SadBoy1981 Posted September 16, 2014 Report Share Posted September 16, 2014 Ugh, this guy has no idea... ( You didnt show me respect in other threads, i dont show you respect ^^). what a f u speaking about? Link to comment Share on other sites More sharing options...
HiiShinoo Posted September 16, 2014 Report Share Posted September 16, 2014 Zupa Now i know you mean add the paths in self_action for upgrade and downgrade! my upgrade is working fine now :D Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted September 17, 2014 Report Share Posted September 17, 2014 Testing the following. Instead of doing anything in remove.sqf ( RESTORED IT TO DEFAULt). I use the following in fn_selfactions.sqf P4L only. ///Allow owners to delete modulars if(_isModular) then { if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then { _findNearestPoles = nearestObjects[player, ["Plastic_Pole_EP1_DZ"], DZE_PlotPole select 0]; _IsNearPlot = count (_findNearestPoles); _fuid = []; _allowed = []; if(_IsNearPlot > 0)then{ _thePlot = _findNearestPoles select 0; _owner = _thePlot getVariable ["ownerPUID","010"]; _friends = _thePlot getVariable ["plotfriends", []]; { _friendUID = _x select 0; _fuid = _fuid + [_friendUID]; } forEach _friends; _allowed = [_owner]; _allowed = [_owner] + _fuid; if ( _playerUID in _allowed) then { // && _ownerID in _allowed // If u want that the object also belongs to someone on the plotpole. _player_deleteBuild = true; }; }else{ if(_ownerID == _playerUID)then{ _player_deleteBuild = true; }; }; }; }; //Allow owners to delete modular doors without locks if(_isModularDoor) then { if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then { _findNearestPoles = nearestObjects[player, ["Plastic_Pole_EP1_DZ"], DZE_PlotPole select 0]; _IsNearPlot = count (_findNearestPoles); _fuid = []; _allowed = []; if(_IsNearPlot > 0)then{ _thePlot = _findNearestPoles select 0; _owner = _thePlot getVariable ["ownerPUID","010"]; _friends = _thePlot getVariable ["plotfriends", []]; { _friendUID = _x select 0; _fuid = _fuid + [_friendUID]; } forEach _friends; _allowed = [_owner]; _allowed = [_owner] + _fuid; if ( _playerUID in _allowed) then { // && _ownerID in _allowed // If u want that the object also belongs to someone on the plotpole. _player_deleteBuild = true; }; }else{ if(_ownerID == _playerUID)then{ _player_deleteBuild = true; }; }; }; }; HI Zupa, Great script and our players are loving it. I wondered if you had any luck with the new approach to the Remove functions. Thanks, Ghost Link to comment Share on other sites More sharing options...
unicrow Posted September 17, 2014 Report Share Posted September 17, 2014 Hello, I was thinking that everything is working fine for me, but it isn't I have: P4L, Snap pro , Epoch group manager, and lots of other stuff (like EVAC, Key master, plot 100m, zombie shield around plot) After install Plot Management script everything was working fine, till one of players add friend to plot. Then after next restart, server crash. It hang on Authentication screen. I removed IDs of players from inventory of PLOT in SQl and after next restart server working fine. Any idea what could be the issue? Link to comment Share on other sites More sharing options...
rosska85 Posted September 17, 2014 Report Share Posted September 17, 2014 Hello, I was thinking that everything is working fine for me, but it isn't I have: P4L, Snap pro , Epoch group manager, and lots of other stuff (like EVAC, Key master, plot 100m, zombie shield around plot) After install Plot Management script everything was working fine, till one of players add friend to plot. Then after next restart, server crash. It hang on Authentication screen. I removed IDs of players from inventory of PLOT in SQl and after next restart server working fine. Any idea what could be the issue? Sounds like you either didn't make the edits in server_monitor.sqf or you made a mistake in the edits there. If you don't add the exception to ignore plot poles during the inventory count then it'll cause the server to hang during startup. Link to comment Share on other sites More sharing options...
unicrow Posted September 17, 2014 Report Share Posted September 17, 2014 This steps ? STEP 8 This one is in your dayz_server.pbo (Modifying server_monitor.sqf)8 A Find _object setVariable ["ObjectID", _idKey, true]; After that, add if (typeOf (_object) == "Plastic_Pole_EP1_DZ") then { _object setVariable ["plotfriends", _intentory, true]; }; 8 B Find if (count _intentory > 0) then { Replace that with if ((count _intentory > 0) && !(typeOf( _object) == "Plastic_Pole_EP1_DZ")) then { done and still the same Link to comment Share on other sites More sharing options...
unicrow Posted September 18, 2014 Report Share Posted September 18, 2014 Hmmm So i double check all steps from HOW TO and still the same problem... Any idea or i missed some post Link to comment Share on other sites More sharing options...
Gr8 Posted September 19, 2014 Report Share Posted September 19, 2014 All objects now spawn with char ID 0, objID and UID as 0. Means that no one can upgrade it/unlock it Link to comment Share on other sites More sharing options...
unicrow Posted September 19, 2014 Report Share Posted September 19, 2014 I have the same problem, but not for all players. Just for those who have custom skins. And also server_monitor.sqf still checking Plot inventory and blocking authentication. if (_damage < 1) then { //diag_log format["OBJ: %1 - %2", _idKey,_type]; //Create it _object = createVehicle [_type, _pos, [], 0, "CAN_COLLIDE"]; _object setVariable ["lastUpdate",time]; _object setVariable ["ObjectID", _idKey, true]; if ((typeOf _object) == "Plastic_Pole_EP1_DZ") then { _object setVariable ["plotfriends", _intentory, true]; }; _lockable = 0; if(isNumber (configFile >> "CfgVehicles" >> _type >> "lockable")) then { _lockable = getNumber(configFile >> "CfgVehicles" >> _type >> "lockable"); }; // fix for leading zero issues on safe codes after restart if (_lockable == 4) then { _codeCount = (count (toArray _ownerID)); if(_codeCount == 3) then { _ownerID = format["0%1", _ownerID]; }; if(_codeCount == 2) then { _ownerID = format["00%1", _ownerID]; }; if(_codeCount == 1) then { _ownerID = format["000%1", _ownerID]; }; }; if (_lockable == 3) then { _codeCount = (count (toArray _ownerID)); if(_codeCount == 2) then { _ownerID = format["0%1", _ownerID]; }; if(_codeCount == 1) then { _ownerID = format["00%1", _ownerID]; }; }; Link to comment Share on other sites More sharing options...
