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lwbuk

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  1. Like
    lwbuk got a reaction from Cyrus in 1.0.6 Classnames   
    Here are most if not all
     
     
  2. Like
    lwbuk got a reaction from Aslan247 in 1.6 [TRADERS FOR DONORS]   
    It's also costs a hell of lot of money to host a server, so sometimes you have to do something to keep the server running. 
    In my experience of running a server, people don't donate if they receive nothing. 
    What would kill the community more, is servers having to shut because the owner can't afford to keep paying for it. 
  3. Haha
    lwbuk got a reaction from theduke in setting up infistar AH help me   
    I think he probably figured that out after 4 years. 
  4. Haha
    lwbuk got a reaction from salival in setting up infistar AH help me   
    I think he probably figured that out after 4 years. 
  5. Like
    lwbuk reacted to kingpapawawa in Default Loadouts for Epoch 1.0.6.2   
    Why not just change it in the init where the devs have so conveniently placed it?
    // Uncomment the lines below to change the default loadout DefaultMagazines = ["ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemPainkiller","ItemMorphine","ItemBloodbag","15Rnd_9x19_M9","15Rnd_9x19_M9","15Rnd_9x19_M9","15Rnd_9x19_M9"]; DefaultWeapons = ["ItemMap","ItemFlashlight","ItemCompass","ItemWatch","ItemToolbox","ItemRadio","ItemHatchet","M9_DZ"]; DefaultBackpack = "DZ_ALICE_Pack_EP1"; DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];  
  6. Like
    lwbuk got a reaction from victorks in Hello, could anyone tell me how I can get the zombies to walk   
    It’s no longer done that way, see above. 
  7. Like
    lwbuk got a reaction from victorks in Hello, could anyone tell me how I can get the zombies to walk   
    Put in your init.sqf after
     
    // EPOCH CONFIG VARIABLES START // #include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line // See the above file for a full list including descriptions and default values DZE_ZombieSpeed = [2,2]; //Default agro speed is 6 per zombie config, set array elements 0 and 1 the same for non-variable speed, set to 0 to disable. array format = [min, max]; Ex: [2, 6]; results in a range of speed between 2 and 6 (2 is the old DZE_slowZombies hard-coded speed)  
  8. Haha
    lwbuk reacted to BigEgg in null   
    @oldmatechoc - if I could get proper credit for the scan for players script, that would be great :)
     
    You can also include my new version if you would like:
    /* File: player_scan.sqf Description: Scans for players within a defined radius. Author: BigEgg https://github.com/BigEgg17 */ if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;}; dayz_actionInProgress = true; private ["_scanRange", "_waitTime", "_playersNearby"]; _scanRange = 1000; _waitTime = 60; if (isNil "lastscan") then { lastscan = round(diag_tickTime - 60); }; if !("ItemGPS" in items player) exitWith { dayz_actionInProgress = false; "You do not have a GPS." call dayz_rollingMessages; }; if (player getVariable ["inCombat",false]) exitwith { dayz_actionInProgress = false; "You cannot scan for players while you are in combat." call dayz_rollingMessages; }; if ((diag_tickTime - lastscan) < _waitTime) exitWith { dayz_actionInProgress = false; format["Please wait %1 second(s) before scanning again.", round(_waitTime - (diag_tickTime - lastscan))] call dayz_rollingMessages; }; if (count(vehicle player nearEntities["Plastic_Pole_EP1_DZ", DZE_PlotPole select 0]) > 0) exitWith { dayz_actionInProgress = false; "You cannot scan for players while you are near a base." call dayz_rollingMessages; }; "The scanner does not count group members!" call dayz_rollingMessages; for "_x" from 1 to 10 step 1 do { [format["Scan Progress: %1%2", (_x * 10), "%"], 1] call dayz_rollingMessages; uiSleep 1; }; lastscan = diag_tickTime; _playersNearby = {_x != player && {!(_x in units group player)} && {_x distance player <= _scanRange}} count playableUnits; _scanRange = [_scanRange] call BIS_fnc_numberText; if (_playersNearby == 0) exitWith { dayz_actionInProgress = false; format["GPS: No players detected within %1 meters of your location.", _scanRange] call dayz_rollingMessages; }; if (_playersNearby == 1) exitWith { dayz_actionInProgress = false; format["GPS: There is one other player within %1 meters of your current location.", _scanRange] call dayz_rollingMessages; }; if (_playersNearby > 1) exitWith { dayz_actionInProgress = false; format["GPS: There are %1 players within %2 meters of your current location.", _playersNearby, _scanRange] call dayz_rollingMessages; };  
    Wouldn't want anyone to be discredited.
  9. Like
    lwbuk got a reaction from salival in [Release] Wicked AI 2.2.3 [1.0.6+]   
    But if the player is on foot,kills an m2 gunner....
  10. Like
    lwbuk reacted to oldmatechoc in null   
  11. Haha
    lwbuk reacted to salival in salivals mod pack (All my mods tested & working)   
    Fixed it, thanks.
    I pushed that change about 5 minutes before bed last night, maybe I should have done it after some sleep :)
  12. Like
    lwbuk reacted to salival in salivals mod pack (All my mods tested & working)   
    Hi guys,
    I've had requests for a pack of all my mods that i've written or updated tested and working so here it is.
    Everything is tested as working but there may be little things I have missed, I've done all the installs the way I like to do them (super anal ocd)
    Infistar is implemented, please see: https://github.com/oiad/modPack#infistar-install
    THERE ARE CURRENTLY NO BATTLEYE FILTERS FOR 1.0.6.2 FOR ANY OF MY MODS. Feel free to submit!
    # Supported mods:
    Bury Bodies Community Localizations Click Actions Deploy Anything Garage Door Opener Locate Vehicle Safe Zone Relocate Service Points Take Clothes Virtual Garage Vehicle Key Changer ZSC Please visit: https://github.com/oiad/modPack for more information.
  13. Haha
    lwbuk reacted to salival in People wiping the database   
    STOP FUCKING BEING CUNTS TO EACH OTHER.
    ITS
    FUCKING
    CHRISTMAS.
  14. Like
    lwbuk got a reaction from Rust in Moving server files to different computer   
    You need to install all the visual c++  redistributal packages. Then reboot the machine. 
    Can be downloaded here 
    https://drive.google.com/file/d/0B--qssYya00oQUU4a1k1dzlHMTQ/view?usp=sharing
  15. Like
    lwbuk got a reaction from Relentless in Moving server files to different computer   
    You need to install all the visual c++  redistributal packages. Then reboot the machine. 
    Can be downloaded here 
    https://drive.google.com/file/d/0B--qssYya00oQUU4a1k1dzlHMTQ/view?usp=sharing
  16. Like
    lwbuk got a reaction from Relentless in Not starting up correctly   
    Sounds like you haven’t installed all of the visual c++ packages. 
    You need from 2010 onwards to the latest one in my experience. 
  17. Like
    lwbuk got a reaction from Hooty in Next Update   
    Game tracker is unrelated to the launcher, so not sure on your point. 
     
