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Zombiemeatspin

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  1. Like
    Zombiemeatspin got a reaction from RIE_JACKTE(new) in We need large safes   
    Id like 2 new types of storage
     
    -Personal Safe from Arma 2 with lockable combination.
     
    -Team Storage container that would either be some kind of a ship storage container or a vault.
     
    All lockable devices should be unlockable, packable and or available for removal after 7 days of no interaction and remain there for another 7 days.
  2. Like
  3. Like
    Zombiemeatspin got a reaction from DirtySanchez in ''Ghost snapping'' when building a base NEED HELP   
    Here is our latest base design 80 meter high sniper tower.
     

  4. Like
    Zombiemeatspin got a reaction from SWAT_BigBear in We need large safes   
    Id like 2 new types of storage
     
    -Personal Safe from Arma 2 with lockable combination.
     
    -Team Storage container that would either be some kind of a ship storage container or a vault.
     
    All lockable devices should be unlockable, packable and or available for removal after 7 days of no interaction and remain there for another 7 days.
  5. Like
    Zombiemeatspin got a reaction from MechDan in Is there any "Fully militarized" Epoch servers ??   
    Milpoch? With agm and 30+ mods?
     
    This would remove about 90% of snipers noobs.
     
    What I'd like from milsim mods would be a better suited medical system, bullets affected by wind and better sound mods.
     
    What I don't want is jets, tanks and bunch of armored op vehicles.
     
    Epoch is more guerilla tactics than anything else.
  6. Like
    Zombiemeatspin got a reaction from Diz in Lock boxes, shelves and Epoch building items   
    I think if this is implemented this could get problematic for storage with larger groups. It will end with many more small bases around the map further reducing the loot spawning with their frequency jammers.

    The only way around I could see is larger storage options such as storage containers, safes or new types of shelves that could be built within the frequency jammer range and having more storage room. In the end, it would most likely help reduce the load toward the world object limit.
  7. Like
    Zombiemeatspin got a reaction from KPABATOK in Working on a 0.3.0.2 fix.   
    Well there is 7.62 and other weapon grades. In the meantime I found 6 m107, a couple lrr and other rifles about the same grade.
  8. Like
    Zombiemeatspin got a reaction from Wesley in Lock boxes, shelves and Epoch building items   
    I think if this is implemented this could get problematic for storage with larger groups. It will end with many more small bases around the map further reducing the loot spawning with their frequency jammers.

    The only way around I could see is larger storage options such as storage containers, safes or new types of shelves that could be built within the frequency jammer range and having more storage room. In the end, it would most likely help reduce the load toward the world object limit.
  9. Like
    Zombiemeatspin got a reaction from Nic in Lock boxes, shelves and Epoch building items   
    I think if this is implemented this could get problematic for storage with larger groups. It will end with many more small bases around the map further reducing the loot spawning with their frequency jammers.

    The only way around I could see is larger storage options such as storage containers, safes or new types of shelves that could be built within the frequency jammer range and having more storage room. In the end, it would most likely help reduce the load toward the world object limit.
  10. Like
    Zombiemeatspin reacted to DirtySanchez in [INFO]0.3.x.x Run unsupported map by creating new map.h file!   
    If you have an unsupported map running 0.3.0.1 and you have experienced the dredded Server NOT READY error, this should work for you.

    In your @EpochHive folder is addons, in addons is your epoch_server_settings.pbo file. You will need to unpbo this file and go into configs\maps. You will notice there are now 4 supported maps.h files.

    In these files are the specifics for map they are setup for.
    You will need to take one of these files and create a new file named appropriately.

    Lets take for example Napf.
    If you run napf, you know that the mission file is called "epoch.napf"
    The second part of that is the proper map name for your mission.
    Take that map name and create a napf.h file and set it up properly.

    I don't currently run any unsupported maps so I have no need to do this at this time, its not tested but I am about 99.99999999999% sure this will solve your problems.

