Petite Posted January 24, 2015 Report Share Posted January 24, 2015 Perfectly working now thanks. Link to comment Share on other sites More sharing options...
Nexy Posted February 7, 2015 Report Share Posted February 7, 2015 Has anyone experimented with modifying the random timer to make it set at a certain time, so i can have the blowout engage every 2 hours after restart for example. Link to comment Share on other sites More sharing options...
Petite Posted February 26, 2015 Report Share Posted February 26, 2015 Got that error any Idea why, 19:05:14 Error in expression <cts.sqf"; if (isServer) then { _bul = [ns_blow_emp] execVM "addons\blowout\modu> 19:05:14 Error position: <ns_blow_emp] execVM "addons\blowout\modu> 19:05:14 Error Undefined variable in expression: ns_blow_emp 19:05:14 File mpmissions\__cur_mp.chernarus\init.sqf, line 178 Link to comment Share on other sites More sharing options...
DangerRuss Posted March 2, 2015 Report Share Posted March 2, 2015 can anyone rehost the files somewhere? I'd love to download them but antivirus will absolutely not even let me near that website. Link to comment Share on other sites More sharing options...
Snakeyes Posted April 26, 2015 Report Share Posted April 26, 2015 can anyone rehost the files somewhere? I'd love to download them but antivirus will absolutely not even let me near that website. Same here. I cannot download the file archive because my AV blocks the website. Link to comment Share on other sites More sharing options...
ElDubya Posted May 2, 2015 Report Share Posted May 2, 2015 Here you are guys : https://mega.co.nz/#!VRomxB5C!VFLccmd6B5siZ_v1hPm8aZ7pDP-9A_m46MORuCnfiBo Go nuts :) jOoPs 1 Link to comment Share on other sites More sharing options...
DangerRuss Posted May 2, 2015 Report Share Posted May 2, 2015 nice ty Link to comment Share on other sites More sharing options...
XXXAKMXXX Posted May 2, 2015 Report Share Posted May 2, 2015 works fine thankyou Link to comment Share on other sites More sharing options...
Havoc302 Posted May 8, 2015 Report Share Posted May 8, 2015 Anyone know a way to make it knock out AI as well? DirtySanchez 1 Link to comment Share on other sites More sharing options...
DirtySanchez Posted May 8, 2015 Report Share Posted May 8, 2015 Anyone know a way to make it knock out AI as well? Havoc I would try to make it recognize all nearby entity 'man' like my threat level indicator and then add that to the list of who this affects. It's been awhile since we last talked.... Link to comment Share on other sites More sharing options...
GudrunGisela Posted May 11, 2015 Report Share Posted May 11, 2015 Hi everyone, is it possible to configure that only one specific building protects you against radiation? Best regards, GudrunGisela Link to comment Share on other sites More sharing options...
jOoPs Posted June 6, 2015 Author Report Share Posted June 6, 2015 take a look into "evr\addons\blowout\external\fn_isInsideBuilding.sqf" <<< line 5: _building = nearestObject [_unit1, "HouseBase"]; <<< HouseBase is the masterclass, change with the classname of your building ... cheers Link to comment Share on other sites More sharing options...
ElDubya Posted July 12, 2015 Report Share Posted July 12, 2015 I am running this on Namalsk using @nc and @namalsk, and can not add the APSI to loot spawns and I can not get the NVG's, radio and GPS to be replaced withthe damaged ones if you don't have the APSI. I have Namalsk zombies, the ER7 and ammo spawning in Object AII and warm clothes spawning in barracks, but am stuck on these last parts. I tried adding the APSI to loot spawn using "ItemAPSI" and it returned a config error, and the damaged NVG's, radio and GPS just aren't working at all. I can spawn all these items using infiSTAR and add them to traders, so I don't see what the issue is? Any ideas? Has anyone else got these items to work as part of the EVR script or got the APSI to spawn? Link to comment Share on other sites More sharing options...
jOoPs Posted July 13, 2015 Author Report Share Posted July 13, 2015 had this things running on on Namalsk 0.74 ... "APSI" is the correct classname for item. cheers Link to comment Share on other sites More sharing options...
ElDubya Posted July 13, 2015 Report Share Posted July 13, 2015 Yeah, have since got the APSI into the traders and spawning. Now trying to get the GPS, NVG's and Radio to be damaged by the EVR without much luck. Would you know if this can be done and also is it possible to add Namalsk food and drink? Link to comment Share on other sites More sharing options...
.:rmc:. Posted July 15, 2015 Report Share Posted July 15, 2015 is it possible to use the evr function from the @namalsk package, when you are actually playing on a epoch namalsk server? that would keep the mission file tiny :) just adding the variables to the init.sqf doesn't do the job Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted August 4, 2015 Report Share Posted August 4, 2015 Yeah me too , it kills the client log , it registers every second until the blowout occurs. Inserted that variable below the others on the init.sqf file. ns_blow_prep=false; The error is gone but havent had the chance to see if everything is working. A reply to a rather old post, I know, but do you remember if adding that to your init.sqf fixed the "ns_blow_prep" error from showing up? I'm referring to this: Error in expression <ow_ambient_music = false; }; waitUntil{ns_blow_prep}; diag_log format["[NAC BL> Error position: <ns_blow_prep}; diag_log format["[NAC BL> Error Undefined variable in expression: ns_blow_prep File mpmissions\__CUR_MP.namalsk\custom\blowout\module\blowout_client.sqf, line 343 Link to comment Share on other sites More sharing options...