Zupa Posted September 19, 2014 Author Report Share Posted September 19, 2014 RPT files guys ^^ i need details Link to comment Share on other sites More sharing options...
Zupa Posted September 19, 2014 Author Report Share Posted September 19, 2014 All objects now spawn with char ID 0, objID and UID as 0. Means that no one can upgrade it/unlock it Sound like you edited your server monitor incorrect. Link me up with your server_monitor Link to comment Share on other sites More sharing options...
unicrow Posted September 19, 2014 Report Share Posted September 19, 2014 My RPT ===================================================================== == D:\TCAFiles\Users\PaulK\23203\arma2oaserver.exe == ARMA2OASERVER.exe -name=VilayerDayZEpoch -mod=@DayZOverwatch;@DayZ_Epoch;@DayZEpochServer -config=vilayer_active_server_23203\23203_config.cfg -cfg=vilayer_active_server_23203\basic.cfg -profiles=vilayer_active_server_23203 -ip=178.32.172.33 -port=2402 ===================================================================== Exe timestamp: 2014/09/15 19:05:59 Current time: 2014/09/19 14:29:36 Version 1.63.125548 Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\' File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}' Unsupported language English in stringtable Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German> <English>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English> <Italian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian> <Spanish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish> <French>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French> <Czech>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech> <Russian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian> <Polish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish> <Hungarian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian> </Key> <Key ID="STR_VIL_AKS74UB_BS1_SHORT"> <German>Compact assault rifle with silenced grenade launcher<' Item STR_VIL_DN_BS1 listed twice Item STR_AUTHOR_VILAS listed twice Item STR_VIL_EASTERN listed twice Item STR_VIL_WEAPONS listed twice Item str_dss_10rnd_vss listed twice Item str_dss_20rnd_vss listed twice Item str_dn_20rnd_9x39_sp5_vss listed twice Item str_dn_ak_107_gl_pso listed twice Item str_dn_ak_107_kobra listed twice Item str_dn_M40A3 listed twice Item str_dn_rpk_74 listed twice Item str_ep1_dn_fn_fal listed twice Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/ Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/ Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/ Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/ Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/ Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/ Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/ Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/ Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/ Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/ Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/ 14:30:45 Server error: Player without identity Screamer (id 1060492221) 14:30:46 Server error: Player without identity Screamer (id 1060492221) 14:30:55 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView 14:31:00 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire 14:31:04 ca\misc\houpacka.p3d: house, config class missing 14:31:04 ca\misc\houpacka.p3d: house, config class missing 14:31:04 ca\misc\houpacka.p3d: house, config class missing 14:31:08 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon 14:31:08 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl 14:31:09 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852 14:31:09 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]" 14:31:09 "DayZ Epoch: MPframework inited" 14:31:10 Error in expression <s\variables.sqf" disableSerialization; AllPlayers set [count AllPlayers, "Bandi> 14:31:10 Error position: <AllPlayers set [count AllPlayers, "Bandi> 14:31:10 Error Undefined variable in expression: allplayers 14:31:10 File mpmissions\__cur_mp.Napf\Scripts\variables.sqf, line 3 14:31:10 "infiSTAR.de - Waiting for bis_fnc_init..." 14:31:10 "infiSTAR.de - bis_fnc_init done - AntiHack STARTING...!" 14:31:10 Warning Message: Script low_admins.sqf not found 14:31:10 Warning Message: Script normal_admins.sqf not found 14:31:10 Warning Message: Script super_admins.sqf not found 14:31:10 Warning Message: Script blacklist.sqf not found 14:31:10 "infiSTAR.de - iproductVersion: 21082014IAHAT334A_BETA | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Napf | dayz_instance: 24 | missionName: DayZ_Epoch_24" 14:31:10 "infiSTAR.de - _fnc_RandomGen: { _arr = ["1","5","2","f","u","m","p","S","S","h","D","h","9","f","t","N","I","K","T","d","3","9","Z","k","G","T","L","n","O","t"]; _gen = "P"; for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));}; _gen }" 14:31:10 "infiSTAR.de - _randvar1: P35Z5Im1" 14:31:10 "infiSTAR.de - _randvar2: Pk1hmk9t" 14:31:10 "infiSTAR.de - _randvar3: PKGZ19hK" 14:31:10 "infiSTAR.de - _randvar4: PS29Nfnu" 14:31:10 "infiSTAR.de - _randvar5: PDpGdSdd" 14:31:10 "infiSTAR.de - _randvar6: PDIp3fnp" 14:31:10 "infiSTAR.de - _randvar13: PknmLDGZ" 14:31:10 "infiSTAR.de - _randvar19: PfdhO9n5" 14:31:10 "infiSTAR.de - _randvar26: PhtSfNZu" 14:31:10 "infiSTAR.de - _randvar27: PLZnLfkS" 14:31:10 "infiSTAR.de - _randvar27a: PKNhtfZt" 14:31:10 "infiSTAR.de - _randvar28: PnTS9tTK" 14:31:10 "infiSTAR.de - infiSTAR_DLL_PATH: " 14:31:10 Error in expression <lect","s_player_toggleSnapSelectPoint", s_player_evacCall,s_player_makeEvacChopp> 14:31:10 Error position: <s_player_evacCall,s_player_makeEvacChopp> 14:31:10 Error Undefined variable in expression: s_player_evaccall 14:31:10 File z\addons\dayz_server\init\AHconfig.sqf, line 134 14:31:10 "infiSTAR.de - AntiHack LOADED!" 