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Mod Wishlist


Zombiemeatspin

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Basebuilding

 

-As much as I like the new system I think a building system like in arma 2 was working much better not relying on gravity. It's really hard to make everything looks clean and tied together in a neat way as you go higher and if you hit a static world object the base building gets really buggy with parts flying over in the air and most likely killing you a few times in the process of building your base. Somehow if you could find a way to make snap-building ignore other static objects but the one snapped to it you could then make tight buildings structures again.

 

-Please bring back the workbench that you could upgrade. 1st level wood structure using only (2 lumbers), 2nd level (2 scrap metal), 3rd level (???). This way you could start with basic wood structures and then upgrade to a more complex crafting system.

 

-Add more gathering stuff to build. For instance, there could be rock walls that you have to mine at the quarry or on rock formations using the sledgehammer to build stone walls. Mud huts that you could build using a scythe to cut reeds and a shovel to gather mud or heavy sand. Scythe and shovels could then be used as melee weapons.

 

-This one was said before but wood upgrades on the wood divisions is a must especially for lone survivors. Relying on scrap metals to build the base walls or cinder walls is almost abusive unless you run with a group of 10+ people. Metals floors is also a must.

 

Survivalism 

 

-Fishing rods and the ability to fish on a sports boat or on the piers.

 

-More wild animals spawning in the wild.

 

-Ability to gather certain types of food that could be then transformed using stoves, fireplaces or the lunchbox.

 

-Ability to boil water to bring down toxicity

 

-Ability to gather water from more locations such as the grey containers.

 

Vehicles

 

-Add more beat down vehicles this is a post apocalyptic world after all. Mad Max is getting released soon so it's a good timing to get inspired by that movie. Shinny cars looks weird in the type of atmosphere this is supposed to be. This doesn't mean to put a rust texture on everything...

 

-I really miss the Cessna to do recon missions or just chill around the world in a plane.

 

-Mountain bikes, Harley Davidsons type of bike, Dune bogey's, utility vehicles, military Humvee's or 4x4 vehicles with more off-road capacities but less speed on main roads, etc.

 

Creatures

 

-More feral animals or mutant monster less unrealistic stuff like the rock god or the cultist with no body? Don't get me wrong here but I think some of these are way too much fantasy and they kind of break the immersion after a few encounters.

 

-Incidentally, there could be bears, pack of wolves, mountain lions, or strange human survivalist ai nut jobs that lived in the wild for far too long.

 

-Dynamic ai missions, this will probably be made by the community but as there is way more servers now with the release of 0.25 these can be great fun for lower pop servers.

 

Weapons

 

-Remove the explosives devices to be readily available but make them craft able with the addition of a weapon bench.

 

-More shitty weapons like shotguns, a compound bow or melee weapons such as a police baton or a katana.

 

-If you can port more Arma 2 weapons like the HK weapons 416 and 417, Mk's, New Ak's, Pdw, etc. that would be awesome.

 

Server side

 

-Ability to remove the revive option.

 

-Ability to add more view distance up to 2000 meters.

 

-Ability to have classic traders mode at the spawns with gear in them and god mode zone.

 

-Ability to resupply the traders

 

-Ability to build custom traders

 

-Ability to turn on or off the building restrictions this for either the big cities, military areas or roads textures.

 

Forums

 

-Add a A3 Resource forum with scripting subforums to help clean up the general discussion and other section and have specific section to help server owners and scripters.

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Basebuilding

 

-As much as I like the new system I think a building system like in arma 2 was working much better not relying on gravity. It's really hard to make everything looks clean and tied together in a neat way as you go higher and if you hit a static world object the base building gets really buggy with parts flying over in the air and most likely killing you a few times in the process of building your base. Somehow if you could find a way to make snap-building ignore other static objects but the one snapped to it you could then make tight buildings structures again.

 

-Please bring back the workbench that you could upgrade. 1st level wood structure using only (2 lumbers), 2nd level (2 scrap metal), 3rd level (???). This way you could start with basic wood structures and then upgrade to a more complex crafting system.

