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Mr.XXX

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  1. Like
    Mr.XXX got a reaction from said11 in [Release] Snow Environment System   
    I edit you Post:
     
    http://pastebin.com/EBbm8Mda
  2. Like
    Mr.XXX reacted to BetterDeadThanZed in delete sapper loop?   
    Add this to your init.sqf:
    // Control the epoch ai limit per player // 1. Epoch_Cloak_F = Cultist // 2. GreatWhite_F = Great White Shark // 3. Epoch_Sapper_F = Regular Sapper // 4. Epoch_SapperB_F = Super Sapper (dark) // 5. I_UAV_01_F = UAV (that spawns the AI) // 6. PHANTOM = Invisible phantom // 7. B_Heli_Transport_01_F = Transport helicopter for the mission system EPOCH_spawnLimits = [0, 0, 0, 0, 0, 0, 0]; 0 = no chance of an antagonist spawning.
  3. Like
    Mr.XXX reacted to Richie in What map would you like supported officially ?   
    Thanks, just what i needed, more maps to port :lol:
    Added to the poll
  4. Like
    Mr.XXX reacted to obermaig in blckeagls' Real Zombies v0.0.5   
    True, it's just confusing :wacko:
  5. Like
    Mr.XXX reacted to (HPG) Heavy in WAI: 1.0.0 - Alpha / Arma 3   
    I commented that part out...
     
        /*
        if ((preProcessFileLineNumbers ("\x\addons\WAI\customsettings.sqf")) != "") then {
            ExecVM "\x\addons\WAI\customsettings.sqf";
            diag_log "WAI: Custom Config File Loaded";
        };
        */
  6. Like
    Mr.XXX reacted to Korwiin in blckeagls' Real Zombies v0.0.5   
    ZombiesVersion0.0.0.5a.7z
     
    This is blckeagls' Real Zombies v0.0.5 found here: 
    Disclaimer:  I take no credit for any of this content, nor do I support it.  I've given up on this script, but sharing what went into it to make it work.
     
    Changes from the orginal 0.0.5 version posted:
     - Made functional for Epoch.Altis 0.3.0.3 Build 9
     - Consolidates all the client side files into folder under addons/zombie, updated all references to use new location.
     - Fixed the _pos variable in the server side pbo to set z to 0.1 instead of the -10 to -20 it was pulling from the "citycenter"
     - Fixed and turned on additional debug output for spawns (in the pbo, line 25 and 31)
     - Performed exploratory surgery with battleeye filters, and created an Install.txt
     
  7. Like
    Mr.XXX reacted to W4lly in blckeagls' Real Zombies v0.0.5   
    i would try to change for a spawn type like this  :)
     
    https://youtu.be/P-ZM49u6yR4
     
    but need reduce distance from player and maybe damage...
  8. Like
    Mr.XXX reacted to Zupa in Arma scripting / coding editors ( IDE )   
    I would like to hear which editors you guys use. 
     
    I started out with Notepad++ when i started coding for arma related stuff. Mainly because of the SQF highlight syntax of a community member.
     
    Later i switched to Sublime Text 2 because it was on the hype train. Better design than Notepad++. SQF syntax highlighting by a community member. ( Sublime 3 is payed, so future doesn't look bright for free edition.)
     
    Today i switched to Atom. It looks very promissing. You can download my Arma syntax package in the Settings section. Looks very customisable since it's open code.
     
    https://atom.io/
     
    For me git integration is really important. And that is where sublime fails for me. Atom is going in good direction with that. So i'm voting for Atom.
     

     
    Screenshots:
     
    Atom:
     

     
    Sublime:
     

  9. Like
    Mr.XXX got a reaction from DirtySanchez in Killboard   
    Is there someone write a script can for killboard in the Trader Citys,which shows the last kills 
  10. Like
    Mr.XXX reacted to Richie in [WIP] Building custom bases   
    Added to my Dropbox account, if the version changes just PM me and i'll reupload if people want it.
  11. Like
    Mr.XXX reacted to Richie in [WIP] Building custom bases   
    Exellent release, I'm loving adding new buildings to Chernarus, it lacks enterable buildings so it needs this so i can have more loot for players and create PvP hotspots with compounds :)
     
    NWAF

     
    Cherno

     
    Balota

  12. Like
    Mr.XXX reacted to MrPredatorr in [PreRelease] Working AI-Mission System   
    It works great on chernarus, you only have to change 
    _missionPos = [_worldCenterPos,[_centerPos,0,-1,35,0,0.8,0]] call EM_fnc_findMissionPos; to 
    _missionPos = [_worldCenterPos,[_centerPos,0,6000,35,0,0.8,0]] call EM_fnc_findMissionPos; (You edit this in the InitMissions.sqf file.)
     