14:31:10 "infiSTAR.de - CREATING AdminMenu" 14:31:10 "infiSTAR.de - ADDING PublicVariableEventHandlers" 14:31:10 "infiSTAR.de - AntiHack FULLY LOADED" 14:31:11 ca\misc\houpacka.p3d: house, config class missing 14:31:14 ca\misc\houpacka.p3d: house, config class missing 14:31:17 ca\misc\houpacka.p3d: house, config class missing 14:31:17 ca\misc\houpacka.p3d: house, config class missing 14:31:18 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 14:31:18 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 14:31:18 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 14:31:20 ca\misc3\wf\wf_depot.p3d: house, config class missing 14:31:20 ca\misc3\wf\wf_depot.p3d: house, config class missing 14:31:20 ca\misc3\wf\wf_depot.p3d: house, config class missing 14:31:23 ca\misc\houpacka.p3d: house, config class missing 14:31:28 ca\misc\houpacka.p3d: house, config class missing 14:31:29 ca\structures\house\housev\housev_2l_dam_ruins.p3d: house, config class missing 14:31:30 "Res3tting B!S effects..." 14:31:30 "HIVE: Starting" 14:31:30 "HIVE: trying to get objects" 14:31:31 "[AGN] Starting Trader City Safezone Commander!" 14:31:31 "Error: Attempting to start AGN products on a server where it should not be!" 14:31:31 "HIVE: found 6617 objects" 14:31:31 "HIVE: Commence Object Streaming..." 14:31:33 "HIVE: got 4644 Epoch Objects and 1973 Vehicles" 14:31:41 "infiSTAR.de - Player-Log: Screamer(76561198041214407) - 0h 00min | ******ADMIN******" 14:31:43 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 14:31:43 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 14:31:43 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 14:31:43 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 14:31:43 350z_pink: ABSwitch - unknown animation source ABSwitch 14:31:44 350z_blue: ABSwitch - unknown animation source ABSwitch 14:31:46 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 14:31:46 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 14:31:46 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 14:31:46 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 14:31:47 350z_silver: ABSwitch - unknown animation source ABSwitch 14:31:47 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret 14:31:47 UH1Y_DZE: ObsGun - unknown animation source ObsGun 14:31:48 350z_black: ABSwitch - unknown animation source ABSwitch 14:31:48 350z_city: ABSwitch - unknown animation source ABSwitch 14:31:48 350z_gold: ABSwitch - unknown animation source ABSwitch 14:31:48 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r1' for 'door_r1' 14:31:48 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r2' for 'door_r2' 14:31:48 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l1' for 'door_l1' 14:31:48 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l2' for 'door_l2' 14:31:48 car_American_Law_Enforcement: Invalid parent bone 'osa_kapota' for 'kapota' 14:31:48 car_American_Law_Enforcement: Invalid parent bone 'osa_kufr' for 'kufr' 14:31:51 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret 14:31:51 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun 14:31:52 Warning Message: Error: creating weapon FHQ_MSR_BASE with scope=private 14:31:52 350z_v: ABSwitch - unknown animation source ABSwitch 14:31:54 String STR_TGW_VIL_AK74_GP25 not found 14:31:54 String STR_TGW_VIL_AK74_GP25 not found 14:31:55 Error in expression < _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; _objWpnTypes = (_> 14:31:55 Error position: <count _objWpnTypes; _objWpnTypes = (_> 14:31:55 Error count: Type String, expected Array 14:31:55 File mpmissions\__cur_mp.Napf\Custom\server_monitor.sqf, line 256 Link to comment Share on other sites More sharing options...
Zupa Posted September 19, 2014 Author Report Share Posted September 19, 2014 1ste, your allplayer variable is incorrect, on top of your variables place ALLPlayers = []; Second, there seems to be a corrupt gear field yes, i need to look closer. Link to comment Share on other sites More sharing options...
Zupa Posted September 19, 2014 Author Report Share Posted September 19, 2014 if you have if ((count _intentory > 0) && !(typeOf( _object) == "Plastic_Pole_EP1_DZ")) then { Then a plotpole would never go in that function where it throws an mistake. There is a string that should be an array is waht the mistake is. Link to comment Share on other sites More sharing options...
unicrow Posted September 19, 2014 Report Share Posted September 19, 2014 Part of my server_monitor.sql if ((count _intentory > 0) && !((typeOf _object) == "Plastic_Pole_EP1_DZ")) then { if (_type in DZE_LockedStorage) then { // Fill variables with loot _object setVariable ["WeaponCargo", (_intentory select 0),true]; _object setVariable ["MagazineCargo", (_intentory select 1),true]; _object setVariable ["BackpackCargo", (_intentory select 2),true]; } else { and top of my variables.sqf ALLPlayers = []; disableSerialization; AllPlayers set [count AllPlayers, "Bandit1_DZ", "Bandit2_DZ", "BanditW1_DZ", "BanditW2_DZ", "Survivor2_DZ", "SurvivorW2_DZ", "Sniper1_DZ", "Camo1_DZ", "Soldier1_DZ", "Rocket_DZ" ]; MeleeWeapons = ["MeleeFishingPole","MeleeCrowbar","MeleeBaseBallBatNails","MeleeBaseBallBatBarbed","MeleeBaseBallBat","Crossbow_DZ","MeleeSledge","MeleeMachete","MeleeHatchet_DZE"]; gear_done = false; //Cooking Link to comment Share on other sites More sharing options...
Zupa Posted September 19, 2014 Author Report Share Posted September 19, 2014 can u please use code blocks xD put that under the serializion disableSerialization; AllPlayers = []; AllPlayers set [count AllPlayers, "Bandit1_DZ", "Bandit2_DZ", "BanditW1_DZ", "BanditW2_DZ", "Survivor2_DZ", "SurvivorW2_DZ", "Sniper1_DZ", "Camo1_DZ", "Soldier1_DZ", "Rocket_DZ" ]; MeleeWeapons = ["MeleeFishingPole","MeleeCrowbar","MeleeBaseBallBatNails","MeleeBaseBallBatBarbed","MeleeBaseBallBat","Crossbow_DZ","MeleeSledge","MeleeMachete","MeleeHatchet_DZE"]; gear_done = false; //Cooking You seem to be missing alot of clothing in your Allplayers xD The only reason i can think of the 2nd thing is that another object was saved to the database with plotfriends gear set to it. Link to comment Share on other sites More sharing options...
