Wootywoop Posted July 25, 2014 Report Share Posted July 25, 2014 To the people having problems with exiting the preview and getting stuck looking at the sky. Try the link Otter posted back in page 3 (v1.3). That worked a treat for me (running 112555 and 1.0.5.1). Thanks Otter :) Link to comment Share on other sites More sharing options...
iBlLaclK Posted August 15, 2014 Report Share Posted August 15, 2014 A suggestion: Add a Button to the Trader Menu that starts the Preview :) Awesome Script! I will test it with the V1.3 Link to comment Share on other sites More sharing options...
robbiedarza Posted August 16, 2014 Report Share Posted August 16, 2014 Hello Is there any way of getting this working with please Cheers Robbie Link to comment Share on other sites More sharing options...
SilverWind252 Posted August 16, 2014 Report Share Posted August 16, 2014 Does this work with Overpoch vehicles or not? Link to comment Share on other sites More sharing options...
lordgeorge Posted August 22, 2014 Report Share Posted August 22, 2014 Hey guys Not had this mod working for some time now, just looking into my issue and still nothing. The preview debug box does not appear. Absolutely nothing. I broke the vasp script to test if it was being intiated and it is and shows the fault in RPT. I have tested anti-hack off and still same issue. There is no logs reporting any issues. Any ideas ? Cheers Lordgeorge Link to comment Share on other sites More sharing options...
Achmed Posted August 23, 2014 Report Share Posted August 23, 2014 Hey guys Not had this mod working for some time now, just looking into my issue and still nothing. The preview debug box does not appear. Absolutely nothing. I broke the vasp script to test if it was being intiated and it is and shows the fault in RPT. I have tested anti-hack off and still same issue. There is no logs reporting any issues. Any ideas ? Cheers Lordgeorge I have the same problem, no errors are shown in the rpt yet nothing works. there is no hint in top right and pushing F5 does nothing. I cant remember what it was called but Maca's hint message thing needed for this? (if anyone knows what im on about lol) Link to comment Share on other sites More sharing options...
Achmed Posted August 24, 2014 Report Share Posted August 24, 2014 have managed to get it to work. because im using edited trader files (to speed up trading) i needed to edit the paths in player_traderMenuHive.sqf Link to comment Share on other sites More sharing options...
lordgeorge Posted August 24, 2014 Report Share Posted August 24, 2014 have managed to get it to work. because im using edited trader files (to speed up trading) i needed to edit the paths in player_traderMenuHive.sqf Hmm cheers for the heads up. I looked a bit more into the issue and went as far as adding the fast trading but still the same issue. Even after changing the directory of trade_items etc... Any more ideas ? Link to comment Share on other sites More sharing options...
Achmed Posted August 24, 2014 Report Share Posted August 24, 2014 No sorry. All I had to do was edit the paths in mine Link to comment Share on other sites More sharing options...
StiflersM0M Posted September 1, 2014 Report Share Posted September 1, 2014 Hey hey, Otter, just a request, could you maybe move the keybinds to the dayz_spaceinterupt ? so i dont need to disable the remove keybinds option from infistar .) ? If not its also ok, just a request :P Link to comment Share on other sites More sharing options...
Externized Posted September 1, 2014 Report Share Posted September 1, 2014 Does it work bugless? Link to comment Share on other sites More sharing options...
StiflersM0M Posted September 1, 2014 Report Share Posted September 1, 2014 Does it work bugless? If i set the remove keybinds option in infistar to false it works perfect, yes. Link to comment Share on other sites More sharing options...
F507DMT Posted September 8, 2014 Report Share Posted September 8, 2014 fix by F507DMT OFFshowCinemaBorder + skin fix(all skins in 1 location) + temp low viewdistance: _rpos1 = (random 2000); _rpos2 = (random 2000); _rpos3 = [(_rpos1),(_rpos2),2500]; /* Create the Preview-Platform - Position depends on amount of PVDZE_SkinPreviewCounter */ _pvp1 = "MetalFloor_DZ" createVehicle _rpos3; _pvp1 setPosASL _rpos3; /* Set the unit's Spawnposition - Position depends on amount of PVDZE_SkinPreviewCounter */ _unitSpawnPos = [(_rpos1),(_rpos2),2500.5]; /* Get the Model name for createAgent function */ _model = getText (configFile >> "CfgSurvival" >> "Skins" >> (_item select 0) >> "playerModel"); /* Create the Unit with Model to preview - Hide from other Players view */ previewUnit = createAgent [format["%1",_model], _unitSpawnPos, [], 0, "CAN_COLLIDE"]; previewUnit setDir 180; previewUnit setPosASL _unitSpawnPos; previewUnit allowDammage false; previewUnit disableAI 'FSM'; previewUnit disableAI 'AUTOTARGET'; previewUnit disableAI 'TARGET'; previewUnit forceSpeed 0; /* playableUnits just holds the player himself when Server runs Infistar, dunno if correct, or why this but... */ /* We check if Infistar is running and if not we can use a way better function to hide the unit from other players if (!(ServerRunsInfistar)) then { _initUnit = format["{if ((getPlayerUID _x) != %1) then {%2 hideObject true;};} forEach playableUnits;", (getPlayerUID player), previewUnit]; uiSleep 0.1; previewUnit setVehicleInit _initUnit; uiSleep 0.1; processInitCommands; uiSleep 0.1; clearVehicleInit previewUnit }; Create the Cam */ //remember viewdistance _vd = viewdistance; setViewDistance 300; SkinPreview_Camera = "camera" camCreate [(_unitSpawnPos select 0), (_unitSpawnPos select 1) - 10,2502]; showCinemaBorder false; SkinPreview_Camera cameraEffect ["internal","back"]; //////lower/// camDestroy VehiclePreview_Camera; setViewDistance _vd; and i use this: taskHint ['For preview vehicle press F5 now', [0,0.4,1,1], 'taskNew']; OtterNas3 big thx!!! Link to comment Share on other sites More sharing options...