    There is another issue tho, some AIs dosen't like to stay inside the mission area and they will randomly walk around the map.

  13. Like
    Mr.XXX reacted to Sp4rkY in [PreRelease] Working AI-Mission System   
    Hi guys !
     
    I will finally present you a working AI-Mission System with working AI-Damage to every player which joins the first time.
    I´m not the creator of this system, its from my mate KiloSwiss ! All credits goes to KiloSwiss for his amazing power of working at this !!!
     
    Have fun to check this out and give response of any bugs ! :)
     
    And here it is:
    epoch_missions.zip
     
    Further instructions will come, i just want to give you this pretty christmas gift first ! :)
     
    cheers
     
  14. Like
    Mr.XXX reacted to uniflare in [RELEASE] Server Keepalive Batch Tool   
    Sourceforge: https://sourceforge.net/projects/skbtforarma/
     
     
    [RELEASE] Arma 2/3 Server Keepalive Batch Tool 1.2.2
    I wrote this for our old A2 Epoch server in hopes of making a very simple and light-weight easy to use keepalive/restarter, it was very useful, thought I'd share with the public. This tool has developed on these forums considerably and now has many many more features that make administering and controlling your server much easier.

    Keepalive Status Window


    Keepalive GUI


    Keepalive GUI Configuration Properties

     
    Feature Archive:
     
    -Gui-
    ADDED IN 1.2.2: Higher core support for setting affinities (up to 100 cores O.O)
    ADDED IN 1.2.2: New status icons in config window for batch/server status
    ADDED IN 1.2.2: Added a new control bar in config window, to control keepalive/server
     
    -Core-
    ADDED IN 1.2.2: Added an exit batch check and new file to set this flag externally to close the keepalive.
    Auto start Database/Arma server and BEC if any one of them fails Logs events in real-time with a console display Easy configuration for any arma server (arma/arma 2/arma 3) Ability to Auto restart using BEC Scheduler (check readme for details) Ability to manually restart from an external program (eg, Web Service on same machine) Keepalive for the Keepalive (if batch crashes or something, it will keep running regardless) Auto log file rotation *added in 0.8.0 Auto Database Backup *added in 0.8.0 Ability to use 7zip to archive logs and/or database file *added in 0.8.0 Keep Arma Server Monitor active (Optional) (addon for arma 2/3) *added in 0.8.0 Keep Teamspeak Server Active (Optional) *added in 0.8.0 Database Interval, Minutes between DB Backups *added in 0.9.0 Ability to keep ASM server monitor alive. *added in 0.9.0 Ability to keep Teamspeak server alive. *added in 0.9.0 Log backup and db backup locations configurable *added in 0.9.0 Lets arma close nicely using #shutdown on automatic restarts (BEC Scheduler required) *added in 0.9.0 Manual Action Timeout configurable. (How long will it take you to upload new pbos?) *added in 0.9.0 Configuration settings for ASM logging capabilities. Check batch settings. *fixed in 0.9.1 Ability to configure another process to keep alive (such as a HC client or another server using a renamed exe file). *NEW IN 0.9.2 Project on Sourceforge and GitHub. *NEW IN 0.9.4 Crash Detection! Will force close any crashed processes! *NEW IN 0.9.4 Affinity and Priority settings! *NEW IN 0.9.4 Sleek GUI for managing and installing SKBT for multiple server on the same machine/network!*ADDED IN 1.0.0 Keepalive instance shortcuts to start menu and desktop. ADDED IN 1.0.1 Usage of parenthesis and spaces in path names fully! ADDED IN 1.0.3 Allow bec_flag_dsc parameter, (fix BEC auto closing due to no update signal). ADDED IN 1.0.3 Ability to change log detail level. Added in 1.1.0 Can forcefully delay between ONLY restart events 3 batch files in custom folder to aid in hooking code before certain events, more info inside those files (Check readme or more info) Tooltips to all configuration options Custom process tab! Keep any process you wish alive with your server (up to 100 extra processes!). ADDED IN 1.2.0 Heartbeat for external programs to know if the Keepalive is active. ADDED IN 1.2.0
      Downloads:
    NOTE*: Please use the sourceforge/Github repositories to download.
     
