some day... i hope... ElDubya will have a bit of spare time and wont have anything else to do so he will get this masterpiece updated to 1.0.6 for us ^^
with xampp you should have phpmyadmin or something similar to administrate the database...
login to this tool select the database and then import these lines
i dont see any reason why not... or any problems if you do...
mysql is capable of much more than simple triggers like that without any problems...
also this method is approved by many other users which use this for a long time now...
but hey.... do whatever you want man ^^ i am just showing up another working alternative method here...
what exactly do you mean?
how to add xampp on your server?
or how to add this with xampp?
i for my part wouldnt use xampp at all...but thats your decision to make...
I think so yes. This review is really an extreme opinion. Everyone I saw playing this, was having a blast. I watched a bunch of twitch streamers enjoying the shit out of it.
Some points.
DayZ Standalone also costs money for a half-assed prealpha and doesn't offer anything in return. All the complaints about pay to win are retarded, its a free to play to game, of course there are going to be micro-transactions. Not to mention these reviews are all made on release night. It's constantly being patched its already a different game. And almost every other point he makes in this video you could also make about stand alone. Terrible AI, terrible pathfinding, retarded zombies. Except this game runs a lot smoother, much better frame rate and more consistent frames as well. It has mutliple game types, battle royale is good fun. The graphics dont bother me much because it makes the game run smoother. Dayz Standalone is still fundamentally broken and it's been out for a year. They're too busy playing dress up barbie and releasing new colored hats or backpacks instead of fixing the zombies in a zombie survival game.
That said, I have higher hopes for the Arma 3 Mods like breaking point and epoch/overpoch than I do for either H1Z1 and Stand Alone, and I still think Arma 2 mods are better than all 3.
guys... can we keep this thread simple and clear please? doesnt help shit if you post solutions to problems you have caused on your own....
if you cant do a simple serversetup (which every kid can do today as we can see on the quantity of the servers yet) you should reconsider in doing so...
Hi all,
I have decided to zip and release my OverpochOrigins server as I had a heart attack recently which was followed by complicated surgery and feel I need to scale back on things in my life that aren't as important as other stuff (like my family, kids, etc) so I am shutting this server down, so here are the files. First a bit about the server and what it has installed.
Please note, this server is FULLY WORKING with no errors either server or client side.
It has :
Origins 1.7.9.5 as base mod.
All Origins vehicles. Fully working Excavator, Taviander, Beast Kamaz, Buhanker, Scrap Ferry, M3 Bimmer, Submarine, etc, etc. (apart from upgrading them with armour, but SchwEde has a solution for that in one of his threads)
Most Origins buildings. (Thanks SchwEde) Level 1, 2 and 3 HERO houses, garages, pyramid and stronghold (except electronests). No bandit houses as I run PVE servers but isn't hard to add them in.
Mudzereli's Deploy Anything.
R3F Towing/Lifting
Zupa's Single Currency
Axecop/Zupa Single Currency Service Points
Zupa's Advanced Trading
eBay's ESSv2 Graphical Spawn Select
Central Locking Car Sounds, ore mining sounds, stronghold door sounds.
MV22/Armed SUV/Submarine and Excavator animations.
Smoke Hemp Script.
Zupa's Plot Management.
Adjust View Distance With Binoculars
Right Click Pistol for Suicide
Right Click Toolbox for Personal Bike
Mikeeeys Precise Base Building
Raymix's Snap Build Pro
Striker's Vector Building
Piggd's Chameleon Skin Changer
The Farix's Enhanced Vehicle Deployment (for Origins Housing)
2 Missions Systems (WAI and DZMS for missions, Sector B mayor, guards and Isle Krk guards)
Fully working Sector B with mayor, AI helipatrols, AI and loot Urals on both Sector B and Isle Krk)
4 Roaming AI Heli Patrols over Taviana and Novistrana.
2 seperate mining areas using sledgehammer to get ore to build origins housing.
Use animated excavator to knock down Origins housing. (Thanks SchwEde).
Submarine submerge and rise animations (Thanks SchwEde).
Trader Safezones
Lots of zombies.
Zombie Free Plotpole Areas.
Vehicle Godmode in Plotpole Areas (After a restart).
Coins on dead AI.
Remote execution of events (Only admins and must have "cobalt file" in their inventory to trigger menu).
Zombie Free Sector B.
Players can't log out on Sector B.