dayzgreywolf Posted September 10, 2014 Report Share Posted September 10, 2014 Changed my keybind to the letter L, that way I don't have to disable infiStar bad keys (for obvious reasons one should leave them on). Then using find/replace i changed the debug window text from "press F5 now" to press L. Then I changed my AH file so the debug sleeper is set to 5 (also posted earlier in this topic). It works perfect for admin, players can get into the view, but they cannot exit it... doh.. any ideas? Link to comment Share on other sites More sharing options...
F507DMT Posted September 15, 2014 Report Share Posted September 15, 2014 in AHconfig.sqf: /* Remove Keybinds ? */ _RCK = false; /* true or false */ /* recommended: true */ /* Removes custom Keybinds and sets back the default ones */ Link to comment Share on other sites More sharing options...
Achmed Posted September 23, 2014 Report Share Posted September 23, 2014 Has anyone managed to get this working with single currency? Link to comment Share on other sites More sharing options...
Achmed Posted September 23, 2014 Report Share Posted September 23, 2014 never mind.. fixed it Link to comment Share on other sites More sharing options...
boyd Posted September 23, 2014 Report Share Posted September 23, 2014 never mind.. fixed it can you share it? Link to comment Share on other sites More sharing options...
Achmed Posted September 23, 2014 Report Share Posted September 23, 2014 All I did was copy the added parts to the new files and update the paths to point at the single currency files Link to comment Share on other sites More sharing options...
Rythron Posted September 24, 2014 Report Share Posted September 24, 2014 Great script ! Is there a way to get this working with the gems sell? Like ["ArmoredSUV_PMC_DZ",2] 83 [1,"ItemRuby",1] [7,"ItemBriefcase100oz",1] 0 479 trade_any_vehicle_old The other all show up great but the vehicles in the database with " trade_any_vehicle_old " don't show the option to press F5. Thx Link to comment Share on other sites More sharing options...
calamity Posted September 27, 2014 Report Share Posted September 27, 2014 All I did was copy the added parts to the new files and update the paths to point at the single currency files you changed this part ??? // trader menu code if (DZE_ConfigTrader) then { call compile preprocessFileLineNumbers "custom\VASP\player_traderMenuConfig.sqf"; }else{ call compile preprocessFileLineNumbers "custom\VASP\player_traderMenuHive.sqf"; }; to // trader menu code if (DZE_ConfigTrader) then { call compile preprocessFileLineNumbers "gold\player_traderMenu.sqf"; }else{ call compile preprocessFileLineNumbers "gold\player_traderMenuDB.sqf"; }; im sorry I just added zuppas gold and I know nothing about it or how it works. find verry little trader info. I dont know if I can edit my traders through database like normal or what. I am re-scripting a new server so I have not got that far yet. Link to comment Share on other sites More sharing options...
Achmed Posted September 28, 2014 Report Share Posted September 28, 2014 as far as i can recall yes thats all i had to do Link to comment Share on other sites More sharing options...
Rythron Posted September 28, 2014 Report Share Posted September 28, 2014 Great script ! Is there a way to get this working with the gems sell? Like ["ArmoredSUV_PMC_DZ",2] 83 [1,"ItemRuby",1] [7,"ItemBriefcase100oz",1] 0 479 trade_any_vehicle_old The other all show up great but the vehicles in the database with " trade_any_vehicle_old " don't show the option to press F5. Thx bump Link to comment Share on other sites More sharing options...
MG-Maximus Posted September 30, 2014 Report Share Posted September 30, 2014 Great script ! Is there a way to get this working with the gems sell? Like ["ArmoredSUV_PMC_DZ",2] 83 [1,"ItemRuby",1] [7,"ItemBriefcase100oz",1] 0 479 trade_any_vehicle_old The other all show up great but the vehicles in the database with " trade_any_vehicle_old " don't show the option to press F5. Thx Add the following to your player_traderMenuConfig.sqf and player_traderMenuHive.sqf: find: if ((_item select 9) == "YOURFOLDERNAME\trade_any_vehicle_old.sqf") then { and change this to: if ((_item select 9) == "YOURFOLDERNAME\trade_any_vehicle.sqf" or (_item select 9) == "YOURFOLDERNAME\trade_any_vehicle_old.sqf") then { *change YOURFOLDERNAME to the location of the file (ie - custom\) MG-Maximus 1 Link to comment Share on other sites More sharing options...
Proximus Posted October 7, 2014 Report Share Posted October 7, 2014 Anyone got a solution for the infistar problem? Tried bounding another key (f6) in the VASP files, but that doesn't work. I don't get the preview monitor anymore and f5 or f6 is not working. No errors in the client/server RPT files :( Link to comment Share on other sites More sharing options...
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