RedLink Posted February 1, 2019 Report Share Posted February 1, 2019 try use default settings in config.sqf in missions Link to comment Share on other sites More sharing options...
FG_Trap Posted February 2, 2019 Report Share Posted February 2, 2019 @WeepiestLem0n Using others script.txt wont work. And use AEG On a test server once all kicks that are not bad are done you can transfer to the live server Link to comment Share on other sites More sharing options...
WeepiestLem0n Posted February 2, 2019 Report Share Posted February 2, 2019 Thanks for all the help, got it all working just fine. Only thing I want to know now is which file I can use to edit/configure the mission markers because its somewhat confusing to find out which missions have bandits at them, and which have heroes. I basically just want to change the colors of the mission markers to red (bandits) and green (heroes) only. Link to comment Share on other sites More sharing options...
killerkiwi Posted February 2, 2019 Report Share Posted February 2, 2019 8 hours ago, WeepiestLem0n said: Thanks for all the help, got it all working just fine. Only thing I want to know now is which file I can use to edit/configure the mission markers because its somewhat confusing to find out which missions have bandits at them, and which have heroes. I basically just want to change the colors of the mission markers to red (bandits) and green (heroes) only. IT'S in the wai config file in wai folder you will see what i mean Link to comment Share on other sites More sharing options...
WeepiestLem0n Posted February 3, 2019 Report Share Posted February 3, 2019 Still unable to find how to edit the map markers :/ I can only find the line which I guess shows the bandit and hero markers, but I cannot find where to edit them: wai_mission_markers = ["DZMSMajMarker","DZMSMinMarker","DZMSBMajMarker","DZMSBMinMarker"]; // List of DZMS mission markers to check Link to comment Share on other sites More sharing options...
killerkiwi Posted February 3, 2019 Report Share Posted February 3, 2019 hmm ill have to add it to my test server to find out but can do this to see how many ai there ai_show_count = false; change this to true ai_show_count = true; like so Link to comment Share on other sites More sharing options...
JasonTM Posted February 3, 2019 Author Report Share Posted February 3, 2019 On 2/2/2019 at 12:43 AM, WeepiestLem0n said: Thanks for all the help, got it all working just fine. Only thing I want to know now is which file I can use to edit/configure the mission markers because its somewhat confusing to find out which missions have bandits at them, and which have heroes. I basically just want to change the colors of the mission markers to red (bandits) and green (heroes) only. The mission marker colors are based on mission difficulty. If you want to change to AI type (Hero and Bandit), then change this block of code: https://github.com/worldwidesorrow/WICKED-AI/blob/master/WAI/compile/mission_winorfail.sqf#L22-L27 To this: _color = call { if(_missionType == "MainHero") exitWith {"ColorRed"}; if(_missionType == "MainBandit") exitWith {"ColorGreen"}; }; Also change these: https://github.com/worldwidesorrow/WICKED-AI/blob/master/WAI/compile/airdrop_winorfail.sqf#L26-L31 https://github.com/worldwidesorrow/WICKED-AI/blob/master/WAI/compile/patrol_winorfail.sqf#L20-L25 WeepiestLem0n and phlvx 2 Link to comment Share on other sites More sharing options...
WeepiestLem0n Posted February 3, 2019 Report Share Posted February 3, 2019 1 hour ago, JasonTM said: The mission marker colors are based on mission difficulty. If you want to change to AI type (Hero and Bandit), then change this block of code: https://github.com/worldwidesorrow/WICKED-AI/blob/master/WAI/compile/mission_winorfail.sqf#L22-L27 To this: _color = call { if(_missionType == "MainHero") exitWith {"ColorRed"}; if(_missionType == "MainBandit") exitWith {"ColorGreen"}; }; Also change these: https://github.com/worldwidesorrow/WICKED-AI/blob/master/WAI/compile/airdrop_winorfail.sqf#L26-L31 https://github.com/worldwidesorrow/WICKED-AI/blob/master/WAI/compile/patrol_winorfail.sqf#L20-L25 Thanks! got it sorted :) Link to comment Share on other sites More sharing options...
Gromillla Posted February 16, 2019 Report Share Posted February 16, 2019 Error in expression <sion_text != "") exitWith {}; } forEach WAI_Missions_Array_Notify; if (_mission_> Error position: <WAI_Missions_Array_Notify; if (_mission_> Error Undefined variable in expression: wai_missions_array_notify File z\addons\dayz_server\WAI\missions\init.sqf, line 103 Link to comment Share on other sites More sharing options...
