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Sharkking

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  1. Like
    Sharkking got a reaction from mumys in @MAS weapons Lootspawner script (More weapons!)   
    if you want to have weapons always spawn with the correct magazines you could add the following:
     
    in fn_LSgetBuildingstospawnLoot.sqf (Line 83)
     
    under
    _lootholder addWeaponCargoGlobal [_loot, 1]; add:
    //Function to add the right magazine for a weapon. _ammo = [] + getArray (configFile >> "cfgWeapons" >> _loot >> "magazines"); _lootholder addMagazineCargoGlobal [(_ammo select 0),(round(random 2))]; //max 2 magazines per weapon //end custom funtion result:
     

  2. Like
    Sharkking got a reaction from Basti890 in Automatic Restart Scripts Linux?   
    im using BEC with wine and issue a #shutdown when the restart should happen
     
    a simple perl script restarts the server anyhow if its away  therefore no need for complex scripts (if you just want a restart and nothing else)
     
    * * * * * /path/to/perlscript.pl  for cron 
    $a2pid = `/usr/bin/pgrep <ARMASERVERNAME>`; if ($a2pid eq "") { @do = `~/restart_server.sh`; } example restart.sh (in this case a wasteland server)
    #/bin/bash pkill -e arma3server pkill -e Bec.exe pkill -e wine cd ~/ cd battleye echo Starting BEC ... screen -L -h 1024 -dmS bec wine-auto Bec.exe -f Config.cfg --dsc cd .. echo Starting A3 Wasteland Server screen -L -h 1024 -dmS wasteland ./arma3server -mod="@extDB;" -config="wasteland.cfg" -port=2302 -world=empty -profile=Player -noSound -noPause -autoInit sleep 5 echo Services up dirty but working. Only exception is that its actually just working if there is only one instance of the armaserver running
  3. Like
    Sharkking got a reaction from Madbull in @MAS weapons Lootspawner script (More weapons!)   
    if you want to have weapons always spawn with the correct magazines you could add the following:
     
    in fn_LSgetBuildingstospawnLoot.sqf (Line 83)
     
    under
    _lootholder addWeaponCargoGlobal [_loot, 1]; add:
    //Function to add the right magazine for a weapon. _ammo = [] + getArray (configFile >> "cfgWeapons" >> _loot >> "magazines"); _lootholder addMagazineCargoGlobal [(_ammo select 0),(round(random 2))]; //max 2 magazines per weapon //end custom funtion result:
     

  4. Like
    Sharkking got a reaction from Madbull in @MAS weapons Lootspawner script (More weapons!)   
    Hi, i made a completed List of Lootable A3 Buildings for the LSLootBuildings.SQF (Tested on all Altis Buildings). May someone find it Helpful
     


