robbiedarza Posted August 13, 2014 Report Share Posted August 13, 2014 Hello, I have this working but sometimes it doesnt spawn me where click. Anyone else have this please? Many thanks for this Robbie Link to comment Share on other sites More sharing options...
robbiedarza Posted August 13, 2014 Report Share Posted August 13, 2014 Is the top left picture supposed to be cherno or just any city? Cheers Robbie Link to comment Share on other sites More sharing options...
PeterBeer Posted August 23, 2014 Report Share Posted August 23, 2014 Any on got a player_monitor for this and Multi Character for Epoch 1.0.5.1 ? Link to comment Share on other sites More sharing options...
Rusty Posted August 25, 2014 Report Share Posted August 25, 2014 While we're tossing around the dayz_server/compile/server_playersetup.sqf. I've got the zupa coin script running, and would like to merge the spawn selection into it. Any help is greatly appreciated. Excellent work on this and thank you so much for making it public! http://pastebin.com/NhBk1FQc I'm on 1.0.5.1 **update** I believe I have a good server_playersetup.sqf but I am getting this error ErrorMessage: File mpmissions\DayZ_Epoch_11.Chernarus\dayz_code\config\RscDisplaySpawnSelecter.hpp, line 40: .RscStructuredText: Member already defined. Link to comment Share on other sites More sharing options...
DimitriPokki Posted August 28, 2014 Report Share Posted August 28, 2014 For soul version server_playersetup.sqf private ["_characterID","_playerObj","_playerID","_dummy","_worldspace","_state","_doLoop","_key","_primary","_medical","_stats","_humanity","_lastinstance","_friendlies","_randomSpot","_position","_debug","_distance","_hit","_fractures","_score","_findSpot","_pos","_isIsland","_w","_clientID","_spawnMC","_namespace"]; //diag_log ("SETUP: attempted with " + str(_this)); _characterID = _this select 0; _playerObj = _this select 1; _playerID = getPlayerUID _playerObj; _playerName = name _playerObj; if (isNull _playerObj) exitWith { diag_log ("SETUP INIT FAILED: Exiting, player object null: " + str(_playerObj)); }; //Add MPHit event handler // diag_log("Adding MPHit EH for " + str(_playerObj)); _playerObj addMPEventHandler ["MPHit", {_this spawn fnc_plyrHit;}]; if (_playerID == "") then { _playerID = getPlayerUID _playerObj; }; if (_playerID == "") exitWith { diag_log ("SETUP INIT FAILED: Exiting, no player ID: " + str(_playerObj)); }; private["_dummy"]; _dummy = getPlayerUID _playerObj; if ( _playerID != _dummy ) then { diag_log format["DEBUG: _playerID miscompare with UID! _playerID:%1",_playerID]; _playerID = _dummy; }; //Variables _worldspace = []; _state = []; //Soul start: SC Edit >>> initialize variables in main scope (helps avoiding scope issues within the file and avoids undeclared variable errors in rpt, aswell they server as default values if anything goes wrong) _cashMoney = 0; _bankMoney = 0; //Soul end: SC Edit //Do Connection Attempt _doLoop = 0; while {_doLoop < 5} do { _key = format["CHILD:102:%1:",_characterID]; _primary = _key call server_hiveReadWrite; if (count _primary > 0) then { if ((_primary select 0) != "ERROR") then { _doLoop = 9; }; }; _doLoop = _doLoop + 1; }; if (isNull _playerObj || !isPlayer _playerObj) exitWith { diag_log ("SETUP RESULT: Exiting, player object null: " + str(_playerObj)); }; //Wait for HIVE to be free //diag_log ("SETUP: RESULT: Successful with " + str(_primary)); _medical = _primary select 1; _stats = _primary select 2; _state = _primary select 3; _worldspace = _primary select 4; _humanity = _primary select 5; _lastinstance = _primary select 6; //Soul start: SC Edit >>> loading player cash into variable / overwriting default 0 value with returned value. _cashMoney = _primary select 7; //Soul end: SC Edit //Set position _randomSpot = false; if (count _worldspace > 0) then { _position = _worldspace select 1; if (count _position < 3) then { //prevent debug world! _randomSpot = true; }; _debug = getMarkerpos "respawn_west"; _distance = _debug distance _position; if (_distance < 2000) then { _randomSpot = true; }; _distance = [0,0,0] distance _position; if (_distance < 500) then { _randomSpot = true; }; // Came from another server force random spawn if (_lastinstance != dayZ_instance) then { _randomSpot = true; }; //_playerObj setPosATL _position; } else { _randomSpot = true; }; //diag_log ("LOGIN: Location: " + str(_worldspace) + " doRnd?: " + str(_randomSpot)); //set medical values if (count _medical > 0) then { _playerObj setVariable["USEC_isDead",(_medical select 0),true]; _playerObj setVariable["NORRN_unconscious", (_medical select 1), true]; _playerObj setVariable["USEC_infected",(_medical select 2),true]; _playerObj setVariable["USEC_injured",(_medical select 3),true]; _playerObj setVariable["USEC_inPain",(_medical select 4),true]; _playerObj setVariable["USEC_isCardiac",(_medical select 5),true]; _playerObj setVariable["USEC_lowBlood",(_medical select 6),true]; _playerObj setVariable["USEC_BloodQty",(_medical select 7),true]; _playerObj setVariable["unconsciousTime",(_medical select 10),true]; //Add Wounds { _playerObj setVariable[_x,true,true]; //["usecBleed",[_playerObj,_x,_hit]] call broadcastRpcCallAll; usecBleed = [_playerObj,_x,_hit]; publicVariable "usecBleed"; } count (_medical select 8); //Add fractures _fractures = (_medical select 9); _playerObj setVariable ["hit_legs",(_fractures select 0),true]; _playerObj setVariable ["hit_hands",(_fractures select 1),true]; if (count _medical > 11) then { //Additional medical stats _playerObj setVariable ["messing",(_medical select 11),true]; }; } else { //Reset Fractures _playerObj setVariable ["hit_legs",0,true]; _playerObj setVariable ["hit_hands",0,true]; _playerObj setVariable ["USEC_injured",false,true]; _playerObj setVariable ["USEC_inPain",false,true]; _playerObj setVariable ["messing",[0,0],true]; }; if (count _stats > 0) then { //register stats _playerObj setVariable["zombieKills",(_stats select 0),true]; _playerObj setVariable["headShots",(_stats select 1),true]; _playerObj setVariable["humanKills",(_stats select 2),true]; _playerObj setVariable["banditKills",(_stats select 3),true]; _playerObj addScore (_stats select 1); _playerObj setVariable ["moneychanged",0,true]; _playerObj setVariable ["bankchanged",0,true]; _playerObj setVariable["AsReMixhud", true,true]; //Save Score _score = score _playerObj; _playerObj addScore ((_stats select 0) - _score); //record for Server JIP checks _playerObj setVariable["zombieKills_CHK",(_stats select 0)]; _playerObj setVariable["headShots_CHK",(_stats select 1)]; _playerObj setVariable["humanKills_CHK",(_stats select 2)]; _playerObj setVariable["banditKills_CHK",(_stats select 3)]; if (count _stats > 4) then { if (!(_stats select 3)) then { _playerObj setVariable["selectSex",true,true]; }; } else { _playerObj setVariable["selectSex",true,true]; }; } else { //Save initial loadout //register stats _playerObj setVariable["zombieKills",0,true]; _playerObj setVariable["humanKills",0,true]; _playerObj setVariable["banditKills",0,true]; _playerObj setVariable["headShots",0,true]; _playerObj setVariable ["friendlies",[],true]; _playerObj setVariable["AsReMixhud", true,true]; //record for Server JIP checks _playerObj setVariable["zombieKills_CHK",0,true]; _playerObj setVariable["humanKills_CHK",0,true]; _playerObj setVariable["banditKills_CHK",0,true]; _playerObj setVariable["headShots_CHK",0,true]; }; if (_randomSpot) then { private["_counter","_position","_isNear","_isZero","_mkr"]; if (!isDedicated) then { endLoadingScreen; }; //Spawn modify via mission init.sqf if(isnil "spawnArea") then { spawnArea = 1500; }; if(isnil "spawnShoremode") then { spawnShoremode = 1; }; // _spawnMC = actualSpawnMarkerCount; //spawn into random _findSpot = true; _mkr = ""; while {_findSpot} do { _counter = 0; while {_counter < 20 && _findSpot} do { // switched to floor _mkr = "spawn" + str(floor(random _spawnMC)); _position = ([(getMarkerPos _mkr),0,spawnArea,10,0,2000,spawnShoremode] call BIS_fnc_findSafePos); _isNear = count (_position nearEntities ["Man",100]) == 0; _isZero = ((_position select 0) == 0) && ((_position select 1) == 0); //Island Check //TeeChange _pos = _position; _isIsland = false; //Can be set to true during the Check for [{_w=0},{_w<=150},{_w=_w+2}] do { _pos = [(_pos select 0),((_pos select 1) + _w),(_pos select 2)]; if(surfaceisWater _pos) exitWith { _isIsland = true; }; }; if ((_isNear && !_isZero) || _isIsland) then {_findSpot = false}; _counter = _counter + 1; }; }; _isZero = ((_position select 0) == 0) && ((_position select 1) == 0); _position = [_position select 0,_position select 1,0]; if (!