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Posts posted by TheStainlessSteelRat
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I saw your original post and am really pleased you have got something positive and new from it offer the community.
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Yeah I had this problem before and you can see that if you press the "²" key your blood pressure increase slowly.
If your blood pressure is very high take poppy found at green triangles, if you have high toxicity and want to reduce it take goldenseal.
I have found that cold packs will save your life if temperature goes above 103.
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You are using version 2 of the Australia map? (I have not encountered this myself, there were texture issues on some custom buildings in version one, but they are corrected now). If so maybe you could test under what circumstances it happens record or screenshot instances including gps co ords and report to map builder on his bug tracker http://www.bugtrackerarma.0xhost.net/mantis/view_all_bug_page.php
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Anyone else having issues with buildings disappearing as you approach them...or buildings just not being there but the loot is there? Trying to see if it is my server doing this or the map. I dont see the buildings at all but I have players that say they disappear as you approach.
If it is my server doing this anyone know the fix?
Are the buildings arma or custom to map? If Arma buildings could it have something to do with aia tp?
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I have plenty stashed away. If you do the Kangaroo island mission the loot boxes there have a chance to have satchel charges in them. And there are ten loot boxes on Island. I have often come away with two satchel charges per visit. They can also be crafted with scrap and grenades etc as Richie points out. If you look on UKGZ forums under video you will see a couple of examples of us doing the Kangaroo Island run. Most of it is able to be done solo if you are careful. Good luck blowing the doors off!
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hi Stain, suddenly our australia server are 12 explosive satchels for a door, Realy?Did I understand your answer?
Yes approximately as both Richie and Brian mention there are other factors at play. It has been tested and 12 was the magic number in that test.
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It is server dependent. I happen to know the server you mean and you will need 12 satchel charges for each door.
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no worries - it is good to hear others' opinions, hence my post in here :D
no zombies in 2035 though. technology is so advanced we can give you zombie computer games in 2035 if you like?
epoch PlayStation addon...
Playstation 7 by my reckoning release date 2034, based on past 6-7 yr development cycle. Available bundled with beta version of DayZ SA. :blink:
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In defense to the Dev's; ArmA 3 complete disregards females all together. If it wasn't for them, there wouldn't be a female model at all. And unfortunately that means every piece of female clothing that is added has to be completely dev'ed from scratch whereas the male clothing is 100% already done by BIS. So, females may have way less options for clothing, however the ones you have there are 100% created and provided by the EPOCH dev team...
I was just coming to the forum to make a similar comment and thank you for saying it too!
Well done to Epoch for filling the gap, or if you will bearing in mind the new expansion map, exploding the jungle canopy by providing female characters to an Arma 3 audience.
Shame on BIS for missing 'half' the population out the world. In a 21st century military force we are more likely to see females in active roles and on the front line. So not only do they not create any for the military factions we are supposed to play in a single gender world with no female civilians either.
I am thankful that i can choose to play as a female character because Epoch devs had the forethought to provide where Bohemia could not be arsed.
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I have seen on a few servers where the uav ai have random weapons/gear, while on my server all the UAV ai have the same basic gear.
How can I change this?!
Thanks!
If you have been on an experimental epoch (0.3.1.0) server then you will have seen drone ai now in three varities: one in ghillie carrying rahim; one in aaf camo with pdw and the final one in civ gear carrying akm.
It would have been one of the following servers:
I do not know if these are configurable options for spawn ai from drone just know that they are even more deadly with 7.62 weapons! :angry:
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Richie , where's the Panthera test server, I can jump on it every now and then and check things out .
Epoch has always been about supporting all maps, so we're asking you the community, what map you want to see supported officially ?
Vote now and they will be ported in order of votes, you can vote multiple times, any maps not on the list just post and it will be added to the poll.
Any ports will only happen with the authors permission, If they decline then it won't be officially supported.
*Update*
Australia is done and working.
Esseker is done and working.
Sahrani has just been done and is in need of testing, you need Epoch experimental from the Steam workshop, Sahrani and the All in arma terrain pack.
IP 46.236.34.205
Port 2302
What's needed is to make sure everything runs how it should, that all trees can be harvested, wrecks can be looted etc
The quicker issues are found the quicker Awol will release them :)
Sahrani is not yet finished. So feel free to help out on there too. Panthera I imagine will run on same test server.
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I'd say Panthera is next and then Napf on current voting; once Sahrani is complete! I understand from Richie that Icebreakr has given permission for Panthera to be used, I know nothing about an official port of Napf although 'Wild' and 'Donkey Punch' previously both had Napf running.
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For me this is hands down one of the best maps i have played on and am excited for this update which will improve the playability for us Epochers, with loads of fixes for borked buildings and even more enterable buildings having been added for version 2.