  18. Like
    lwbuk got a reaction from michelzain in Waiting for server to start authentication(dayz_server scripting)   
    The file structure for your server folder is wrong. I would guess at.
    If you used the default download from here, for some reason the file structure is wrong on the dayz server folder. 
    Should be 
    @dayz_epoch_server > addons> then the pbo file which should have just dayz_server folder then all the files and other folders  like compiles, traders, map, modules etc 
     
  19. Like
    lwbuk reacted to iben in Isn't dev work fun?   
    Currently working on autoclaim system for AI missions. First version already succesfully running on populated server for some time, so having fun with further improvements befor public release.
    OK, just created simulated mission zone to start testing, when suddenly... totally unexpected agent comes...

    So tell me... isn't dev work fun? :)
    Cheers...
     
     
     
     
     
     
     
     
     
     
  20. Like
    lwbuk got a reaction from salival in Epoch 1.0.6.1 Bugs   
    I’m pretty sure the devs are aware considering the zombie thing is already fixed in the next update, and the other crap you are bleating on about aren’t bugs so won’t be fixed anyway. 
    Im sure the devs will love to hear you think all their hard work was a waste of time.  
  21. Like
    lwbuk got a reaction from salival in Epoch 1.0.6.1 Bugs   
    The devs have spent a hundreds of hours of thier time FOR FREE to make this update, so you can play it  FOR FREE and all you do is moan about a couple of stupid little issues that could easily be remedied by changing a few keybinds. 
    If it’s really that awful, either make an alternative yourself, or don’t play. 
  22. Like
    lwbuk reacted to iben in Epoch 1.0.6.1 Bugs   
    @lwbuk, thanks good you are just sitting on this forum and talk alot of useless crap! Your useless crap helps tons and tons guys here and people like you are the Gold for this forum.
    For one little post like from this guy does exist houndred thanks posts from users that understand, how to ask and receive answers from experienced scripters... Keep up your good work... !
    Cheers...
  23. Like
    lwbuk got a reaction from juandayz in Epoch 1.0.6.1 Bugs   
    Useless crap? Right, like I’ve never helped one fix stuff on here, in fact that’s ALL I do. 
    Moron. 
  24. Haha
    lwbuk reacted to juandayz in Epoch 1.0.6.1 Bugs   
    Upload a pull request in gitub with your code changes. 
  25. Like
    lwbuk got a reaction from Runewulv in Next Update   
    @anhor Look at the top 10 servers in game tracker. 
    They are all semi or fully mil, with a couple of vanilla dayz in there...
    MOST people want that, that’s why those servers are popular and the more hardcore ones are empty. 
    Just because YOU don’t want that, don’t assume everyone else doesn’t. 
    It speaks for itself whether you like it or not and whether epoch was intended to be that way or not, that’s what’s its become and that’s what keeps the game alive. 
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