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Posts posted by He-Man
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I think you have set dynamicloadout. So the Loadout will be taken random from your pricing list:
https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC/blob/master/%40GMS/addons/custom_server/Configs/blck_configs.sqf#L286-L287This setting is fine, because you have some random AI's.
If there are not wanted uniforms / backpacks / Headgears... you can disable them here:
https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC/blob/master/%40GMS/addons/custom_server/Configs/blck_configs.sqf#L286-L287 -
I am currently looking into this. Thx @TheVampirefor the hint to the BIS_disabled_door_% var.
The easiest way would be to disable it in general in Epoch. We could add an init to the Doors config.
It seems like this code from enhanced movement is only working for doors (not for Gates) in Epoch.
@Sneer can you confirm, that only the Wood / Metal and Cinder Door can be opened by enhanced?
If so, I would add the needed vars, so it will no longer work after the next Epoch update. -
I would try:
5 addItem !="_this call HS_additemtolb;false" !="AddItemOK"
But not 100% sure if it works
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On 2018-12-01 seasonal trader skins got active.
Traders are for this month Snowmans. Unfortunately there are issues for the trader missions with Snowmans.
To fix this, check out these changes in experimental:
https://github.com/EpochModTeam/Epoch/commit/6965609e963de70679ca7539868b32e45ea608a2
If there are problems by implementing, just ask. I will try to help you out. -
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@Tuhjay, your code above can not be correct.
I have not the time to check page 38 and page 46 atm, but you could simply try to replace the above script by:
_this call EPOCH_server_effectCrypto;
This should also work.
Please give some feedback for others, if it works :)
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Reserved Slots!!! Raise them!
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Remove all Vehicles here (or set the numbers to 0):
https://github.com/EpochModTeam/Epoch/blob/release/Sources/epoch_server_settings/config.cpp#L198-L245
And increase the reserved Vehicle Slots to how much Vehicles you want max possible on the Server:
https://github.com/EpochModTeam/Epoch/blob/release/Server_Install_Pack/%40epochhive/epochconfig.hpp#L68
Do NOT set the reserved Slots to a too high number, or the Server Boot will take a long time (it checks every single slot from the DB on Boot) -
You have seen it on my Server???
We do not use WAI-Missions and do not announce via epoch radios.1. The announcements you mean are via hint messages. Not sure how to add / enable it in WAI, because I have never used it. SEM also use it (https://epochmod.com/forum/topic/30457-sem-simple-epoch-missions-v081-083-test/)
2. Claim a mission is a feature of the CapPoint (https://epochmod.com/forum/topic/32882-server-addon-zcp-zupas-capture-points-20-updated-for-epoch-03/)
3. For SafeZones, there are some available scripts out here. I have not tried them, so I can not give you a recommendation.
4. ??? Never tried WAI -
Both should work.
The script checks if the simple syntax or the advanced is used:
https://github.com/EpochModTeam/Epoch/blob/release/Sources/epoch_code/compile/servicepoint/EPOCH_SP_Check.sqf#L34-L50 -
You have to add every single weapon to addweaponcargo.txt, if you don't want to remove this file (not recommend).
The No entry message comes, if in any loot is a wrong itemclass defined (in your case 'acc_flashligh' instead of 'acc_flashligh(t)').
If the message also comes up witjout any missions / loot on the server, a player has already taken this not defined item and put it in his storages. Then it is hard to find and remove it... -
No, it is not off. But the default position is not perfect.
You have to stay VERY close to the water and hold space as driver / gunner
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Try it out. It is fully implemented into the DynaMenu and use some new commands for better working.
If you are using CUP-Vehicles or other not listed Vehicles in the list, you have to add them to the config.
If you have problems by adding them, please let me know (in another thread in 'Q&A Section' would be the best, I think. So others can find it). -
There is already a Service Point Script added into Epoch.
https://github.com/EpochModTeam/Epoch/blob/release/Sources/epoch_config/Configs/CfgServicePoint.hpp -
We can not help you with these rare informations.
You should check the topic / website, where you got the mission, sorry... -
Infistar is not developed by us.
You should visit the Hompage / DIscord of Infistar.
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I am not 100% sure, but it seems you have some weird (invisible) symbols in the text.
Replace these lines please and try again:
class HS_trader_tree: HALV_CT_TREE { idc = 9997; text = ""; x = 0.458763 * safezoneW + safezoneX; y = 0.225069 * safezoneH + safezoneY; w = 0.247423 * safezoneW; h = 0.549862 * safezoneH; onTreeDblClick = "_this call HS_additemtolb;false"; onTreeSelChanged = "_this call Halv_onlbtreeselected;false"; colorPicture[] = {0,0,0,0}; colorPictureSelected[] = {0,8,0,0,8}; colorPictureDisabled[] = {0,8,0,0,8}; colorPictureRight[] = {0,8,0,0,8}; colorPictureRightSelected[] = {0,8,0,0,8}; colorPictureRightDisabled[] = {0,8,0,0,8}; };
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https://www.battleye.com/support/documentation/
maxCreateVehiclePerInterval [amount] [interval in seconds]
Specify the maximum amount of “createVehicle” events a player is allowed to send per interval. If amount is -1 there is no limit (default), if amount is 0 the use of the command is completely forbidden. -
Epoch 1.0???
Are talking about A3 Epoch?
It uses redis, not extdb. To use extdb, you have to create a dll for that.
Why not storing your customs also in redis? It is very simple!
[SOLVED] Major glitch with Enhanced Movement and Epoch
in Bug Reports
Posted
Have you tried to add the classname of the stairs to the config?
There seems to be some more vars needed.
I will have another look soon. I think I have to rewrite it a bit to prevent too much new variables on all these Elements.
Will post here again, when done.