    [LATEST RELEASE]
    DOWNLOAD 1.2.2 - GUI Installer
    tinyupload.com
     
    DOWNLOAD 1.2.2 - No Gui (Manual Install)
    tinyupload.com
     
    Mirrors on SourceForge / GitHub
    Development Snapshots available as standard.

    [OLDER RELEASES]
    For older releases please use the github/sourceforce release lists.

    *Latest Release:
    Please be advised the download links in this post are not the latest. SKBT was updated after the latest official release but do not fear! You do not need to build it!
    To download the latest binary of SKBT click here (sourceforge/skbtforarma/Master/Bin/Release/skbtInstaller_win32.exe)
    Check the commit logs on SF/GH for updates and changes.

    edit-
    Updated to 1.2.2.1 (Only on repo)
  15. Like
    Mr.XXX reacted to pr0dukt in A3 Epoch Headless Clients : Walkthrough UPDATED:Dec 22nd   
    He said they were from "a custom map he is working on" , so i changed them anyway.
  16. Like
    Mr.XXX reacted to airtonix in I will dockerise arma3 epoch   
    Progress so far: 
    # ./fig.yml --- server: image: maxexcloo/arma3-epoch hostname: arma3 net: host ports: - "10.0.0.20:2342:2302/udp" - "10.0.0.20:2343:2303/udp" - "10.0.0.20:2344:2304/udp" - "10.0.0.20:2346:2306/udp" volumes: - ./data:/data - ../arma3-server-files/:/opt/arma3 environment: STEAM_USER: YOUR_STEAM_USERNAME STEAM_PASS: YOUR_STEAM_PASSWORD ARMA3_SERVER_PORT: 2342 ARMA3_SERVER_NAME: YOUR_EPOCH_SERVERNAME ARMA3_MODLIST: "@epoch;@epochhive;" EPOCH_INSTANCEID: YOUR_EPOCH_INSTANCEID db: image: maxexcloo/redis ports: - "10.0.0.20:6379:6379" volumes: - ./db:/data environment: REDIS_DB: 0 Directory Layout:
    $ tree ./ ./ ├── bin │   └── configure-hive ├── config │   ├── server.cfg │   ├── server.geo.sqf │   ├── server.i18n.sqf │   ├── server.network.sqf │   ├── server.video.sqf │   ├── world.cfg │   ├── world.events.sqf │   ├── world.global.sqf │   ├── world.mission.sqf │   ├── world.mission.whitelist.sqf │   ├── world.motd.sqf │   ├── world.settings.sqf │   └── world.voting.sqf ├── data │   ├── battleye │   │   ├── addbackpackcargo.txt │   │   ├── addmagazinecargo.txt │   │   ├── addweaponcargo.txt │   │   ├── attachto.txt │   │   ├── bans-epoch.txt │   │   ├── beserver.cfg.example │   │   ├── beserver.dll │   │   ├── createvehicle.txt │   │   ├── deletevehicle.txt │   │   ├── mpeventhandler.txt │   │   ├── publicvariable.txt │   │   ├── publicvariableval.txt │   │   ├── remotecontrol.txt │   │   ├── remoteexec.txt │   │   ├── scripts.txt │   │   ├── selectplayer.txt │   │   ├── setdamage.txt │   │   ├── setpos.txt │   │   ├── setvariable.txt │   │   ├── setvariableval.txt │   │   ├── teamswitch.txt │   │   ├── waypointcondition.txt │   │   └── waypointstatement.txt │   ├── bec │   │   └── plugins │   │   └── watchdog │   │   └── __init__.py │   ├── @epoch │   │   ├── addons │   │   │   ├── a2_epoch_weapons_license.txt │   │   │   ├── a2_epoch_weapons.pbo │   │   │   ├── a2_epoch_weapons.pbo.epoch0250.bisign │   │   │   ├── a3_epoch_assets_1.pbo │   │   │   ├── a3_epoch_assets_1.pbo.epoch0250.bisign │   │   │   ├── a3_epoch_assets_2.pbo │   │   │   ├── a3_epoch_assets_2.pbo.epoch0250.bisign │   │   │   ├── a3_epoch_assets_3.pbo │   │   │   ├── a3_epoch_assets_3.pbo.epoch0250.bisign │   │   │   ├── a3_epoch_assets.pbo │   │   │   ├── a3_epoch_assets.pbo.epoch0250.bisign │   │   │   ├── a3_epoch_code.pbo │   │   │   ├── a3_epoch_code.pbo.epoch0250.bisign │   │   │   ├── a3_epoch_config.pbo │   │   │   ├── a3_epoch_config.pbo.epoch0250.bisign │   │   │   ├── a3_epoch_language.pbo │   │   │   ├── a3_epoch_language.pbo.epoch0250.bisign │   │   │   ├── a3_epoch_underground.pbo │   │   │   ├── a3_epoch_underground.pbo.epoch0250.bisign │   │   │   ├── a3_epoch_vehicles_1.pbo │   │   │   ├── a3_epoch_vehicles_1.pbo.epoch0250.bisign │   │   │   ├── a3_epoch_vehicles.pbo │   │   │   ├── a3_epoch_vehicles.pbo.epoch0250.bisign │   │   │   ├── a3_epoch_weapons.pbo │   │   │   └── a3_epoch_weapons.pbo.epoch0250.bisign │   │   ├── keys │   │   │   └── epoch0250.bikey │   │   ├── LICENSE.txt │   │   ├── mod.cpp │   │   ├── mod.paa │   │   └── README.txt │   ├── @epochhive │   │   ├── addons │   │   │   ├── a3_epoch_server.pbo │   │   │   └── a3_epoch_server_settings.pbo │   │   ├── epochah.hpp │   │   ├── epochconfig.hpp │   │   ├── epochserver.dll │   │   └── epochserver.ini │   ├── keys │   │   └── epoch0250.bikey │   ├── logs │   │   └── arma3.log │   ├── mpmissions │   │   ├── epoch.altis.pbo │   │   └── epoch.stratis.pbo │   └── profiles │   ├── default.arma3profile │   └── users ├── db │   └── dump.rdb └── fig.yml Result: 
    $ fig up Recreating arma3epoch_db_1... Recreating arma3epoch_server_1... Attaching to arma3epoch_db_1, arma3epoch_server_1 db_1 | _._ db_1 | _.-``__ ''-._ db_1 | _.-`` `. `_. ''-._ Redis 2.8.18 (00000000/0) 64 bit db_1 | .-`` .-```. ```\/ _.,_ ''-._ db_1 | ( ' , .-` | `, ) Running in stand alone mode db_1 | |`-._`-...-` __...-.``-._|'` _.-'| Port: 6379 db_1 | | `-._ `._ / _.-' | PID: 1 db_1 | `-._ `-._ `-./ _.-' _.-' db_1 | |`-._`-._ `-.__.-' _.-'_.-'| db_1 | | `-._`-._ _.-'_.-' | http://redis.io db_1 | `-._ `-._`-.__.-'_.-' _.-' db_1 | |`-._`-._ `-.__.-' _.-'_.-'| db_1 | | `-._`-._ _.-'_.-' | db_1 | `-._ `-._`-.__.-'_.-' _.-' db_1 | `-._ `-.__.-' _.-' db_1 | `-._ _.-' db_1 | `-.__.-' db_1 | db_1 | [1] 08 Dec 10:02:01.389 # Server started, Redis version 2.8.18 db_1 | [1] 08 Dec 10:02:01.390 # WARNING overcommit_memory is set to 0! Background save may fail under low memory condition. To fix this issue add 'vm.overcommit_memory = 1' to /etc/sysctl.conf and then reboot or run the command 'sysctl vm.overcommit_memory=1' for this to take effect. db_1 | [1] 08 Dec 10:02:01.390 # WARNING you have Transparent Huge Pages (THP) support enabled in your kernel. This will create latency and memory usage issues with Redis. To fix this issue run the command 'echo never > /sys/kernel/mm/transparent_hugepage/enabled' as root, and add it to your /etc/rc.local in order to retain the setting after a reboot. Redis must be restarted after THP is disabled. db_1 | [1] 08 Dec 10:02:01.390 # WARNING: The TCP backlog setting of 511 cannot be enforced because /proc/sys/net/core/somaxconn is set to the lower value of 128. db_1 | [1] 08 Dec 10:02:01.390 * DB loaded from disk: 0.000 seconds db_1 | [1] 08 Dec 10:02:01.390 * The server is now ready to accept connections on port 6379 server_1 | /usr/lib/python2.7/dist-packages/supervisor/options.py:295: UserWarning: Supervisord is running as root and it is searching for its configuration file in default locations (including its current working directory); you probably want to specify a "-c" argument specifying an absolute path to a configuration file for improved security. server_1 | 'Supervisord is running as root and it is searching ' server_1 | 2014-12-08 10:02:02,889 CRIT Supervisor running as root (no user in config file) server_1 | 2014-12-08 10:02:02,889 WARN Included extra file "/etc/supervisor/conf.d/arma3server.conf" during parsing server_1 | 2014-12-08 10:02:03,036 INFO RPC interface 'supervisor' initialized server_1 | 2014-12-08 10:02:03,036 CRIT Server 'unix_http_server' running without any HTTP authentication checking server_1 | 2014-12-08 10:02:03,036 INFO supervisord started with pid 12 server_1 | 2014-12-08 10:02:04,039 INFO spawned: 'arma3server' with pid 15 server_1 | 2014-12-08 10:02:05,309 INFO success: arma3server entered RUNNING state, process has stayed up for > than 1 seconds (startsecs)
  17. Like
    Mr.XXX reacted to airtonix in I will dockerise arma3 epoch   
    So I've spent the last couple of weeks working on creating a base docker image for arma that is as customisable as possible.
     
