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[How To] Setup A DayZ Epoch server (out of date) being revised!


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After reading a couple of guides on setting up a DayZ Server for people to play on I have noticed that many tutorials have missing information or the user is left with different error messages to deal with or ignore.

 

The following tutorial is based on my knowledge, trial and error, debugging and contact with different users on the issue. I hope to provide the most detailed, and easy-to-follow tutorial on the web.

 

[Files Required]  

  1. Steam. http://store.steampowered.com/about/
  2. Arma 2 (Look at "Creating your server" section.)
  3. Arma 2 : Operation Arrowhead (Look at "Creating your server" section.)
  4. DayZ Commander, http://www.dayzcommander.com/
  5. Visual C++ Redistributable Packages for Visual Studio 2013, http://www.microsoft.com/en-us/download/details.aspx?id=40784 (x86 is for 32 Bit.)
  6. Visual C++ Redistributable Packages for Visual Studio 2010, http://www.microsoft.com/en-us/download/details.aspx?id=5555
  7. WAMP / XAMPP, http://www.wampserver.com/en/ or https://www.apachefriends.org/download.html (XAMPP for this tutorial)
  8. HeidySQL, http://www.heidisql.com/download.php (I recomend getting the installer)
  9. uTorrent, http://www.utorrent.com/
  10. DayZ Epoch Client Files, http://goo.gl/IN1Pt1 (Taken From http://epochmod.com/a2dayzepoch.php)
  11. DayZ Epoch Server Files, http://goo.gl/3GyZ0P (Taken From http://epochmod.com/a2dayzepoch.php)
  12. WinRar, http://www.rarlabs.com/download.htm
  13. Notepad++, http://notepad-plus-plus.org/

(Optional) Download this package made by Rotzloch https://mega.co.nz/#!uc9E0SgK!pZxZflTVTSs2jgYuBM6tUmBsYksAC4DtUeitSgmRfTU

 

[Prerequisites]

  1. A Computer with atleast 2GB Ram for a smooth experience for about 24 players. (4GB for around 60 players.)
  2. Harddrive of atleast 25GB for the game files.
  3. A Good connection (40Mbit Upload / Download)
  4. Atleast a Two-Core CPU.

[Creating your server]

 

If you have any of the games installed previously, I would recommend deleting them to not face any problems in the future.

