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JakeQue

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  1. Like
    JakeQue got a reaction from Airwaves Man in Can't gut animal (No text displaying error)   
    Hello A Man, thank you and good to be back! My Rpt 's entirety is of the same following errors...
     
     
    I have no idea how to fix this! 

    I have replaced Bury body, right clicks and deploy anything. 
    Many thanks :)
  2. Thanks
    JakeQue reacted to Airwaves Man in Can't gut animal (No text displaying error)   
    Hi Jake and welcome back,
    activate the client rpt logging in your game. Start Arma2 OA with -showScriptErrors This will show you the errors on the client side and is a huge help if you have problems with the fn_selfactions. You can find the client rpt under that path:
    C:\Users\YourUsername\AppData\Local\ArmA 2 OA
    Upload it at pastebin and show us the result.
    Yes, take clothes, bury body and deploy anything are all different scripts. @salival has reworked all of them.
    You can find that on github: https://github.com/oiad
  3. Like
    JakeQue reacted to totis in Can't gut animal (No text displaying error)   
    Post your fn_selfactions.sqf in spoilers. Error must be there
  4. Haha
    JakeQue reacted to unconditional in [Release] Virtual Garage [Updated for 1.0.7]   
    Guys...
    I'm a very stupid...!!!
    I forgot to repack dayz_server pbo...
    Three hours of brain fusion and the solution was simple and obvious...
    Thanks everybody and scuse me...
  5. Like
    JakeQue reacted to BigEgg in [HOW-TO] DankHax Prevention   
    Hey everyone,
     
    I just figured I would drop a line and save everyone some head-aches for a while at least.
     
    Step 1:
    Remove infistars trash scripts.txt
     
    Step 2:
    Create a new scripts.txt and add the following to it:
    //new2 4 dedicatedServerInterface 4 openDSInterface !="a _lbindex;\n};\n\nif (_lbselected == \"DSInterface\") then {openDSInterface;};\nif (isMultiplayer) then {player createDiarySubject [\"" 5 reRunCheck  
    This will prevent people from using the server control panel in game, and will block the dankhax injector entirely.
     
    This variable could obviously be changed by them, so to be even safer, you could also filter for execVM.
     
    Hope it helps :)
  6. Like
    JakeQue reacted to salival in [Release] Virtual Garage [Updated for 1.0.7]   
    Hi guys,
    Fixed an issue with vehicles not getting the correct eventhandler set on them for handling damage on vehicle spawn.
    Thanks to @kingpapawawa
    https://github.com/oiad/virtualGarage/commit/323ae81fd6ca1aa2386d80aa064be428bc9fa47a
  7. Haha
    JakeQue reacted to BigEgg in Corpse despawn time   
    Apologies that I didn't respond in 20 minutes and needed to be tagged, it won't happen again.
     
    \z\addons\dayz_server\system\scheduler\sched_init.sqf - should help you out.
  8. Like
    JakeQue reacted to Anhor in Script idea - drink red bull and fly   
    Is this with godmode? I think touch down from 10 meters would cause in death :D
     
  9. Like
    JakeQue reacted to salival in [Release] Virtual Garage [Updated for 1.0.7]   
    I reverted the update DB sql commit I made, it seems like it crashes extDB when converted to utf8, new databases are fine, though. I will experiment tonight after work and see if I can fix it.
  10. Like
    JakeQue reacted to salival in [Outdated][RELEASE] Virtual Garage update for 1061   
    Closed at the request of @theduke
    Please see my updated version: 
     
  11. Like
    JakeQue reacted to salival in [Outdated][RELEASE] Virtual Garage update for 1061   
    Yeah, I changed how a lot of stuff works in the background with the script, that would work in my version fine but not in yours.
    It shouldn't be much longer now, I just have to write the documentation and we should be good.
    I'll release it as it is at the moment then add helipad removal via deploy anything after the fact.
  12. Like
    JakeQue reacted to Nox in SQL Clean Up   
    Hello
     
    Go to Navicat or something like that
     
    Create a FUNCTION and make it like this
     
    BEGIN DELETE FROM character_data WHERE Alive = 0; DELETE FROM object_data WHERE Damage = 1; UPDATE traders_data SET qty = 10 WHERE qty = 0; END With this,
    Clean all Dead Player
    Clean All Destroyed Vehicles
    Restore 10 Items to Trader who have 0 in Stock.
     
    then After you need to call it with Batch
     
    Create a Bat file and write this
    echo Cleaning Server Database cd\ cd C:\Program Files\MySQL\MySQL Server 5.6\bin\ mysql.exe -u YOURUSER -pYOURPASS dayz-epoch --execute="call NAMEOFFUNCTION()" Enjoy
  13. Like
    JakeQue reacted to 1Man in Specify CPU Load for your server or servers   
    Thought I would share a nice piece of info about CPU load for running a single server or multiple servers.
     
