Gooober Posted February 9, 2014 Report Share Posted February 9, 2014 I'm receiving the same error as Erteribble but on Chernarus 1.0.3.1.. " This building needs a plot pole within any meter" Dayz.st is unable to update so I'm stuck at 1.0.3.1 until they get stuff figured out :( Link to comment Share on other sites More sharing options...
bronwaterg Posted February 10, 2014 Report Share Posted February 10, 2014 I cant seem to get this to work i use this on a 1.0.4.1 server i placed the custom folder in serverip/mpmissions/sayz_epoch_11.chernarus changed the sqf there putted the line into infistar server work try to place a wall doesnt snap Link to comment Share on other sites More sharing options...
bronwaterg Posted February 10, 2014 Report Share Posted February 10, 2014 . Link to comment Share on other sites More sharing options...
Oatmealism Posted February 10, 2014 Report Share Posted February 10, 2014 Is there a way to make it so walls will snap to flooring (or flooring snap to pre-exsistant walls), or is that just something that will never be enabled? Link to comment Share on other sites More sharing options...
glowpowner Posted February 10, 2014 Report Share Posted February 10, 2014 not working i have 2 custom playerbuilds sqf and its says when i de toggle snapping enabled but nothing is happing Link to comment Share on other sites More sharing options...
Sandbird Posted February 10, 2014 Report Share Posted February 10, 2014 Changelog in 1.5 ? Can you share 1.4 again so i can compare changes ? I've tweaked the hell out of the 1.4 and now i dont know what has changed :/ Link to comment Share on other sites More sharing options...
jOoPs Posted February 10, 2014 Report Share Posted February 10, 2014 thx for sharing works fine for me on 1.0.4.1 :) Link to comment Share on other sites More sharing options...
Oatmealism Posted February 10, 2014 Report Share Posted February 10, 2014 Will it ever be possible to make it so walls and floors will snap to eachother? Link to comment Share on other sites More sharing options...
Randomness Posted February 10, 2014 Report Share Posted February 10, 2014 Nothing happening when i toggle the snap, but as im typing this, it is probably a reference issue Link to comment Share on other sites More sharing options...
nbd508 Posted February 11, 2014 Report Share Posted February 11, 2014 So i installed the custom folder into the mission pbo; i used my custom compiles folder that is located in the mission pbo under folder "scripts" where i installed Self bloodbag. compiles.sqf looks like this. fnc_usec_selfActions = compile preprocessFileLineNumbers "scripts\fn_selfActions.sqf"; if (!isDedicated) then { player_build = compile preprocessFileLineNumbers "custom\snap_build\player_build.sqf"; player_buildControls = compile preprocessFileLineNumbers "custom\snap_build\player_buildControls.sqf"; snap_object = compile preprocessFileLineNumbers "custom\snap_build\snap_object.sqf"; }; Then description.ext respawn = "BASE"; respawndelay = 5; onLoadMission= "DayZ Epoch Chernarus"; OnLoadIntro = "Road To Nowhere"; OnLoadIntroTime = False; OnLoadMissionTime = False; disabledAI = true; disableChannels[]={0,2,6}; enableItemsDropping = 0; briefing = 0; debriefing = 0; onPauseScript = ""; loadScreen = "loadscreen.jpg"; class Header { gameType = COOP; //DM, Team, Coop, ... minPlayers = 1; //min # of players the mission supports maxPlayers = 100; //Max # of players the mission supports }; aiKills = 1; diagRadio = 1; diagHit = 1; class RscText { type = 0; idc = -1; x = 0; y = 0; h = 0.037; w = 0.3; style = 0x100; font = Zeppelin32; SizeEx = 0.03921; colorText[] = {1,1,1,1}; colorBackground[] = {0, 0, 0, 0}; linespacing = 1; }; class RscPicture { access=0; type=0; idc=-1; style=48; colorBackground[]={0,0,0,0}; colorText[]={1,1,1,1}; font="TahomaB"; sizeEx=0; lineSpacing=0; text=""; }; class RscLoadingText : RscText { style = 2; x = 0.323532; y = 0.666672; w = 0.352944; h = 0.039216; sizeEx = 0.03921; colorText[] = {0.543,0.5742,0.4102,1.0}; }; class RscProgress { x = 0.344; y = 0.619; w = 0.313726; h = 0.0261438; texture = "\ca\ui\data\loadscreen_progressbar_ca.paa"; colorFrame[] = {0,0,0,0}; colorBar[] = {1,1,1,1}; }; class RscProgressNotFreeze { idc = -1; type = 45; style = 0; x = 0.022059; y = 0.911772; w = 0.029412; h = 0.039216; texture = "#(argb,8,8,3)color(0,0,0,0)"; }; // // the loading screen itself // class DayZ_loadingScreen { idd = -1; duration = 10e10; fadein = 0; fadeout = 0; name = "loading screen"; class controlsBackground { class blackBG : RscText { x = safezoneX; y = safezoneY; w = safezoneW; h = safezoneH; text = ""; colorText[] = {0,0,0,0}; colorBackground[] = {0,0,0,1}; }; /* class nicePic : RscPicture { style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO x = safezoneX + safezoneW/2 - 0.25; y = safezoneY + safezoneH/2 - 0.2; w = 0.5; h = 0.4; text = "img\nicePic.paa"; }; */ }; class controls { class Title1 : RscLoadingText { text = "$STR_LOADING"; // "Loading" text in the middle of the screen }; class CA_Progress : RscProgress // progress bar, has to have idc 104 { idc = 104; type = 8; // CT_PROGRESS style = 0; // ST_SINGLE texture = "\ca\ui\data\loadscreen_progressbar_ca.paa"; }; class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse { idc = 103; }; class Name2: RscText // the text on the top-left { idc = 101; x = 0.05; y = 0.029412; w = 0.9; h = 0.04902; text = ""; sizeEx = 0.05; colorText[] = {0.543,0.5742,0.4102,1.0}; }; #include "custom\snap_build\points.hpp" }; }; Now in game if i pull out a floor or wall it says across the screen "snapping not available for this object" ***NOTE that in description.ext the #include "custom\snap_build\points.hpp" line is not the last line, if i fail to include the }; I am left at waiting for host. Link to comment Share on other sites More sharing options...
