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eno

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  1. hi i have a Linux server and would just like to Arma 2 Epoch let the server running. Now I have the problem that the existing art, there is problem of database update. Dead players respawn fully equipped, players draw from and to restart again and Aurüstung is gone. Is there any possibility to get some like to go? Endschuldigung for my bad english
  2. BattlEye Server: RCon admin #0 (+++++++++++++++) logged in 9:25:52 Player +++++++ kicked off by BattlEye: Admin Ban (EpochMod.com Autoban)
  3. Problems with Scarcode EpochMod.com Autoban Hello, I've been trying for a while by Scarcode to install some stuff unfortunately I have the problem that it is then banned from server. I used the default Epoch AH EpochMod.com Autoban I'm trying SIM // Server Info Menu intro credits // Server Intro Credits intro camera // Server Intro Camera SAR // Simple Ammo Repack I hope one of you can help me
  4. not the normal. i am search for BEC for restart massage and whitlist
  5. Seeking somehow a guide or as I can do that, or should I write in such a .sh soory for my bad english
  6. Hello I am looking to start with for my server, Ubuntu starter.sh a file to bec. all I'm looking for Epoch and Arma 3 Arma 2 Epoch. I've searched but found nothing.
  7. Hello with me yesterday was suddenly kicked players if they wanted to upgrade building components. in scripts.log 12.09.2015 01:44:31: Wossy (*****************) ***************** - #35 "> "upgradeBuilding"); if !(_recipes isEqualTo []) then { createDialog "QuickUpgrade"; { _upgradeClass = _x select 0; _upgradeRe" 12.09.2015 02:16:42: Wossy (*****************) ***************** - #35 "> "upgradeBuilding"); if !(_recipes isEqualTo []) then { createDialog "QuickUpgrade"; { _upgradeClass = _x select 0; _upgradeRe" 12.09.2015 11:00:20: Wossy (*****************) ***************** - #35 "> "upgradeBuilding"); if !(_recipes isEqualTo []) then { createDialog "QuickUpgrade"; { _upgradeClass = _x select 0; _upgradeRe" 12.09.2015 11:02:42: Wossy (*****************) ***************** - #35 "> "upgradeBuilding"); if !(_recipes isEqualTo []) then { createDialog "QuickUpgrade"; { _upgradeClass = _x select 0; _upgradeRe" 12.09.2015 20:27:13: Doach (*****************) ***************** - #0 " safezoneH - 0.8,0.7], 5, 0.5 ] call BIS_fnc_dynamicText; }; uiSleep 8; t7p5p6r7I2T8p3V6P4p5c3553" 13.09.2015 20:02:35: Wossy (*****************) ***************** - #35 "> "upgradeBuilding"); if !(_recipes isEqualTo []) then { createDialog "QuickUpgrade"; { _upgradeClass = _x select 0; _upgradeRe" 13.09.2015 20:13:28: Wossy (****************) ************ - #35 "> "upgradeBuilding"); if !(_recipes isEqualTo []) then { createDialog "QuickUpgrade"; { _upgradeClass = _x select 0; _upgradeRe" 13.09.2015 20:48:02: Sloi (*************** ) *************** - #35 "> "upgradeBuilding"); if !(_recipes isEqualTo []) then { createDialog "QuickUpgrade"; { _upgradeClass = _x select 0; _upgradeRe" what should I do Map ALtis, Epoch Version 0.3.3, Arma3 Version 1.50
  8. eno

    Seeking a zombie script

    Seeking a zombie script Hello I am looking for a zombie script for my arma 3 Epoch server, I hope you can help me. I've already tried. in this I have all releases of BattlEye away get it WRD also said that which spawn but there are no http://epochmod.com/forum/index.php?/topic/30708-blckeagls-real-zombies-v005/&page=2 This to me is missing certain key https://github.com/WARChuMa/Zombi Does anyone have a script maybe what is happening or can help me further?
  9. 6:44:26 Error in expression < ((_hasEPEH == "NEVER")) then {[] spawn cm_EP_LOOP;}; if (cmEarplugsKeyPressEn> 6:44:26 Error position: <cm_EP_LOOP;}; if (cmEarplugsKeyPressEn> 6:44:26 Error Nicht definierte Variable in Ausdruck: cm_ep_loop 6:44:26 File mpmissions\__CUR_MP.altis\onPlayerRespawn.sqf, line 40 6:44:26 Error in expression <R")) then {[] spawn cm_EP_LOOP;}; if (cmEarplugsKeyPressEnabled) then { [] spa> 6:44:26 Error position: <cmEarplugsKeyPressEnabled) then { [] spa> 6:44:26 Error Nicht definierte Variable in Ausdruck: cmearplugskeypressenabled 6:44:26 File mpmissions\__CUR_MP.altis\onPlayerRespawn.sqf, line 42
  10. eno

    BattlEye error?