    Thanks to BFranek for bringing this up to my attention in PM!
  11. Like
    Zombiemeatspin got a reaction from DirtySanchez in MGT still Official?   
    I just hope these unofficial 0.3.0.1 servers gets wiped with a 0.3.0.2 or 0.3.1.0 patch so it give a chance to all of the other unofficial/official servers to get populated after a legit release. 
  12. Like
    Zombiemeatspin reacted to vbawol in 0.3.0.1 / RC2 Changelog   
    0.3 RC1 Changelog: [Added] Wood and cinder base objects now show damage state when over 50% damaged. [Added] Car Jack item added to every fresh spawned vehicle. [Added] Can now loot a dead UAV Drone and in return get Electronic components. [Added] Ability to specify starter items for freshly spawned traders via epochconfig. [Added] New custom epoch weapons: SR-25 and L85A2 (Grenade Launcher and Pink Painted) by Kiory. [Added] Vehicle lock time is now stored in hive and will persist across server restarts. [Added] 3d interaction visuals to show you when an action is available. [Added] New loot bias system with nestable tables and overall loot balance. [Added] LootMultiplier in epochconfig, (0.5 default, 1 = high loot, 0.1 = low loot). [Added] Goldenseal plant can be consumed to reduce toxicity. [Added] Pumpkin food item can be harvested from pumpkin patches on Chernarus and found randomly. [Added] Dynamic Air Supply Drop Event. Use smoke grenades to signal. [Added] Trader mission accessed with "Talk" on trader: Pikes Peak Express. [Added] Ability to eat raw foods but at the risk of toxicity. [Added] New items (Rock, Stick, and Rope) for crafting and added to trash loot. [Added] New craftable primitive melee weapons: Crude Hatchet, Wood Club, Maul Hammer. [Added] Keesha default character now has shoes. [Added] Crafting of Rope from Hemp. [Added] Harvest Sticks from a bush using a Hatchet. [Added] Mining of Iron Ore and Rocks with sledgehammer. [Added] Removal with refund of Base building items. Respects Jammer Owner and group. [Added] Most base building items now use a hybrid Static/Physx system with ghost preview on first placement. [Added] Epoch Events 2.0. All server time based events moved to server settings pbo. Scripts are executed with execVM using a simple timer. New events and timers can be changed via epochconfig. [Added] New "Boss" Sapper variant with a larger bang. [Added] Both Sapper variants put off toxic gas if killed without blowing up. [Added] Player can now select gender after each death. [Added] Frequency Jammer now required by default to build a base. Can be controlled with desc.ext mission variable: buildingRequireJammer. [Added] Building limit (default: 100) added to Frequency Jammer. Change with desc.ext mission variable: buildingCountLimit. [Added] Building Jammer Range (default: 75m). Change with desc.ext mission variable: buildingJammerRange. [Added] Hive weather control system as well as Static override var WeatherStaticForecast via epochconfig. [Added] Trader purchased vehicle position can now be controlled with a smoke grenade or a chemlight within 50m of trader. [Added] Wood foundations can be crafted with 8x lumber. [Added] Bornholm Support: Custom a2 building classes for loot spawns and mission file and config support from http://urogaming.co.uk/ [Added] Base building objects now persist damage and armor increased substantially. [Added] Suppress loot spawn within the range of a Frequency Jammer. [Added] Blocked base building areas for Chernarus. [Added] Logging of building, storage, and vehicle killed events to hive log. (StorageKilled, VehicleKilled, BuildingKilled) [Added] Offroad MG Pickup. (Classname: B_G_Offroad_01_armed_EPOCH) [Added] Server FPS to the debug monitor. (Max: 50, recommend fps are >15 to keep the game stable) [Added] Chance to spawn Lockbox and Backpacks in lockers or wardrobes. [Added] Variable when Loadingscreen finish. (EPOCH_loadingScreenDone change from nil to true) [Added] Base object interact menu (Remove,Move,Upgrade) shown only in build mode after targeting object with Space Bar. [Changed] Toxicity increase from consuming a toxic food item is now random. [Changed] Increased default antagonist spawn chances. [Changed] NPC Trader inventory menu now stacks like items and shows quantity. [Changed] Players are now sent to the lobby after dead, simply press ok to respawn. [Changed] Can now sell and buy uniforms from traders. [Changed] NPC trader data (AI_ITEMS) will now expire in 7 days if no changes are made within that time. Change this with expiresAIdata in epochconfig. [Changed] Added chance to spawn Lockbox and Backpacks in lockers, wardrobes, shipping containers. [Changed] Fireplace recipe changed to require 2 Rocks and 1 Stick to make empty fireplace. Then upgrade with 1 Wood Log to start the fire. [Changed] Player names saved to a separate data set on player connect.  [Changed] Deathlog now logs distance and position. [Changed] Sapper brain reworked. [Changed] Display of personal Crypto balance when opening bank interface. [Changed] Loot Balance: Lowered heavy muzzles count & increased pistol muzzle. [Changed] Increased loot bias for Ferris Wheel and corrected z height on loot positions. [Changed] Improve Cleanup System on Server. [Changed] Behavior changed on UAV troop support. [Changed] Dog to glitch less, reduced whines and more chance to wander. [Fixed] Accuracy and fire rates of custom ported A2 weapons fixed (M107, AKM, M4A3, M16, M14, M249). [Fixed] Sharks not spawning off shipwrecks. [Fixed] Black icons on admin panel spawn menu. [Fixed] Soiled and Wet calculation corrected. [Fixed] Pumpkin patches on Chernarus now payout proper loot. [Fixed] Traders now only allow one vehicle per trade. [Fixed] Alpha transparency issue with empty clone vats. [Fixed] Attempt to prevent vehicle damage during server startup. [Fixed] Removed fireplace sound for now due to Arma issues with sound cleanup. [Fixed] Frequency Jammer can not be built or placed within 3x Jammer radius. (default 225m) [Fixed] GUI scale issues with additional button menu (Group Menu, Requests) on inventory. [Fixed] Missing sounds on Ruger pistol and removed ability to use silencer. [Fixed] Dupe fixes for backpacks, vests, uniforms. [Fixed] Player revive did not work even after respawn. [Fixed] zasleh1_proxy.p3d error with M4A3. [Fixed] Prevent loot objects from spawning under the ground. [Fixed] Group kick and mod options did not work. [Fixed] Cleanup and removal of unneeded rpt debug logs. [Fixed] Removed spoiler button in Welcome Screen. [Fixed] Misspelling in debug monitor (crypto). [Fixed] Welcome screen will be now displayed only once after a major patch (eg. 0.3/0.4/0.5). [info] Requires Arma version 1.40 or higher.   Admin Tool: [Added] Different Map Marker for Vehicles, AI, Player, Loot, Base Building and Dead Player. [Added] Different 3D Tools for: Player, Vehicles and Loot. [Added] Features: God Mode, Spawn Loot, Teleport Infront.
  13. Like
    Zombiemeatspin reacted to Brez in Mod Wishlist   
    I'm all for a patch that just looks at the building aspects or focus's on it primarily.
     