    - ubuntu image
      - mount your /data in here
      - steamcmd image
        - specify your steam username/password here
        - arma3 image
          - uses config files from /data
          - mounts /server as /opt/arma3
          - uses steamcmd to install arma3server into /opt/arma3 (if doesn't exist already)
     
     
    I pulled down a copy of the epoch3 server files and here are some suggestions:
     
    Critical changes required to work on linux
    - all folders and filenames need to be lower case (arma3 server does this because it's the easiest way to enforce common naming pattern that works across platforms)
     
    - any references to those files/folders of course need to be updated.
     
    - bec/plugins/watchdog/__init__.py:
      - python modules as a rule shouldn't mess with the system path.
      - when writing out paths, use path.join() (let python decide the appropriate path separator)
      - use sets rather than lists (they're faster)
      - don't use print, it mucks with stdout and stderr, use logger so it can be configured to transport into syslog by project integrator
      - 
      
    - please tell me you're going to be hosting this on github soon
     
  18. Like
    Mr.XXX reacted to airtonix in I will dockerise arma3 epoch   
    Calling it now, I'm keen to get the ball rolling on making EpochArma3 available as docker images for all the linux guys out there.
     
    When done, Linux server operators can use something like Shipyard to orchestrate the speedy creation of new EpochArma3 instances.

    Essentially it'll come down to this for installing on a fresh linux installed with docker: 
    $ docker run -T --name myworld-data epoch/epoch-arma3-data --ports $ docker run -T --name myworld --volumes-from=myworld-data epoch/epoch-arma3 or with fig
    $ wget docker.epoch.com/files/fig/epoch-arma3.yml $ fig build $ fig up bam, new self contained server instance installed and running. 
     
    Value Created
     
    All the things you love about virtual machines without all the overhead.
     
    Evidence
    It seems to be possible, this server status report indicates an arma3 server running in docker.
     
     
    @vbawol, hit me up if if you're interested. 
  19. Like
    Mr.XXX reacted to Sequisha in Are the Epoch Dev's Losing There Minds?   
    Any questions?
  20. Like
    Mr.XXX reacted to Santa in AI MISSIONS?   
    Well, after spending 3 days on my AI missions, i'm done.
     