    Hi I have for a while now googled and looked but did not become so smart! I have installed some scripts and without BattlEye If everything goes! Now one should be yes, and I have in the script.log this message. 08/23/2015 09:01:00: Dark (*******************) ******************* ************* - # 15 "do { case "setdir": {_argument setdir _parametre;}; case "SetVelocity": {_argument SetVelocity _parametre;}; case "detachSetVelo" Server log 9:01:00 BattlEye Server: Script Log: # 0 Dark (a8b3c113a66e4b72e1f2221c993248c2) - # 15 "do 9:01:00 { 9:01:00 case "setdir": {_argument setdir _parametre;}; 9:01:00 case "SetVelocity": {_argument SetVelocity _parametre;}; 9:01:00 case "detachSetVelo" 9:01:00 Player Dark kicked off by BattlEye: Script Restriction # 15 [/ code] where I found the line is at R3F_LOG init.sqf line 137 [spoiler] [code] / ** * Script principal qui le initialise systme de Logistique * * Copyright (C) 2014 Team ~ ~ R3F * * This program is free software: you can redistribute it and / or modify * It under the terms of the GNU General Public License as published by * The Free Software Foundation, Either version 3 of the License, or * (At your option) any later version. * * This program is distributed in the Hope that it will be useful, * But WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You Should Have Received A copy of the GNU General Public License * Alongwith this program. If not, see <http://www.gnu.org/licenses/>. * / #include "R3F_LOG_ENABLE.h" #ifdef R3F_LOG_enable / * DEBUT import config * / // Initialise les listes Vides avant que le config.sqf les concatne R3F_LOG_CFG_can_tow = []; R3F_LOG_CFG_can_be_towed = []; R3F_LOG_CFG_can_lift = []; R3F_LOG_CFG_can_be_lifted = []; R3F_LOG_CFG_can_transport_cargo = []; R3F_LOG_CFG_can_be_transported_cargo = []; R3F_LOG_CFG_can_be_moved_by_player = []; // Initialise les listes Vides de config_creation_factory.sqf R3F_LOG_CFG_CF_whitelist_full_categories = []; R3F_LOG_CFG_CF_whitelist_medium_categories = []; R3F_LOG_CFG_CF_whitelist_light_categories = []; R3F_LOG_CFG_CF_blacklist_categories = []; #include "config.sqf" #include "config_creation_factory.sqf" // Chargement du fichier de langage call compile preprocessFile format ["R3F_LOG \% 1_strings_lang.sqf" R3F_LOG_CFG_language]; / * * On inverse l'ordre de toutes les listes de noms de donner pour classes * La priority aux classes spcifiques sur les classes gnriques * / reverse R3F_LOG_CFG_can_tow; reverse R3F_LOG_CFG_can_be_towed; reverse R3F_LOG_CFG_can_lift; reverse R3F_LOG_CFG_can_be_lifted; reverse R3F_LOG_CFG_can_transport_cargo; reverse R3F_LOG_CFG_can_be_transported_cargo; reverse R3F_LOG_CFG_can_be_moved_by_player; // On passe tous les noms de classes en minuscules {R3F_LOG_CFG_can_tow set [_forEachIndex, toLower _x];} forEach R3F_LOG_CFG_can_tow; {R3F_LOG_CFG_can_be_towed set [_forEachIndex, toLower _x];} forEach R3F_LOG_CFG_can_be_towed; {R3F_LOG_CFG_can_lift set [_forEachIndex, toLower _x];} forEach R3F_LOG_CFG_can_lift; {R3F_LOG_CFG_can_be_lifted set [_forEachIndex, toLower _x];} forEach R3F_LOG_CFG_can_be_lifted; {R3F_LOG_CFG_can_transport_cargo select _forEachIndex set [0, toLower (_x select 0)];} forEach R3F_LOG_CFG_can_transport_cargo; {R3F_LOG_CFG_can_be_transported_cargo select _forEachIndex set [0, toLower (_x select 0)];} forEach R3F_LOG_CFG_can_be_transported_cargo; {R3F_LOG_CFG_can_be_moved_by_player set [_forEachIndex, toLower _x];} forEach R3F_LOG_CFG_can_be_moved_by_player; // On construit la liste des classes