unicrow Posted September 19, 2014 Report Share Posted September 19, 2014 New RPT ===================================================================== == D:\TCAFiles\Users\PaulK\23203\arma2oaserver.exe == ARMA2OASERVER.exe -name=VilayerDayZEpoch -mod=@DayZOverwatch;@DayZ_Epoch;@DayZEpochServer -config=vilayer_active_server_23203\23203_config.cfg -cfg=vilayer_active_server_23203\basic.cfg -profiles=vilayer_active_server_23203 -ip=178.32.172.33 -port=2402 ===================================================================== Exe timestamp: 2014/09/15 19:05:59 Current time: 2014/09/19 15:05:05 Version 1.63.125548 Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\' File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}' Unsupported language English in stringtable Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German> <English>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English> <Italian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian> <Spanish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish> <French>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French> <Czech>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech> <Russian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian> <Polish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish> <Hungarian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian> </Key> <Key ID="STR_VIL_AKS74UB_BS1_SHORT"> <German>Compact assault rifle with silenced grenade launcher<' Item STR_VIL_DN_BS1 listed twice Item STR_AUTHOR_VILAS listed twice Item STR_VIL_EASTERN listed twice Item STR_VIL_WEAPONS listed twice Item str_dss_10rnd_vss listed twice Item str_dss_20rnd_vss listed twice Item str_dn_20rnd_9x39_sp5_vss listed twice Item str_dn_ak_107_gl_pso listed twice Item str_dn_ak_107_kobra listed twice Item str_dn_M40A3 listed twice Item str_dn_rpk_74 listed twice Item str_ep1_dn_fn_fal listed twice Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/ Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/ Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/ Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/ Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/ Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/ Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/ Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/ Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/ Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/ Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/ 15:05:47 Server error: Player without identity Screamer (id 1015031551) 15:05:47 Server error: Player without identity Screamer (id 1015031551) 15:05:47 Server error: Player without identity Screamer (id 1015031551) 15:05:47 Server error: Player without identity Screamer (id 1015031551) 15:05:47 Server error: Player without identity Screamer (id 1015031551) 15:05:47 Server error: Player without identity Screamer (id 1015031551) 15:05:47 Server error: Player without identity Screamer (id 1015031551) 15:05:47 Server error: Player without identity Screamer (id 1015031551) 15:05:47 Server error: Player without identity Screamer (id 1015031551) 15:05:47 Server error: Player without identity Screamer (id 1015031551) 15:05:47 Server error: Player without identity Screamer (id 1015031551) 15:05:47 Server error: Player without identity Screamer (id 1015031551) 15:05:47 Server error: Player without identity Screamer (id 1015031551) 15:05:47 Server error: Player without identity Screamer (id 1015031551) 15:05:47 Server error: Player without identity Screamer (id 1015031551) 15:05:47 Server error: Player without identity Screamer (id 1015031551) 15:05:55 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView 15:05:55 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView 15:05:55 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView 15:05:55 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView 15:05:55 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView 15:05:55 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView 15:05:55 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView 15:05:55 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView 15:05:55 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView 15:05:55 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView 15:05:55 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView 15:05:55 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView 15:05:55 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView 15:05:55 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView 15:05:55 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView 15:05:55 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView 15:05:55 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView 15:05:55 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView 15:05:55 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView 15:05:55 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView 15:05:55 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView 15:05:55 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView 15:05:55 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView 15:05:55 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView 15:05:55 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView 15:05:55 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView 15:05:55 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView 15:05:55 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView 15:05:55 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView 15:05:55 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView 15:05:55 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView 15:05:55 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView 15:05:55 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView 15:05:55 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView 15:05:55 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView 15:05:55 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView 15:05:55 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView 15:05:55 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView 15:05:55 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView 15:05:55 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView 15:06:01 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire 15:06:04 ca\misc\houpacka.p3d: house, config class missing 15:06:04 ca\misc\houpacka.p3d: house, config class missing 15:06:05 ca\misc\houpacka.p3d: house, config class missing 15:06:08 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon 15:06:08 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl 15:06:09 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852 15:06:09 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]" 15:06:09 "DayZ Epoch: MPframework inited" 15:06:10 Error in expression <alization; ALLPlayers = []; AllPlayers set [count AllPlayers, "Bandit1_DZ", "Ba> 15:06:10 Error position: <set [count AllPlayers, "Bandit1_DZ", "Ba> 15:06:10 Error 0 elements provided, 2 expected 15:06:10 File mpmissions\__cur_mp.Napf\Scripts\variables.sqf, line 4 15:06:10 "infiSTAR.de - Waiting for bis_fnc_init..." 15:06:10 "infiSTAR.de - bis_fnc_init done - AntiHack STARTING...!" 15:06:10 Warning Message: Script low_admins.sqf not found 15:06:10 Warning Message: Script normal_admins.sqf not found 15:06:10 Warning Message: Script super_admins.sqf not found 15:06:10 Warning Message: Script blacklist.sqf not found 15:06:10 "infiSTAR.de - iproductVersion: 21082014IAHAT334A_BETA | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Napf | dayz_instance: 24 | missionName: DayZ_Epoch_24" 15:06:10 "infiSTAR.de - _fnc_RandomGen: { _arr = ["1","5","2","f","u","m","p","S","S","h","D","h","9","f","t","N","I","K","T","d","3","9","Z","k","G","T","L","n","O","t"]; _gen = "P"; for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));}; _gen }" 15:06:10 "infiSTAR.de - _randvar1: PTS9uIum" 15:06:10 "infiSTAR.de - _randvar2: PThu2DmI" 15:06:10 "infiSTAR.de - _randvar3: PphKhDhd" 15:06:10 "infiSTAR.de - _randvar4: P9hphId9" 15:06:10 "infiSTAR.de - _randvar5: PtfS9ff1" 15:06:10 "infiSTAR.de - _randvar6: PN3ufkmG" 15:06:10 "infiSTAR.de - _randvar13: PKmLdIS5" 15:06:10 "infiSTAR.de - _randvar19: PSZn3hpt" 15:06:10 "infiSTAR.de - _randvar26: PutOufnO" 15:06:10 "infiSTAR.de - _randvar27: P2SLd2Tp" 15:06:10 "infiSTAR.de - _randvar27a: P2KnTG9D" 15:06:10 "infiSTAR.de - _randvar28: PffnKL9m" 15:06:10 "infiSTAR.de - infiSTAR_DLL_PATH: " 15:06:11 Error in expression <lect","s_player_toggleSnapSelectPoint", s_player_evacCall,s_player_makeEvacChopp> 15:06:11 Error position: <s_player_evacCall,s_player_makeEvacChopp> 15:06:11 Error Undefined variable in expression: s_player_evaccall 15:06:11 File z\addons\dayz_server\init\AHconfig.sqf, line 134 15:06:11 "infiSTAR.de - AntiHack LOADED!" 