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He-Man

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Posts posted by He-Man

  1. I think you have set dynamicloadout. So the Loadout will be taken random from your pricing list:
    https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC/blob/master/%40GMS/addons/custom_server/Configs/blck_configs.sqf#L286-L287

     

    This setting is fine, because you have some random AI's.
    If there are not wanted uniforms / backpacks / Headgears... you can disable them here:
    https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC/blob/master/%40GMS/addons/custom_server/Configs/blck_configs.sqf#L286-L287

  2. I am currently looking into this. Thx @TheVampirefor the hint to the BIS_disabled_door_% var.
    The easiest way would be to disable it in general in Epoch. We could add an init to the Doors config.

    It seems like this code from enhanced movement is only working for doors (not for Gates) in Epoch.
    @Sneer can you confirm, that only the Wood / Metal and Cinder Door can be opened by enhanced?
    If so, I would add the needed vars, so it will no longer work after the next Epoch update.

  3. Remove all Vehicles here (or set the numbers to 0):
    https://github.com/EpochModTeam/Epoch/blob/release/Sources/epoch_server_settings/config.cpp#L198-L245

    And increase the reserved Vehicle Slots to how much Vehicles you want max possible on the Server:
    https://github.com/EpochModTeam/Epoch/blob/release/Server_Install_Pack/%40epochhive/epochconfig.hpp#L68

    Do NOT set the reserved Slots to a too high number, or the Server Boot will take a long time (it checks every single slot from the DB on Boot)

  4. You have seen it on my Server???
    We do not use WAI-Missions and do not announce via epoch radios.

    1. The announcements you mean are via hint messages. Not sure how to add / enable it in WAI, because I have never used it. SEM also use it (https://epochmod.com/forum/topic/30457-sem-simple-epoch-missions-v081-083-test/)
    2. Claim a mission is a feature of the CapPoint (https://epochmod.com/forum/topic/32882-server-addon-zcp-zupas-capture-points-20-updated-for-epoch-03/)
    3. For SafeZones, there are some available scripts out here. I have not tried them, so I can not give you a recommendation.
    4. ??? Never tried WAI

  5. You have to add every single weapon to addweaponcargo.txt, if you don't want to remove this file (not recommend).

    The No entry message comes, if in any loot is a wrong itemclass defined (in your case 'acc_flashligh' instead of 'acc_flashligh(t)').
    If the message also comes up witjout any missions / loot on the server, a player has already taken this not defined item and put it in his storages. Then it is hard to find and remove it...

  6. Try it out. It is fully implemented into the DynaMenu and use some new commands for better working.
    If you are using CUP-Vehicles or other not listed Vehicles in the list, you have to add them to the config.
    If you have problems by adding them, please let me know (in another thread in 'Q&A Section' would be the best, I think. So others can find it).

  7. I am not 100% sure, but it seems you have some weird (invisible) symbols in the text.
    Replace these lines please and try again:
     

            class HS_trader_tree: HALV_CT_TREE
            {
                idc = 9997;
                text = "";
                x = 0.458763 * safezoneW + safezoneX;
                y = 0.225069 * safezoneH + safezoneY;
                w = 0.247423 * safezoneW;
                h = 0.549862 * safezoneH;
                onTreeDblClick = "_this call HS_additemtolb;false";
                onTreeSelChanged = "_this call Halv_onlbtreeselected;false";
                colorPicture[] = {0,0,0,0};
                colorPictureSelected[] = {0,8,0,0,8};
                colorPictureDisabled[] = {0,8,0,0,8};
                colorPictureRight[] = {0,8,0,0,8};
                colorPictureRightSelected[] = {0,8,0,0,8};
                colorPictureRightDisabled[] = {0,8,0,0,8};
            };

     

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