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TheVampire

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  1. Like
    TheVampire got a reaction from Darth_Rogue in VEMF - Vampire's Epoch Mission Framework   
  2. Like
    TheVampire got a reaction from happydayz in VEMF - Vampire's Epoch Mission Framework   
  3. Like
    TheVampire got a reaction from fr1nk in VEMF - Vampire's Epoch Mission Framework   
  4. Like
    TheVampire got a reaction from cyncrwler in VEMF - Vampire's Epoch Mission Framework   
  5. Like
    TheVampire reacted to GH-SQ-DELTA in VEMF - Vampire's Epoch Mission Framework   
    Ok, i understand this  ;)
    I know its not your Priority, but it would be very Cool, if can decide it by myself if the Ai has Backpacks and Attachments or not... but i cant do it, i need you  :D
     
    by the way, i am an Ex German Military Police Sergeant and let me say, we have BackPack at Patrol in this we have a bit water, food maybe ammo and definitely Medical Supplies because if you have bad luck the Medic needs houres to arrive you. You are many Miles from the Next Base and the Streets are not so good like Home and German Medevac dosnt fly under to much Fire. :mellow:
    you throw the BackPack to the Floor under Fire to minimize the target or use as an cover.
     
    regards, DELTA  B)
  6. Like
    TheVampire got a reaction from FrenzyFire000 in VEMF - Vampire's Epoch Mission Framework   
    I didn't want you to have to go through all the maps and write down cities when I'll be releasing a new version that fixes it tomorrow. ;)
     
     
     
    When you hear the static or hint noise currently it means a message popped up at the bottom left.
    In the next version it will be much more noticeable instead of a small message that goes unnoticed. ^_^
    There is no "audial" voice message.
     
     
     
    Wanted to go more in-depth with this.
    I felt that just giving the AI vests felt more realistic.
    Real soldiers don't carry packs in battle unless they are required to, but always have a vest.
    I also felt adding a bag to pretty much every AI would be too overpowered to the player base. A backpack to me seems a little rarer than most.
    I rather see rarer items be in the crates as a chance instead of being on every other AI. I might change it in a future version.
     
    Weapon attachments were just a feature I hadn't added yet. Yet again to not flood the servers with attachments, i'm probably gonna make it something like a 1/5 chance of an AI having one random attachment.
     
    Glad all of you are enjoying the mod. :P
  7. Like
    TheVampire got a reaction from RRP47 in VEMF - Vampire's Epoch Mission Framework   
    I didn't want you to have to go through all the maps and write down cities when I'll be releasing a new version that fixes it tomorrow. ;)
     
     
     
    When you hear the static or hint noise currently it means a message popped up at the bottom left.
    In the next version it will be much more noticeable instead of a small message that goes unnoticed. ^_^
    There is no "audial" voice message.
     
     
     
    Wanted to go more in-depth with this.
    I felt that just giving the AI vests felt more realistic.
    Real soldiers don't carry packs in battle unless they are required to, but always have a vest.
    I also felt adding a bag to pretty much every AI would be too overpowered to the player base. A backpack to me seems a little rarer than most.
    I rather see rarer items be in the crates as a chance instead of being on every other AI. I might change it in a future version.
     
    Weapon attachments were just a feature I hadn't added yet. Yet again to not flood the servers with attachments, i'm probably gonna make it something like a 1/5 chance of an AI having one random attachment.
     
    Glad all of you are enjoying the mod. :P
  8. Like
    TheVampire got a reaction from Darth_Rogue in VEMF - Vampire's Epoch Mission Framework   
    I didn't want you to have to go through all the maps and write down cities when I'll be releasing a new version that fixes it tomorrow. ;)
     
     
     
    When you hear the static or hint noise currently it means a message popped up at the bottom left.
    In the next version it will be much more noticeable instead of a small message that goes unnoticed. ^_^
    There is no "audial" voice message.
     
     
     
    Wanted to go more in-depth with this.
    I felt that just giving the AI vests felt more realistic.
    Real soldiers don't carry packs in battle unless they are required to, but always have a vest.
    I also felt adding a bag to pretty much every AI would be too overpowered to the player base. A backpack to me seems a little rarer than most.
    I rather see rarer items be in the crates as a chance instead of being on every other AI. I might change it in a future version.
     
    Weapon attachments were just a feature I hadn't added yet. Yet again to not flood the servers with attachments, i'm probably gonna make it something like a 1/5 chance of an AI having one random attachment.
     
    Glad all of you are enjoying the mod. :P
  9. Like
    TheVampire got a reaction from stonXer in VEMF - Vampire's Epoch Mission Framework   
    I didn't want you to have to go through all the maps and write down cities when I'll be releasing a new version that fixes it tomorrow. ;)
     
     
     
    When you hear the static or hint noise currently it means a message popped up at the bottom left.
    In the next version it will be much more noticeable instead of a small message that goes unnoticed. ^_^
    There is no "audial" voice message.
     