     
    My Xmas wish list would include:
     
    - Additional building objects (some more sizes of  wooden floors or foundations floors that are narrow to support walls, metal floors, interior walls that are just open walls to brace ceilings but are not enclosed like the stud walls now. etc..)
    - Ability to cancel build and dismantle/remove building objects (as mentioned)
    - Fixes to move and/or dismantle items like .. frequency jammer, shelves and tipi's
     
     
    Merry Xmas Everyone.
  14. Like
    Zombiemeatspin got a reaction from TheVampire in Mod Wishlist   
    I think a Desert patrol vehicle with no weapon attachment like in the picture bellow would be perfect fit for this mod. Being able to shoot from both seats except in the driving position while being vulnerable to small arms, road blocks and ambushes would be pretty good stuff.


  15. Like
    Zombiemeatspin got a reaction from GreenXtc in Mod Wishlist   
    Basebuilding
     
    -As much as I like the new system I think a building system like in arma 2 was working much better not relying on gravity. It's really hard to make everything looks clean and tied together in a neat way as you go higher and if you hit a static world object the base building gets really buggy with parts flying over in the air and most likely killing you a few times in the process of building your base. Somehow if you could find a way to make snap-building ignore other static objects but the one snapped to it you could then make tight buildings structures again.
     
    -Please bring back the workbench that you could upgrade. 1st level wood structure using only (2 lumbers), 2nd level (2 scrap metal), 3rd level (???). This way you could start with basic wood structures and then upgrade to a more complex crafting system.
     
    -Add more gathering stuff to build. For instance, there could be rock walls that you have to mine at the quarry or on rock formations using the sledgehammer to build stone walls. Mud huts that you could build using a scythe to cut reeds and a shovel to gather mud or heavy sand. Scythe and shovels could then be used as melee weapons.
     
    -This one was said before but wood upgrades on the wood divisions is a must especially for lone survivors. Relying on scrap metals to build the base walls or cinder walls is almost abusive unless you run with a group of 10+ people. Metals floors is also a must.
     
    Survivalism 
     
    -Fishing rods and the ability to fish on a sports boat or on the piers.
     
    -More wild animals spawning in the wild.
     
    -Ability to gather certain types of food that could be then transformed using stoves, fireplaces or the lunchbox.
     
    -Ability to boil water to bring down toxicity
     
    -Ability to gather water from more locations such as the grey containers.
     
    Vehicles
     
    -Add more beat down vehicles this is a post apocalyptic world after all. Mad Max is getting released soon so it's a good timing to get inspired by that movie. Shinny cars looks weird in the type of atmosphere this is supposed to be. This doesn't mean to put a rust texture on everything...
     
    -I really miss the Cessna to do recon missions or just chill around the world in a plane.
     
    -Mountain bikes, Harley Davidsons type of bike, Dune bogey's, utility vehicles, military Humvee's or 4x4 vehicles with more off-road capacities but less speed on main roads, etc.
     
    Creatures
     
    -More feral animals or mutant monster less unrealistic stuff like the rock god or the cultist with no body? Don't get me wrong here but I think some of these are way too much fantasy and they kind of break the immersion after a few encounters.
     
    -Incidentally, there could be bears, pack of wolves, mountain lions, or strange human survivalist ai nut jobs that lived in the wild for far too long.
     
    -Dynamic ai missions, this will probably be made by the community but as there is way more servers now with the release of 0.25 these can be great fun for lower pop servers.
     
    Weapons
     
    -Remove the explosives devices to be readily available but make them craft able with the addition of a weapon bench.
     
    -More shitty weapons like shotguns, a compound bow or melee weapons such as a police baton or a katana.
     
    -If you can port more Arma 2 weapons like the HK weapons 416 and 417, Mk's, New Ak's, Pdw, etc. that would be awesome.
     
    Server side
     
    -Ability to remove the revive option.
     
    -Ability to add more view distance up to 2000 meters.
     
    -Ability to have classic traders mode at the spawns with gear in them and god mode zone.
     
    -Ability to resupply the traders
     
    -Ability to build custom traders
     
    -Ability to turn on or off the building restrictions this for either the big cities, military areas or roads textures.
     
    Forums
     
    -Add a A3 Resource forum with scripting subforums to help clean up the general discussion and other section and have specific section to help server owners and scripters.
  16. Like
    Zombiemeatspin reacted to JackalopeHunter in Mod Wishlist   
  17. Like
    Zombiemeatspin got a reaction from waynewr in Mod Wishlist   
    Basebuilding
     
    -As much as I like the new system I think a building system like in arma 2 was working much better not relying on gravity. It's really hard to make everything looks clean and tied together in a neat way as you go higher and if you hit a static world object the base building gets really buggy with parts flying over in the air and most likely killing you a few times in the process of building your base. Somehow if you could find a way to make snap-building ignore other static objects but the one snapped to it you could then make tight buildings structures again.
     
