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LunatikCH

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  1. Like
    LunatikCH got a reaction from eno in server_funktions.sqf problem   
    "\ z \ addons \ dayz_server \ Custom Buildings \ altar.sqf";

    Remove the spaces.
  2. Like
    LunatikCH reacted to ReDBaroN in Working Dayz Epoch Headless Client for Zed Spawn and FSM   
    Thanks Donnovan, to be honest, I have had about 4 different attempts at HC for zeds and loot and dropped them for various different reasons in the past. I'm hoping that some of the more clever chaps like you finally crack it and post a new release post... :)
     
    I have a feeling that when working one gets posted, it will very quickly become the hottest thread on here... 
  3. Like
    LunatikCH got a reaction from ReDBaroN in [Release] Wicked AI 2.2.0   
    Yes exactly the same.
    You can run a mission with just 1-2 bots and the traders, vehiclespawning, any action any player will do like unlocking cars/doors take ages.
    So i dropped this and chose an old WAI which i had before and every thing is working fine, even with 50ppl online a car takes like 3 seconds to spawn at trader and with this 2.0+ WAI it takes like 1minute with 15 players on. Im running on a Dedi with enough performance to run multiple full servers so its not that this would cause the problem.
  4. Like
    LunatikCH reacted to Richie in [Brand New] ArmA 3 Wasteland Takistan server   
    Not bumped this in months, so here it is :D
  5. Like
    LunatikCH got a reaction from rossco5378 in MySql backup every 5/10 mins   
    there is a free tool, its called cmd.exe
    but this in a textdocument:

    cd /D "C:\Program Files\MySQL\MySQL Server 5.6\bin"
    mysqldump -u root -p DBNAME --password=YoUrAwEsOmEpAsSwOrD --result-file="C:\Yourawesomebackupdirectory\SQL Backup\Backup.sql"

    Safe the textdocument as a .bat file and run it with a sheduler eg. BEC or Planed Tasks....
  6. Like
    LunatikCH reacted to KiloSwiss in [PreRelease] Working AI-Mission System   
    AI also won't shoot at tanks with their pistols.As soon as You fly low enough so they can hit the pilot trough the cockpit window, they will start firing their bullets at it (testet and died trying XD)
     
    Has nothing to do with my mission System. 
    Support for all kind of custom Islands has been added to the new update, so Yes it will work with Chernarus and every other Island You run this addon. 
    Thanks, will add this to a install/how-to in one of the upcoming versions. 
    This issue is fixed in the new version.
    This should be fixed in the next version by choosing a player that is near to the Mission when the current "owner" of the AI is too far away (resulting in getting lesser position updates from the server, which was one of the bigger issues with the early versions of the HC back then in ArmA2)

    New version of the epoch Missions is currently testing and will be released ASAP.
    Maybe later today (European Timezone here) or tomorrow.

    Stay tuned for further updates
    Greez KiloSwiss
  7. Like
    LunatikCH reacted to GeorgeForeman1 in [SOLVED] Server Bug - CPU Usage   
    A big potential cause for server lag is the mixing of sleep/uisleep. As we all know sleep suffers when the server slows down, were as uiSleep is based on the system and doesnt suffer the same effect. Therefore having large sleeps WILL get even slower as the server runs out of steam. Not really sure why any would use sleep now a days, unless the code was borrowed from elsewhere.
     
    This is pulled from the epoch security functions file...
  8. Like
    LunatikCH reacted to cen in [Project / WIP] dayzChunks - Load Objects in a chunk style as opposed to all at once   
    You two working together makes me feel good in my pants
  9. Like
    LunatikCH reacted to dayzlauncher in Are the Epoch Dev's Losing There Minds?   
    Ok, it seems they are losing it. The mod is, well odd, lets face it. Power to build tents, clones escaping in underpants, Makes perfect sense, not...
     
    How long did you guys spend trying to protect your files from editting, it took me 3 hours to bypass it all. :P
     
    There continuing witch hunt against people who dont toe THERE line! As soon as you disagree, your GONE!
     
    Do you guys release its the server owners you owe your mod success to 100%. Without the likes of CCG, MGT, ADT, TLD, etc Epoch would be nothing!
     
    Why are you guys so arrogant? You talk to people like obsolute shit and when they retaliate you turn in to children and lock/delete/ban.
     
    Also you claim Infi stole code, WHERE IS THE PROOF?
     
