "infiSTAR.de - _randvar27: PtOhh91t"
15:21:20 "infiSTAR.de - _randvar27a: PTTZG2pZ"
15:21:20 "infiSTAR.de - _randvar28: Pu9Luf9I"
15:21:20 "infiSTAR.de - infiSTAR_DLL_PATH: "
15:21:20 Error in expression s_player_evacCall,s_player_makeEvacChopp>
15:21:20 Error position:
15:21:20 Error Undefined variable in expression: s_player_evaccall
15:21:20 File z\addons\dayz_server\init\AHconfig.sqf, line 134
15:21:20 "infiSTAR.de - AntiHack LOADED!"
15:21:20 "infiSTAR.de - CREATING AdminMenu"
15:21:20 "infiSTAR.de - ADDING PublicVariableEventHandlers"
15:21:20 "infiSTAR.de - AntiHack FULLY LOADED"
15:21:21 ca\misc\houpacka.p3d: house, config class missing
15:21:24 ca\misc\houpacka.p3d: house, config class missing
15:21:27 ca\misc\houpacka.p3d: house, config class missing
15:21:27 ca\misc\houpacka.p3d: house, config class missing
15:21:28 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
15:21:28 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
15:21:28 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
15:21:28 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
15:21:28 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
15:21:28 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
15:21:28 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
15:21:28 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
15:21:28 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
15:21:28 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
15:21:28 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
15:21:28 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
15:21:28 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
15:21:28 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
15:21:28 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
15:21:28 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
15:21:28 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
15:21:28 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
15:21:28 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
15:21:28 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
15:21:28 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
15:21:28 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
15:21:28 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
15:21:28 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
15:21:28 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
15:21:28 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
15:21:28 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
15:21:28 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
15:21:28 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
15:21:28 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
15:21:28 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
15:21:28 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
15:21:28 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
15:21:28 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
15:21:28 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
15:21:28 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
15:21:28 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
15:21:28 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
15:21:28 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
15:21:28 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
15:21:28 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
15:21:28 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
15:21:28 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
15:21:28 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
15:21:28 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
15:21:28 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
15:21:28 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
15:21:28 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
15:21:28 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
15:21:28 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
15:21:28 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
15:21:28 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
15:21:28 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
15:21:28 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
15:21:28 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
15:21:28 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
15:21:28 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
15:21:28 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
15:21:28 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
15:21:28 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
15:21:28 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
15:21:28 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
15:21:28 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
15:21:28 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
15:21:28 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
15:21:28 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
15:21:28 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
15:21:28 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
15:21:28 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
15:21:28 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
15:21:28 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
15:21:28 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
15:21:28 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
15:21:28 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
15:21:28 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
15:21:28 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
15:21:28 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
15:21:28 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
15:21:28 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
15:21:28 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
15:21:28 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
15:21:28 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
15:21:28 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
15:21:28 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
15:21:28 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
15:21:28 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
15:21:28 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
15:21:28 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
15:21:28 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
15:21:28 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
15:21:30 ca\misc3\wf\wf_depot.p3d: house, config class missing
15:21:30 ca\misc3\wf\wf_depot.p3d: house, config class missing
15:21:30 ca\misc3\wf\wf_depot.p3d: house, config class missing
15:21:33 ca\misc\houpacka.p3d: house, config class missing
15:21:33 ca\misc\houpacka.p3d: house, config class missing
15:21:35 ca\misc\houpacka.p3d: house, config class missing
15:21:35 ca\misc\houpacka.p3d: house, config class missing
15:21:35 ca\misc\houpacka.p3d: house, config class missing
15:21:35 ca\misc\houpacka.p3d: house, config class missing
15:21:38 ca\misc\houpacka.p3d: house, config class missing
15:21:40 ca\structures\house\housev\housev_2l_dam_ruins.p3d: house, config class missing
15:21:41 "Res3tting B!S effects..."
15:21:41 "HIVE: Starting"
15:21:41 "HIVE: trying to get objects"
15:21:41 "HIVE: found 6617 objects"
15:21:41 "HIVE: Commence Object Streaming..."
15:21:41 "[AGN] Starting Trader City Safezone Commander!"
15:21:41 "Error: Attempting to start AGN products on a server where it should not be!"
15:21:44 "HIVE: got 4644 Epoch Objects and 1973 Vehicles"
15:21:51 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
15:21:51 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
15:21:51 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
15:21:51 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
15:21:51 "infiSTAR.de - Player-Log: Screamer(76561198041214407) - 0h 00min | ******ADMIN******"
15:21:51 350z_pink: ABSwitch - unknown animation source ABSwitch
15:21:52 350z_blue: ABSwitch - unknown animation source ABSwitch
15:21:54 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
15:21:54 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
15:21:54 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
15:21:54 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
15:21:55 350z_silver: ABSwitch - unknown animation source ABSwitch
15:21:56 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
15:21:56 UH1Y_DZE: ObsGun - unknown animation source ObsGun
15:21:56 350z_black: ABSwitch - unknown animation source ABSwitch
15:21:56 350z_city: ABSwitch - unknown animation source ABSwitch
15:21:56 350z_gold: ABSwitch - unknown animation source ABSwitch
15:21:57 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r1' for 'door_r1'
15:21:57 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r2' for 'door_r2'
15:21:57 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l1' for 'door_l1'
15:21:57 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l2' for 'door_l2'
15:21:57 car_American_Law_Enforcement: Invalid parent bone 'osa_kapota' for 'kapota'
15:21:57 car_American_Law_Enforcement: Invalid parent bone 'osa_kufr' for 'kufr'
15:22:00 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
15:22:00 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
15:22:01 Warning Message: Error: creating weapon FHQ_MSR_BASE with scope=private
15:22:02 350z_v: ABSwitch - unknown animation source ABSwitch
15:22:03 String STR_TGW_VIL_AK74_GP25 not found
15:22:03 String STR_TGW_VIL_AK74_GP25 not found
15:22:04 Error in expression < _countr)];
};
_countr = _countr + 1;
} count _objWpnTypes;


_objWpnTypes = (_>
15:22:04 Error position:

_objWpnTypes = (_>
15:22:04 Error count: Type String, expected Array
15:22:04 File mpmissions\__cur_mp.Napf\Custom\server_monitor.sqf, line 256
15:23:43 "get: STRING (76561198041214407), sent: STRING (76561198041214407)"
15:23:43 "DISCONNECT: Screamer (76561198041214407) Object: B 1-1-A:1 (Screamer) REMOTE, _characterID: 0 at loc [10153.7,-4593.89,90.7]"
15:23:43 "ERROR: Cannot Sync Character Screamer as no characterID"
15:23:43 Client: Remote object 2:15 not found
15:23:43 Client: Remote object 2:16 not found
15:23:43 Client: Remote object 2:17 not found
15:23:43 Warning: Cleanup player - person 2:0 not found

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Did you place it in the correct server_monitor?

 

Cus the line numbers are different , and your logs dont even show the dial_log,

 

I think u are editing the wrong file

 

Look in your init.sqf which server_monitor your server uses.

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Hey, first of all i love this script, my biggest problem however right now is that i just discovered that you can remove other players walls, floors by scrolling on it and selecting remove!

 

is there a fix for this? i would hate to remove this script any one have a fix for this issue? 

 

i checked with the snap pro ppl and they confirmed its not that script thats causing this.. what could it be?

thanks

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