of transporter dans les quantits Associes (pour les nearestObjects, count IsKindOf, ...) R3F_LOG_classes_transporteurs = []; { R3F_LOG_classes_transporteurs pushback (_x select 0); } ForEach R3F_LOG_CFG_can_transport_cargo; // On construit la liste des classes of portable dans les quantits Associes (pour les nearestObjects, count IsKindOf, ...) R3F_LOG_classes_objets_transportables = []; { R3F_LOG_classes_objets_transportables pushback (_x select 0); } ForEach R3F_LOG_CFG_can_be_transported_cargo; // Union of tableaux de d'objets types servant dans un IsKindOf R3F_LOG_objets_depl_heli_remorq_transp = []; { IF! (_ x in R3F_LOG_objets_depl_heli_remorq_transp) then { R3F_LOG_objets_depl_heli_remorq_transp pushback _x; }; } Foreach (R3F_LOG_CFG_can_be_moved_by_player + R3F_LOG_CFG_can_be_lifted + R3F_LOG_CFG_can_be_towed + R3F_LOG_classes_objets_transportables); // Gestion compatibilit fichier de config 3.0 => 3.1 (dfinition de valeurs par dfaut) if (IsNil "R3F_LOG_CFG_lock_objects_mode") then {R3F_LOG_CFG_lock_objects_mode = "side";}; if (IsNil "R3F_LOG_CFG_unlock_objects_timer") then {R3F_LOG_CFG_unlock_objects_timer = 30;}; if (IsNil "R3F_LOG_CFG_CF_sell_back_bargain_rate") then {R3F_LOG_CFG_CF_sell_back_bargain_rate = 0.75;}; if (IsNil "R3F_LOG_CFG_CF_creation_cost_factor") then {R3F_LOG_CFG_CF_creation_cost_factor = [];}; / * FIN import config * / if (IsServer) then { // On cre le point d'attache qui servira aux AttachTo pour les objets charger virtual ment dans les vhicules R3F_LOG_PUBVAR_point_attache = "Land_HelipadEmpty_F" createVehicle [0,0,0]; R3F_LOG_PUBVAR_point_attache setPosASL [0,0,0]; R3F_LOG_PUBVAR_point_attache setVectorDirAndUp [[0,1,0], [0,0,1]]; // Partage du point d'attache avec tous les joueurs public variable "R3F_LOG_PUBVAR_point_attache"; / ** List of objets ne pas perdre dans un vehicule / cargo dtruit * / R3F_LOG_liste_objets_a_proteger = []; / * Protge les objets dans R3F_LOG_liste_objets_a_proteger prsents * / execVM "R3F_LOG \ surveiller_objets_a_proteger.sqf"; }; / ** * Suite une PVEH, excute une commande en fonction de la localit de l'argument *param 0 l'argument sur la commande lequel excuter *param 1 la commande excuter (Chane de caractres) *param 2 les ventuels paramtres de la commande (optionnel) *note Il faut passer par la fonction R3F_LOG_FNCT_exec_commande_MP * / R3F_LOG_FNCT_PVEH_commande_MP = { private ["_argument", "_commande", "_parametre"]; _argument = _This select 1 select 0; _commande = _This select 1 select 1; _parametre = if (count (_This select 1) == 3) {_This then select 1 select 2} else {0}; // Commandes argument globally et effet local switch (_commande) do { // Aucune pour l'instant // Ex: case "switch move": {_argument switch move _parametre;}; }; // Commandes argument local et effet globally if (local _argument) then { switch (_commande) do { case "setdir": {_argument setdir _parametre;}; case "SetVelocity": {_argument SetVelocity _parametre;}; case "detachSetVelocity": {detach _argument; _argument SetVelocity _parametre;}; }; }; // Commandes faire le serveur uniquement sur if (IsServer) then { if (_commande == "setOwnerTo") then { _argument setowner (owner _parametre); }; }; }; "R3F_LOG_PV_commande_MP" addPublicVariableEventHandler R3F_LOG_FNCT_PVEH_commande_MP; / ** * Ordonné l'une commande quelque soit excution d'la localit de l'argument ou de l'effet *param 0 l'argument sur la commande lequel excuter *param 1 la commande excuter (Chane de caractres) *param 2 les ventuels paramtres de la commande (optionnel) *usage [_objet, "Setdir", 160] call R3F_LOG_FNCT_exec_commande_MP * / R3F_LOG_FNCT_exec_commande_MP = { R3F_LOG_PV_commande_MP = _This; public variable "R3F_LOG_PV_commande_MP"; ["R3F_LOG_PV_commande_MP" R3F_LOG_PV_commande_MP] spawn R3F_LOG_FNCT_PVEH_commande_MP; }; / ** Pseudo mutex permettant de n'excuter qu'un script de manipulation d'objet la fois (true: vrouill) * / R3F_LOG_mutex_local_verrou = false; call compile preprocessFile "R3F_LOG \ fonctions_generales \ lib_geometrie_3D.sqf"; // Indices du tableau of fonctionnalits Retourn par R3F_LOG_FNCT_determiner_fonctionnalites_logistique R3F_LOG_IDX_can_be_depl_heli_remorq_transp = 0; R3F_LOG_IDX_can_be_moved_by_player = 1; R3F_LOG_IDX_can_lift = 2; R3F_LOG_IDX_can_be_lifted = 3; R3F_LOG_IDX_can_tow = 4; R3F_LOG_IDX_can_be_towed = 5; R3F_LOG_IDX_can_transport_cargo = 6; R3F_LOG_IDX_can_transport_cargo_cout = 7; R3F_LOG_IDX_can_be_transported_cargo = 8; R3F_LOG_IDX_can_be_transported_cargo_cout = 9; R3F_LOG_CST_zero_log = [false, false, false, false, false, false, false, 0, false, 0]; R3F_LOG_FNCT_determiner_fonctionnalites_logistique = compile preprocessFile "R3F_LOG \ fonctions_generales \ determiner_fonctionnalites_logistique.sqf"; R3F_LOG_FNCT_calculer_chargement_vehicule = compile preprocessFile "R3F_LOG \ feed \ calculer_chargement_vehicule.sqf"; R3F_LOG_FNCT_transporteur_charger_auto = compile preprocessFile "R3F_LOG \ feed \ charger_auto.sqf"; // Un serveur DDI n'en a pas besoin IF! (isDedicated) then { // Le client attend que le serveur et ai cr publi la rfrence de l'objet de point d'attache servant WAITUNTIL {IsNil "R3F_LOG_PUBVAR_point_attache"}; / ** Indique quel objet le joueur est en train de dplacer, objNull si aucun * / R3F_LOG_joueur_deplace_objet = objNull; / ** Objet actuellement slectionner pour tre charg / remorqu * / R3F_LOG_objet_selectionne = objNull; / ** Tableau contenant toutes les usines Cres * / R3F_LOG_CF_liste_usines = []; call compile preprocessFile "R3F_LOG \ fonctions_generales \ lib_visualisation_objet.sqf"; R3F_LOG_FNCT_objet_relacher = compile preprocessFile "R3F_LOG \ objet_deplacable \ relacher.sqf"; R3F_LOG_FNCT_objet_deplacer = compile preprocessFile "R3F_LOG \ objet_deplacable \ deplacer.sqf"; R3F_LOG_FNCT_heliporteur_heliporter = compile preprocessFile "R3F_LOG \ heliporteur \ heliporter.sqf"; R3F_LOG_FNCT_heliporteur_larguer = compile preprocessFile "R3F_LOG \ heliporteur \ larguer.sqf"; R3F_LOG_FNCT_heliporteur_init = compile preprocessFile "R3F_LOG \ heliporteur \ heliporteur_init.sqf"; R3F_LOG_FNCT_remorqueur_detacher = compile preprocessFile "R3F_LOG \ remorqueur \ detacher.sqf"; R3F_LOG_FNCT_remorqueur_remorquer_deplace = compile preprocessFile "R3F_LOG \ remorqueur \ remorquer_deplace.sqf"; R3F_LOG_FNCT_remorqueur_remorquer_direct = compile preprocessFile "R3F_LOG \ remorqueur \ remorquer_direct.sqf"; R3F_LOG_FNCT_remorqueur_init = compile preprocessFile "R3F_LOG \ remorqueur \ remorqueur_init.sqf"; R3F_LOG_FNCT_transporteur_charger_deplace = compile preprocessFile "R3F_LOG \ feed \ charger_deplace.sqf"; R3F_LOG_FNCT_transporteur_charger_selection = compile preprocessFile "R3F_LOG \ feed \ charger_selection.sqf"; R3F_LOG_FNCT_transporteur_decharger = compile preprocessFile "R3F_LOG \ feed \ decharger.sqf"; R3F_LOG_FNCT_transporteur_selectionner_objet = compile preprocessFile "R3F_LOG \ feed \ selectionner_objet.sqf"; R3F_LOG_FNCT_transporteur_voir_contenu_vehicule = compile preprocessFile "R3F_LOG \ feed \ voir_contenu_vehicule.sqf"; R3F_LOG_FNCT_transporteur_init = compile preprocessFile "R3F_LOG \ feed \ transporteur_init.sqf"; R3F_LOG_FNCT_usine_remplir_liste_objets = compile preprocessFile "R3F_LOG \ usine_creation \ remplir_liste_objets.sqf"; R3F_LOG_FNCT_usine_creer_objet = compile preprocessFile "R3F_LOG \ usine_creation \ creer_objet.sqf"; R3F_LOG_FNCT_usine_ouvrir_usine = compile preprocessFile "R3F_LOG \ usine_creation \ ouvrir_usine.sqf"; R3F_LOG_FNCT_usine_init = compile preprocessFile "R3F_LOG \ usine_creation \ usine_init.sqf"; R3F_LOG_FNCT_usine_revendre_deplace = compile preprocessFile "R3F_LOG \ usine_creation \ revendre_deplace.sqf"; R3F_LOG_FNCT_usine_revendre_selection = compile preprocessFile "R3F_LOG \ usine_creation \ revendre_selection.sqf"; R3F_LOG_FNCT_usine_revendre_direct = compile preprocessFile "R3F_LOG \ usine_creation \ revendre_direct.sqf"; R3F_LOG_FNCT_recuperer_liste_cfgVehicles_par_categories = compile preprocessFile "R3F_LOG \ usine_creation \ recuperer_liste_cfgVehicles_par_categories.sqf"; R3F_LOG_FNCT_determiner_cout_creation = compile preprocessFile "R3F_LOG \ usine_creation \ determiner_cout_creation.sqf"; R3F_LOG_FNCT_objet_init = compile preprocessFile "R3F_LOG \ objet_commun \ objet_init.sqf"; R3F_LOG_FNCT_objet_est_verrouille = compile preprocessFile "R3F_LOG \ objet_commun \ objet_est_verrouille.sqf"; R3F_LOG_FNCT_deverrouiller_objet = compile preprocessFile "R3F_LOG \ objet_commun \ deverrouiller_objet.sqf"; R3F_LOG_FNCT_definir_proprietaire_verrou = compile preprocessFile "R3F_LOG \ objet_commun \ definir_proprietaire_verrou.sqf"; R3F_LOG_FNCT_formater_fonctionnalites_logistique = compile preprocessFile "R3F_LOG \ fonctions_generales \ formater_fonctionnalites_logistique.sqf"; R3F_LOG_FNCT_formater_nombre_entier_milliers = compile preprocessFile "R3F_LOG \ fonctions_generales \ formater_nombre_entier_milliers.sqf"; // List of variable activant ou non les actions de menu R3F_LOG_action_charger_deplace_valide = false; R3F_LOG_action_charger_selection_valide = false; R3F_LOG_action_contenu_vehicule_valide = false; R3F_LOG_action_remorquer_deplace_valide = false; R3F_LOG_action_heliporter_valide = false; R3F_LOG_action_heliport_larguer_valide = false; R3F_LOG_action_deplacer_objet_valide = false; R3F_LOG_action_remorquer_direct_valide = false; R3F_LOG_action_detacher_valide = false; R3F_LOG_action_selectionner_objet_charge_valide = false; R3F_LOG_action_ouvrir_usine_valide = false; R3F_LOG_action_revendre_usine_direct_valide = false; R3F_LOG_action_revendre_usine_deplace_valide = false; R3F_LOG_action_revendre_usine_selection_valide = false; R3F_LOG_action_deverrouiller_valide = false; / ** Sur ordre (public variable), rvler la prsence d'un objet au joueur (acclrer le retour des addActions) * / R3F_LOG_FNCT_PUBVAR_reveler_au_joueur = { private ["_objet"]; _objet = _This select 1; if (player alive) then { Player Reveal _objet; }; }; "R3F_LOG_PUBVAR_reveler_au_joueur" addPublicVariableEventHandler R3F_LOG_FNCT_PUBVAR_reveler_au_joueur; / ** Event handler Getin: ne pas monter dans un vhicule qui est en cours de transport * / R3F_LOG_FNCT_EH_GetIn = { if (local (_This select 2)) then { _This spawn { Sleep 0.1; if ((! (IsNull (_This select 0 getVariable "R3F_LOG_est_deplace_par")) && (alive (_This select 0 getVariable "R3F_LOG_est_deplace_par")) && (isPlayer (_This select 0 getVariable "R3F_LOG_est_deplace_par"))) ||! (IsNull (_This Select 0 getVariable "R3F_LOG_est_transporte_par"))) then { (_This select 2) action ["GetOut" _This select 0]; (_This select 2) action ["Eject", _This select 0]; if (player == _This select 2) then {hintC format [STR_R3F_LOG_objet_en_cours_transport, getText (configFile >> "CfgVehicles" >> (typeof (_This select 0)) >> "displayName")];}; }; }; }; }; // Actions fair quand le joueur est Apparu Spawn 0 { WAITUNTIL {isNull player!