 

-Add more gathering stuff to build. For instance, there could be rock walls that you have to mine at the quarry or on rock formations using the sledgehammer to build stone walls. Mud huts that you could build using a scythe to cut reeds and a shovel to gather mud or heavy sand. Scythe and shovels could then be used as melee weapons.

 

-This one was said before but wood upgrades on the wood divisions is a must especially for lone survivors. Relying on scrap metals to build the base walls or cinder walls is almost abusive unless you run with a group of 10+ people. Metals floors is also a must.

 

I totally agree with you on this. Have not really been able to build on public servers but now that we have our own we started trying this out. It really is a pain, the fact that gravity pulls on the parts, I have even had a wall fall over after it was placed and being built. Then if you get close to another object you can go flying across the map. 

 

I love the look of the building items. I would like to see a wood wall only. And the option to make building parts not take damage, in a tier system so you can have all or just cinder have god mode. 

Also think we need more stuff like sand bags and h-barriers to help fortify bases against attack. 

 

Survivalism 

 

-Fishing rods and the ability to fish on a sports boat or on the piers.

 

-More wild animals spawning in the wild.

 

-Ability to gather certain types of food that could be then transformed using stoves, fireplaces or the lunchbox.

 

-Ability to boil water to bring down toxicity

 

-Ability to gather water from more locations such as the grey containers.

I think they will add much of this as it goes along. There are fish in the admin spawn menu so I bet fishing is going to be part of the game. 

I think it would be nice to see the green fuel barrels around the map have a use. 

 

Vehicles

 

-Add more beat down vehicles this is a post apocalyptic world after all. Mad Max is getting released soon so it's a good timing to get inspired by that movie. Shinny cars looks weird in the type of atmosphere this is supposed to be. This doesn't mean to put a rust texture on everything...

Would love to see a vehicle upgrade system added so that you could armor your vehicles and they would then look like you put stuff over the windows. After all you know us rednecks will be bolting anything we can to cars and make them destroy stuff. :)

 

-I really miss the Cessna to do recon missions or just chill around the world in a plane.

They already have this mod for A3, once the alpha is done I bet you will see this and a few others added into the game. 

 

-Mountain bikes, Harley Davidsons type of bike, Dune bogey's, utility vehicles, military Humvee's or 4x4 vehicles with more off-road capacities but less speed on main roads, etc.

I would love to see more "home made" looking buggies and such. More civilian vehicles to run around with. 

Would also be nice to see more items around the map that make you know that battles happened and people lost. Roads blocked and vehicles with skeletons in them. 

 

Creatures

 

-More feral animals or mutant monster less unrealistic stuff like the rock god or the cultist with no body? Don't get me wrong here but I think some of these are way too much fantasy and they kind of break the immersion after a few encounters.

I had made the suggestion before about dogs being in packs since feral dogs would. Personally I like the cultist idea. But some mutant animals would be fun. 

 

-Incidentally, there could be bears, pack of wolves, mountain lions, or strange human survivalist ai nut jobs that lived in the wild for far too long.

They are already working on bears from what I have read. 

 

-Dynamic ai missions, this will probably be made by the community but as there is way more servers now with the release of 0.25 these can be great fun for lower pop servers.

 

Weapons

 

-Remove the explosives devices to be readily available but make them craft able with the addition of a weapon bench.

Yeah, satchel charges were hard to find before and now they are easy. I think the idea of finding stuff to make IEDs would be good but they need to be hard to find. Takes longer to find scrap to build than it does to blow it up. 

 

-More shitty weapons like shotguns, a compound bow or melee weapons such as a police baton or a katana.

Totally agree. Maybe even some regular bows and arrows? Nice quiet way to go hunt. 

 

-If you can port more Arma 2 weapons like the HK weapons 416 and 417, Mk's, New Ak's, Pdw, etc. that would be awesome.

 

Server side

 

-Ability to remove the revive option.

 

-Ability to add more view distance up to 2000 meters.

 

-Ability to have classic traders mode at the spawns with gear in them and god mode zone.

I like the traders, but a protection around them would be good. Maybe other AI that attack any hostile in the area? 

 

-Ability to resupply the traders

Would be great to have a way to set levels. Basic only has low end stuff for sale to start. Then up from there? 

