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prone

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  1. Like
    prone got a reaction from koriaba in Add ATMs in traders (Altis)   
    Wouldn't it be easier just to add it to the config.cpp in a3_epoch_server_settings.pbo?  :huh:
     
    Would be something like this:
     
    // ATMs {"Land_Atm_01_F", { 13326.2, 14498.5, 0 }, 0 }, {"Land_Atm_01_F", { 6199.3, 16847.2, 0 }, 0 }, {"Land_Atm_01_F", { 18468.7, 14268.9, 0 }, 0}
  2. Like
    prone got a reaction from Chainsaw Squirrel in [RELEASE] Status Bar With Icons & Server FPS display v1.36   
    Can you make it so it shows xvids in bottom right corner? :D
  3. Like
    prone got a reaction from ZENITHOVMAN in Add ATMs in traders (Altis)   
    Wouldn't it be easier just to add it to the config.cpp in a3_epoch_server_settings.pbo?  :huh:
     
    Would be something like this:
     
    // ATMs {"Land_Atm_01_F", { 13326.2, 14498.5, 0 }, 0 }, {"Land_Atm_01_F", { 6199.3, 16847.2, 0 }, 0 }, {"Land_Atm_01_F", { 18468.7, 14268.9, 0 }, 0}
  4. Like
    prone got a reaction from Nic in is bis trolling us with this new running animation?   
    Do you even lift?
  5. Like
    prone got a reaction from Richie in Best Laugh this month so far ....   
    No comment.
  6. Like
    prone reacted to maca134 in Epoch - Is there any future for this mod?   
    This is what happens when you have a small team and refuse to let anyone else help... I also presume, the drive has died off abit too.
     
    Awol, get the mod on GitHub and let others help you push the mod further.
  7. Like
    prone got a reaction from Nic in Show your shirts!   
    Well lets see it... Kiory style.
  8. Like
    prone got a reaction from TuBz in Show your shirts!   
    Well lets see it... Kiory style.
  9. Like
    prone got a reaction from speaR in [WIP]San Salvador Early Version (1024m×1024m)   
    More maps, more fun. Good work, keep at it!
  10. Like
    prone reacted to Stimutacs in Probably a noob question   
    I certainly wouldn't leave the server I've been on over sounds. Was simply curious to the way some mods worked with this particular game mod.
     
    Prone -- Thanks for the omni-presence :D You'll certainly continue seeing me server-side. I'll consider the suggestion thread
  11. Like
    prone reacted to BetterDeadThanZed in Please integrate ZEUS !   
    If an admin is "abusing", do you stay on the server or do you find someplace where that doesn't happen? I don't know much about Zeus but from what I read, it sounds like it could be really cool.
  12. Like
    prone reacted to maca134 in Support Databases   
    I have been working on a dropin replacement so Epoch can use another db engine, had it workingwith MySQL + Sqlite.
    Currently, the dll is writing all "Epoch Data" to a database, it requires no extra changes to files and uses none of Epoch's current code.
    I have only implemented "SET" so far but it is running side-by-side on a live server. I also added a tool to import a Redis db too ;)
     

  13. Like
    prone got a reaction from Ghostrider-GRG in Additional Teleport chutes   
    It wouldn't be hard to add additional spawn points, and existing spawn points to have sewer caps that bring you back to the spawn selection area. (I believe this is what you're looking for?)
     
    a3_epoch_server_settings.pbo > config > maps > altis.h
     
    Look for this section:
    telePos[] = { { "Transport_C_EPOCH", { 23600.5, 18009, 0.233421 }, "", { 13326.5, 14515.2, 0.16426 } }, // Trader city 1 { "Transport_W_EPOCH", { 23585.4, 18000.7, 0.233424 }, "", { 6192.46, 16834, 0.00154114 } }, // Trader city 2 { "Transport_E_EPOCH", { 23615.5, 18000.9, 0.233423 }, "", { 18451.9, 14278.1, 0.00143814 } }, // Trader city 3 { "Transport_N_EPOCH", { 23600.5, 17992.7, 0.233423 }, "", { 0, 0, 0 } } // Northern trader };
  14. Like
    prone reacted to Tobias Solem in esseker   
    Probably because modeling for ARMA is a PITA.
  15. Like
    prone reacted to mimic in [REQUEST] Controlling Maintenance Costs   
    I would love a multiplier setting in the epochconfig.hpp file that allows me to control how much maintenance costs. I believe right now it's 1 Krypto per piece.
    maintenance_multiplier = 10; //Each piece costs 1, multiply by this value to increase maintenance costs It would give players something to spend their Krypto on right now, and force them to go out and forage for loot to sell to ensure they can pay the upkeep on their bases.
  16. Like
    prone got a reaction from Friendly in how do you get red text bec   
    I'll bring my pitchfork, seems like such an easy feature to implement.
  17. Like
    prone got a reaction from Mantaray in The future of Chernarus in Arma3   
    Honestly, his post is spot on. Terrain pack alone caused enough headaches and disconnects. Add in another download, and people just don't care or have the know how to install it properly.
     
    All of us on the forums here understand what it takes, but randoms do not. It needs to be on steam workshop or bundled with the mod itself ... and that's just the honest truth.
     