Map Markers for traders, mining area and Isle Krk.
Custom Loading Screen (will need to be changed for your own).
Custom Welcome Credits (will need to be changed for your own).
Custom Loot Tables.
Overwatch Weapons and Skins
Right Click Base Buildables
Custom Billboards (will need to be changed for your own).
Custom GUI.
Aircraft Vendors sell Origins vehicles.
2 Hero vendors (as I run PVE servers, you will need to change one to a bandit vendor for PVP).
Enhanced Death Messages.
Forced Name Tags (disable for PVP).
Force Save Vehicle Location.
Full Moon Nights.
R3F Weight Disabled.
Self Bloodbag.
God Mode Bases.
Reduced Construction Count. (1)
Config Based Single Currency Traders.
New Spawn Loadouts.
Plus MANY, MANY bug fixes, etc.
As I said, this server was running live until recently and totally error free.
Many thanks to the people I mentioned whose scripts I used, to SchwEde for the HOURS and HOURS of coding he provided to animate vehicles, houses and other Origins stuff and to anyone else I forgot to thank for the minor scripts, bug fixes and help along the way. This server was great to play on as it had everything you could ever want from an Overpochins server.
I had infiSTAR running on this server (that I have removed so you will need to add your own copy or use Admin Tools from Noxicarius) and was using infiSTAR to add money to players, spawn donator boxes, spawn origins boxes so players could build houses, spawn Origins vehicles, etc, etc. Players can build houses themselves by having the required humanity, a toolbox, etool and sledgehammer in their inventory, right clicking on the toolbox which will give the option to build a wooden crate in front of them that they then have to put the required items into to build the respective house. The building recipes I used were :
DZE_Origins_Humanity =
[
["Hero1",5000],
["Hero2",12000],
["Hero3",25000],
["Bandit1",-5000],
["Bandit2",-12000],
["Bandit3",-25000]
];
//Whats needed for Building Houses
DZE_Origins_House1 = [
["PartWoodPile", 20],
["PartOreSilver", 20],
["ItemCombolock", 1],
["PartGlass", 1],
["CinderBlocks", 5],
["MortarBucket", 2],
["PartGeneric", 5],
["ItemWire", 4],
["ItemWoodWall", 3],
["ItemWoodWallDoor", 1],
["ItemTankTrap", 5],
["ItemORP", 5]
];
DZE_Origins_House2 = [
["PartWoodPile", 40],
["PartOreSilver", 40],
["ItemCombolock", 1],
["ItemCorrugated", 2],
["CinderBlocks", 10],
["MortarBucket", 4],
["PartGeneric", 10],
["ItemWire", 8],
["ItemWoodWall", 6],
["ItemWoodWallDoor", 1],
["ItemTankTrap", 10],
["ItemAVE", 10]
];
DZE_Origins_House3 = [
["PartWoodPile", 60],
["PartOreSilver", 60],
["ItemCombolock", 1],
["PartVRotor", 2],
["CinderBlocks", 15],
["MortarBucket", 6],
["PartGeneric", 15],
["ItemWire", 12],
["ItemWoodWall", 9],
["ItemWoodWallDoor", 1],
["ItemTankTrap", 15],
["ItemARM", 15]
];
DZE_Origins_SG = [
["PartWoodPile", 80],
["PartOreSilver", 80],
["ItemCombolock", 1],
["PartFueltank", 1],
["CinderBlocks", 20],
["MortarBucket", 8],
["PartGeneric", 20],
["ItemWire", 16],
["ItemWoodWall", 12],
["ItemWoodWallDoor", 1],
["ItemTankTrap", 20],
["ItemLRK", 20]
];
DZE_Origins_LG = [
["PartWoodPile", 100],
["PartOreSilver", 100],
["ItemCombolock", 1],
["ItemJerrycan", 1],
["PartVRotor", 1],
["CinderBlocks", 25],
["MortarBucket", 10],
["PartGeneric", 25],
["ItemWire", 20],
["ItemWoodWall", 12],
["ItemWoodWallDoor", 1],
["ItemTankTrap", 25],
["ItemTNK", 25]
];
DZE_Origins_King = [
["PartWoodPile", 150],
["PartOreSilver", 75],
["ItemCombolock", 1],
["ItemLightBulb", 1],
["CinderBlocks", 300],
["MortarBucket", 50],
["PartGeneric", 50],
["ItemWire", 40],
["ItemWoodWall", 12],
["ItemWoodWallDoor", 1],
["ItemTankTrap", 50],
["ItemAVE", 30]
];
DZE_Origins_Stronghold = [
["PartWoodPile", 500],
["PartOreSilver", 75],
["ItemCombolock", 1],
["ItemGenerator", 1],
["PartEngine", 1],
["CinderBlocks", 50],
["MortarBucket", 50],
["PartGeneric", 50],
["ItemWire", 40],
["ItemWoodWall", 25],
["ItemWoodWallDoor", 12],
["ItemTankTrap", 50],
["ItemARM", 35]
];
Documents required to build houses are found on Sector B AI, the Mayor on Sector B, Isle Krk AI and some mission crates/AI. Only 2 ore veins spawn on the map, but players can "mine" for ore using sledgehammers at the two marked "mining" locations to gather enough ore to build the houses. Traders do not buy or sell ore.