 

-Ability to build custom traders

 

-Ability to turn on or off the building restrictions this for either the big cities, military areas or roads textures.

 

Forums

 

-Add a A3 Resource forum with scripting subforums to help clean up the general discussion and other section and have specific section to help server owners and scripters.

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Most of all:

We need an option to cancel the build!!!

Why is there no way of canceling the placing of items? 

Let's say you start placing a lovely floor and you hear some vehicle approaching you, you gotta shit yourself and place the floor fast to defend yourself instead of just one simple cancel click like we had in Arma 2....

That should be the main focus as it's ruining everything

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Yes, 

 

And if you cancel it should repack into your inventory. It would be great if you could repack any buildable that was not in range of a Frequency Jammer. 

 

+1 for the repacking buildings.

Maybe at least moving them as they are without the possibility to repack (to make it more realistic) and chance to destroy the item when trying to move or something...

Big potential in the whole building side, not to mention the other topics

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Yeah repacking objects should be a must or at least have the option to destroy/remove the object if you are the one that built it. In most bases there is always stuff laying around so that could probably help a bit with the object limits.

 

On a funny note someone that was building a base in water I sneaked up on him with a pistol, shot a couple times, and then he was rushing me with a concrete wall trying to kill me with the wall. I ended killing him with my last bullet because most of them shots would simply hit the wall. That was the weirdest pvp ever.

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After more playing here is a couple more suggestions and wishlist items.

 

Basebuilding

 

Metal Ladders (long ladder 2 or 3 stories high (the length of 2 or 3 foundations)), Wood Ladder (the length of 1 foundation), Metal Walls or metal divisions that you could upgrade with metal and glass windows, etc.

Portable smelter furnace used to smelt the various ores, scrap metal or sand to turn into glass and metal bars instead of using the wood fires. You would need some kind of energy source in order to run it.

http://image.dhgate.com/albu_291357306_00/1.0x0.jpg 

Wood wall plywood texture

https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_Land_Shoot_House_Wall_Long_F.jpg

 

More storage options, there is a tons of military crates and shelves in the Arma 3 assets.

https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_Box_East_WpsSpecial_F.jpg

https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_Box_NATO_WpsSpecial_F.jpg

https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_Box_NATO_Wps_F.jpg

https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_Land_Metal_rack_F.jpg

https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_Land_Metal_rack_Tall_F.jpg

https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_Land_Metal_wooden_rack_F.jpg

https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_Land_ShelvesWooden_blue_F.jpg

H-Barrier blocks, craftable with sand and scrap metal (would require a shovel).

https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_Land_HBarrier_5_F.jpg

Sandbags, craftable with clothing that you could convert, sand or dirt.

https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_Land_BagFence_Long_F.jpg

Individual storage options!!! This is a must!!! Even if I trust my team mates they always steal my beans!!! Safes in 0.3 hopefully!

 

Survivalism

 

Ability to crush the other types of loot piles that you cannot crush at the moment. For instance, the ones with metal scraps parts, tires piles or the washing machine ones.

https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_Land_GarbageWashingMachine_F.jpg

https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_Land_JunkPile_F.jpg

https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_Land_Tyres_F.jpg

Add more metal ore in the epicenter rocks not one of each. Maybe it was just my luck.

Add more loot in the shipping containers. I think they've been nerfed to hard I only find 3 items now as of 0.2.5.1.

Vehicles

The O_MRAP_02_F

https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_O_MRAP_02_F.jpg

The I_MRAP_03_F

https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_I_MRAP_03_F.jpg

I don't know why these two vehicles haven't been added yet but they would be a great counter to the hunter and add more diversity.

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My biggest wish is for the scope sway to be switched off or reduced massively. For me, the retardedness of the current scope sway is a game spoiler.

Also, I wish for decent protection against cheats. Far far too many incidents occurring where I suspect/know cheating.

To some extent I agree, actually some weapons should be reduced but this is a military simulation after all and weapons will have a kick no matter what you wish. Battlefield and Cod also have weapon sway and they're arcadish... I usually change my fire mode to shoot in short bursts. Also try groupings your shots it will be a lot more effective. You could also load an armory and test your favorite weapons at the range while epoch mod is enabled.