15:06:11 "infiSTAR.de - CREATING AdminMenu" 15:06:11 "infiSTAR.de - ADDING PublicVariableEventHandlers" 15:06:11 "infiSTAR.de - AntiHack FULLY LOADED" 15:06:11 ca\misc\houpacka.p3d: house, config class missing 15:06:14 ca\misc\houpacka.p3d: house, config class missing 15:06:17 ca\misc\houpacka.p3d: house, config class missing 15:06:17 ca\misc\houpacka.p3d: house, config class missing 15:06:19 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 15:06:19 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 15:06:19 Strange convex component290 in warehouse\models\warehouse.p3d:geometry 15:06:19 Strange convex component291 in warehouse\models\warehouse.p3d:geometry 15:06:19 Strange convex component292 in warehouse\models\warehouse.p3d:geometry 15:06:19 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 15:06:19 Strange convex component294 in warehouse\models\warehouse.p3d:geometry 15:06:19 Strange convex component295 in warehouse\models\warehouse.p3d:geometry 15:06:19 Strange convex component296 in warehouse\models\warehouse.p3d:geometry 15:06:19 Strange convex component297 in warehouse\models\warehouse.p3d:geometry 15:06:19 Strange convex component298 in warehouse\models\warehouse.p3d:geometry 15:06:19 Strange convex component299 in warehouse\models\warehouse.p3d:geometry 15:06:19 Strange convex component300 in warehouse\models\warehouse.p3d:geometry 15:06:19 Strange convex component301 in warehouse\models\warehouse.p3d:geometry 15:06:19 Strange convex component302 in warehouse\models\warehouse.p3d:geometry 15:06:19 Strange convex component303 in warehouse\models\warehouse.p3d:geometry 15:06:19 Strange convex component304 in warehouse\models\warehouse.p3d:geometry 15:06:19 Strange convex component305 in warehouse\models\warehouse.p3d:geometry 15:06:19 Strange convex component306 in warehouse\models\warehouse.p3d:geometry 15:06:19 Strange convex component307 in warehouse\models\warehouse.p3d:geometry 15:06:19 Strange convex component308 in warehouse\models\warehouse.p3d:geometry 15:06:19 Strange convex component309 in warehouse\models\warehouse.p3d:geometry 15:06:19 Strange convex component310 in warehouse\models\warehouse.p3d:geometry 15:06:19 Strange convex component311 in warehouse\models\warehouse.p3d:geometry 15:06:19 Strange convex component312 in warehouse\models\warehouse.p3d:geometry 15:06:19 Strange convex component313 in warehouse\models\warehouse.p3d:geometry 15:06:19 Strange convex component314 in warehouse\models\warehouse.p3d:geometry 15:06:19 Strange convex component315 in warehouse\models\warehouse.p3d:geometry 15:06:19 Strange convex component316 in warehouse\models\warehouse.p3d:geometry 15:06:19 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 15:06:19 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 15:06:19 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire 15:06:19 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire 15:06:19 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire 15:06:19 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire 15:06:19 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire 15:06:19 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire 15:06:19 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire 15:06:19 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire 15:06:19 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire 15:06:19 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire 15:06:19 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire 15:06:19 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire 15:06:19 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire 15:06:19 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire 15:06:19 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire 15:06:19 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire 15:06:19 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire 15:06:19 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire 15:06:19 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire 15:06:19 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire 15:06:19 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire 15:06:19 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire 15:06:19 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire 15:06:19 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire 15:06:19 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire 15:06:19 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire 15:06:19 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire 15:06:19 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire 15:06:19 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire 15:06:19 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView 15:06:19 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView 15:06:19 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView 15:06:19 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView 15:06:19 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView 15:06:19 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView 15:06:19 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView 15:06:19 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView 15:06:19 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView 15:06:19 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView 15:06:19 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView 15:06:19 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView 15:06:19 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView 15:06:19 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView 15:06:19 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView 15:06:19 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView 15:06:19 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView 15:06:19 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView 15:06:19 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView 15:06:19 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView 15:06:19 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView 15:06:19 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView 15:06:19 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView 15:06:19 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView 15:06:19 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView 15:06:19 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView 15:06:19 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView 15:06:19 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView 15:06:19 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView 15:06:19 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 15:06:20 ca\misc3\wf\wf_depot.p3d: house, config class missing 15:06:20 ca\misc3\wf\wf_depot.p3d: house, config class missing 15:06:20 ca\misc3\wf\wf_depot.p3d: house, config class missing 15:06:23 ca\misc\houpacka.p3d: house, config class missing 15:06:23 ca\misc\houpacka.p3d: house, config class missing 15:06:25 ca\misc\houpacka.p3d: house, config class missing 15:06:25 ca\misc\houpacka.p3d: house, config class missing 15:06:25 ca\misc\houpacka.p3d: house, config class missing 15:06:25 ca\misc\houpacka.p3d: house, config class missing 15:06:28 ca\misc\houpacka.p3d: house, config class missing 15:06:30 ca\structures\house\housev\housev_2l_dam_ruins.p3d: house, config class missing 15:06:31 "Res3tting B!S effects..." 15:06:31 "HIVE: Starting" 15:06:31 "HIVE: trying to get objects" 15:06:31 "HIVE: found 6617 objects" 15:06:31 "HIVE: Commence Object Streaming..." 15:06:32 "HIVE: got 4644 Epoch Objects and 1973 Vehicles" 15:06:40 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 15:06:40 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 15:06:40 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 15:06:40 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 15:06:41 350z_pink: ABSwitch - unknown animation source ABSwitch 15:06:41 "infiSTAR.de - Player-Log: Screamer(76561198041214407) - 0h 00min | ******ADMIN******" 15:06:42 350z_blue: ABSwitch - unknown animation source ABSwitch 15:06:43 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 15:06:43 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 15:06:43 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 15:06:43 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 15:06:44 350z_silver: ABSwitch - unknown animation source ABSwitch 15:06:45 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret 15:06:45 UH1Y_DZE: ObsGun - unknown animation source ObsGun 15:06:45 350z_black: ABSwitch - unknown animation source ABSwitch 15:06:45 350z_city: ABSwitch - unknown animation source ABSwitch 15:06:45 350z_gold: ABSwitch - unknown animation source ABSwitch 15:06:46 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r1' for 'door_r1' 15:06:46 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r2' for 'door_r2' 15:06:46 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l1' for 'door_l1' 15:06:46 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l2' for 'door_l2' 15:06:46 car_American_Law_Enforcement: Invalid parent bone 'osa_kapota' for 'kapota' 15:06:46 car_American_Law_Enforcement: Invalid parent bone 'osa_kufr' for 'kufr' 15:06:48 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret 15:06:48 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun 15:06:49 Warning Message: Error: creating weapon FHQ_MSR_BASE with scope=private 15:06:50 350z_v: ABSwitch - unknown animation source ABSwitch 15:06:51 String STR_TGW_VIL_AK74_GP25 not found 15:06:51 String STR_TGW_VIL_AK74_GP25 not found 15:06:52 Error in expression < _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; _objWpnTypes = (_> 15:06:52 Error position: <count _objWpnTypes; _objWpnTypes = (_> 15:06:52 Error count: Type String, expected Array 15:06:52 File mpmissions\__cur_mp.Napf\Custom\server_monitor.sqf, line 256 15:06:52 "[AGN] Starting Trader City Safezone Commander!" 15:06:52 "Error: Attempting to start AGN products on a server where it should not be!" 15:07:06 "infiSTAR.de PlayerConnected: _uid: 76561198041214407 _name: Screamer" 15:07:06 "infiSTAR.de PlayerConnected: _uid: _name: __SERVER__" And screen shot from my SQL Link to comment Share on other sites More sharing options...