JasonTM Posted February 16, 2019 Author Report Share Posted February 16, 2019 3 hours ago, Gromillla said: Error in expression <sion_text != "") exitWith {}; } forEach WAI_Missions_Array_Notify; if (_mission_> Error position: <WAI_Missions_Array_Notify; if (_mission_> Error Undefined variable in expression: wai_missions_array_notify File z\addons\dayz_server\WAI\missions\init.sqf, line 103 This code does not exist in WAI. That file only has 79 lines. Link to comment Share on other sites More sharing options...
Gromillla Posted February 19, 2019 Report Share Posted February 19, 2019 bots heroes do not see the skin "RUS_Soldier_Marksman" Link to comment Share on other sites More sharing options...
WLF Posted May 28, 2019 Report Share Posted May 28, 2019 Hi all ! How can I make the boat run between two waypoints? In custom mission: //Uncomment this section for Skalisty Island Boat Patrols [ [13450.0,3610.00,0], // Position to patrol [12900.0,3160.00,0], // Position to spawn at, can be same as patrol location 100, // Radius of patrol 2, // Number of waypoints to give "RHIB", // Classname of armed boat (make sure it has driver and gunner) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] call vehicle_patrol; The boat moves to the second point and patrols around it. I want it to move back to the first, then again to the second, etc. Link to comment Share on other sites More sharing options...
don2k7 Posted July 12, 2019 Report Share Posted July 12, 2019 hello i have installed this it works great the only problem i have is that i created a static mission using the example file and looked at the previous comments on this forum but am getting an error i cant seem to fix was wondering if anyone can help error 12:14:25 "WAI: AI Config File Loaded" 12:14:25 "WAI: Overpoch Config File Loaded" 12:14:25 Error in expression <5],[],0,"CAN_COLLIDE"]; _crate3 = createVehicle ["USVehicleBox",[22333.867,20> 12:14:25 Error position: <Vehicle ["USVehicleBox",[22333.867,20> 12:14:25 Error Missing ; 12:14:25 File z\addons\dayz_server\WAI\static\default.sqf, line 399 12:14:25 Error in expression <5],[],0,"CAN_COLLIDE"]; _crate3 = createVehicle ["USVehicleBox",[22333.867,20> 12:14:25 Error position: <Vehicle ["USVehicleBox",[22333.867,20> 12:14:25 Error Missing ; 12:14:25 File z\addons\dayz_server\WAI\static\default.sqf, line 399 12:14:25 Error in expression <5],[],0,"CAN_COLLIDE"]; _crate3 = createVehicle ["USVehicleBox",[22333.867,20> 12:14:25 Error position: <Vehicle ["USVehicleBox",[22333.867,20> 12:14:25 Error Missing ; [\spoiler] static spawn file //Custom Spawns file// // These custom spawns are for use in static mission locations. You can set markers in mission.sqm if you want them. /* Custom group spawns Eg. [ [953.237,4486.48,0.001], // Position 4, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", or ["Random","at"], // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; Place your custom group spawns below */ [ [22986.715,19267.631,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22573.023,19379.523,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22462.225,19485.725,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22897.416,19895.643,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22505.922,20056.195,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22643.256,20174.373,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22203.928,19855.676,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22203.928,19855.676,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22192.041,19569.52,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22212.896,19364.443,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22548.52,19703.369,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22269.102,19513.352,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22410.285,19728.063,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22246.936,19810.277,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22167.385,19769.764,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22323.691,19222.611,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22762.738,19857.42,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) ["Random","AT"], // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22926.75,19669.982,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) ["Random","AT"], // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22307.414,19974.844,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) ["Random","AT"], // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; /* Custom static weapon spawns Eg. (with mutiple positions) [ [ // Position(s) (can be multiple) [911.21,4532.76,2.62], [921.21,4542.76,2.62] ], "M2StaticMG", // Classname of turret "easy", // Skill level of unit (easy, medium, hard, extreme, Random) "Bandit2_DZ", // Skin classname, use "Random" or classname