  1. Install the C++ Redistributable Packages and restart your computer/box. (I recommend to install both x64 and x86 if you have a 64bit Operating system.
  2. Create a folder, preferably on your Desktop called "Dayz Epoch Server".
  3. Launch steam, login.
  4. Download Arma 2.
  5. Download Arma 2 : Operation Arrowhead.
  6. Wait until they are complete.
  7. Launch Arma 2 in windowed mode, wait until you are at the main menu, then close the game.
  8. Do the same for Arma 2 : Operation Arrowhead.
  9. Launch DayZ Commander.
  10. Click "install/update" in the top right of the window.
  11. Install the Arma 2 Beta Patch http://i.imgur.com/RwNq8ti.png
  12. Wait until that is complete.
  13. Now, go to your Steam Folder. Usually C:\Program Files (x86)\Steam\SteamApps\common\
  14. Copy everything from inside your "Arma 2" Folder inside the "DayZ Epoch Server" folder we created on your desktop in Step 1.
  15. Do the same for your "Arma 2 Operation Arrowhead" Folder EXCEPT any folders starting with an @.
  16. Click "Yes" to any popups asking you to overwrite the files.
  17. Take a deep breath. The easy part is now done.
  18. Take the Epoch Client and Server files that you downloaded earlier and put them on your Desktop.
  19. Open them up with WinRar http://i.imgur.com/g48k2s5.png
  20. Copy "@DayZ_Epoch" from the Client files into "DayZ Epoch Server" on your Desktop.
  21. Copy "@DayZ_Epoch_Server" from the Server files into "DayZ Epoch Server" on your Desktop.
  22. Copy the "Keys" folder from the Server files into "DayZ Epoch Server".
  23. Open the "Battleye" folder inside the Server files and copy everything inside into the "BattlEye" folder inside the "DayZ Epoch Server folder" on your Desktop. (Note the difference in Capitalization.)
  24. Copy all the 4 ".dll" files from your Server files into the "Dayz Epoch Server" folder. http://i.imgur.com/vzYLZ4v.png
  25. Open up "MPMissions" from your Server files and find the mission that you want. I will be using "DayZ_Epoch_11.Chernarus" for this tutorial.
  26. Copy that to your "MPMissions" folder inside the "Dayz Epoch Server" folder that is on your Desktop.
  27. Open "Config-Examples" from your Server files, then copy the matching instance number as your Mission to your "Dayz Epoch Server" folder. We will use "instance_11_Charnarus".
  28. Copy "DayZ_Epoch_instance_11_Chernarus.bat" from that same folder into the "Dayz Epoch Server" on your Desktop.
  29. Setup and install XAMPP, then make sure mysql and apache are started.
  30. Click the "Admin" button next to MySQL in the XAMPP control panel.
  31. Once the phpMyAdmin page is loaded, at the top, click "Users".
  32. Under the Users overview, click Add user.
  33. Enter "Epoch_User" as the User name. (without the "" ).
  34. As the Host, select "Local" from the dropdown box.
  35. Enter a password. I will use "password123" but please make sure to use something more secure.
  36. Scroll down and click "Check All" from the Global privileges then remove ALL Administration privileges like GRANT and SUPER.
  37. At the bottom, click Go on the right.
  38. Now you have your user created. Click "Databases" at the top.
  39. Under Create database, type in "Epoch_Database" as the Database name then click Create.
  40. Now you have your database. You can go ahead and stop Apache from the XAMPP control panel, you dont need it enabled anymore.
  41. Inside your Server files, open up the SQL folder and copy "epoch.sql" to your Desktop.
  42. Open HeidySQL.
  43. As the session name in the top left, we will have it just named as "DayZ Server SQL"
  44. Hostname / IP should be "127.0.0.1".
  45. User should be "Epoch_User"
  46. Password is "password123" or whatever you specified in your user setup.
  47. Click "Save" at the bottom left. then click Open.
  48. On the left hand side, you should see "Epoch_Database" go ahead and double click it.
  49. It should say "Database: Epoch_Database" at the middle tab on top.
  50. Click the "Query" tab.
  51. You should be presented with a text box, just drag your "epoch.sql" from your desktop into that textbox.
  52. Click the blue Play button above the Query tab or press F9.
  53. It should start executing the SQL into your database. You might get a "3 Warnings" popup at the end, ignore that.
  54. Restart HeidySQL and double click your database on the left, you should see some tables created. http://i.imgur.com/xBknVUv.png
  55. Close HeidySQL.
  56. Take another deep breath. The hard part is now done, you are nearly finished with your server!
  57. Go to your desktop and open your DayZ Epoch Server folder. It should look something like this. http://i.imgur.com/CHeOg9o.png
  58. Open up your instance_11_Chernarus folder.
  59. Open "config.cfg" with Notepad++.
  60. Edit this file to your liking, and set a "passwordAdmin" value for you to be able to login as an admin from ingame.
  61. Add requiredSecureId = 2; under BattlEye = 1; This is to prevent the UID spoofing.
  62. At the bottom, change your difficulty="veteran"; to difficulty="regular";
  63. Save and close.
  64. Open up "HiveExt.ini" with Notepad++.
  65. Scroll down to the [Database] section.
  66. Make sure Host = 127.0.0.1
  67. Same with Database = Epoch_Database
  68. The same with Username = Epoch_User
  69. And finally, Password = password123
  70. Save and close.
  71. Run DayZ_Epoch_instance_11_Chernarus.bat to start your server.

(Optional) Open up "cmd" from your start menu and type ipconfig to get your server's ip. Put that into DayZ Commander as a favorite so you can connect easily.

(Note) If your MySQL hosting is provided by your host, you can skip the MySQL setup part and not download XAMPP / Wamp and just use that info from your host.

(Linux Note) If you are running a linux machine, and running Wine to allow you to run windows applications, please put "msvcp120.dll" & "msvcr120.dll" into your "DayZ Epoch Server" folder. A simple google search should help you find those two files. <Credits to Flodding for reminding me about this.>

(NEW) Created an Auto-Restarter.

 

I hope that my tutorial has covered any questions you may have, and good luck with all your servers!

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Hello and thanks for reading my post. I have an issue. I have opened ports and setup a server. But when I look on dayz commander or dayz launcher or steam server list my server does not show. I can connect from my networked pc's via 127.0.0.1;2302 But it does not show on the server lists. I was wondering do I need to change something else in my configuration file? As I see my server on the remote list does not say windows ds server or any other info. And I want my friend to connect from his house... I have installed some scripts and the server runs fine on my local machines. I can assure you my ports are open. Also the config files got from epochmod.com says 1.0.5 and not 1.0.5.1 is this correct and must I add the steam query port to config file? I have done this to no avail. I really hope it some line I need to add to my config file please help I have been trying this now for over 2weeks. I can run mine craft servers and team speak. But not dayz epoch mod. Thank you anyone who can help.