    Show the community the prove then need! Instead on slandering his name! (which is against the law).
     
    You guys have been known to "borrow" ideas too, let be honest
     
    Single currency Banks Painting Build snapping Roaming traders Im pretty sure i have written all them for A2 Epoch only to be told (some at least) where rubbish and didnt belong in epoch...
     
    And if one of you so called "devs" do response and locked the thread instantly, it will just show everyone that Epoch subscribe to "Anything will dont like we lock!"
     
    tbh i fully expect a ban at this point but you only live once so :P
     
    If this does get removed, I WILL MOVE IT TO OTHER FORUMS ETC.
     
    EDIT:
    Here are some more from awol via MDC's reddit post  :P 
    http://www.reddit.com/r/arma/comments/2oi8jy/epoch_developers_vs_their_own_community/
     
  10. Like
    LunatikCH reacted to DeanReid in [Release]Jays Admin Tools | Dialog | New | v.1.4 | Simple-Install   
    Nice Hacks :) http://www.unknowncheats.me/forum/1046239-post1.html
  11. Like
    LunatikCH got a reaction from Sandbird in Better Optimize machine settings (Mysql/basic.cfg etc)   
    Thats a good point but what is to much and what not? Im asking because im running on ~2 fps with full server and everything is more or less smooth, you said that to much scripts are causing this but i dont have one of those 1000 scripts server, i only got the basic scripts that are in my opinion more or less needed for the fun of the players. I not using all those plotmanagement, eyescan doors singlecurrency stuff etc., i only run basics like
    -Tow/lift
    -Plot4life
    -snapbuilding
    -repairstations
    -Infistar
    -tradersafezones
    -some realy little map additions made by my self with a realy little count of objects
    and a realy little missionscript, the old WAI one with only like 10 Ais per mission so where do my fps go? Im running on a xeon e3 with 3.40Ghz, SSD and what not. So i dont realy understand why those ~10 scripts are putting my server down to like 2 fps and causing desyncs/lags some time.
    I remember a time with the epoch version 1.0.4.2 and the arma2 version without that steam sh** after 1000 different basic settings i got my server running with ~8k DB objects fine without any visible desync, lags or fps drops just with the same scripts im running now. With the current versions i got a sometimes realy shitty server with just the half of DB objects and keep tweaking basic.cfg all days.
  12. Like
    LunatikCH got a reaction from Defent in Better Optimize machine settings (Mysql/basic.cfg etc)   
    Lunatik* :)
     
     
    i have set my MaxBandwidth to 2147483647 cause if you read on the behomia site its caled:
     
    as im running on a dedicated 1GB line i set it so high, it realy helped my server.
  13. Like
    LunatikCH got a reaction from Sandbird in Better Optimize machine settings (Mysql/basic.cfg etc)   
    Lunatik* :)
     
     
    i have set my MaxBandwidth to 2147483647 cause if you read on the behomia site its caled:
     
    as im running on a dedicated 1GB line i set it so high, it realy helped my server.
  14. Like
    LunatikCH got a reaction from Richie in script help needed   
    i bet he would get legal issues with teamspeak as im sure he uses a npl but sells teamspeak channels
  15. Like
    LunatikCH got a reaction from Defent in DayZ Epoch Server Anti-Hack   
    Best solution against hackers are infistar and blocking the russian ipblocks ;)
  16. Like
    LunatikCH got a reaction from xBowBii in DayZ Epoch Server Anti-Hack   
    Best solution against hackers are infistar and blocking the russian ipblocks ;)
  17. Like
    LunatikCH got a reaction from Tricks in Backpack/Skin Dupers   
    I use that, i have not made this fix, credits go to whoever it made!
     
