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hansi

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  1. Hi I found a way to remove the junk it´s easy to install http://opendayz.net/threads/remove-junk-from-roads-dayz-1-8-6-1.22116/ cheers
  2. Try this In init.sqf add this DZE_BuildingLimit_Hero = 300; and DZE_BuildingLimit_Bandit = 300; after DZE_BuildingLimit = 150; In player_build.sqf change this private ["_location","_dir","_classname","_item","_hasrequireditem","_missing","_hastoolweapon","_cancel","_reason","_started","_finished","_animState","_isMedic","_dis","_sfx","_hasbuilditem","_tmpbuilt","_onLadder","_isWater","_require","_text","_offset","_IsNearPlot","_isOk","_location1","_location2","_counter","_limit","_proceed","_num_removed","_position","_object","_canBuildOnPlot","_friendlies","_nearestPole","_ownerID","_findNearestPoles","_findNearestPole","_distance","_classnametmp","_ghost","_isPole","_needText","_lockable","_zheightchanged","_rotate","_combination_1","_combination_2","_combination_3","_combination_4","_combination","_combination_1_Display","_combinationDisplay","_zheightdirection","_abort","_isNear","_need","_needNear","_vehicle","_inVehicle","_requireplot","_objHDiff","_isLandFireDZ","_isTankTrap"]; to private ["_humanity","_location","_dir","_classname","_item","_hasrequireditem","_missing","_hastoolweapon","_cancel","_reason","_started","_finished","_animState","_isMedic","_dis","_sfx","_hasbuilditem","_tmpbuilt","_onLadder","_isWater","_require","_text","_offset","_IsNearPlot","_isOk","_location1","_location2","_counter","_limit","_proceed","_num_removed","_position","_object","_canBuildOnPlot","_friendlies","_nearestPole","_ownerID","_findNearestPoles","_findNearestPole","_distance","_classnametmp","_ghost","_isPole","_needText","_lockable","_zheightchanged","_rotate","_combination_1","_combination_2","_combination_3","_combination_4","_combination","_combination_1_Display","_combinationDisplay","_zheightdirection","_abort","_isNear","_need","_needNear","_vehicle","_inVehicle","_requireplot","_objHDiff","_isLandFireDZ","_isTankTrap"]; behind this line add _humanity = (player getVariable["humanity",0]); search for if((count ((getPosATL player) nearObjects ["All",30])) >= DZE_BuildingLimit) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_41"), "PLAIN DOWN"];}; and change this to if((count ((getPosATL player) nearObjects ["All",30])) >= DZE_BuildingLimit) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_41"), "PLAIN DOWN"];}; if (_humanity <= -4999) then { if((count ((getPosATL player) nearObjects ["All",30])) >= DZE_BuildingLimit_Bandit) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_41"), "PLAIN DOWN"];}; }; if (_humanity >= 4999) then { if((count ((getPosATL player) nearObjects ["All",30])) >= DZE_BuildingLimit_Hero) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_41"), "PLAIN DOWN"];}; }; It´s not tested!
  3. download link for napf: http://en.file-upload.net/download-10433269/Napf-Spawnselection.rar.html download link for sauerland: http://en.file-upload.net/download-10433490/Sauerland-Spawnselection.rar.html download link for tavi (origins): http://en.file-upload.net/download-10433523/Tavi-Spawnselection.rar.html cheers
  4. hi i'am working on napf Pictures now not ready! cheers
  5. hi i use this random loadout and humanity based loadout private ["_loadout","_humanity"]; _loadout = floor (random 4); _humanity = (player getVariable["humanity",0]); if (_loadout == 0) then { {player addMagazine _x;} forEach ["DDOPP_1Rnd_X26","DDOPP_1Rnd_X26","DDOPP_1Rnd_X26","DDOPP_1Rnd_X26","ItemBandage","ItemBandage","ItemPainkiller"]; {player addWeapon _x;} forEach ["DDOPP_X26","ItemMap"]; player addBackpack "DZ_Patrol_Pack_EP1"; }; if (_loadout == 1) then { {player addMagazine _x;} forEach ["DDOPP_1Rnd_X26","DDOPP_1Rnd_X26","DDOPP_1Rnd_X26","DDOPP_1Rnd_X26","ItemBandage","ItemBandage","ItemPainkiller"]; {player