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vbawol

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  1. Like
    vbawol got a reaction from ispan55 in map update ?   
    It will be included in epoch
  2. Like
    vbawol got a reaction from MGT in Epoch Panthera 1.0.4.2 eta?   
    It was updated just after the normal one was, just have to wait for josh to pull the trigger.
  3. Like
    vbawol got a reaction from ispan55 in map update ?   
    Beta 3 is actually older than the one included with DayZ Epoch and DayZ Unleashed. Current version of Napf is 0.99 and the next version is 1.0 soon to be released from what Flatterman told me.
  4. Like
    vbawol got a reaction from MrFire in Epoch Mod for Arma 3   
    Arma 3 Epoch Mod will be a total conversion mod coded from the ground up, and no longer based on DayZ. Many of the key ideas from DayZ Epoch will play a major role in Epoch Mod however everything else will change!
     
    More will be announced early this year.
  5. Like
    vbawol got a reaction from Sandbird in nearestObjects doesnt recognize fiberplant / harvest plants (1.0.3.1)   
    Whoa, glad this was brought up it seems that the battleye filter for this was removed
     
    This should be added to scripts.txt: 
    5 "setDamage" !"player setdamage 0;" !"player setDamage 1;" !"_vehicle setDamage 0; "!"if("""" == typeOf _tree) then {\n_tree setDamage 1;\n};" !"if("""" == typeOf _tree) then {\n_tree setDamage 0.99;\n};" !"if (_ent isKindOf ""Animal"") then {\n_ent setDamage 1;\n" !"if (_ent isKindOf ""Animal"" or _isZombie) then {\n_ent setDamage 1;"
  6. Like
    vbawol got a reaction from Valla79 in Devs, I've found your new game engine.   
    You maybe on to something, I really like this engine and already purchased the Anteworld sandbox game (alpha). It is still really early in the development and will be keeping a close eye on it.
  7. Like
    vbawol got a reaction from charlieteh in Please show your support of content creators!   
    Please donate to show your support for content creators.
     
    Icebreakr - Donate: http://www.icebreakr.info/author/
    Islands:
    Panthera
    Isla Duala
    Jade Groove
    Lingor
    Dingor
    Fapovo
     
    More will be added to this list as I find the information,
  8. Like
    vbawol got a reaction from Crystal in Traders not taking money   
    As of 1.0.4.1 you can use the old barter system again, best for non silver/gold trades. Basically we re-added the old files, you can use them by changing the afile entry in the Traders_DATA database table from "trade_items" to "trade_items_old". This will also work for the other afile's just add _old to the name.
  9. Like
    vbawol got a reaction from DJDosKiller in Error: ca\modules\functions\misc\fn_initCounter.sqf, line 25   
    Reports are that there are file differences with Arma 2 free and Arma 2 retail or that the client files on the server are out of date.

    If you get this error and cannot repair your client files and/or install Arma 2 retail

    Just remove the "ca" folder inside your mission file.
  10. Like
    vbawol got a reaction from Achmed in Selling PBO Files pack 5 dollars   
    Selling of our server files even with others custom work is certainly not allowed here not to mention it is not allowed via the DML license.
  11. Like
    vbawol got a reaction from IT07 in Howto setup Custom Loot with DZE_MissionLootTable   
    1. Make a new folder in your mission file called "loottables". copy the hpp files from here https://github.com/vbawol/DayZ-Epoch/tree/master/SQF/dayz_code/Configs/CfgBuildingLoot into your loottable folder.

    2. Open description.ext and add these lines just after the line that contains: "enableItemsDropping = 0;"
     
    #include "loottables\CfgBuildingLoot.hpp" 3. Add DZE_MissionLootTable = true; to your init.sqf near the "// DayZ Epoch config" section.
     
    *This is not for the lighthearted as much more documentation is needed for everyone to fully understand what everything does.
  12. Like
    vbawol got a reaction from RIE_JACKTE in Selling PBO Files pack 5 dollars   
    Selling of our server files even with others custom work is certainly not allowed here not to mention it is not allowed via the DML license.
  13. Like
    vbawol got a reaction from epochu in Open up wiki for editing   
    Oh thanks Jigoogly, Glad I am going a poor job...
     
    Contact me if you want to work on the wiki: [email protected]
  14. Like
    vbawol got a reaction from Agnia-reR in Server hotflx available 1.0.4b   
    Just updated build again previous build only had the updated hiveext.dll. This one has the all the fixes above included in the server pbo.

    The only changes to 1.0.4b versus 1.0.4 are: hiveext.dll, server_monitor.sqf and panthera #16 mission files server_traders.sqf, mission.sqm, (inside server pbo mission.sqf)
  15. Like
    vbawol got a reaction from Agnia-reR in Server hotflx available 1.0.4b   
    Just checked and the last update of the dll was a few days older than the latest build, This meant it was missing the `damage` = 0 on the maintain calls.

    1.0.4b server hotflx build:
    md5: 9958cbdc616eec2aeb7c28d737bccc5a
     
    http://goo.gl/SpmKwg
     
     
    Note this also fixes several bugs that have been reported: 
    Fix 'Logic' Typo: https://github.com/vbawol/DayZ-Epoch/commit/9c80054b1225bb9705a415a0aeffca5ddecf4290 Update server_monitor.sqf private array: https://github.com/vbawol/DayZ-Epoch/commit/1c94205afed7bb181819de61d0a57abb4c9c9244 Fixes to Panthera Traders
  16. Like
    vbawol got a reaction from dracondarks in how do i stop "to many object within 30 meters" while building   
    Click on the "Like This" button on the left next to his post.
  17. Like
    vbawol got a reaction from DrTauren in Howto setup Custom Loot with DZE_MissionLootTable   
    1. Make a new folder in your mission file called "loottables". copy the hpp files from here https://github.com/vbawol/DayZ-Epoch/tree/master/SQF/dayz_code/Configs/CfgBuildingLoot into your loottable folder.