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Hello and thanks for reading my post. I have an issue. I have opened ports and setup a server. But when I look on dayz commander or dayz launcher or steam server list my server does not show. I can connect from my networked pc's via 127.0.0.1;2302 But it does not show on the server lists. I was wondering do I need to change something else in my configuration file? As I see my server on the remote list does not say windows ds server or any other info. And I want my friend to connect from his house... I have installed some scripts and the server runs fine on my local machines. I can assure you my ports are open. Also the config files got from epochmod.com says 1.0.5 and not 1.0.5.1 is this correct and must I add the steam query port to config file? I have done this to no avail. I really hope it some line I need to add to my config file please help I have been trying this now for over 2weeks. I can run mine craft servers and team speak. But not dayz epoch mod. Thank you anyone who can help.

Well since you can run Teamspeak and Minecraft servers, I would call your ISP. Usually either all or none work for me. Have you tried using a different port? If not, maybe give that a shot 1st. Maybe something other than your router or firewall is blocking that port, unusual but it happens.

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Well since you can run Teamspeak and Minecraft servers, I would call your ISP. Usually either all or none work for me. Have you tried using a different port? If not, maybe give that a shot 1st. Maybe something other than your router or firewall is blocking that port, unusual but it happens.

 

Ok i will try that... Tell me can anyone here upload a working config file without there details? (passwords.ect)

I wish to compare to make sure mine is right.

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Hi everyone. I have got my server to show here http://arma2.swec.se/server/data/580029 Ports are open.. But my problem is in Arma 2 oa multi-player server list it says 1.63 in required build. But other servers say 1.63/122548. Is this a problem? I still can't find my server on dayz launcher. Or dayz commander. Only way I can join is via remote. Please she'd some light here. I have got my mods working like walking dead zombies and stuff and it runs fine.

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Ok i will try that... Tell me can anyone here upload a working config file without there details? (passwords.ect)

I wish to compare to make sure mine is right.

This is my config file

//
// config.cfg
//
// comments are written with "//" in front of them.


// GLOBAL SETTINGS
hostname = "HEG's Overpochins Test Server";
password = "";					

passwordAdmin = "***********";		// Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
reportingIP = "arma2oapc.master.gamespy.com";	// For Arma2: Operation Arrowhead
logFile = "Bliss\server_console.log";		// Tells ArmA-server where the logfile should go and what it should be called


// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
motd[] = {
	"Welcome to CM's Dayz Overpoch-Origins Taviana Server!",
        "Teamspeak: chernarusmilitia.teamspeak3.com:6729",
        "Server restarts every 3hrs with several warnings!",
        "Always follow restart warnings: Uptime isnt always correct due to occasional server maintanence",
        "Respect our rules and admins as well as players in side chat",
        "Player Data deletes after 14 days of inactivity",
        "Unused vehicles are deleted after 14 days of inactivity",
        "Lockables reset combos to 000, 0000, and RED00 if unused for 14 days"};
motdInterval = 3;					// Time interval (in seconds) between each message

steamPort = 2424;
steamQueryPort = 2423;

// JOINING RULES
// DO NOT CHANGE THIS - IT MAY GET YOUR ACCOUNT SUSPENDED
maxPlayers = 40;				// Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.

// CONTINUE CHANGING HERE
kickDuplicate = 1;					// Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
verifySignatures = 0;					// Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). 
equalModRequired = 0;					// Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
requiredBuild = 122548;					// Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
requiredSecureId = 2;

// VOTING
voteMissionPlayers = 1;					// Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold = 1;					// 33% or more players need to vote for something, for example an admin or a new map, to become effective


// INGAME SETTINGS
disableVoN = 0;						// If set to 1, Voice over Net will not be available
vonCodecQuality = 10;					// Quality from 1 to 10
persistent = 1;						// If 1, missions still run on even after the last player disconnected.
timeStampFormat = "short";				// Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
BattlEye = 1;                                           // Server to use BattlEye system


// SCRIPTING ISSUES
onUserConnected = "";					//
onUserDisconnected = "";				//
doubleIdDetected = "";					//
regularCheck = "{}";                                  //  Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. Causes heavy I/O, uncomment to disable feature