addWeapon _x;} forEach ["DDOPP_X26_b","ItemFlashlight","ItemMap"]; player addBackpack "DZ_Patrol_Pack_EP1"; }; if (_loadout == 2) then { {player addMagazine _x;} forEach ["DDOPP_3Rnd_X3","ItemBandage","ItemBandage","ItemPainkiller"]; {player addWeapon _x;} forEach ["DDOPP_X3_b","ItemFlashlightRed","ItemMap"]; player addBackpack "DZ_Patrol_Pack_EP1"; }; if (_loadout == 3) then { {player addMagazine _x;} forEach ["DDOPP_3Rnd_X3","ItemBandage","ItemBandage","ItemPainkiller"]; {player addWeapon _x;} forEach ["DDOPP_X3","ItemFlashlight","ItemMap"]; player addBackpack "DZ_Patrol_Pack_EP1"; }; if (_humanity <= -24999) then { removeAllWeapons player; removeAllItems player; removeBackpack player; {player addMagazine _x;} forEach ["7Rnd_45ACP_1911","ItemBandage","ItemBandage","ItemPainkiller"]; {player addWeapon _x;} forEach ["revolver_EP1","ItemFlashlightRed","ItemMap"]; player addBackpack "DZ_TerminalPack_EP1"; }; if (_humanity >= 24999) then { removeAllWeapons player; removeAllItems player; removeBackpack player; {player addMagazine _x;} forEach ["7Rnd_45ACP_1911","ItemBandage","ItemBandage","ItemPainkiller"]; {player addWeapon _x;} forEach ["revolver_EP1","ItemFlashlightRed","ItemMap"]; player addBackpack "DZ_TerminalPack_EP1"; };
  6. no the same problem 6257 116680152352067 13 MtvrRefuel_DZ 2014-10-27 18:23:08 2014-10-27 18:23:08 12246 [2,[11668,15235.2,0]] [] [] 1 0 6258 1166801523200340 13 V3S_Refuel_TK_GUE_EP1_DZ 2014-10-27 18:24:07 2014-10-27 18:24:07 10781 [217,[11668,15232,0]] [] [] 1 0 but now i have a error in RPT 18:24:06 File z\addons\dayz_server\compile\server_tradeObject.sqf, line 9 cheers
  7. 6252 1167111524070389 13 SUV_Camo_DZE4 2014-10-27 16:24:04 2014-10-27 16:31:11 8799 [289,[11671.1,15241.4,0]] [[[],[]],[[],[]],[[],[]]] [] 1 0 6253 1167111524070344 13 Lada1_DZE1 2014-10-27 16:24:28 2014-10-27 16:31:11 10858 [220,[11671.1,15247.7,0]] [[[],[]],[[],[]],[[],[]]] [] 1 0 6254 1167111524070349 13 Lada1_TK_CIV_EP1_DZE4 2014-10-27 16:25:52 2014-10-27 16:31:11 2206 [142,[11671.1,15247.7,0]] [[[],[]],[[],[]],[[],[]]] [] 1 0 6255 1167111524070342 13 Lada1_DZE1 2014-10-27 17:42:04 2014-10-27 17:42:15 6374 [288,[11674.2,15235.2,0]] [[[],[]],[[],[]],[[],[]]] [] 1 0 6256 11671115240701666 13 VWGolf_DZE1 2014-10-27 18:05:27 2014-10-27 18:05:27 7654 [209,[11674.2,15235.2,0]] [] [] 1 0 6252-6254 moved after restart cheers
  8. hi, not working bought 3 SUV´s and they spawned on top of each other, no RPT errors or other entries cheers
  9. hi find this in your player_monitor151.fsm "" \n "//serverlogo" \n "100 cutRsc [""serverLogo"", ""PLAIN"",0];" \n "" \n "//GUI" \n "3 cutRsc [""playerStatusGUI2"", ""PLAIN"",0];" \n "//5 cutRsc [""playerKillScore"", ""PLAIN"",2];" \n and delete it cheers
  10. hi thank´s spawnselection is working, but all spawnplaces are random :( cheers Edit: it´s working :) you need a update in server_playerSetup.sqf! download link: http://en.file-upload.net/download-9182155/server_playerSetup.sqf.html
  11. hi you need a update in your player_monitor.fsm on my test server spawn selection is working, but all spawnplaces are random :( cheers
  12. this is really, really nice working great on my overpoch origins server :) thank you for sharing! cheers
  13. hi i have the broken items running on my server! it´s very easy to add this namalsk feature! you need a custom compile and a custom loot table add this in your custom compile: player_repairEquipment_dzn = compile preprocessFileLineNumbers "\nst\ns_dayz\code\actions\player_repairEquipment_dzn.sqf"; after that line: player_upgradeVehicle = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_upgradeVehicle.sqf"; add the items "ItemSolder","BrokenNVGoggles","BrokenItemGPS" and "BrokenItemRadio" or change the exist items with that now you can repair the broken items with the "ItemSolder"! that´s all prost
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