Zupa Posted September 19, 2014 Author Report Share Posted September 19, 2014 can your put the following on line 255 on server_monitor.sqf So we can see the object ID where it fails:: diag_log str(_idKey); ProtossMaster 1 Link to comment Share on other sites More sharing options...
unicrow Posted September 19, 2014 Report Share Posted September 19, 2014 if ((count _intentory > 0) && !((typeOf _object) == "Plastic_Pole_EP1_DZ")) then { if (_type in DZE_LockedStorage) then { // Fill variables with loot _object setVariable ["WeaponCargo", (_intentory select 0),true]; _object setVariable ["MagazineCargo", (_intentory select 1),true]; _object setVariable ["BackpackCargo", (_intentory select 2),true]; } else { //Add weapons _objWpnTypes = (_intentory select 0) select 0; _objWpnQty = (_intentory select 0) select 1; _countr = 0; { if(_x in (DZE_REPLACE_WEAPONS select 0)) then { _x = (DZE_REPLACE_WEAPONS select 1) select ((DZE_REPLACE_WEAPONS select 0) find _x); }; _isOK = isClass(configFile >> "CfgWeapons" >> _x); if (_isOK) then { _object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; //Add Magazines _objWpnTypes = (_intentory select 1) select 0; _objWpnQty = (_intentory select 1) select 1; _countr = 0; {diag_log str(_idKey); <---- this is line 255 right now it is correct??? if (_x == "BoltSteel") then { _x = "WoodenArrow" }; // Convert BoltSteel to WoodenArrow if (_x == "ItemTent") then { _x = "ItemTentOld" }; _isOK = isClass(configFile >> "CfgMagazines" >> _x); if (_isOK) then { _object addMagazineCargoGlobal [_x,(_objWpnQty select _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; //Add Backpacks _objWpnTypes = (_intentory select 2) select 0; _objWpnQty = (_intentory select 2) select 1; _countr = 0; { _isOK = isClass(configFile >> "CfgVehicles" >> _x); if (_isOK) then { _object addBackpackCargoGlobal [_x,(_objWpnQty select _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; }; }; if (_object isKindOf "AllVehicles") then { { _selection = _x select 0; _dam = _x select 1; Link to comment Share on other sites More sharing options...
Zupa Posted September 19, 2014 Author Report Share Posted September 19, 2014 noh above //Add Magazines Link to comment Share on other sites More sharing options...
unicrow Posted September 19, 2014 Report Share Posted September 19, 2014 New RPT ===================================================================== == D:\TCAFiles\Users\PaulK\23203\arma2oaserver.exe == ARMA2OASERVER.exe -name=VilayerDayZEpoch -mod=@DayZOverwatch;@DayZ_Epoch;@DayZEpochServer -config=vilayer_active_server_23203\23203_config.cfg -cfg=vilayer_active_server_23203\basic.cfg -profiles=vilayer_active_server_23203 -ip=178.32.172.33 -port=2402 ===================================================================== Exe timestamp: 2014/09/15 19:05:59 Current time: 2014/09/19 15:20:30 Version 1.63.125548 Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\' File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}' Unsupported language English in stringtable Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine. From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine. From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine. From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine. From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine. From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine. From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine. From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine. From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine. Compact assault rifle with silenced grenade launcher<' Item STR_VIL_DN_BS1 listed twice Item STR_AUTHOR_VILAS listed twice Item STR_VIL_EASTERN listed twice Item STR_VIL_WEAPONS listed twice Item str_dss_10rnd_vss listed twice Item str_dss_20rnd_vss listed twice Item str_dn_20rnd_9x39_sp5_vss listed twice Item str_dn_ak_107_gl_pso listed twice Item str_dn_ak_107_kobra listed twice Item str_dn_M40A3 listed twice Item str_dn_rpk_74 listed twice Item str_ep1_dn_fn_fal listed twice Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/ Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/ Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/ Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/ Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/ Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/ Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/ Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/ Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/ Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/ Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/ 15:20:56 Server error: Player without identity Screamer (id 1923721347) 15:20:56 Server error: Player without identity Screamer (id 1923721347) 15:20:56 Server error: Player without identity Screamer (id 1923721347) 15:20:56 Server error: Player without identity Screamer (id 1923721347) 15:20:56 Server error: Player without identity Screamer (id 1923721347) 15:20:56 Server error: Player without identity Screamer (id 1923721347) 15:20:56 Server error: Player without identity Screamer (id 1923721347) 15:20:56 Server error: Player without identity Screamer (id 1923721347) 15:20:56 Server error: Player without identity Screamer (id 1923721347) 15:20:56 Server error: Player without identity Screamer (id 1923721347) 15:20:56 Server error: Player without identity Screamer (id 1923721347) 15:20:56 Server error: Player without identity Screamer (id 1923721347) 15:20:56 Server error: Player without identity Screamer (id 1923721347) 15:20:56 Server error: Player without identity Screamer (id 1923721347) 15:20:56 Server error: Player without identity Screamer (id 1923721347) 15:20:56 Server error: Player without identity Screamer (id 1923721347) 15:20:56 Server error: Player without identity Screamer (id 1923721347) 15:20:56 Server error: Player without identity Screamer (id 1923721347) 15:20:56 Server error: Player without identity Screamer (id 1923721347) 15:20:56 Server error: Player without identity Screamer (id 1923721347) 15:20:56 Server error: Player without identity Screamer (id 1923721347) 15:20:56 Server error: Player without identity Screamer (id 1923721347) 15:21:05 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView 15:21:05 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView 15:21:05 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView 15:21:05 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView 15:21:05 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView 15:21:05 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView 15:21:05 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView 15:21:05 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView 15:21:05 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView 15:21:05 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView 15:21:05 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView 15:21:05 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView 15:21:05 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView 15:21:05 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView 15:21:05 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView 15:21:05 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView 15:21:05 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView 15:21:05 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView 15:21:05 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView 15:21:05 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView 15:21:05 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView 15:21:05 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView 15:21:05 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView 15:21:05 