// SIGNATURE VERIFICATION
onUnsignedData = "kick (_this select 0)";		// unsigned data detected
onHackedData = 	"kick (_this select 0)";	//"ban (_this select 0)";			// tampering of the signature detected
onDifferentData = "";					// data with a valid signature, but different version than the one present on server detected


// MISSIONS CYCLE (see below)
class Missions
{
	class DayZ {
		template = dayz_epoch_13.Tavi; // DO NOT CHANGE THIS, IT WILL BREAK YOUR SERVER
		difficulty = "veteran";    // change this for other difficulty settings, regular, expert is valid
	};
};

hope this helps. It's for Taviana so some things may not match up 

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Hi Hardened.

Thank you very much for the help man. I used your config with chunarus instance.

and it works and now i have a nice config file with comments and its very neat..

 

But the issue remains. On the arma2 server list it says required only 1.63 while other servers say required 1.63/122548.

 

I did change my bat file it was pointing here "Expansion\beta\arma2oaserver.exe"

I changed it to "arma2oaserver.exe" and now i get 122548 but still does not show 1.63/122548.

 

Thanks for any help guys.

I am wondering if the server files i have are outdated somehow?

I followed the OP's tut and used my steams up-to-date Arma2,arma2OA files. and have a version 122548 exe.

But still not showing in arma 2's list as 1.63/122548 only showing (1.63) other working servers show 1.63/122548.

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Hey guys, been following this guide just to set up a local server on my computer to mess around with - haven't been able to find an answer to something which I think might be an obvious problem - can you connect to the server from the same computer? i.e. I've set up the server/ mysql etc on my computer that I play from and currently just time out on the Authentication screen until the server changes to 'game finished' after a minute or so, could this be why?

 

Basically, does the server have to be set up on a seperate machine to any connecting computers?

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hello i was hoping someone could help me i just got a server box and have followed the 70+ steps to run my own server i have managed to get 1 server running on the ip and port 2302 (cherno) now i would like to run a lingor server as well i have copied the whole server folder from the first server i set up
to Dayz Server Lingor folder

I have changed the port to 2402 for the 2nd server in the lingor.bat file and put the instance lingor folder in the server folder and the lingor mpmission in the mpmission folder in the server folder made a new database for lingor when i launch the bat file everything looks like it works same as the first server but the lingor server does not show up in the launchers but my first server did after 15min its now been 24hrs

 

Could someone please do a tutorial for multiple server setups on the 1 box please

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Now how would I continue off of this tutorial to create my server as a Namalsk server and not just "Chernarus"?

 

 

 

Edit: Also, my server says version 1.62 and the current arma version is 1.63. What do I do here?

 

Fixed, but new issue. It only stays at "waiting for host", not even connecting to the lobby. Here's the latest from the RPT file.

=====================================================================
== C:\Users\DarkWolf\Desktop\DayZ Epoch Server\Expansion\beta\arma2oaserver.exe
== "Expansion\beta\arma2oaserver.exe"  -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
=====================================================================
Exe timestamp: 2015/04/19 19:24:37
Current time:  2015/04/19 19:25:27

Version 1.63.116523
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/

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I ran through the guide, following it to the letter. Had a few hiccups that other people had, but was able to fix them with no issue. Now I have the server running, but the problem I am having is I can't find my server in DayZ commander. It doesn't seem to show up in the server list and putting my IP in manually doesn't seem to work either. Any ideas? What good is a server you can't enter? lol

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I ran through the guide, following it to the letter. Had a few hiccups that other people had, but was able to fix them with no issue. Now I have the server running, but the problem I am having is I can't find my server in DayZ commander. It doesn't seem to show up in the server list and putting my IP in manually doesn't seem to work either. Any ideas? What good is a server you can't enter? lol

My first idea would be to stay up 2 date. This is not meant unfriendly. Probably nobody told you, that Dazy Commander is outdated and depraced. It's no longer supported, use Dayz Launcher instead.

Check all your Ports and see, if your server appears on GameTracker.com, also make sure it's up and running correctly.

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I'm still using the Expantion beta server files, maybe thass why we can't see players that are connected to my server?

 

I've try setting the path (in my bat file) only to arma2oaserver.exe but when I connect I get kick by battleye saying I'm not whitelisted.

 

Can anyone help me resolve this plz? thanks in advance!

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