    -Please bring back the workbench that you could upgrade. 1st level wood structure using only (2 lumbers), 2nd level (2 scrap metal), 3rd level (???). This way you could start with basic wood structures and then upgrade to a more complex crafting system.
     
    -Add more gathering stuff to build. For instance, there could be rock walls that you have to mine at the quarry or on rock formations using the sledgehammer to build stone walls. Mud huts that you could build using a scythe to cut reeds and a shovel to gather mud or heavy sand. Scythe and shovels could then be used as melee weapons.
     
    -This one was said before but wood upgrades on the wood divisions is a must especially for lone survivors. Relying on scrap metals to build the base walls or cinder walls is almost abusive unless you run with a group of 10+ people. Metals floors is also a must.
     
    Survivalism 
     
    -Fishing rods and the ability to fish on a sports boat or on the piers.
     
    -More wild animals spawning in the wild.
     
    -Ability to gather certain types of food that could be then transformed using stoves, fireplaces or the lunchbox.
     
    -Ability to boil water to bring down toxicity
     
    -Ability to gather water from more locations such as the grey containers.
     
    Vehicles
     
    -Add more beat down vehicles this is a post apocalyptic world after all. Mad Max is getting released soon so it's a good timing to get inspired by that movie. Shinny cars looks weird in the type of atmosphere this is supposed to be. This doesn't mean to put a rust texture on everything...
     
    -I really miss the Cessna to do recon missions or just chill around the world in a plane.
     
    -Mountain bikes, Harley Davidsons type of bike, Dune bogey's, utility vehicles, military Humvee's or 4x4 vehicles with more off-road capacities but less speed on main roads, etc.
     
    Creatures
     
    -More feral animals or mutant monster less unrealistic stuff like the rock god or the cultist with no body? Don't get me wrong here but I think some of these are way too much fantasy and they kind of break the immersion after a few encounters.
     
    -Incidentally, there could be bears, pack of wolves, mountain lions, or strange human survivalist ai nut jobs that lived in the wild for far too long.
     
    -Dynamic ai missions, this will probably be made by the community but as there is way more servers now with the release of 0.25 these can be great fun for lower pop servers.
     
    Weapons
     
    -Remove the explosives devices to be readily available but make them craft able with the addition of a weapon bench.
     
    -More shitty weapons like shotguns, a compound bow or melee weapons such as a police baton or a katana.
     
    -If you can port more Arma 2 weapons like the HK weapons 416 and 417, Mk's, New Ak's, Pdw, etc. that would be awesome.
     
    Server side
     
    -Ability to remove the revive option.
     
    -Ability to add more view distance up to 2000 meters.
     
    -Ability to have classic traders mode at the spawns with gear in them and god mode zone.
     
    -Ability to resupply the traders
     
    -Ability to build custom traders
     
    -Ability to turn on or off the building restrictions this for either the big cities, military areas or roads textures.
     
    Forums
     
    -Add a A3 Resource forum with scripting subforums to help clean up the general discussion and other section and have specific section to help server owners and scripters.
  18. Like
    Zombiemeatspin reacted to JackalopeHunter in Mod Wishlist   
    +1 I would really like to see more buildables. I am sure there is a plan for this, but have not seen it voiced by the DEVs yet. 
     
    Also more vehicles like these 
    http://i6.minus.com/iThTkokhCev8H.jpg
     
    https://community.bistudio.com/wikidata/images/8/89/Arma3_CfgVehicles_B_G_Offroad_01_F.jpg
     
    https://community.bistudio.com/wikidata/images/5/5c/Arma3_CfgVehicles_I_G_Van_01_fuel_F.jpg
     
    https://community.bistudio.com/wikidata/images/2/29/Arma3_CfgVehicles_I_UGV_01_F.jpg
    You can drive this one, maybe they could mod it to be able to fit more people? Would make a good buggy type of vehicle. 
  19. Like
    Zombiemeatspin got a reaction from JackalopeHunter in Mod Wishlist   
    After more playing here is a couple more suggestions and wishlist items.
     
    Basebuilding
     
    Metal Ladders (long ladder 2 or 3 stories high (the length of 2 or 3 foundations)), Wood Ladder (the length of 1 foundation), Metal Walls or metal divisions that you could upgrade with metal and glass windows, etc.

    Portable smelter furnace used to smelt the various ores, scrap metal or sand to turn into glass and metal bars instead of using the wood fires. You would need some kind of energy source in order to run it.
    http://image.dhgate.com/albu_291357306_00/1.0x0.jpg 

    Wood wall plywood texture
    https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_Land_Shoot_House_Wall_Long_F.jpg
     
    More storage options, there is a tons of military crates and shelves in the Arma 3 assets.
    https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_Box_East_WpsSpecial_F.jpg
    https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_Box_NATO_WpsSpecial_F.jpg
    https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_Box_NATO_Wps_F.jpg
    https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_Land_Metal_rack_F.jpg
    https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_Land_Metal_rack_Tall_F.jpg
    https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_Land_Metal_wooden_rack_F.jpg
    https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_Land_ShelvesWooden_blue_F.jpg

    H-Barrier blocks, craftable with sand and scrap metal (would require a shovel).
    https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_Land_HBarrier_5_F.jpg
    Sandbags, craftable with clothing that you could convert, sand or dirt.
    https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_Land_BagFence_Long_F.jpg

    Individual storage options!!! This is a must!!! Even if I trust my team mates they always steal my beans!!! Safes in 0.3 hopefully!
     