}; // Ajout d'un event handler "WeaponDisassembled" pour le cas o bigger une poor est alors dmonte qu'elle est en cours de transport player addEventHandler ["WeaponDisassembled" { private ["_objet"]; // Rcupration de l'poor dmonte avec cursor target au lieu de _This (http://feedback.arma3.com/view.php?id=18090) _objet = cursor target; if (! isNull _objet && {! IsNull (_objet getVariable ["R3F_LOG_est_deplace_par" objNull])}) then { _objet setVariable ["R3F_LOG_est_deplace_par" objNull, true]; }; }]; }; / ** Variable publique pour passer true informer le script surveiller_nouveaux_objets.sqf de la cration d'un objet * / R3F_LOG_PUBVAR_nouvel_objet_a_initialiser = false; / * Vrification permanent conditions of donnant Accs aux addAction * / execVM "R3F_LOG \ surveiller_conditions_actions_menu.sqf"; / * Car dtection permanent des objets sur le jeu * / execVM "R3F_LOG \ surveiller_nouveaux_objets.sqf"; / * * Systme Assurant la protection contre les blessures lors du dplacement d'objets * On choisit de ne pas faire tourner le systme sur un serveur DDI par conomie de ressources. * Seuls les joueurs et les IA commandes par les joueurs (locales) seront protgs. * Les IA n'tant pas un joueur commandes par ne seront pas protges, ce qui est un moindre times. * / execVM "R3F_LOG \ systeme_protection_blessures.sqf"; }; R3F_LOG_active = true; #else // Pour les actions du PC d'arti R3F_LOG_joueur_deplace_objet = objNull; R3F_LOG_active = false; #endif [/ code] [/ spoiler] The neckline of the line [code] // Commandes argument local et effet globally if (local _argument) then { switch (_commande) do { case "setdir": {_argument setdir _parametre;}; case "SetVelocity": {_argument SetVelocity _parametre;}; case "detachSetVelocity": {detach _argument; _argument SetVelocity _parametre;}; }; }; [/ code] I have unfortunately wound about nothing and do not know more! Script list [url = https: //github.com/donkeypunchepoch/A3_R3F_LOG_Epoch '] R3F_LOG [/ url] [url = 'http: //epochmod.com/forum/index.php / topic / 33013-release zhb-Zupas-hud-builder-v12 /?'] ZHB [/ url] cmEarplugs IgiLoad Briefing Welcome soory for my bad engish I hope you can help me
  11. Hello i have 2 Problems by my Epoch Linux Server. I have Ubuntu 14 1. I can not starting the map Australia, I always get the message that I should delete FILES or because to install correct key. 2. We can i a restart message for my Server. I have tries this https://github.com/deannreid/BattlEye-RCON-Control-PHP#for-webmin but I get an error message " Output from command php -q /home/bob/napf/tools/2hr.php .. PHP Parse error: syntax error, unexpected '.21' (T_DNUMBER) in /home/bob/napf/tools/2hr.php on line 13 " sry vor my bad englich
  12. tis is not for my search // WHITELIST FILE TYPES allowedLoadFileExtensions[] = {:}; allowedPreprocessFileExtensions[] = {"sqf"}; allowedHTMLLoadExtensions[] = {:}; This is whitlist for player or?
  13. Hello i am search a Tut for the config.cfg for whitlisting on a Linux Server. it is possible that you can adjust it the same way that you can make it on the website? I used Joomla 3 for my homepage. Sorry for my bat englich, i am German!
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