Randomness Posted February 11, 2014 Report Share Posted February 11, 2014 The include is not at the bottom of your file. Link to comment Share on other sites More sharing options...
nbd508 Posted February 12, 2014 Report Share Posted February 12, 2014 The include is not at the bottom of your file. as i said, if the line is at the bottom of the file i get stuck at "wait for host" Link to comment Share on other sites More sharing options...
Wheaticus Posted February 12, 2014 Report Share Posted February 12, 2014 No issues on our server with it (running 1.0.4.1), great work our players really love this addition. Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted February 12, 2014 Report Share Posted February 12, 2014 I just tried snapping a wooden garage door to a small wooden wall and although it said snapping enabled, it wouldn't snap. Is this a known bug? Running Epoch Napf 1.0.4.1 with snapping 1.5 Link to comment Share on other sites More sharing options...
Mr.Rodgers Posted February 12, 2014 Report Share Posted February 12, 2014 I just tried snapping a wooden garage door to a small wooden wall and although it said snapping enabled, it wouldn't snap. Is this a known bug? Running Epoch Napf 1.0.4.1 with snapping 1.5 Are you using large garage doors if so then then yes small wooden things won't snap to large I'm afraid. Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted February 12, 2014 Report Share Posted February 12, 2014 Are you using large garage doors if so then then yes small wooden things won't snap to large I'm afraid. Ah, ok. I thought that might be the issue. I'll need to do large walls then. Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted February 12, 2014 Report Share Posted February 12, 2014 I created a new base today. A rectangle 3x4 but for some reason the walls didn't match up at the end: https://www.dropbox.com/s/ztlaufl43yq6w5w/2014-02-12_00001.jpg Is this normal? A bug? Link to comment Share on other sites More sharing options...
cen Posted February 13, 2014 Report Share Posted February 13, 2014 Some pieces shift after a restart due to how epoch tries to level them out Link to comment Share on other sites More sharing options...
credible Posted February 13, 2014 Report Share Posted February 13, 2014 Anyone care to share their 1.0.4.2 & build snapping-combined player_build.sqf? :) Link to comment Share on other sites More sharing options...
Oshydaka Posted February 13, 2014 Report Share Posted February 13, 2014 Awesome work man ! Could you do something to just snap edges, and allow to angle your walls around this edge. Cause right now, there are just angles of 90° possible, but it could be awesome if we could do by 5° or 10° What do you think about this ? Thanks for your time Link to comment Share on other sites More sharing options...
cen Posted February 13, 2014 Report Share Posted February 13, 2014 Anyone care to share their 1.0.4.2 & build snapping-combined player_build.sqf? :) This player_build.sqf should work: http://pastebin.com/uT3EQRvi Nekuan and credible 2 Link to comment Share on other sites More sharing options...
Tchipo Posted February 15, 2014 Report Share Posted February 15, 2014 i install the script on my server. other plays can build with it but i cant.. but when I click on toggle snapping nothing happens.. can u help me with this problem ? Link to comment Share on other sites More sharing options...
Kivuli Posted February 16, 2014 Report Share Posted February 16, 2014 I guess I'm the only one having the incorrect snap position error? Link to comment Share on other sites More sharing options...
T_D_H Posted February 17, 2014 Report Share Posted February 17, 2014 running epoch 1.0.4 and have been noticing after all users log off the server, any building walls that have been snapped (wooden walls full size, some with windows or doors) end up either disappearing all together, or getting moved around in all sorts of ways after we log back in. the time period we leave the server doesnt seem to matter and we havent restarted the server so it isnt that. Thanks for any help we can get :) Link to comment Share on other sites More sharing options...
Oshydaka Posted February 18, 2014 Report Share Posted February 18, 2014 Awesome work man ! Could you do something to just snap edges, and allow to angle your walls around this edge. Cause right now, there are just angles of 90° possible, but it could be awesome if we could do by 5° or 10° What do you think about this ? Thanks for your time Bump ! Link to comment Share on other sites More sharing options...
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