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView 15:21:05 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView 15:21:05 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView 15:21:05 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView 15:21:05 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView 15:21:05 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView 15:21:05 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView 15:21:05 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView 15:21:05 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView 15:21:05 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView 15:21:05 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView 15:21:05 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView 15:21:05 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView 15:21:05 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView 15:21:05 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView 15:21:05 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView 15:21:05 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView 15:21:10 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire 15:21:14 ca\misc\houpacka.p3d: house, config class missing 15:21:14 ca\misc\houpacka.p3d: house, config class missing 15:21:14 ca\misc\houpacka.p3d: house, config class missing 15:21:18 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon 15:21:18 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl 15:21:18 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852 15:21:19 "DayZ Epoch: PRELOAD Functions\init [[:0 (FunctionsManager)],any]" 15:21:19 "DayZ Epoch: MPframework inited" 15:21:19 Error in expression ALLPlayers = []; AllPlayers set [count AllPlayers, "Bandit1_DZ", "Ba> 15:21:19 Error position: "Ba> 15:21:19 Error 0 elements provided, 2 expected 15:21:19 File mpmissions\__cur_mp.Napf\Scripts\variables.sqf, line 4 15:21:20 "infiSTAR.de - Waiting for bis_fnc_init..." 15:21:20 "infiSTAR.de - bis_fnc_init done - AntiHack STARTING...!" 15:21:20 Warning Message: Script low_admins.sqf not found 15:21:20 Warning Message: Script normal_admins.sqf not found 15:21:20 Warning Message: Script super_admins.sqf not found 15:21:20 Warning Message: Script blacklist.sqf not found 15:21:20 "infiSTAR.de - iproductVersion: 21082014IAHAT334A_BETA | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Napf | dayz_instance: 24 | missionName: DayZ_Epoch_24" 15:21:20 "infiSTAR.de - _fnc_RandomGen: { _arr = ["1","5","2","f","u","m","p","S","S","h","D","h","9","f","t","N","I","K","T","d","3","9","Z","k","G","T","L","n","O","t"]; _gen = "P"; for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));}; _gen }" 15:21:20 "infiSTAR.de - _randvar1: PfTTTSTh" 15:21:20 "infiSTAR.de - _randvar2: PTS1fTkS" 15:21:20 "infiSTAR.de - _randvar3: PN5ZOSS2" 15:21:20 "infiSTAR.de - _randvar4: PnZ9nSK5" 15:21:20 "infiSTAR.de - _randvar5: PLpZfI5m" 15:21:20 "infiSTAR.de - _randvar6: PO9OnSdO" 15:21:20 "infiSTAR.de - _randvar13: PSNtIG9f" 15:21:20 "infiSTAR.de - _randvar19: P1pKfTOS" 15:21:20 "infiSTAR.de - _randvar26: P5hTLS5f" 15:21:20 "infiSTAR.de - _randvar27: PtOhh91t" 15:21:20 "infiSTAR.de - _randvar27a: PTTZG2pZ" 15:21:20 "infiSTAR.de - _randvar28: Pu9Luf9I" 15:21:20 "infiSTAR.de - infiSTAR_DLL_PATH: " 15:21:20 Error in expression s_player_evacCall,s_player_makeEvacChopp> 15:21:20 Error position: 15:21:20 Error Undefined variable in expression: s_player_evaccall 15:21:20 File z\addons\dayz_server\init\AHconfig.sqf, line 134 15:21:20 "infiSTAR.de - AntiHack LOADED!" 15:21:20 "infiSTAR.de - CREATING AdminMenu" 15:21:20 "infiSTAR.de - ADDING PublicVariableEventHandlers" 15:21:20 "infiSTAR.de - AntiHack FULLY LOADED" 15:21:21 ca\misc\houpacka.p3d: house, config class missing 15:21:24 ca\misc\houpacka.p3d: house, config class missing 15:21:27 ca\misc\houpacka.p3d: house, config class missing 15:21:27 ca\misc\houpacka.p3d: house, config class missing 15:21:28 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 15:21:28 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 15:21:28 Strange convex component290 in warehouse\models\warehouse.p3d:geometry 15:21:28 Strange convex component291 in warehouse\models\warehouse.p3d:geometry 15:21:28 Strange convex component292 in warehouse\models\warehouse.p3d:geometry 15:21:28 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 15:21:28 Strange convex component294 in warehouse\models\warehouse.p3d:geometry 15:21:28 Strange convex component295 in warehouse\models\warehouse.p3d:geometry 15:21:28 Strange convex component296 in warehouse\models\warehouse.p3d:geometry 15:21:28 Strange convex component297 in warehouse\models\warehouse.p3d:geometry 15:21:28 Strange convex component298 in warehouse\models\warehouse.p3d:geometry 15:21:28 Strange convex component299 in warehouse\models\warehouse.p3d:geometry 15:21:28 Strange convex component300 in warehouse\models\warehouse.p3d:geometry 15:21:28 Strange convex component301 in warehouse\models\warehouse.p3d:geometry 15:21:28 Strange convex component302 in warehouse\models\warehouse.p3d:geometry 15:21:28 Strange convex component303 in warehouse\models\warehouse.p3d:geometry 15:21:28 Strange convex component304 in warehouse\models\warehouse.p3d:geometry 15:21:28 Strange convex component305 in warehouse\models\warehouse.p3d:geometry 15:21:28 Strange convex component306 in warehouse\models\warehouse.p3d:geometry 15:21:28 Strange convex component307 in warehouse\models\warehouse.p3d:geometry 15:21:28 Strange convex component308 in warehouse\models\warehouse.p3d:geometry 15:21:28 Strange convex component309 in warehouse\models\warehouse.p3d:geometry 15:21:28 Strange convex component310 in warehouse\models\warehouse.p3d:geometry 15:21:28 Strange convex component311 in warehouse\models\warehouse.p3d:geometry 15:21:28 Strange convex component312 in warehouse\models\warehouse.p3d:geometry 15:21:28 Strange convex component313 in warehouse\models\warehouse.p3d:geometry 15:21:28 Strange convex component314 in warehouse\models\warehouse.p3d:geometry 15:21:28 Strange convex component315 in warehouse\models\warehouse.p3d:geometry 15:21:28 Strange convex component316 in warehouse\models\warehouse.p3d:geometry 15:21:28 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 15:21:28 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 15:21:28 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire 15:21:28 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire 15:21:28 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire 15:21:28 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire 15:21:28 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire 15:21:28 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire 15:21:28 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire 15:21:28 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire 15:21:28 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire 15:21:28 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire 15:21:28 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire 15:21:28 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire 15:21:28 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire 15:21:28 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire 15:21:28 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire 15:21:28 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire 15:21:28 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire 15:21:28 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire 15:21:28 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire 15:21:28 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire 15:21:28 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire 15:21:28 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire 15:21:28 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire 15:21:28 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire 15:21:28 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire 15:21:28 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire 15:21:28 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire 15:21:28 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire 15:21:28 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire 15:21:28 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView 15:21:28 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView 15:21:28 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView 15:21:28 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView 15:21:28 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView 15:21:28 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView 15:21:28 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView 15:21:28 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView 15:21:28 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView 15:21:28 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView 15:21:28 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView 15:21:28 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView 15:21:28 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView 15:21:28 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView 15:21:28 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView 15:21:28 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView 15:21:28 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView 15:21:28 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView 15:21:28 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView 15:21:28 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView 15:21:28 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView 15:21:28 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView 15:21:28 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView 15:21:28 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView 15:21:28 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView 15:21:28 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView 15:21:28 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView 15:21:28 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView 15:21:28 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView 15:21:28 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 15:21:30 ca\misc3\wf\wf_depot.p3d: house, config class missing 15:21:30 ca\misc3\wf\wf_depot.p3d: house, config class missing 15:21:30 ca\misc3\wf\wf_depot.p3d: house, config class missing 15:21:33 ca\misc\houpacka.p3d: house, config class missing 15:21:33 ca\misc\houpacka.p3d: house, config class missing 15:21:35 ca\misc\houpacka.p3d: house, config class missing 15:21:35 ca\misc\houpacka.p3d: house, config class missing 15:21:35 ca\misc\houpacka.p3d: house, config class missing 15:21:35 ca\misc\houpacka.p3d: house, config class missing 15:21:38 ca\misc\houpacka.p3d: house, config class missing 15:21:40 ca\structures\house\housev\housev_2l_dam_ruins.p3d: house, config class missing 15:21:41 "Res3tting B!S effects..." 15:21:41 "HIVE: Starting" 15:21:41 "HIVE: trying to get objects" 15:21:41 "HIVE: found 6617 objects" 15:21:41 "HIVE: Commence Object Streaming..." 15:21:41 "[AGN] Starting Trader City Safezone Commander!" 15:21:41 "Error: Attempting to start AGN products on a server where it should not be!" 15:21:44 "HIVE: got 4644 Epoch Objects and 1973 Vehicles" 15:21:51 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 15:21:51 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 15:21:51 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 15:21:51 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 15:21:51 "infiSTAR.de - Player-Log: Screamer(76561198041214407) - 0h 00min | ******ADMIN******" 15:21:51 350z_pink: ABSwitch - unknown animation source ABSwitch 15:21:52 350z_blue: ABSwitch - unknown animation source ABSwitch 15:21:54 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 15:21:54 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 15:21:54 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 15:21:54 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 15:21:55 350z_silver: ABSwitch - unknown animation source ABSwitch 15:21:56 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret 15:21:56 UH1Y_DZE: ObsGun - unknown animation source ObsGun 15:21:56 350z_black: ABSwitch - unknown animation source ABSwitch 15:21:56 350z_city: ABSwitch - unknown animation source ABSwitch 15:21:56 350z_gold: ABSwitch - unknown animation source ABSwitch 15:21:57 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r1' for 'door_r1' 15:21:57 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r2' for 'door_r2' 15:21:57 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l1' for 'door_l1' 15:21:57 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l2' for 'door_l2' 15:21:57 car_American_Law_Enforcement: Invalid parent bone 'osa_kapota' for 'kapota' 15:21:57 car_American_Law_Enforcement: Invalid parent bone 'osa_kufr' for 'kufr' 15:22:00 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret 15:22:00 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun 15:22:01 Warning Message: Error: creating weapon FHQ_MSR_BASE with scope=private 15:22:02 350z_v: ABSwitch - unknown animation source ABSwitch 15:22:03 String STR_TGW_VIL_AK74_GP25 not found 15:22:03 String STR_TGW_VIL_AK74_GP25 not found 15:22:04 Error in expression < _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; _objWpnTypes = (_> 15:22:04 Error position: _objWpnTypes = (_> 15:22:04 Error count: Type String, expected Array 15:22:04 File mpmissions\__cur_mp.Napf\Custom\server_monitor.sqf, line 256 15:23:43 "get: STRING (76561198041214407), sent: STRING (76561198041214407)" 15:23:43 "DISCONNECT: Screamer (76561198041214407) Object: B 1-1-A:1 (Screamer) REMOTE, _characterID: 0 at loc [10153.7,-4593.89,90.7]" 15:23:43 "ERROR: Cannot Sync Character Screamer as no characterID" 15:23:43 Client: Remote object 2:15 not found 15:23:43 Client: Remote object 2:16 not found 15:23:43 Client: Remote object 2:17 not found 15:23:43 Warning: Cleanup player - person 2:0 not found Link to comment Share on other sites More sharing options...
Zupa Posted September 19, 2014 Author Report Share Posted September 19, 2014 Did you place it in the correct server_monitor? Cus the line numbers are different , and your logs dont even show the dial_log, I think u are editing the wrong file Look in your init.sqf which server_monitor your server uses. Link to comment Share on other sites More sharing options...
unicrow Posted September 19, 2014 Report Share Posted September 19, 2014 LOL BINGO !!! I forgot :) about that changes _serverMonitor = [] execVM "Custom\server_monitor.sqf"; ZUPA donation on the way :D Link to comment Share on other sites More sharing options...
unicrow Posted September 19, 2014 Report Share Posted September 19, 2014 Ehhhh that was so easy..... I don't have words to describe my stupidity.... Working fine :D Thanks for help Link to comment Share on other sites More sharing options...
HiiShinoo Posted September 19, 2014 Report Share Posted September 19, 2014 Hey, first of all i love this script, my biggest problem however right now is that i just discovered that you can remove other players walls, floors by scrolling on it and selecting remove! is there a fix for this? i would hate to remove this script any one have a fix for this issue? i checked with the snap pro ppl and they confirmed its not that script thats causing this.. what could it be? thanks Link to comment Share on other sites More sharing options...
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