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About Wheaticus

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    Fresh Spawn

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  1. Arise, Chicken, Arise... Arise, Chicken.
  2. Anyone have trouble adding items to the traders? The items add fine with the exception that they seem to default to the weapons section of the trader, no matter what it is. Am I missing something? Is there a way to select which trader menu you want the items to fall under?
  3. More info on exactly what the errors are would be helpful. I have a thought but without seeing what the error actually says, I won't hazard a guess.
  4. Like most things in DayZ, the .70 refers to 70%. It's not really "weird code" for the fact that 1 is a whole number and a tenth (.1) is a portion of that whole value.
  5. No issues on our server with it (running, great work our players really love this addition.
  6. I had the same problem on our server as well. Not sure what would have caused this ATM. Any insight would be much appreciated.
  7. Apocalypse Tiger has a decent tutorial that should set you on the right path... http://www.youtube.com/watch?v=aavPbobAMp4
  8. So I'm in the process of trying to create an event that deletes items built by users that have not logged on in over 30 days. This should be fairly easy if not for two things, MySql has problems doing a table update from a sub query select from statement, and 2nd, the 1st would not be a problem if placed items were tied to the CharacterUID and not the CharacterID (which changes on character death). I understand the reasoning back when everyone was running vanilla DayZ, when you die, in theory, you're a new person and can't pack up your previous life's tent, got it. However this no longer really applies to Epoch. If Epoch followed that same logic, upon death a players combo locks and safe combos should change so that a "new" character would have no prior knowledge of what those combos were. Obviously this defeats the purpose of having combo locks and safes, if they were one life use, no one would use them. So with that logic in mind, what would it take to change the database tables to base the items built keyed to the CharacterUID instead of the CharacterID? I'll go ahead and post the script I was working on, maybe someone smarter than me with MySQL and can make it work without altering the DB tables, if so I'd love to see it. This script does take into account the fact that the CharacterID of a user changes upon death. What it does not take into account, and cannot take into account is that if a user builds a base with another user. If user 1 does not login for X number of days, the items would be deleted, leaving user 2 with a funky looking base. In this case it would be user 2's responsibility to notify an admin that user 1 hasn't been on in a while and would like to take ownership of built items (not vehicle/safe items) before the X DELETE day mark. There's no way around that with a script currently. Anyway: DELETE FROM object_data WHERE CharacterID in ( SELECT CharacterID FROM object_data WHERE CharacterID IN ( SELECT CharacterID FROM character_data WHERE LastLogin < DATE_SUB(NOW(), INTERVAL 30 DAY) AND PlayerUID NOT IN ( SELECT PlayerUID FROM character_data WHERE LastLogin > DATE_SUB(NOW(), INTERVAL 30 DAY))))
  9. vbawol, Ghost/Sweets helped us out, looks like it was a problem with a port setting, once we got that configured correctly fired right up. Only thing we're noticing now is a few trader items missing, mainly the bulk generic items (scrap) from the wholesaler, looking into it now. Thanks EDIT: Looks like Virauge might not have used the latest sql update posted here: https://raw.github.com/vbawol/DayZ-Epoch/master/Server%20Files/mysql/epoch.sql Going to give that a try.
  10. I'm the guy the Virauge was referencing as being on the sever, I had no problems getting in. I will say that DayZ Commander shows the server at a 10000 ping, generally meaning a reboot, but I tried to connect anyway, got in just fine, only issue that occurred was when I tried to trade at the hero dealer, after that I logged off and tried to log back on, no success.
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