_isZero) then { //_playerObj setPosATL _position; _worldspace = [0,_position]; }; }; //Record player for management dayz_players set [count dayz_players,_playerObj]; //record player pos locally for server checking _playerObj setVariable["CharacterID",_characterID,true]; _playerObj setVariable["humanity",_humanity,true]; _playerObj setVariable["humanity_CHK",_humanity]; //_playerObj setVariable["worldspace",_worldspace,true]; //_playerObj setVariable["state",_state,true]; _playerObj setVariable["lastPos",getPosATL _playerObj]; //Soul start: SC Edit >>> assigning player new variable for cashmoney and bankMoney _playerObj setVariable ["cashMoney",_cashMoney,true]; _playerObj setVariable ["cashMoney_CHK",_cashMoney]; //Soul end: SC Edit dayzPlayerLogin2 = [_worldspace,_state]; // PVDZE_obj_Debris = DZE_LocalRoadBlocks; _clientID = owner _playerObj; if (!isNull _playerObj) then { _clientID publicVariableClient "dayzPlayerLogin2"; if (isNil "PVDZE_plr_SetDate") then { call server_timeSync; }; _clientID publicVariableClient "PVDZE_plr_SetDate"; }; //record time started _playerObj setVariable ["lastTime",time]; //_playerObj setVariable ["model_CHK",typeOf _playerObj]; // ------------ SOUL - Single Currency - Get Bank Value ---------------- _key2 = format["CHILD:298:%1:",_playerID]; _primary2 = _key2 call server_hiveReadWrite; if(count _primary2 > 0) then { if((_primary2 select 0) != "ERROR") then { _bankMoney = _primary2 select 1; _playerObj setVariable["bankMoney",_bankMoney,true]; _playerObj setVariable["bankMoney_CHK",_bankMoney]; } else { _playerObj setVariable["bankMoney",0,true]; _playerObj setVariable["bankMoney_CHK",0]; }; } else { _playerObj setVariable["bankMoney",0,true]; _playerObj setVariable["bankMoney_CHK",0]; }; //diag_log ("LOGIN PUBLISHING: " + str(_playerObj) + " Type: " + (typeOf _playerObj)); PVDZE_plr_Login = nil; PVDZE_plr_Login2 = nil; Link to comment Share on other sites More sharing options...
DimitriPokki Posted August 28, 2014 Report Share Posted August 28, 2014 ErrorMessage: File mpmissions\DayZ_Epoch_11.Chernarus\dayz_code\config\RscDisplaySpawnSelecter.hpp, line 40: .RscStructuredText: Member already defined. Combine defines.hpp and RscDisplaySpawnSelecter.hpp Link to comment Share on other sites More sharing options...
Rusty Posted August 28, 2014 Report Share Posted August 28, 2014 Combine defines.hpp and RscDisplaySpawnSelecter.hpp Would you be able to do this for me? I'm getting parse errors. Not the best at coding. I'd really appreciate it ! Link to comment Share on other sites More sharing options...
McPimpin Posted August 29, 2014 Report Share Posted August 29, 2014 Is there an easy way to add a selection based of of player uid? Link to comment Share on other sites More sharing options...
Mirey Posted August 29, 2014 Report Share Posted August 29, 2014 what this? ErrorMessage: Include file mpmissions\__cur_mp.chernarus\dayz_code\config\RscDisplaySpawnSelecter.hpp not found. Link to comment Share on other sites More sharing options...
BST_Garner Posted August 31, 2014 Report Share Posted August 31, 2014 Tried this and now all I get is wait for host. I have worked on it for hours and I have no clue. I am at the point of wiping everything and starting all over. Link to comment Share on other sites More sharing options...
psychosis Posted September 2, 2014 Report Share Posted September 2, 2014 anyone have files for NAPF? Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted October 7, 2014 Report Share Posted October 7, 2014 anyone have files for NAPF? I'd be interested in this too. Link to comment Share on other sites More sharing options...
Anarior Posted October 7, 2014 Report Share Posted October 7, 2014 I made a spawn selector for Napf but I don't use it anymore. However I have all the files for it. I'll get them together and release them this week sometime. CrDraggin 1 Link to comment Share on other sites More sharing options...
Big Dools Posted October 7, 2014 Report Share Posted October 7, 2014 Hi , i was wondering if anyone knows of a way that you can have one spawn location , im going to run an event and when the players die i want to be able to have them respawn in the same place everytime , does anyone know if this is possible? Link to comment Share on other sites More sharing options...
CrDraggin Posted October 24, 2014 Report Share Posted October 24, 2014 Spawn selector for Napf would be perfect. Link to comment Share on other sites More sharing options...
GaspArt Posted October 26, 2014 Report Share Posted October 26, 2014 @jOoPs, hello! I have error in RPT. Could u pls help me? Thx) Btw, when i try to join in game, on loadscreen goes countdown with text: Loading Character ... something that. Link to comment Share on other sites More sharing options...