You can't do better than giving the map a try here:
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Jerry cans are available as loot, but be aware once empty you cannot fill at petrol stations you can only siphon from another vehicle.
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Is this now playable it always shows as locked in server list?
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As Austalia and Esseker are already done and Sahrani wip, anyone who voted for them first time can delete their vote and pick a new map to support.
And sorry Richie!
- DirtySanchez and Richie
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New Map on Steam workshop - Atlantis, a jungle map for those unable to wait for Tanoa next year!
http://steamcommunity.com/sharedfiles/filedetails/?id=472653932
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Sir my plug for my server is in my advertisements, my releases to the community and my forums.
How about you go read my Quick and Dirty Stats post....
You feel the need to step on me because I'm giving my players and the epoch community what the ask for?
that's a smart way to get the guy that adds this feature to release his work, which I announced would be later this week or early next week....
Great job keep up the great work, how about you write it and release it then
DirtySanchez all I asked for was clarity in your statement that you were discussing something you had developed, (well done, thank you), and was server specific and that your features were not Epoch wide. Not sure how I 'stepped' on you with my average sized feet, but sorry I left an indelible impression.
I appreciate that some just want to play DayZ Epoch on the Arma 3 engine.
I for one am looking forward to more new ideas and fresh approaches. Be they in storyline, antagonists, building method, trading and even a karmic or psychological component that affects the players' choice in style of play.
Keep doing what your doing, and if i feel the need to comment I will.
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Nothing happens when you hit that number. You need that to use NVG and when you building. But you understood the answer to your first question? So if the refuling text is blinking, you pay attention to the upper left corner, and what you are looking at is the bar inside the black marking, thats your fuel. When thats is all full, you have a full tank.
Thanks for giving pictorial answer!
What do i have to press see that bar because i can't see that progress bar
It should be there whenever you get in the vehicle. No need to press anything.
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Ok that lower number is your own energy that the clone uses to build in Epoch, the box i am referring to is in upper left when in vehicle and will show fuel as a decreasing bar and speed when in motion along with damage to parts. The car is refueling because the message comes up on screen it happens really quick so you may not be noticing it on the car interface box in upper left corner.
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Assuming you are on Altis it is auto refuel you must be next to pumps. Because of the default white text and interface it is difficult in some lighting to see anything happening, Your fuel gauge is a bar in the ui in top left hand of screen that appears when in vehicle.
I have yet to play on any other map and not have it refuel either, (Taviana, Panthera, Chernarus, Esseker, Australia, Sahrani, Takistan).
You can alternatively use Fuel cans found as loot in the world, once empty they can be filled by siphoning fuel from other vehicles. (I, as yet, have not found another way of refilling them ie from static fuel tanks).
Hope that helps
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Done and done and done.
Hero and bandit Stat and rank tracking.
hero ai and bandit ai missions with proper rank changes
bandit/hero only trader, going to split em up this week for hero only and bandit only.
Yes nice sly plug for features on your server, but these are not Epoch wide features. Please could you be open and frank about your response and state these are just server specific whilst OP was looking for an Epoch wide discussion.
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Without reading the thread i just want to give my 2 cent to this map. It is a real beauty and nice to look at. But i think in normal gameplay this map is WAY to big. Image to RUN from one corner to another. You will need tons of vehicles which have to spawn and a high performance super computer to store the amount of players needed for that map. 100 players on such an area is already nothing. So this map is best vor PVE i think but PVP meetings in this areas is nearly impossible (okay most will meet in bigger cities but quite difficult at all).
This map half size would be my favorite map.
Cheers Flow
Understand your concern that pvp is sparse but it does happen and often with a lot less than 100 players on. Come to this server and check it out for yourself:
Here is a link to some of the pvp action I have been involved in:
http://uk-gaming-zone.co.uk/forums/index.php?/topic/741-introducing-flanky-and-drdowny/
Sudden permanent crippling fatigue?
in Discussion
Posted
Yes they are.
I encountered the same issue when you first put up your Panthera server.
Also that fatigue would run contiguous with stamina. E.G. I have been alive for 4 hours and have full stamina of 240. All other indicators are nominal, temp, bp, toxicity, damage. yet when on foot I will walk or run no more than for 30 seconds without fatigue spiking to 0.5 and higher stopping my progress as i lie character down to let fatigue drop, this whilst still having stamina over 200.
This phenomena only found to happen on Panthera and Australia, I never experienced it on Altis, Chernarus, Taviana, Esseker, Napf, Sahrani or Pianosa.
I believe there is something in the terrain of those two maps that causes the insane biting snakes and the simultaneous stamina/fatigue.