    Server startup parameters via .bat file
     
    Example:
     
    @echo off
    start "arma3" /HIGH /affinity 30 "arma3server.exe" -mod=@Epoch;@allinarmaterrainpack;@EpochHive;@sem;@asm -config=E:\Cherno\SC\config.cfg -port=3302 -profiles=SC -cfg=E:\Cherno\SC\basic.cfg -name=SC -loadMissionToMemory -enableHT -autoInit -malloc=system
    @exit
     
    So my .bat file looks something like this /HIGH is priority /affinity is which CPU's I will use "your server executable" [Mods you are running] [server config/port/profile/performance config] variables you can use which depending on hardware will either help or hurt your server so be careful with these except -autoinit as this will start your server's mission.
     
    /affinity
    CPU's then /affinity value
     
    0-1 /affinity 3
    2-3 /affinity C
    4-5 /affinity 30
    6-7 /affinity C0
     
    Now if you want to dedicate 4 cores
    0-3 /affinity F
    4-7 /affinity F0
    0,2,4,6 /affinity 55
     
     
    I hope this helps some of you and the players that connect to your server's
  14. Like
    JakeQue reacted to iben in [RE-RELEASE, v1.5.1] Paint Vehicles script using single currency (updated to 1.0.6.2)   
    Understood, there was a discussion about this before, you can check it out here.
    For rest of your comment - yeah, sometimes we need to be creative when mergin couple plugins code. But as I said, feeling good you made it working and share your experience her for others. Thx a lot for that...
  15. Like
    JakeQue reacted to iben in [RE-RELEASE, v1.5.1] Paint Vehicles script using single currency (updated to 1.0.6.2)   
    Glad to hear you all sorted :) I guess you miss something in serverside file before...
  16. Like
    JakeQue got a reaction from iben in [RE-RELEASE, v1.5.1] Paint Vehicles script using single currency (updated to 1.0.6.2)   
    Never mind all sorted :) 
  17. Like
    JakeQue reacted to juandayz in [RE-RELEASE, v1.5.1] Paint Vehicles script using single currency (updated to 1.0.6.2)   
    Congratulations Iben!!! i also give a like for your debug_monitor!!!!
  18. Like
    JakeQue reacted to TheVampire in IMPORTANT: Players invisible and no gear   
    To check the server fps (not just "how it feels") you need to put #login password in chat (password being your admin password from server.cfg)(if you're paranoid you can put it in vehicle chat or something) and you should then have (Admin) next to your name in the lobby. Then do #monitor 15 to monitor fps for 15 seconds and report the fps. The larger the value the better (fps wise). It should go without saying to do this when you are having issues and report it to us.
    You can have a server that "feels fine", runs perfectly smooth as a player but then you'll still notice lag performing actions and such.
    You want to check your server.rpt (which you likely have) but you also have a clientside rpt. Every script that runs on the server is either serversided or clientsided or both. If a script is clientsided and is throwing errors you could have server issues even if your server.rpt is clean.
    Client RPT is located at "C:\Users\YOURUSERNAME\AppData\local\Arma 2 OA\" as an RPT file.
    If both of your RPT clientside and serverside are clean and your server has more than 15fps i would maybe look at the scripts you are running and maybe reevaluate how often they run or what their settings are. Certain scripts can quickly load up the server scheduler leading to things that are tied to the scheduler to come to a standstill. This is what causes things like VCOMAI to cause so much lag as certain parts of the AI choosing locations and such fill the scheduler up.
  19. Like
    JakeQue reacted to BigEgg in IMPORTANT: Players invisible and no gear   
    I would be willing to hop on sometime and take a look if you'd like. Chances are it is either the database or scripts running inefficiently.
  20. Like
    JakeQue reacted to salival in [Release] ESSV3 - Enhanced Spawn Selection [Updated for 1.0.7.1+]   
    The red X / RIP text is also in the group manager not ESS: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/groups/groupMarkers.sqf#L61-L83
  21. Like
    JakeQue reacted to salival in Virtual garage stop OP vehicles + Limit amount of vehicles   
    My version of virtual garage should be out soon (work permitting) it's basically a rewrite and it has the limit features built in
    This is the code you need for your version anyway:
    _noStore = ["AH64D"]; if (typeOf (_obj) in _noStore) exitWith { cutText ["Woah, that vehicle is too overpowered. You can't store that here!", "PLAIN DOWN"]; };  
  22. Like
    JakeQue reacted to Cherdenko in Script idea - drink red bull and fly   
    i think that would be possible but  a little complicated to fix with the AH e.g. Infistar.
    If you have such script ideas, just send them to @juandayz. He's always bored and likes to do such scripts :D
     
  23. Like
  24. Like
    JakeQue got a reaction from juandayz in Basic Custom Donator/Admin/Default Loadout Script   
    Can you not just create an array here to add into ESS3 spawn selection?
     
    Something like

     
        ["ADMIN LOADOUT 1",    "Skin_USMC_Soldier_Officer_DZ","SurvivorWpink_DZ",  [HUMANITY_ITEMS,"ItemMorphine","20Rnd_762x51_DMR",2],  [HUMANITY_TOOLS,"DMR"],"DZ_Backpack_EP1",["AdminUid"],[],0,        0,0]  
  25. Like
    JakeQue reacted to Hooty in WAI custom mission UI notification   
    I had forgotten about those as well. Gonna see if they will work for my arena, people will notice them for sure.
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