     
    Create a file called "player_wearClothes.sqf" in a folder called "fixed" and insert that code:
    /* _item spawn player_wearClothes; Added Female skin changes - DayZ Epoch - vbawol */ private ["_item","_onLadder","_hasclothesitem","_config","_text","_myModel","_itemNew","_currentSex","_newSex","_model","_playerNear"]; if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_83") , "PLAIN DOWN"] }; DZE_ActionInProgress = true; _item = _this; call gear_ui_init; _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; if (_onLadder) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_player_21") , "PLAIN DOWN"]}; _hasclothesitem = _this in magazines player; _config = configFile >> "CfgMagazines"; _text = getText (_config >> _item >> "displayName"); if (!_hasclothesitem) exitWith { DZE_ActionInProgress = false; cutText [format[(localize "str_player_31"),_text,"wear"] , "PLAIN DOWN"]}; if (vehicle player != player) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_85"), "PLAIN DOWN"]}; if (!isNull (unitBackpack player)) exitWith { DZE_ActionInProgress = false; cutText [("<Anti-Dupe> Drop backpack to change clothes"), "PLAIN DOWN"] }; if ("CSGAS" in (magazines player)) exitWith { DZE_ActionInProgress = false; cutText [(localize "STR_EPOCH_ACTIONS_10"), "PLAIN DOWN"] }; _myModel = (typeOf player); _itemNew = "Skin_" + _myModel; //diag_log ("Debug Clothes: model In: " + str(_itemNew) + " Out: " + str(_item)); if ( (isClass(_config >> _itemNew)) ) then { if ( (isClass(_config >> _item)) ) then { // Current sex of player skin _currentSex = getText (configFile >> "CfgSurvival" >> "Skins" >> _itemNew >> "sex"); // Sex of new skin _newSex = getText (configFile >> "CfgSurvival" >> "Skins" >> _item >> "sex"); //diag_log ("Debug Clothes: sex In: " + str(_currentSex) + " Out: " + str(_newSex)); if(_currentSex == _newSex) then { // Get model name from config _model = getText (configFile >> "CfgSurvival" >> "Skins" >> _item >> "playerModel"); if (_model != _myModel) then { if(([player,_item] call BIS_fnc_invRemove) == 1) then { player addMagazine _itemNew; [dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph; }; }; } else { cutText [(localize "str_epoch_player_86"), "PLAIN DOWN"]; }; }; }; DZE_ActionInProgress = false; after that in your custom compiles add this line:
     
    Important: add it in the !isDedicated should look like this:
    if (!isDedicated) then { <- *Your line goes here* }; player_wearClothes = compile preprocessFileLineNumbers "fixes\player_wearClothes.sqf";
  18. Like
    LunatikCH reacted to Zupa in [RELEASE] Vehicle Godmode in Plotpoles & Safezones & Everywhere Locked 2.0   
    Try the following, it will be like a dafuq, didnt i think of that earlier solution=
     
    take the 2 compile lines =
    fnc_usec_damageVehicle = compile preprocessFileLineNumbers "custom\fn_damageHandlerVehicle.sqf"; //Event handler run on damage vehicle_handleDamage = compile preprocessFileLineNumbers "custom\vehicle_handleDamage.sqf"; and place them on the bottom of the compiles, right above the 
    initialized = true;
  19. Like
    LunatikCH reacted to Zupa in [RELEASE] Vehicle Godmode in Plotpoles & Safezones & Everywhere Locked 2.0   
    Version 2.0 released.
     
    Problems shoul been fixed
  20. Like
    LunatikCH got a reaction from mgm in How to make same skin appear several times (as trader)?   
    Just place it on the 4 locations, i have 3times the same trader on my server no problems with it
  21. Like
    LunatikCH got a reaction from Tricks in Database too slow?   
    same here, bevore update to 1051 and installing plot4life every thing was super fast, like opening doors/trading tow/lift with 50+players. Now after installing plot4life and 1051 every thing went bad, traders loading years in 90% tow isnt working cause no one stands there for like 2mins to get the option. Also a huge desync issue, sometimes the chains come with 35+ players sometimes with 50 players and sometimes with 3 players but they come like every 5min and then cars start to fly or driving in a circle...
  22. Like
    LunatikCH got a reaction from Outlaw in How do I add exception to BE filter?   
    Hey,
    On line 5 you see:
    this means every thing that has PVAHR_ in it will get you instant kicked.
    So you wanna add:
    to not kicked list, so you simply change the line that is like:
    to:
     
    so that means every thing is like !"" is expected.
     
    feel free to correct me if im wrong :)
  23. Like
    LunatikCH got a reaction from GlenPlayingGames in The Bandit Hive | DayZ Epoch Server   
    just for asking, why are you not posting this in the forum called "Community Servers"?
  24. Like
    LunatikCH got a reaction from crckdns in Strip Vehicle Ammo   
    Dude, there was a thread active yesterday, can please every one start using the search function at the right top corner of your screen? lel
    here is what you need:

    lel
  25. Like
    LunatikCH reacted to raymix in Why are there still some servers on DAYZ Commander   
    Guys at Gamespy are trolling us
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