    We'll get there, eventually..
  18. Like
    prone got a reaction from RIE_JACKTE(new) in Additional Teleport chutes   
    It wouldn't be hard to add additional spawn points, and existing spawn points to have sewer caps that bring you back to the spawn selection area. (I believe this is what you're looking for?)
     
    a3_epoch_server_settings.pbo > config > maps > altis.h
     
    Look for this section:
    telePos[] = { { "Transport_C_EPOCH", { 23600.5, 18009, 0.233421 }, "", { 13326.5, 14515.2, 0.16426 } }, // Trader city 1 { "Transport_W_EPOCH", { 23585.4, 18000.7, 0.233424 }, "", { 6192.46, 16834, 0.00154114 } }, // Trader city 2 { "Transport_E_EPOCH", { 23615.5, 18000.9, 0.233423 }, "", { 18451.9, 14278.1, 0.00143814 } }, // Trader city 3 { "Transport_N_EPOCH", { 23600.5, 17992.7, 0.233423 }, "", { 0, 0, 0 } } // Northern trader };
  19. Like
    prone got a reaction from SWAT_BigBear in The future of Chernarus in Arma3   
    Honestly, his post is spot on. Terrain pack alone caused enough headaches and disconnects. Add in another download, and people just don't care or have the know how to install it properly.
     
    All of us on the forums here understand what it takes, but randoms do not. It needs to be on steam workshop or bundled with the mod itself ... and that's just the honest truth.
     
    We'll get there, eventually..
  20. Like
    prone reacted to second_coming in The future of Chernarus in Arma3   
    Nice looking map, shame hardly anyone will download it let alone play it.
     
    The only way maps other than Altis and Stratis are going to thrive in Epoch is if they are bundled with Epoch (the easiest way is probably via Steam) or if they are heavily promoted on this site as official maps.
  21. Like
    prone reacted to Darth_Rogue in M3Editor - A3 3D Editor   
    That still requires that all connected users have that pack and load it when they join the server in order for them to see the items.  I wouldn't recommend doing that, but it's up to each server admin to decide.  
  22. Like
    prone reacted to Dwarfer in [Suggestion] Detach BattlEye Filters from the main package   
    Hi Guys,
     
    I have been wondering for awhile now if it would be better to detach the BattlEye Filters from the main epochserver package for the following reasons.
     
    1) Every time 1 line needs changing we have a new epochserver package to download and install, I know that generally you just need to copy the one file from the package and update just that file however the majority of the community think they have to re apply the whole server update again and this is causing confusion.  I for one have been asked online and offline about 10 times in the last 3-4 days about what needs to be done to update.
     
    2) Server owners to save themselves some hassle pick though the BE filters to find out what has changed, Yes we can use the varius diff but would it not be nice just to be able to see the diff's in one place ?  I for one would vote for this
     
    3) Quicker reactions to problems/bugs or hacks.  Without having to compile X or Y.
     
    4) Automation.  I for one could easily see a way to automate BE filter updates directly from the DEV's and apply my own additions automatically every restart thus moving hassle away from Admins and also giving the players a better experience. 
     
    I am sure there are more but these were some of my top list.
     
    Q. How could this be done
    A. Easily. Version Control AKA GITHUB
    To show what I mean I have setup  the following on github as I believe example are always better :-)
     
    https://github.com/Dwarfer/a3epochbattleye
     
    If you look at the following page you can start to see how this would work (click on one of the codes like fc16bb9 and 64dc4da)
     
    https://github.com/Dwarfer/a3epochbattleye/commits/master/battleye
     
    example
    https://github.com/Dwarfer/a3epochbattleye/commit/64dc4da2c6e42ad9d60e8f83099e1a2adf137ac0#diff-eebd98b941739af49105df774982d418
     
    This also shows A nice easy place to see changes
    https://github.com/Dwarfer/a3epochbattleye/tree/master/battleye
     
    Nice Release View and easy to download most up to date (easy scripting place)
    https://github.com/Dwarfer/a3epochbattleye/releases
     
    This shows you what the differences are between the release thus making it easier to apply the updates.
     
    For those who are wondering how you would use this as a base to mod your own lines in. Well you can use various tools to append, find, replace and change any number of lines or even a simple merge.
     
    I personally am happy to keep this up to date as best I can if people think it would help but ideally it would be great for the DEV's to run as I think it will be more helpful for everyone.
     
    I would be happy to write some documents and howto's and even videos on how server admins would/could use this.
     
    ** I should say that the DEV's will already be doing this anyway within the private github however what would be the harm of just making the BE filters public ?
     
    As I side note I also think GSP's would find this very useful for keeping there servers up to date.
     
    What do people think ? Does this sound like something that would help the community and or DEV's ? or is this just the ramblings of a Humble Dwarf who has been trying to help other server admins out
     
    Dwarfer
     
    P.s.
    If the dev's want to to take do the Hub let me know.
  23. Like
    prone reacted to Darth_Rogue in [Suggestion] Detach BattlEye Filters from the main package   
    Great idea! I see no reason why all the server files couldn't be put on a public Git. Then we can see which files have changed and only update the necessary stuff. Or if there's a major release you can download the whole server pack as a zip.
  24. Like
    prone reacted to Tobias Solem in [Suggestion] Detach BattlEye Filters from the main package   
    I agree! Even with winmerge, juggling different new releases and trying to merge them into the same becomes a chore. 
  25. Like
    prone got a reaction from Gr8 in Teamspeak 3 server   
    I want a 1 slot server for myself.
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