    Survivalism
     
    Ability to crush the other types of loot piles that you cannot crush at the moment. For instance, the ones with metal scraps parts, tires piles or the washing machine ones.

    https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_Land_GarbageWashingMachine_F.jpg
    https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_Land_JunkPile_F.jpg
    https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_Land_Tyres_F.jpg

    Add more metal ore in the epicenter rocks not one of each. Maybe it was just my luck.
    Add more loot in the shipping containers. I think they've been nerfed to hard I only find 3 items now as of 0.2.5.1.

    Vehicles

    The O_MRAP_02_F
    https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_O_MRAP_02_F.jpg
    The I_MRAP_03_F
    https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_I_MRAP_03_F.jpg

    I don't know why these two vehicles haven't been added yet but they would be a great counter to the hunter and add more diversity.
  20. Like
    Zombiemeatspin got a reaction from Soren in Mod Wishlist   
    Basebuilding
     
    -As much as I like the new system I think a building system like in arma 2 was working much better not relying on gravity. It's really hard to make everything looks clean and tied together in a neat way as you go higher and if you hit a static world object the base building gets really buggy with parts flying over in the air and most likely killing you a few times in the process of building your base. Somehow if you could find a way to make snap-building ignore other static objects but the one snapped to it you could then make tight buildings structures again.
     
    -Please bring back the workbench that you could upgrade. 1st level wood structure using only (2 lumbers), 2nd level (2 scrap metal), 3rd level (???). This way you could start with basic wood structures and then upgrade to a more complex crafting system.
     
    -Add more gathering stuff to build. For instance, there could be rock walls that you have to mine at the quarry or on rock formations using the sledgehammer to build stone walls. Mud huts that you could build using a scythe to cut reeds and a shovel to gather mud or heavy sand. Scythe and shovels could then be used as melee weapons.
     
    -This one was said before but wood upgrades on the wood divisions is a must especially for lone survivors. Relying on scrap metals to build the base walls or cinder walls is almost abusive unless you run with a group of 10+ people. Metals floors is also a must.
     
    Survivalism 
     
    -Fishing rods and the ability to fish on a sports boat or on the piers.
     
    -More wild animals spawning in the wild.
     
    -Ability to gather certain types of food that could be then transformed using stoves, fireplaces or the lunchbox.
     
    -Ability to boil water to bring down toxicity
     
    -Ability to gather water from more locations such as the grey containers.
     
    Vehicles
     
    -Add more beat down vehicles this is a post apocalyptic world after all. Mad Max is getting released soon so it's a good timing to get inspired by that movie. Shinny cars looks weird in the type of atmosphere this is supposed to be. This doesn't mean to put a rust texture on everything...
     
    -I really miss the Cessna to do recon missions or just chill around the world in a plane.
     
    -Mountain bikes, Harley Davidsons type of bike, Dune bogey's, utility vehicles, military Humvee's or 4x4 vehicles with more off-road capacities but less speed on main roads, etc.
     
    Creatures
     
    -More feral animals or mutant monster less unrealistic stuff like the rock god or the cultist with no body? Don't get me wrong here but I think some of these are way too much fantasy and they kind of break the immersion after a few encounters.
     
    -Incidentally, there could be bears, pack of wolves, mountain lions, or strange human survivalist ai nut jobs that lived in the wild for far too long.
     
    -Dynamic ai missions, this will probably be made by the community but as there is way more servers now with the release of 0.25 these can be great fun for lower pop servers.
     
    Weapons
     
    -Remove the explosives devices to be readily available but make them craft able with the addition of a weapon bench.
     
    -More shitty weapons like shotguns, a compound bow or melee weapons such as a police baton or a katana.
     
    -If you can port more Arma 2 weapons like the HK weapons 416 and 417, Mk's, New Ak's, Pdw, etc. that would be awesome.
     
    Server side
     
    -Ability to remove the revive option.
     
    -Ability to add more view distance up to 2000 meters.
     
    -Ability to have classic traders mode at the spawns with gear in them and god mode zone.
     
    -Ability to resupply the traders
     
    -Ability to build custom traders
     
    -Ability to turn on or off the building restrictions this for either the big cities, military areas or roads textures.
     
    Forums
     
    -Add a A3 Resource forum with scripting subforums to help clean up the general discussion and other section and have specific section to help server owners and scripters.
  21. Like
    Zombiemeatspin got a reaction from Sirpbo in Mod Wishlist   
    Basebuilding
     
    -As much as I like the new system I think a building system like in arma 2 was working much better not relying on gravity. It's really hard to make everything looks clean and tied together in a neat way as you go higher and if you hit a static world object the base building gets really buggy with parts flying over in the air and most likely killing you a few times in the process of building your base. Somehow if you could find a way to make snap-building ignore other static objects but the one snapped to it you could then make tight buildings structures again.
     