I know for sure that many of these incidents as you call them might just be desyncs or people lagging. Sure hacking is around but try to find a decent server with active admins.

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After more playing here is a couple more suggestions and wishlist items.

 

Basebuilding

 

Metal Ladders (long ladder 2 or 3 stories high (the length of 2 or 3 foundations)), Wood Ladder (the length of 1 foundation), Metal Walls or metal divisions that you could upgrade with metal and glass windows, etc.

Portable smelter furnace used to smelt the various ores, scrap metal or sand to turn into glass and metal bars instead of using the wood fires. You would need some kind of energy source in order to run it.

http://image.dhgate.com/albu_291357306_00/1.0x0.jpg 

Wood wall plywood texture

https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_Land_Shoot_House_Wall_Long_F.jpg

 

More storage options, there is a tons of military crates and shelves in the Arma 3 assets.

https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_Box_East_WpsSpecial_F.jpg

https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_Box_NATO_WpsSpecial_F.jpg

https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_Box_NATO_Wps_F.jpg

https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_Land_Metal_rack_F.jpg

https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_Land_Metal_rack_Tall_F.jpg

https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_Land_Metal_wooden_rack_F.jpg

https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_Land_ShelvesWooden_blue_F.jpg

H-Barrier blocks, craftable with sand and scrap metal (would require a shovel).

https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_Land_HBarrier_5_F.jpg

Sandbags, craftable with clothing that you could convert, sand or dirt.

https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_Land_BagFence_Long_F.jpg

Individual storage options!!! This is a must!!! Even if I trust my team mates they always steal my beans!!! Safes in 0.3 hopefully!

 

Survivalism

 

Ability to crush the other types of loot piles that you cannot crush at the moment. For instance, the ones with metal scraps parts, tires piles or the washing machine ones.

https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_Land_GarbageWashingMachine_F.jpg

https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_Land_JunkPile_F.jpg

https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_Land_Tyres_F.jpg

Add more metal ore in the epicenter rocks not one of each. Maybe it was just my luck.

Add more loot in the shipping containers. I think they've been nerfed to hard I only find 3 items now as of 0.2.5.1.

Vehicles

The O_MRAP_02_F

https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_O_MRAP_02_F.jpg

The I_MRAP_03_F

https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_I_MRAP_03_F.jpg

I don't know why these two vehicles haven't been added yet but they would be a great counter to the hunter and add more diversity.

 

 

+1 I would really like to see more buildables. I am sure there is a plan for this, but have not seen it voiced by the DEVs yet. 

 

Also more vehicles like these 

http://i6.minus.com/iThTkokhCev8H.jpg

 

https://community.bistudio.com/wikidata/images/8/89/Arma3_CfgVehicles_B_G_Offroad_01_F.jpg

 

https://community.bistudio.com/wikidata/images/5/5c/Arma3_CfgVehicles_I_G_Van_01_fuel_F.jpg

 

https://community.bistudio.com/wikidata/images/2/29/Arma3_CfgVehicles_I_UGV_01_F.jpg

You can drive this one, maybe they could mod it to be able to fit more people? Would make a good buggy type of vehicle. 

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I'm all for a patch that just looks at the building aspects or focus's on it primarily.

 

 

My Xmas wish list would include:

 

- Additional building objects (some more sizes of  wooden floors or foundations floors that are narrow to support walls, metal floors, interior walls that are just open walls to brace ceilings but are not enclosed like the stud walls now. etc..)

- Ability to cancel build and dismantle/remove building objects (as mentioned)

- Fixes to move and/or dismantle items like .. frequency jammer, shelves and tipi's

 

 

Merry Xmas Everyone.

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Most of all:

We need an option to cancel the build!!!

Why is there no way of canceling the placing of items? 

Let's say you start placing a lovely floor and you hear some vehicle approaching you, you gotta shit yourself and place the floor fast to defend yourself instead of just one simple cancel click like we had in Arma 2....

That should be the main focus as it's ruining everything

 

 

Agreed , cancel while building and delete stuff that you already placed even if you dont get all the materials back.

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