Anyway, enjoy the server. It is super easy to set up. Just copy the files in the "Server" folder to your server root directory :
DayZ_Epoch_Server
Battleye Folder
Keys folder
DayzOrigins1.7.9.5 (not included)
DayzOverwatch (not included)
And copy the folder in the "Client" folder to your missions folder :
DayZ_Epoch_13.Tavi
Adjust the loading screen, welcome credits and change the configs and variables in the init.sqf to your liking and away you go! The server also has support for JSRS (Jarhead Sounds) and Blastcore Visual Effects. If you don't want them, just delete the following from the keys folder :
jsrs15_v2.bikey
six_blastcore_visuals.bikey
warfxpe.bikey
Please note : I will NOT be providing ANY support to get this working. It's a straightforward install that anyone that knows what they are doing could do blindfolded.
Have fun!
PS : Don't forget to adjust your launch parameters. Mine were :
"-mod=@DayzOrigins1795;@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;"
EDIT : This might help you out a bit as well if you will be using infiSTAR with this :
_ALLOWED_Dialogs = [-1,106,2200,6900,6901,6902,6903,420420,41144,88890,711194,711197];
// -1 Epoch Safe/Lockbox Keycode UI
// 106 Inventory (Gear)
// 2200 Blood Test
// 6900,6901,6902,6903 New Player (select Gender and such things)
// 20001,20002,20003,20004,20005, 20006 Chameleon Skin Changer
// 420420 Epoch Trader
// 41144 Epoch Door Keycode UI
// 129 Diary
// 666,667 Clay Car Radio
// 4444 Radio Communication
// 65431,65432,65433,65434,65440,65441,65442 R3F ARTY Lift/Tow/Transport.
// 88890 ESS Spawn Selection v2
// 711194 Plot Management (http://epochmod.com/forum/index.php?/topic/16166-release-plot-management/)
// 711197 Zupa Advanced Trading
_ALLOWED_Dialogs = _ALLOWED_Dialogs + [81000,20001,20002,20003,20004,20005,20006,118338,118339,711197,711195]; // adding some others from community addons
/* ALLOWED CMDMenus "_cMenu" are only used if you have "_BCM = false;" which I would not recommend. */
_cMenu =
[
"","RscMainMenu","RscMoveHigh","#WATCH","#WATCH0",
"RscWatchDir","RscDisplayClassSelecter","RscDisplayGenderSelect","#USER:adminmenu",
"RscDisplaySpawnSelecter","RscWatchMoreDir","#GETIN","RscStatus","#USER:ChameleonMenu",
"RscCombatMode","#USER:playermenustart","#USER:Helpmenu","RscFormations","RscTeam","RscSelectTeam","RscReply",
"RscCallSupport","#ACTION","#CUSTOM_RADIO","RscRadio","RscGroupRootMenu",
"BTC_Hud","PlotManagement"
];
/* ALLOWED Actions "_dayzActions" are only used if you have "_CSA = true;" */
_dayzActions =
[
"DonorSkins","wardrobe","s_player_maintain_area","s_player_maintain_area_preview","BTC_SganciaActionId","BTC_liftActionId","BTC_liftHudId","dayz_myLiftVehicle","s_player_heli_detach",
"dayz_myCursorTarget","s_player_craftZombieBait","s_player_butcher_human","s_player_makeBomb","s_player_zombieShield","s_player_upgrademoto",
"s_player_smeltRecipes","null","churchie_check","churchie_defuse","churchie_rig_veh","player_Cannibalism","s_player_fillfuel210","s_player_knockout","s_player_upgradegyro","ActionMenu",
"manatee_craft_menu","manatee_craft_menu_wea","manatee_craft_menu_sur","manatee_craft_menu_ind","s_player_craftZombieBaitBomb","horror_traders","s_player_takeOwnership","s_siphon","s_player_suicide",
"silver_myCursorTarget","stow_vehicle","menu_Worker2","neutral","menu_RU_Citizen1","menu_RU_Citizen4","menu_TK_CIV_Takistani04_EP1","menu_RU_Villager3","menu_RU_Functionary1","menu_Doctor",
"menu_Dr_Hladik_EP1","menu_Profiteer4","menu_Worker3","menu_Pilot_EP1","menu_RU_Citizen3","menu_CIV_EuroMan02_EP1","menu_Rita_Ensler_EP1","menu_RU_WorkWoman5","menu_RU_WorkWoman1",