  5. Like
    Sharkking got a reaction from cring0 in 0.3 release : a way to remove m107 and satchels ?   
  6. Like
    Sharkking reacted to vbawol in 0.3.0.1 / RC2 Changelog   
    0.3 RC1 Changelog: [Added] Wood and cinder base objects now show damage state when over 50% damaged. [Added] Car Jack item added to every fresh spawned vehicle. [Added] Can now loot a dead UAV Drone and in return get Electronic components. [Added] Ability to specify starter items for freshly spawned traders via epochconfig. [Added] New custom epoch weapons: SR-25 and L85A2 (Grenade Launcher and Pink Painted) by Kiory. [Added] Vehicle lock time is now stored in hive and will persist across server restarts. [Added] 3d interaction visuals to show you when an action is available. [Added] New loot bias system with nestable tables and overall loot balance. [Added] LootMultiplier in epochconfig, (0.5 default, 1 = high loot, 0.1 = low loot). [Added] Goldenseal plant can be consumed to reduce toxicity. [Added] Pumpkin food item can be harvested from pumpkin patches on Chernarus and found randomly. [Added] Dynamic Air Supply Drop Event. Use smoke grenades to signal. [Added] Trader mission accessed with "Talk" on trader: Pikes Peak Express. [Added] Ability to eat raw foods but at the risk of toxicity. [Added] New items (Rock, Stick, and Rope) for crafting and added to trash loot. [Added] New craftable primitive melee weapons: Crude Hatchet, Wood Club, Maul Hammer. [Added] Keesha default character now has shoes. [Added] Crafting of Rope from Hemp. [Added] Harvest Sticks from a bush using a Hatchet. [Added] Mining of Iron Ore and Rocks with sledgehammer. [Added] Removal with refund of Base building items. Respects Jammer Owner and group. [Added] Most base building items now use a hybrid Static/Physx system with ghost preview on first placement. [Added] Epoch Events 2.0. All server time based events moved to server settings pbo. Scripts are executed with execVM using a simple timer. New events and timers can be changed via epochconfig. [Added] New "Boss" Sapper variant with a larger bang. [Added] Both Sapper variants put off toxic gas if killed without blowing up. [Added] Player can now select gender after each death. [Added] Frequency Jammer now required by default to build a base. Can be controlled with desc.ext mission variable: buildingRequireJammer. [Added] Building limit (default: 100) added to Frequency Jammer. Change with desc.ext mission variable: buildingCountLimit. [Added] Building Jammer Range (default: 75m). Change with desc.ext mission variable: buildingJammerRange. [Added] Hive weather control system as well as Static override var WeatherStaticForecast via epochconfig. [Added] Trader purchased vehicle position can now be controlled with a smoke grenade or a chemlight within 50m of trader. [Added] Wood foundations can be crafted with 8x lumber. [Added] Bornholm Support: Custom a2 building classes for loot spawns and mission file and config support from http://urogaming.co.uk/ [Added] Base building objects now persist damage and armor increased substantially. [Added] Suppress loot spawn within the range of a Frequency Jammer. [Added] Blocked base building areas for Chernarus. [Added] Logging of building, storage, and vehicle killed events to hive log. (StorageKilled, VehicleKilled, BuildingKilled) [Added] Offroad MG Pickup. (Classname: B_G_Offroad_01_armed_EPOCH) [Added] Server FPS to the debug monitor. (Max: 50, recommend fps are >15 to keep the game stable) [Added] Chance to spawn Lockbox and Backpacks in lockers or wardrobes. [Added] Variable when Loadingscreen finish. (EPOCH_loadingScreenDone change from nil to true) [Added] Base object interact menu (Remove,Move,Upgrade) shown only in build mode after targeting object with Space Bar. [Changed] Toxicity increase from consuming a toxic food item is now random. [Changed] Increased default antagonist spawn chances. [Changed] NPC Trader inventory menu now stacks like items and shows quantity. [Changed] Players are now sent to the lobby after dead, simply press ok to respawn. [Changed] Can now sell and buy uniforms from traders. [Changed] NPC trader data (AI_ITEMS) will now expire in 7 days if no changes are made within that time. Change this with expiresAIdata in epochconfig. [Changed] Added chance to spawn Lockbox and Backpacks in lockers, wardrobes, shipping containers. [Changed] Fireplace recipe changed to require 2 Rocks and 1 Stick to make empty fireplace. Then upgrade with 1 Wood Log to start the fire. [Changed] Player names saved to a separate data set on player connect.  [Changed] Deathlog now logs distance and position. [Changed] Sapper brain reworked. [Changed] Display of personal Crypto balance when opening bank interface. [Changed] Loot Balance: Lowered heavy muzzles count & increased pistol muzzle. [Changed] Increased loot bias for Ferris Wheel and corrected z height on loot positions. [Changed] Improve Cleanup System on Server. [Changed] Behavior changed on UAV troop support. [Changed] Dog to glitch less, reduced whines and more chance to wander. [Fixed] Accuracy and fire rates of custom ported A2 weapons fixed (M107, AKM, M4A3, M16, M14, M249). [Fixed] Sharks not spawning off shipwrecks. [Fixed] Black icons on admin panel spawn menu. [Fixed] Soiled and Wet calculation corrected. [Fixed] Pumpkin patches on Chernarus now payout proper loot. [Fixed] Traders now only allow one vehicle per trade. [Fixed] Alpha transparency issue with empty clone vats. [Fixed] Attempt to prevent vehicle damage during server startup. [Fixed] Removed fireplace sound for now due to Arma issues with sound cleanup. [Fixed] Frequency Jammer can not be built or placed within 3x Jammer radius. (default 225m) [Fixed] GUI scale issues with additional button menu (Group Menu, Requests) on inventory. [Fixed] Missing sounds on Ruger pistol and removed ability to use silencer. [Fixed] Dupe fixes for backpacks, vests, uniforms. [Fixed] Player revive did not work even after respawn. [Fixed] zasleh1_proxy.p3d error with M4A3. [Fixed] Prevent loot objects from spawning under the ground. [Fixed] Group kick and mod options did not work. [Fixed] Cleanup and removal of unneeded rpt debug logs. [Fixed] Removed spoiler button in Welcome Screen. [Fixed] Misspelling in debug monitor (crypto). [Fixed] Welcome screen will be now displayed only once after a major patch (eg. 0.3/0.4/0.5). [info] Requires Arma version 1.40 or higher.   Admin Tool: [Added] Different Map Marker for Vehicles, AI, Player, Loot, Base Building and Dead Player. [Added] Different 3D Tools for: Player, Vehicles and Loot. [Added] Features: God Mode, Spawn Loot, Teleport Infront.
  7. Like
    Sharkking got a reaction from teamcrisiz in @MAS weapons Lootspawner script (More weapons!)   
    Hi, i made a completed List of Lootable A3 Buildings for the LSLootBuildings.SQF (Tested on all Altis Buildings). May someone find it Helpful
     