     
     
    Wanted to go more in-depth with this.
    I felt that just giving the AI vests felt more realistic.
    Real soldiers don't carry packs in battle unless they are required to, but always have a vest.
    I also felt adding a bag to pretty much every AI would be too overpowered to the player base. A backpack to me seems a little rarer than most.
    I rather see rarer items be in the crates as a chance instead of being on every other AI. I might change it in a future version.
     
    Weapon attachments were just a feature I hadn't added yet. Yet again to not flood the servers with attachments, i'm probably gonna make it something like a 1/5 chance of an AI having one random attachment.
     
    Glad all of you are enjoying the mod. :P
  10. Like
    TheVampire got a reaction from happydayz in VEMF - Vampire's Epoch Mission Framework   
    I don't think I'll have it message everyone. I'll make it configurable to message all players in a certain distance.
  11. Like
    TheVampire got a reaction from Beck in VEMF - Vampire's Epoch Mission Framework   
    It was designed that way so someone couldn't "steal" your mission, but configurable is always better.
  12. Like
    TheVampire got a reaction from cyncrwler in VEMF - Vampire's Epoch Mission Framework   
    It was designed that way so someone couldn't "steal" your mission, but configurable is always better.
  13. Like
    TheVampire got a reaction from Beck in VEMF - Vampire's Epoch Mission Framework   
    I don't think I'll have it message everyone. I'll make it configurable to message all players in a certain distance.
  14. Like
    TheVampire got a reaction from Dwarfer in VEMF - Vampire's Epoch Mission Framework   
    Found the best way to announce missions since customChat won't work.
    Expect an update to version C this weekend.
     
    More teasers soon.
  15. Like
    TheVampire got a reaction from Tophi in VEMF - Vampire's Epoch Mission Framework   
    Found the best way to announce missions since customChat won't work.
    Expect an update to version C this weekend.
     
    More teasers soon.
  16. Like
    TheVampire got a reaction from cen in VEMF - Vampire's Epoch Mission Framework   
    Found the best way to announce missions since customChat won't work.
    Expect an update to version C this weekend.
     
    More teasers soon.
  17. Like
    TheVampire got a reaction from DONKE0394 in VEMF - Vampire's Epoch Mission Framework   
    Found the best way to announce missions since customChat won't work.
    Expect an update to version C this weekend.
     
    More teasers soon.
  18. Like
    TheVampire reacted to Ranger Jeb in Rename Arma3 Weapons   
    The only weapon created so far that is breaking trademark is the Ruger .22, and its in their best interest to rename it to something else like the Mark Two. I also like actual firearm names but Brand names like CZ or Walther are trademarked and therefore cannot be used without permission which means $$. The weapons created by the Epoch team have mostly been named according to their military designations (M107, M14, M1911...) which has no trademark. 
  19. Like
    TheVampire got a reaction from unrealPANDA in VEMF - Vampire's Epoch Mission Framework   
    Found the best way to announce missions since customChat won't work.
    Expect an update to version C this weekend.
     
    More teasers soon.
  20. Like
    TheVampire got a reaction from Darth_Rogue in VEMF - Vampire's Epoch Mission Framework   
    Found the best way to announce missions since customChat won't work.
    Expect an update to version C this weekend.
     
    More teasers soon.
  21. Like
    TheVampire got a reaction from Richie in VEMF - Vampire's Epoch Mission Framework   
    Found the best way to announce missions since customChat won't work.
    Expect an update to version C this weekend.
     
    More teasers soon.
  22. Like
    TheVampire reacted to RC_Robio in VEMF - Vampire's Epoch Mission Framework   
    Just too fun! The radio hints, without the big pop-up play toward the realism. I appreciate that. Keeps you paying attention, and makes you wan't to find a radio. Everyone was saying there is no crates, but they are there. Eventually we found them. The hunt is our favorite part. Awesome work! 
     
    RC_Robio
     
    And the AI...5 of them flanked us from two directions. And they shot at me through a concrete wall. But I didn't die till they actually brought the wall down. Upping my patreon. Nice work!
  23. Like
    TheVampire reacted to Lost_Noob in VEMF - Vampire's Epoch Mission Framework   
    Fantastic work! Implemented this on our server last night.
     
    First mission 15 of our player base assaulted the town/AI and said it was easy...they went to the second mission AI killed 6 of our player base...the rest ran like a bunch of girls! (no offence girls)...when people say "the AI are fierce" ... HEED THEIR WARNING lol.
     
    Just a thought for future releases, or if its something I can change now?...when the last AI is killed the player who shoots the AI is the only person that gets the message that the mission is clear...the rest of the players are not aware. Is it possible to make ALL players with a radio aware the mission is competed?
     
    Again...fantastic work!
  24. Like
    TheVampire got a reaction from RC_Robio in Add a custom image to the spawn box   
    You don't need to set the player texture. That's completely unrelated to the rest of the code.
  25. Like
    TheVampire got a reaction from Namindu in VEMF - Vampire's Epoch Mission Framework   
    Makes some launchers not recognize the server as an Epoch server. I didn't want to cause any issues.
    Plus adding it to a pre-existing folder is easier than editing launch parameters.
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