"menu_Woodlander1","menu_Woodlander3","menu_Rocker4","menu_CIV_EuroMan01_EP1","Tow_settings_action_heliporter","Tow_settings_action_heliport_larguer",
"Tow_settings_action_deplacer_objet","Tow_settings_action_relacher_objet","Tow_settings_action_selectionner_objet_charge","Tow_settings_action_charger_selection",
"Tow_settings_action_charger_deplace","Tow_settings_action_selectionner_objet_remorque","Tow_settings_action_remorquer_selection","Tow_settings_action_remorquer_deplace",
"Tow_settings_action_detacher","Tow_settings_action_contenu_vehicule","Tow_settings_dlg_CV_titre","Tow_settings_dlg_CV_btn_decharger","Tow_settings_dlg_CV_btn_fermer",
"s_player_makePLBomb","s_player_stats","s_player_deploybike","s_player_packbike","s_player_deploygyro","s_player_upgradebike","nul",
"s_player_equip_carry","s_player_showname","s_player_showname1","s_player_smeltItems","s_building_snapping","s_player_downgrade_build",
"s_player_debug","s_player_calldog","s_player_speeddog","s_player_movedog","s_player_followdog","s_player_warndog","s_player_barkdog","s_player_trackdog",
"s_player_staydog","s_player_waterdog","s_player_feeddog","s_player_tamedog","s_player_repair_crtl","s_player_towing",
"s_player_fillgen","s_player_maint_build","s_player_fuelauto2","s_player_fuelauto","s_player_information",
"s_player_upgrade_build","s_player_packvault","s_player_unlockvault","s_player_checkGear","s_player_run_events",
"s_player_lockUnlock_crtl","s_player_deleteBuild","s_player_pzombiesfeed","s_player_pzombiesattack",
"s_player_pzombiesvision","s_player_callzombies","s_player_removeflare","s_player_fishing_veh",
"s_player_forceSave","s_player_fillfuel20","s_player_fillfuel5","s_player_lockvault","s_player_dragbody",
"s_player_packFdp","s_player_otkdv","s_player_isCruse","s_player_cnbb","bis_fnc_halo_action",
"s_player_rest","s_player_flipvehiclelight","s_player_flipvehicleheavy","s_player_1bupd",
"s_halo_action","s_player_smelt_scrapmetal","s_player_grabflare","s_player_fishing",
"s_player_smelt_engineparts","s_player_smelt_fueltank","s_player_smelt_windscreenglass",
"s_player_smelt_mainrotoraryparts","s_player_smelt_wheel","s_player_smelt_jerrycan","s_player_siphonfuel",
"s_player_flipveh","s_player_fillfuel","s_player_dropflare","s_player_butcher","s_player_cook",
"s_player_boil","s_player_fireout","s_player_packtent","s_player_sleep","s_player_studybody",
"NORRN_dropAction","s_player_selfBloodbag","s_clothes","s_player_holderPickup","s_player_gather",
"s_player_recipeMenu","s_player_deleteCamoNet","s_player_netCodeObject","s_player_codeRemoveNet",
"s_player_enterCode","s_player_codeObject","s_player_codeRemove","s_player_disarmBomb",
"unpackRavenAct","disassembleRavenAct","launchRavenAct","strobeRavenResetAct","strobeRavenTestAct",
"batteryLevelCheckRavenAct","batteryRechargeRavenAct","mavBaseStationActionName_00","mavBaseStationActionName_001",
"mavBaseStationActionName_01","mavBaseStationActionName_02","mavBaseStationActionName_03","mavBaseStationActionName_04",
"s_player_dance","s_player_igniteTent","s_player_clothes","s_player_scrollBandage",
"STR_R3F_LOG_action_heliporter","STR_R3F_LOG_action_heliport_larguer","s_vehicle_lockUnlock_crtl",
"STR_R3F_LOG_action_relacher_objet","STR_R3F_LOG_action_deplacer_objet","STR_R3F_LOG_action_remorquer_deplace",
"STR_R3F_LOG_action_selectionner_objet_remorque","STR_R3F_LOG_action_detacher","STR_R3F_LOG_action_charger_deplace",
"STR_R3F_LOG_action_selectionner_objet_charge","STR_R3F_LOG_action_remorquer_selection","STR_R3F_LOG_action_charger_selection",
"STR_R3F_LOG_action_contenu_vehicule","STR_R3F_ARTY_action_ouvrir_dlg_SM",
"s_player_removeActions","s_player_repairActions","r_player_actions","r_player_actions2","s_player_parts","s_player_combi","s_player_parts",