CN_Ap Posted August 12, 2015 Report Share Posted August 12, 2015 2:58:51 "Res3tting B!S effects..." 2:58:51 Warning Message: Script addons\blowout\module\blowout_server.sqf not found 2:58:52 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852 what is wrong? Friend Link to comment Share on other sites More sharing options...
CN_Ap Posted August 12, 2015 Report Share Posted August 12, 2015 f ((_pos distance _testPos) >= _minDist) the> 3:01:07 Error position: <_pos distance _testPos) >= _minDist) the> 3:01:07 Error Undefined variable in expression: _pos 3:01:07 File ca\modules\functions\misc\fn_findSafePos.sqf, line 98 3:01:07 Error in expression <["_newX", "_newY", "_testPos"]; _newX = _posX + (_maxDist - (random (_maxDist * > 3:01:07 Error position: <_posX + (_maxDist - (random (_maxDist * > 3:01:07 Error Undefined variable in expression: _posx 3:01:07 File ca\modules\functions\misc\fn_findSafePos.sqf, line 90 3:01:07 Error in expression < BIS_fnc_isPosBlacklisted)) then { if ((_pos distance _testPos) >= _minDist) the> 3:01:07 Error position: <_pos distance _testPos) >= _minDist) the> 3:01:07 Error Undefined variable in expression: _pos 3:01:07 File ca\modules\functions\misc\fn_findSafePos.sqf, line 98 3:01:07 Error in expression <["_newX", "_newY", "_testPos"]; _newX = _posX + (_maxDist - (random (_maxDist * > 3:01:07 Error position: <_posX + (_maxDist - (random (_maxDist * > 3:01:07 Error Undefined variable in expression: _posx 3:01:07 File ca\modules\functions\misc\fn_findSafePos.sqf, line 90 Link to comment Share on other sites More sharing options...
Pavillin Posted October 25, 2015 Report Share Posted October 25, 2015 Yeah, have since got the APSI into the traders and spawning. Now trying to get the GPS, NVG's and Radio to be damaged by the EVR without much luck. Would you know if this can be done and also is it possible to add Namalsk food and drink?Any info regarding the EVR damaging items? Link to comment Share on other sites More sharing options...
ElDubya Posted October 26, 2015 Report Share Posted October 26, 2015 I wasn't able to have them damaged by the ASPI at all in the end, so I just enabled the broken ones to be rare spawns and added the ability to fix them with the solder kit. Vehicles were getting damaged by storms though which I found odd. Link to comment Share on other sites More sharing options...
Thug Posted December 13, 2015 Report Share Posted December 13, 2015 Is there a way to add a pic to the blackout screen, like "event ending" with radiation sign? Link to comment Share on other sites More sharing options...
DY357LX Posted April 1, 2016 Report Share Posted April 1, 2016 Can anyone share the files again please? Looks like the mega download link is dead. Link to comment Share on other sites More sharing options...
said11 Posted December 5, 2016 Report Share Posted December 5, 2016 Guys please help to add in my description.ext Having tried a lot of combinations, but there is no sound respawn = "BASE"; respawndelay = 5; onLoadMission = "DayZ Epoch Chernarus"; OnLoadIntro = "Welcome to DayZ Epoch Chernarus"; OnLoadIntroTime = False; OnLoadMissionTime = False; disabledAI = true; disableChannels[] = {0,2,6}; // Отключенные каналы чата. enableItemsDropping = 0; // Отключить сброс предметов при заходе игрока в воду. #include "RSC_Standart.hpp" briefing = 0; debriefing = 0; onPauseScript = "custom\Antidupe\Antidupe_if_Exit.sqf"; loadScreen = "logo.jpg"; class Header { gameType = COOP; // DM, Team, Coop, ... minPlayers = 1; // Минимальное кол-во игроков, для старта миссии. maxPlayers = 40; // Максимальное кол-во игроков. }; aiKills = 1; diagRadio = 1; diagHit = 1; #include "fixes\Configs\configs.hpp" #include "fixes\Configs\RscDisplaySpawnSelecter.hpp" // Выбор возрождения в картинках #include "fixes\Configs\cfgServerTrader.hpp" // Конфиги торговли в миссии #include "DayZ_loadingScreen.hpp" class CfgSounds { #include "custom\Sounds_Loader.hpp" }; class RscTitles { #include "custom\RSC_Loader.hpp" }; #include "custom\GUI_Loader.hpp" Link to comment Share on other sites More sharing options...
Danny Bradley Posted March 19, 2017 Report Share Posted March 19, 2017 Trying this is 1.0.6.1 "in inti.sqf add before #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf" However I cant complete this step as that does no longer exist in init.sqf, Any advice ? Link to comment Share on other sites More sharing options...
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