    -Please bring back the workbench that you could upgrade. 1st level wood structure using only (2 lumbers), 2nd level (2 scrap metal), 3rd level (???). This way you could start with basic wood structures and then upgrade to a more complex crafting system.
     
    -Add more gathering stuff to build. For instance, there could be rock walls that you have to mine at the quarry or on rock formations using the sledgehammer to build stone walls. Mud huts that you could build using a scythe to cut reeds and a shovel to gather mud or heavy sand. Scythe and shovels could then be used as melee weapons.
     
    -This one was said before but wood upgrades on the wood divisions is a must especially for lone survivors. Relying on scrap metals to build the base walls or cinder walls is almost abusive unless you run with a group of 10+ people. Metals floors is also a must.
     
    Survivalism 
     
    -Fishing rods and the ability to fish on a sports boat or on the piers.
     
    -More wild animals spawning in the wild.
     
    -Ability to gather certain types of food that could be then transformed using stoves, fireplaces or the lunchbox.
     
    -Ability to boil water to bring down toxicity
     
    -Ability to gather water from more locations such as the grey containers.
     
    Vehicles
     
    -Add more beat down vehicles this is a post apocalyptic world after all. Mad Max is getting released soon so it's a good timing to get inspired by that movie. Shinny cars looks weird in the type of atmosphere this is supposed to be. This doesn't mean to put a rust texture on everything...
     
    -I really miss the Cessna to do recon missions or just chill around the world in a plane.
     
    -Mountain bikes, Harley Davidsons type of bike, Dune bogey's, utility vehicles, military Humvee's or 4x4 vehicles with more off-road capacities but less speed on main roads, etc.
     
    Creatures
     
    -More feral animals or mutant monster less unrealistic stuff like the rock god or the cultist with no body? Don't get me wrong here but I think some of these are way too much fantasy and they kind of break the immersion after a few encounters.
     
    -Incidentally, there could be bears, pack of wolves, mountain lions, or strange human survivalist ai nut jobs that lived in the wild for far too long.
     
    -Dynamic ai missions, this will probably be made by the community but as there is way more servers now with the release of 0.25 these can be great fun for lower pop servers.
     
    Weapons
     
    -Remove the explosives devices to be readily available but make them craft able with the addition of a weapon bench.
     
    -More shitty weapons like shotguns, a compound bow or melee weapons such as a police baton or a katana.
     
    -If you can port more Arma 2 weapons like the HK weapons 416 and 417, Mk's, New Ak's, Pdw, etc. that would be awesome.
     
    Server side
     
    -Ability to remove the revive option.
     
    -Ability to add more view distance up to 2000 meters.
     
    -Ability to have classic traders mode at the spawns with gear in them and god mode zone.
     
    -Ability to resupply the traders
     
    -Ability to build custom traders
     
    -Ability to turn on or off the building restrictions this for either the big cities, military areas or roads textures.
     
    Forums
     
    -Add a A3 Resource forum with scripting subforums to help clean up the general discussion and other section and have specific section to help server owners and scripters.
  22. Like
    Zombiemeatspin got a reaction from Mr.XXX in Mod Wishlist   
    Basebuilding
     
    -As much as I like the new system I think a building system like in arma 2 was working much better not relying on gravity. It's really hard to make everything looks clean and tied together in a neat way as you go higher and if you hit a static world object the base building gets really buggy with parts flying over in the air and most likely killing you a few times in the process of building your base. Somehow if you could find a way to make snap-building ignore other static objects but the one snapped to it you could then make tight buildings structures again.
     
    -Please bring back the workbench that you could upgrade. 1st level wood structure using only (2 lumbers), 2nd level (2 scrap metal), 3rd level (???). This way you could start with basic wood structures and then upgrade to a more complex crafting system.
     
    -Add more gathering stuff to build. For instance, there could be rock walls that you have to mine at the quarry or on rock formations using the sledgehammer to build stone walls. Mud huts that you could build using a scythe to cut reeds and a shovel to gather mud or heavy sand. Scythe and shovels could then be used as melee weapons.
     
    -This one was said before but wood upgrades on the wood divisions is a must especially for lone survivors. Relying on scrap metals to build the base walls or cinder walls is almost abusive unless you run with a group of 10+ people. Metals floors is also a must.
     
    Survivalism 
     
    -Fishing rods and the ability to fish on a sports boat or on the piers.
     
    -More wild animals spawning in the wild.
     
    -Ability to gather certain types of food that could be then transformed using stoves, fireplaces or the lunchbox.
     
    -Ability to boil water to bring down toxicity
     
    -Ability to gather water from more locations such as the grey containers.
     
    Vehicles
     
    -Add more beat down vehicles this is a post apocalyptic world after all. Mad Max is getting released soon so it's a good timing to get inspired by that movie. Shinny cars looks weird in the type of atmosphere this is supposed to be. This doesn't mean to put a rust texture on everything...
     
    -I really miss the Cessna to do recon missions or just chill around the world in a plane.
     
    -Mountain bikes, Harley Davidsons type of bike, Dune bogey's, utility vehicles, military Humvee's or 4x4 vehicles with more off-road capacities but less speed on main roads, etc.
     