"s_player_lockunlock","s_vehicle_lockunlock","s_player_toggleSnap","s_player_toggleSnapSelect","s_player_toggleSnapSelectPoint",
"s_player_evacCall","s_player_makeEvacChopper","s_player_clearEvacChopper",
"s_player_deploybike2","s_player_deploymoped","s_player_deploymoped2","s_player_deploymozzie","s_player_deploymozzie2",
"2066","SP_refuel_action","SP_repair_action","SP_rearm_actions","s_player_setVectorsReset","s_player_setVectorsForward",
"s_player_setVectorsBack","s_player_setVectorsLeft","s_player_setVectorsRight","s_player_setVectors1","s_player_setVectors5","s_player_setVectors45",
"s_player_setVectors90","s_player_paint","DoorManagement","Entercode","mv22_fold","mv22_unfold","mv22_open","mv22_close","suv_close","suv_open"
];
you could also go to the direct source... LINK
and get the right lines for your init.sqf so you wont get any errors in your rpt if it tries to call the function before its loaded serverside ^^
you could also go to the direct source... LINK
and get the right lines for your init.sqf so you wont get any errors in your rpt if it tries to call the function before its loaded serverside ^^
you could also go to the direct source... LINK
and get the right lines for your init.sqf so you wont get any errors in your rpt if it tries to call the function before its loaded serverside ^^
Hi&Hello...
i tried to implement this little but functional earplug script on my epoch server...
i have tried 3 different variants now... but the mousewheel actions never show up
http://www.armaholic.com/page.php?id=26624
any suggestions?
who doesnt know what this script does...
when you fly in a heli you cant understand anything of the VON or teamspeak unless you turn the ingame volume down
this script does this for you instant... put the earplugs in... sound is lowered to x percent
take the earplugs out... sound is back to normal
why should i fix something what the devs broke up when they block other code than their own?
never happened to me... but i guess you can also place it on a shortcut on a keypress ^^
autovolume for TS3 does nothing when it comes to INGAME VOICECHAT.... which isnt lowered when the rest of the soundeffects is lowered with the earplugs...
guys... just to make it clear....
im not interested in discussions with you IF we need this...
fact is... we WANT it... and i asked for a way to make it work...
so save your comments... i dont care about your alternatives...
Please do show me the back door in the A3 AH as I may completely ensure you that its completely fine, no i'm not infiSTAR but I am a customer of his that has spent all my years hosting using his tools, why? Because it protects my server whilst i'm offline, it doesn't need me to babysit the server, if its so bad and has "so many backdoors" can i point out why the hell would you have need to put the AH on a public git eh? This is what all you script kiddies forget about, leaking the AH/paying so much close attention to it just like Douggem who gets all excited when he pulls it from a CCG server and finds the small mistake just means you guys are jealous of its popularity due to its reliability in protecting servers, you all want a copy of it to find out how to exploit it, further proving that everyone who does comment giving it the credibility it deserves is rightfully earned by infiSTAR! Morons.
why should i fix something what the devs broke up when they block other code than their own?
never happened to me... but i guess you can also place it on a shortcut on a keypress ^^
autovolume for TS3 does nothing when it comes to INGAME VOICECHAT.... which isnt lowered when the rest of the soundeffects is lowered with the earplugs...