  8. Like
    Sharkking got a reaction from KiloSwiss in Bases indestructible   
    indestructable bases doesnt seem to fit in a survival world. It only fits in a server description to attract players.
    The only thing that needs to be changed in my opinion are the hitpoints.
  9. Like
    Sharkking got a reaction from ZENITHOVMAN in Bases indestructible   
    indestructable bases doesnt seem to fit in a survival world. It only fits in a server description to attract players.
    The only thing that needs to be changed in my opinion are the hitpoints.
  10. Like
    Sharkking got a reaction from ZENITHOVMAN in @MAS weapons Lootspawner script (More weapons!)   
    still working on it as a complete replacement for Groundloot. Once its done i will share
  11. Like
    Sharkking got a reaction from second_coming in @MAS weapons Lootspawner script (More weapons!)   
    still working on it as a complete replacement for Groundloot. Once its done i will share
  12. Like
    Sharkking reacted to second_coming in @MAS weapons Lootspawner script (More weapons!)   
    I made that mistake when I first installed it, people were able to pickup vehicles and carry them :o
  13. Like
    Sharkking got a reaction from Darth_Rogue in @MAS weapons Lootspawner script (More weapons!)   
    made some progress with the spawn beeing aligned to the ground
     

     
  14. Like
    Sharkking reacted to DirtySanchez in BI speaks out on p2w and donation shops!   
    As Sequisha mentioned before "HE GAVE NO APPROVAL"

    Which so far looks like if you run his content "EPOCH MOD" you will have to get approval from "EPOCH MOD" to have a donation store like BIS is going to start allowing on Feb 1st to all on the approved list.

    So with no approval from "EPOCH MOD" to BIS, "EPOCH MOD" based servers will not have the opportunity to take advantage of the new BIS rules.

    As much as the new rules BIS is setting forth look good and convincing, there are many stipulations and restrictions that you must abide to and to be honest when you look at their wording and descriptions they leave a lot to question and to be even further honest, I am sure that they did this on purpose to develop this system as they move forward.