    Creatures
     
    -More feral animals or mutant monster less unrealistic stuff like the rock god or the cultist with no body? Don't get me wrong here but I think some of these are way too much fantasy and they kind of break the immersion after a few encounters.
     
    -Incidentally, there could be bears, pack of wolves, mountain lions, or strange human survivalist ai nut jobs that lived in the wild for far too long.
     
    -Dynamic ai missions, this will probably be made by the community but as there is way more servers now with the release of 0.25 these can be great fun for lower pop servers.
     
    Weapons
     
    -Remove the explosives devices to be readily available but make them craft able with the addition of a weapon bench.
     
    -More shitty weapons like shotguns, a compound bow or melee weapons such as a police baton or a katana.
     
    -If you can port more Arma 2 weapons like the HK weapons 416 and 417, Mk's, New Ak's, Pdw, etc. that would be awesome.
     
    Server side
     
    -Ability to remove the revive option.
     
    -Ability to add more view distance up to 2000 meters.
     
    -Ability to have classic traders mode at the spawns with gear in them and god mode zone.
     
    -Ability to resupply the traders
     
    -Ability to build custom traders
     
    -Ability to turn on or off the building restrictions this for either the big cities, military areas or roads textures.
     
    Forums
     
    -Add a A3 Resource forum with scripting subforums to help clean up the general discussion and other section and have specific section to help server owners and scripters.
  23. Like
    Zombiemeatspin reacted to JackalopeHunter in Mod Wishlist   
    Yes, 
     
    And if you cancel it should repack into your inventory. It would be great if you could repack any buildable that was not in range of a Frequency Jammer. 
  24. Like
    Zombiemeatspin got a reaction from JackalopeHunter in Mod Wishlist   
    Basebuilding
     
    -As much as I like the new system I think a building system like in arma 2 was working much better not relying on gravity. It's really hard to make everything looks clean and tied together in a neat way as you go higher and if you hit a static world object the base building gets really buggy with parts flying over in the air and most likely killing you a few times in the process of building your base. Somehow if you could find a way to make snap-building ignore other static objects but the one snapped to it you could then make tight buildings structures again.
     
    -Please bring back the workbench that you could upgrade. 1st level wood structure using only (2 lumbers), 2nd level (2 scrap metal), 3rd level (???). This way you could start with basic wood structures and then upgrade to a more complex crafting system.
     
    -Add more gathering stuff to build. For instance, there could be rock walls that you have to mine at the quarry or on rock formations using the sledgehammer to build stone walls. Mud huts that you could build using a scythe to cut reeds and a shovel to gather mud or heavy sand. Scythe and shovels could then be used as melee weapons.
     
    -This one was said before but wood upgrades on the wood divisions is a must especially for lone survivors. Relying on scrap metals to build the base walls or cinder walls is almost abusive unless you run with a group of 10+ people. Metals floors is also a must.
     
    Survivalism 
     
    -Fishing rods and the ability to fish on a sports boat or on the piers.
     
    -More wild animals spawning in the wild.
     
    -Ability to gather certain types of food that could be then transformed using stoves, fireplaces or the lunchbox.
     
    -Ability to boil water to bring down toxicity
     
    -Ability to gather water from more locations such as the grey containers.
     
    Vehicles
     
    -Add more beat down vehicles this is a post apocalyptic world after all. Mad Max is getting released soon so it's a good timing to get inspired by that movie. Shinny cars looks weird in the type of atmosphere this is supposed to be. This doesn't mean to put a rust texture on everything...
     
    -I really miss the Cessna to do recon missions or just chill around the world in a plane.
     
    -Mountain bikes, Harley Davidsons type of bike, Dune bogey's, utility vehicles, military Humvee's or 4x4 vehicles with more off-road capacities but less speed on main roads, etc.
     
    Creatures
     
    -More feral animals or mutant monster less unrealistic stuff like the rock god or the cultist with no body? Don't get me wrong here but I think some of these are way too much fantasy and they kind of break the immersion after a few encounters.
     
    -Incidentally, there could be bears, pack of wolves, mountain lions, or strange human survivalist ai nut jobs that lived in the wild for far too long.
     
    -Dynamic ai missions, this will probably be made by the community but as there is way more servers now with the release of 0.25 these can be great fun for lower pop servers.
     
    Weapons
     
    -Remove the explosives devices to be readily available but make them craft able with the addition of a weapon bench.
     
    -More shitty weapons like shotguns, a compound bow or melee weapons such as a police baton or a katana.
     
    -If you can port more Arma 2 weapons like the HK weapons 416 and 417, Mk's, New Ak's, Pdw, etc. that would be awesome.
     
    Server side
     
    -Ability to remove the revive option.
     
    -Ability to add more view distance up to 2000 meters.
     
    -Ability to have classic traders mode at the spawns with gear in them and god mode zone.
     
    -Ability to resupply the traders
     
    -Ability to build custom traders
     
    -Ability to turn on or off the building restrictions this for either the big cities, military areas or roads textures.
     
    Forums
     
    -Add a A3 Resource forum with scripting subforums to help clean up the general discussion and other section and have specific section to help server owners and scripters.
  25. Like
    Zombiemeatspin reacted to Zupa in [0.2 Release] Unofficial Epoch Redis Database Manager - Live Map   
    Unofficial Epoch Redis Database Manager
     
    BROKEN IN CURRENT EPOCH.
     