Thug Posted November 9, 2014 Report Share Posted November 9, 2014 So i went to download the file and i get software wanting to install a bunch of crap on my computer. Is there a place i can get the files without having unknown software trying to install on my computer? Link to comment Share on other sites More sharing options...
glowpowner Posted November 10, 2014 Report Share Posted November 10, 2014 @jOoPs, hello! I have error in RPT. Could u pls help me? Thx) Btw, when i try to join in game, on loadscreen goes countdown with text: Loading Character ... something that. i got this problem also the database can not read your worldspace if you remove the record and join agian it works Link to comment Share on other sites More sharing options...
-Dutchy- Posted January 27, 2015 Report Share Posted January 27, 2015 Hello, Is anyone still actively working on this script or no? I've added it to my server but the spawns do not work, doesn't matter what you select the game uses the old spawning system (random position). I've installed the mod correctly, pretty damn sure i did ;). If anyone knows how to resolve this issue, please let me know. Kind Regards, Dutchy Link to comment Share on other sites More sharing options...
jOoPs Posted January 27, 2015 Author Report Share Posted January 27, 2015 Hello, Is anyone still actively working on this script or no? I've added it to my server but the spawns do not work, doesn't matter what you select the game uses the old spawning system (random position). I've installed the mod correctly, pretty damn sure i did ;). If anyone knows how to resolve this issue, please let me know. Kind Regards, Dutchy 1. if the spawnselection-dialog doesnt appears, you missed to call the patched player_monitor.sqf/fsm files 2. if you spawn after selection on an "default" randomspawn, then you missed to update your serverfiles (server_playerSetup.sqf) 3. to avoid empty worldcoords make sure you have bugfixed your compiles.sqf (endLoadingScreen; >>>> endMission "END1";) and dont miss to add _spawnSelection = 9; to your varibales.sqf cheers -Dutchy- 1 Link to comment Share on other sites More sharing options...
-Dutchy- Posted January 29, 2015 Report Share Posted January 29, 2015 Hello, Issue resolved, forgot a file (server_playerSetup.sqf), must have missed it out :P Cheers man! Kind Regards, Dutchy Link to comment Share on other sites More sharing options...
Shurick Posted February 8, 2015 Report Share Posted February 8, 2015 Hello, I've done every thing by this confusing instruction but at loading character data i got message that my DayZ Epoch is outdated and i need the correct version. Any suggestions? (using 1.0.5 version) This is what i get at arma2oaserver.rpt "DISCONNECT: Shurick (76561198022886800) Object: B 1-1-A:1 (Shurick) REMOTE, _characterID: 0 at loc [-7244.94,19534.5,1.10648]" 2:06:33 "ERROR: Cannot Sync Character Shurick as no characterID" I've tried removing character data from mysql data as suggested, didnt help. Thank you Link to comment Share on other sites More sharing options...
cheech Posted March 8, 2015 Report Share Posted March 8, 2015 hi all, after reading all 9 pages i still cant get it run also: RPT Error: ErrorMessage: File mpmissions\DayZ_Epoch_11.Chernarus\scripts\RscDisplaySpawnSelecter.hpp, line 36: .RscPictureGUI: Member already defined. And i dont have the zupa´s coin system.. but i like to install it tomorrow. maybe the custom gui ATD.hud conflicts, or what? installation guide is confusing me too. i dont have any - dayz_code/config/ nor - dayz_code/system/ folders where should they be? i only have an dayz_server.pbo which i have unzipped and inserted the server_playerSetup.sqf .file the - RscDisplaySpawnSelecter.hpp file i put in my /MPMissions/DayZ_Epoch_11.Chernarus/scripts folder then i´ve added a new folder called system also in my /MPMissions/DayZ_Epoch_11.Chernarus/ folder is that the right way, or not? Thanks cheers got another script^^ p.s. i run overpoch chernarus 1.63.125548 / 1.0.5.1 Edit: forget it. sorry, but i found an easier and more comfortable script where i only needed 15mins to install...not 3hrs confusing around here.... -->http://www.dayzpatriots.com/ess-enhanced-spawn-selection-t318.html Link to comment Share on other sites More sharing options...
hansi Posted March 16, 2015 Report Share Posted March 16, 2015 hi i'am working on napf Pictures now not ready! cheers Link to comment Share on other sites More sharing options...
hansi Posted March 17, 2015 Report Share Posted March 17, 2015 download link for napf: http://en.file-upload.net/download-10433269/Napf-Spawnselection.rar.html download link for sauerland: http://en.file-upload.net/download-10433490/Sauerland-Spawnselection.rar.html download link for tavi (origins): http://en.file-upload.net/download-10433523/Tavi-Spawnselection.rar.html cheers jOoPs 1 Link to comment Share on other sites More sharing options...
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