    In other words, lets say someone discusses Uniforms as a donator perk. Its all appearance and should not effect gameplay, well HOLD ON THERE. It does effect gameplay because if a player spawns in with a GHILLIE suit, then he can camo himself better on his run home or back to a battle.

    So my point here after this long ramble is............

    Sequisha has politely and calmly with regard to everyone's feelings said "NO"

    At this time we will have no access to BIS's new rules on monetization.

    After that said, I am still ok with this.

    LONG LIVE the EPOCH!
  15. Like
    Sharkking got a reaction from WarHammer(DayZ) in @MAS weapons Lootspawner script (More weapons!)   
    lootworldObject_list = [ [ 0, [ // CIVIL "Land_Photos_V1_F", "Land_Photos_V2_F", "Land_Photos_V3_F", "Land_Photos_V4_F", "Land_Photos_V5_F", "Land_Photos_V6_F" ]],[ 1, [ // MILITARY "Land_Photos_V1_F", "Land_Photos_V2_F", "Land_Photos_V3_F", "Land_Photos_V4_F", "Land_Photos_V5_F", "Land_Photos_V6_F" ]],[ 2, [ // INDUSTRIAL "Land_Photos_V1_F", "Land_Photos_V2_F", "Land_Photos_V3_F", "Land_Photos_V4_F", "Land_Photos_V5_F", "Land_Photos_V6_F" ]],[ 3, [ // RESEARCH "Land_Photos_V1_F", "Land_Photos_V2_F", "Land_Photos_V3_F", "Land_Photos_V4_F", "Land_Photos_V5_F", "Land_Photos_V6_F" ]]]; should do the trick :) No worries about not Lootable Items, just a bunch of trash(photos)
  16. Like
    Sharkking got a reaction from KPABATOK in BI speaks out on p2w and donation shops!   
    Just Joking but:
     
    - remove all Loot from server
    - Lets´s script an Airdrop for Donators like H1Z1has
     
    - you recieve an airdrop with goodies
    - the airdrop could be seen for all players nearby
    - fight to get it :-)
  17. Like
    Sharkking got a reaction from Nic in More loot help   
    Just joking :)
  18. Like
    Sharkking got a reaction from ZENITHOVMAN in @MAS weapons Lootspawner script (More weapons!)   
    made some progress with the spawn beeing aligned to the ground
     

     
  19. Like
    Sharkking got a reaction from bFe in More loot help   
    Just joking :)
  20. Like
    Sharkking got a reaction from ZENITHOVMAN in More loot help   
    Just joking :)
  21. Like
    Sharkking got a reaction from ZENITHOVMAN in @MAS weapons Lootspawner script (More weapons!)   
    Hi, i made a completed List of Lootable A3 Buildings for the LSLootBuildings.SQF (Tested on all Altis Buildings). May someone find it Helpful
     


  22. Like
    Sharkking got a reaction from Pinkyizthebrain in Will there be Taviana Map for Epoch A3?   
    :D great to see that there are people outside willing to share with the community instead of having problems solved only for their own to keep their player base 
     
    my respect to all of you
  23. Like
    Sharkking got a reaction from chisel in Will there be Taviana Map for Epoch A3?   
    :D great to see that there are people outside willing to share with the community instead of having problems solved only for their own to keep their player base 
     
    my respect to all of you
  24. Like
    Sharkking reacted to chisel in Will there be Taviana Map for Epoch A3?   
    I've mentioned the same thing to another Tavi server group.  This is the only way forward.  Work together, get good clean files and settle on a standard...
     
    I'll work with anyone that wants to move this mentality forward.
  25. Like
    Sharkking got a reaction from Pinkyizthebrain in Will there be Taviana Map for Epoch A3?   
    Anyone willing to set up a git for all this Taviana related stuff ? if not i could make one. Reading through all this pages, collecting all information and sorting out spam is more time intensive as fixing the problems :-)
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