    To help out on the Dev team and server owners i present you my current project i'm working on. This will allow you to manage your redis databases with a nice friendly user-interface. This will be handmade on the Epoch data structure. It will require a php-capable invironment. 
     
    It will allow viewing, editing and deleting of all server data in redis in a admin-friendly interface.
     
    You can request features you want implemented in this topic.
     
     
    OPEN BETA PRE ALPHA UPDATE 2
     
    0.2 Release Data & MAP 
     
    Whats new in 0.2?
     
    [ADDED] More maps [ADDED] Own maps support [ADDED] More customisable settings [ADDED] Import/export server data ( for other admins forexample) [ADDED] Use own images [ADDED] View buildings, storages,players,vehicle details. [FIXED] Charnarus and altis are calibrated, other maps  that are default in are theoreticle correct but not tested. [FIXED] Working dashboard page.  
    Whats Gonna be new in 0.3 ( Rolling Changelogs)?
     
    [CHANGED] PHP laravel backend. [ADDED] Statistic Graphs at listdetail screens. [ADDED] Login System. [ADDED] User Rights on pages system. (Configurable by full admins). [ADDED] Inegrated ZupaStats for admin purposes. [FIXED] Some performance issues. [FIXED] Changing server on dashboard now also refreshes dashboard. [FIXED] Server name now correctly displays on title text. More to come  
     
    Download:
     
    On 24 feb 2015:
     

     
    http://www.mediafire.com/download/rd1c8wldmldgi2z/ZRDBM.rar
     
    This is not an optimised build. Keep the html and php on the same host for this release. TCP redis should work if configured corretly ( not tested, so I can be wrong). Server data is saved in localhost in your browser for time being. 
     
    Default included maps:
    Chernarus Altis Stratis Takistan Namalsk  
    Download Extra Maps
     
    These maps are not default in the download to make the file not too big for people that don't need them.
     
    To use these maps just place the folder in the "maps" folder and add the map to the settings.
     
    Credits to Scott AKA Uro to make these possible and easy for me.
     
    These images are ingame images and should not have an offset
     
    Bornholm
     
    http://www.mediafire.com/download/n7bbqkf8899hiex/bornholm.rar
     
    Mapsize : 22528 x 22528 : Needs testing!
     
    Image: http://i.imgur.com/jNXbfeC.jpg
     
    Lingor
     
    http://www.mediafire.com/download/1af9wb3zxlif2xc/lingor.rar
     
    Mapsize : 10240 x 10239 : Needs testing!
     
    Image: http://i.imgur.com/yeIAi8v.jpg
     
    Zargabad
     
    http://www.mediafire.com/download/0gjq7617zl3uc36/zargabad.rar
     
    Mapsize : 8191 x 8194: Needs testing!
     
    Image: http://i.imgur.com/CoJLIXL.jpg
     
    Panthera 3
     
    http://www.mediafire.com/download/gqumsm2s2niskl7/panthera.rar
     
    Mapsize : 10240 x 10239: Needs testing!
     
    Image: http://i.imgur.com/cf7fsqd.jpg
     
    Taviana 3
     
    http://www.mediafire.com/download/an38c1rbidxmdcr/taviana.rar
     
    Mapsize : 21333 x 21332: Needs testing!
     
    Image: http://i.imgur.com/jHZyDz5.jpg
     
    Alternative Altis
     
    http://www.mediafire.com/download/1dd962bff7wo4dr/altis2.rar
     
    Mapsize : 30700x 30700.
     
    Image: http://i.imgur.com/XNgVFMJ.jpg
     
    Alternative Chernarus
     
    http://www.mediafire.com/download/2qc9jri1ccj38ym/chernarus2.rar
     
    Mapsize : 15360 x 15360.
     
    Image: http://i.imgur.com/88ilDD9.png
     
    Alternative Stratis
     
    http://www.mediafire.com/download/c29odtoquazjki6/stratis2.rar
     
    Mapsize : 8191 x 8192
     
    Image: http://i.imgur.com/x0xy0zR.jpg
     
    Instructions:
     
    Unzip the folder in your apache enviremont ( xampp htdocs) for example. ( More info about this later).
     
    Add extra maps to the map folder if necessary (Not all are included in default download. Otherwise the size will get too big).
     
    Go to the server/config.php and fill in your server data ( if you want multiple servers on different IP's , i recommend making a server2 folder with that config then).
    $myRedisPass = "redispass"; $myRedisPort = 6379; $myRedisHost = '127.0.0.1'; // If php and redis are on the same server, this suffices IF PHP and REDIS are on different servers ( you need to open the redis Port on that server AND bind your public ip in redis config !)
     
    EXAMPLE in redis.conf: ( Restart redis to activate this).
    bind 127.0.0.1 38.17.135.190 Now browse to your folder in a browser.  ( localhost or externally).
     
    The webapp automaticly lets u add a server, fill in the data correctly or import an exported server. 
     

     
     
    Screenschots:
     
     

     

     
     

     
     

     
     

     
     
     

     

     
    IN DEV More functions added later.
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