    The hardest part was working around the cleanup Epoch has.
     
    Now to test them out :)
  21. Like
    Mr.XXX reacted to Darth_Rogue in A list of spawn items   
    We don't have access to the loot tables yet.  They're locked down in the server.pbo which is secured with a CRC check.  If you edit it, the mod won't run.  Have patience.  Once we pass a certain point in development they will open things up more.  
  22. Like
    Mr.XXX reacted to Zombiemeatspin in Mod Wishlist   
    Basebuilding
     
    -As much as I like the new system I think a building system like in arma 2 was working much better not relying on gravity. It's really hard to make everything looks clean and tied together in a neat way as you go higher and if you hit a static world object the base building gets really buggy with parts flying over in the air and most likely killing you a few times in the process of building your base. Somehow if you could find a way to make snap-building ignore other static objects but the one snapped to it you could then make tight buildings structures again.
     
    -Please bring back the workbench that you could upgrade. 1st level wood structure using only (2 lumbers), 2nd level (2 scrap metal), 3rd level (???). This way you could start with basic wood structures and then upgrade to a more complex crafting system.
     
    -Add more gathering stuff to build. For instance, there could be rock walls that you have to mine at the quarry or on rock formations using the sledgehammer to build stone walls. Mud huts that you could build using a scythe to cut reeds and a shovel to gather mud or heavy sand. Scythe and shovels could then be used as melee weapons.
     
    -This one was said before but wood upgrades on the wood divisions is a must especially for lone survivors. Relying on scrap metals to build the base walls or cinder walls is almost abusive unless you run with a group of 10+ people. Metals floors is also a must.
     
    Survivalism 
     
    -Fishing rods and the ability to fish on a sports boat or on the piers.
     
    -More wild animals spawning in the wild.
     
    -Ability to gather certain types of food that could be then transformed using stoves, fireplaces or the lunchbox.
     
    -Ability to boil water to bring down toxicity
     
    -Ability to gather water from more locations such as the grey containers.
     
    Vehicles
     
    -Add more beat down vehicles this is a post apocalyptic world after all. Mad Max is getting released soon so it's a good timing to get inspired by that movie. Shinny cars looks weird in the type of atmosphere this is supposed to be. This doesn't mean to put a rust texture on everything...
     
    -I really miss the Cessna to do recon missions or just chill around the world in a plane.
     
    -Mountain bikes, Harley Davidsons type of bike, Dune bogey's, utility vehicles, military Humvee's or 4x4 vehicles with more off-road capacities but less speed on main roads, etc.
     
    Creatures
     
    -More feral animals or mutant monster less unrealistic stuff like the rock god or the cultist with no body? Don't get me wrong here but I think some of these are way too much fantasy and they kind of break the immersion after a few encounters.
     
    -Incidentally, there could be bears, pack of wolves, mountain lions, or strange human survivalist ai nut jobs that lived in the wild for far too long.
     
    -Dynamic ai missions, this will probably be made by the community but as there is way more servers now with the release of 0.25 these can be great fun for lower pop servers.
     
    Weapons
     
    -Remove the explosives devices to be readily available but make them craft able with the addition of a weapon bench.
     
    -More shitty weapons like shotguns, a compound bow or melee weapons such as a police baton or a katana.
     
    -If you can port more Arma 2 weapons like the HK weapons 416 and 417, Mk's, New Ak's, Pdw, etc. that would be awesome.
     
    Server side
     
    -Ability to remove the revive option.
     
    -Ability to add more view distance up to 2000 meters.
     
    -Ability to have classic traders mode at the spawns with gear in them and god mode zone.
     
    -Ability to resupply the traders
     
    -Ability to build custom traders
     
    -Ability to turn on or off the building restrictions this for either the big cities, military areas or roads textures.
     
    Forums
     
    -Add a A3 Resource forum with scripting subforums to help clean up the general discussion and other section and have specific section to help server owners and scripters.
  23. Like
    Mr.XXX reacted to BetterDeadThanZed in Show welcome message & popup message in game   
    What does changing the line to 7 do? I know changing a 5 to a 1 disables kicks. I would prefer to add exceptions rather than disabling anticheat lines or alter the way they act as a blanket action on a particular line.
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