    2. Open description.ext and add these lines just after the line that contains: "enableItemsDropping = 0;"
     
    #include "loottables\CfgBuildingLoot.hpp" 3. Add DZE_MissionLootTable = true; to your init.sqf near the "// DayZ Epoch config" section.
     
    *This is not for the lighthearted as much more documentation is needed for everyone to fully understand what everything does.
  18. Like
    vbawol got a reaction from Tricks in Epoch Mod for Arma 3   
    Arma 3 Epoch Mod will be a total conversion mod coded from the ground up, and no longer based on DayZ. Many of the key ideas from DayZ Epoch will play a major role in Epoch Mod however everything else will change!
     
    More will be announced early this year.
  19. Like
    vbawol got a reaction from Schultz81 in “This Server running an incorrect version oft he server side application.“   
    Has anyone confirmed that they did install visual studio 2013 redistributable x86 on their boxes?

    Other than that maybe their windows servers are blocking the loading of the new dll files since they came from another machine. If that is the case they will need to unblock them.
  20. Like
    vbawol got a reaction from KnitFrittycon in What is a Public Server   
    Public Server: a server that some one host's and you can join without whitelist or password.
  21. Like
    vbawol got a reaction from MGT in 1.0.4 and Panthera   
    It will stay the same mod folders as Josh setup:
    @DayZEpochPanthera_Epoch
    @DayZEpochPanthera_Panthera
  22. Like
    vbawol got a reaction from MGT in 1.0.4 and Panthera   
    That was me, I did not understand that I had to upload both mod folders, Made a lite version of DayZ Epoch for Panthera and re-uploading now. It will still be the same mod folder setup as before.
  23. Like
    vbawol got a reaction from Adminlaststand in RELEASE THE PATCH 1.04 AND GET EVERYONE TO FIX THE PROBLEMS FOR YA   
    Not even sure why I am responding to this...
     
     
    1. It is not our responsibility to make sure your custom changes are untouched if we did that no innovation could ever happen.
     
    2. For performance and so we can further develop it. One feature was a new maintain function that is much more optimized than before.
     
    3. We do try to make it easy that is why we add features to either replace or to do a similar function with a simple Variable switch to enable or disable. I don't recall seeing your feedback regarding this topic before. 
     
    4. The second server files release was to add the proper dll so that it would actually set the damage = 0 of maintained objects in the database and to fix a simple typo in the server_monitor.sqf that was causing some server startup issues.
     
    5. DayZ Epoch is an open source mod and will never have a "A PAID SUBSCRIPTION MODEL" we have never locked anything down.
     
    6. Not sure how I would be screwing them over... If this is about Napf, all I can say is a map does not simply make a mod successful. I do agree with you that http://www.dayzunleashed.com/ are doing some very cool things and more people should check them out. http://www.dayzunleashed.com/  is the only mod that has my direct permission to use DayZ Epoch assets and the only other mod I directly help, Thevisad is a great guy and I try to assist him with anything I can. Also, I have no idea what your talking about with Namalsk as we did nothing but provide support via a mission file.
     
     
    see #2
     
    See #4

    7. Sorry you feel that way. Please do let me know what you are talking about as I did not take anyone's code. Lets see some proof, show your work!

    See #5 
  24. Like
    vbawol got a reaction from Axle in RELEASE THE PATCH 1.04 AND GET EVERYONE TO FIX THE PROBLEMS FOR YA   
    Not even sure why I am responding to this...
     
     
    1. It is not our responsibility to make sure your custom changes are untouched if we did that no innovation could ever happen.
     
    2. For performance and so we can further develop it. One feature was a new maintain function that is much more optimized than before.
     
    3. We do try to make it easy that is why we add features to either replace or to do a similar function with a simple Variable switch to enable or disable. I don't recall seeing your feedback regarding this topic before. 
     
    4. The second server files release was to add the proper dll so that it would actually set the damage = 0 of maintained objects in the database and to fix a simple typo in the server_monitor.sqf that was causing some server startup issues.
     
    5. DayZ Epoch is an open source mod and will never have a "A PAID SUBSCRIPTION MODEL" we have never locked anything down.
     
    6. Not sure how I would be screwing them over... If this is about Napf, all I can say is a map does not simply make a mod successful. I do agree with you that http://www.dayzunleashed.com/ are doing some very cool things and more people should check them out. http://www.dayzunleashed.com/  is the only mod that has my direct permission to use DayZ Epoch assets and the only other mod I directly help, Thevisad is a great guy and I try to assist him with anything I can. Also, I have no idea what your talking about with Namalsk as we did nothing but provide support via a mission file.
     
     
    see #2
     
    See #4

    7. Sorry you feel that way. Please do let me know what you are talking about as I did not take anyone's code. Lets see some proof, show your work!

    See #5 
  25. Like
    vbawol got a reaction from Flattermann in Feeback-Thread   
    Its a great map, also GJ Flattermann on the buildings! <3 momo
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