here "Bandit", // AI Type, "Hero" or "Bandit". "Random", // Primary gun set number. "Random" for random weapon set 2, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random" // Gearset classname, use "Random" or classname here ] call spawn_static; Place your custom static weapon spawns below */ [ [ // Position(s) (can be multiple) [22215.723, 19780.213, 13.0001], [22338.311, 19738.691, 23.540525], [22884.711, 19856.395, 11.0001], [22446.395, 20098.475, 6.8244929], [22536.129, 19998.018, 6.6184354], [23064.297, 19371.266, 10.033691] ], "DSHKM_Ins", // Classname of turret "medium", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit", // AI Type, "Hero" or "Bandit". "Random", // Primary gun set number. "Random" for random weapon set 9, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "random" // Gearset classname, use "Random" or classname here ] call spawn_static; /* Custom Chopper Patrol spawn Eg. [ [725.391,4526.06,0], // Position to patrol 2000, // Radius of patrol 10, // Number of waypoints to give "UH1H_DZ", // Classname of vehicle (make sure it has driver and two gunners) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] call heli_patrol; Place your heli patrols below */ [ [22575.373, 19622.406, 0], 900, 10, "UH1H_DZ", "Random", "Random", "Bandit" ] spawn heli_patrol; /* Custom Vehicle patrol spawns Eg. (Watch out they are stupid) [ [725.391,4526.06,0], // Position to patrol [725.391,4526.06,0], // Position to spawn at 200, // Radius of patrol 10, // Number of waypoints to give "HMMWV_Armored", // Classname of vehicle (make sure it has driver and gunner) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] call vehicle_patrol; Place your vehicle patrols below this line */ [[22737.723,19308.193,0],[22737.723,19308.193,0],200,10,"HMMWV_Avenger","Random","Random","Bandit"] spawn vehicle_patrol; [[22538.777,19899.162],[22538.777,19899.162],500,10,"HMMWV_Avenger","Random","Random","Bandit"] spawn vehicle_patrol; [[22869.115,19744.039],[22869.115,19744.039],500,10,"HMMWV_Armored","Random","Random","Bandit"] spawn vehicle_patrol; [[22353.209,19903.762,0],[22353.209,19903.762,0],500,10,"HMMWV_Armored","Random","Random","Bandit"] spawn vehicle_patrol; [[22617.42,20172.283,0],[22617.42,20172.283,0],500,10,"HMMWV_Armored","Random","Random","Bandit"] spawn vehicle_patrol; /* Custom Boat patrol spawns [ [725.391,4526.06,0], // Position to patrol [725.391,4526.06,0], // Position to spawn at 150, // Radius of patrol. Your spawn point should be at least this distance from shore. 10, // Number of waypoints to give "RHIB", // Classname of armed boat (make sure it has driver and gunner) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] call vehicle_patrol; Place your boat patrols below this line */ /* Paradropped unit custom spawn Eg. [ [911.21545,4532.7612,2.6292224], // Position that units will be dropped by 400, // Radius from drop position a player has to be to spawn chopper "UH1H_DZ", // Classname of chopper (Make sure it has 2 gunner seats!) "North", // Direction of approach for the helicopter. Options: "North","South","East","West" [3000,4000], // Random distance from the mission the helicopter should start. [min distance, max distance]. 150, // Fly in height of the helicopter. Be careful that the height is not too low or the AI might die when they hit the ground 1.0, // Time in seconds between each deployed paratrooper. Higher number means paradropped AI will be more spread apart. Time of 0 means they all jump out rapidly. 200, // Distance from the mission the helicopter should start dropping paratroopers 5, // Number of units to be para dropped "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set. "Bandit", // AI Type, "Hero" or "Bandit". true // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. ] spawn heli_para; Place your paradrop spawns under this line */ [[22353.209,19903.762,0],400,"UH1H_DZ","North",[3000,4000],200,1.0,200,5,"Random","Random",4,"Random","Bandit","Random","Bandit",true] spawn heli_para; [[22617.42,20172.283,0],400,"UH1H_DZ","North",[3000,4000],200,1.0,200,5,"Random","Random",4,"Random","Bandit","Random","Bandit",true] spawn heli_para; [[22617.42,20172.283,0],400,"UH1H_DZ","North",[3000,4000],250,1.0,200,10,"Random","Random",4,"Random","Bandit","Random","Bandit",true] spawn heli_para; /* Custom Crate Spawns _position = [911.21545,4532.7612,0]; // Position of the crate _loot = [ 0, // Max number of long guns OR [MAX number of long guns,gun_array] 0, // Max number of tools OR [MAX number of tools,tool_array] 0, // Max number of items OR [MAX number of items,item_array] 0, // Max number of pistols OR [MAX number of pistol,pistol_array] 0 // Max number of backpacks OR [MAX number of backpacks,backpack_array] ]; // Spawn one crate - Best option for static positions because offsets are not needed. [[ [_loot,crates_large,[0,0]] // [loot variable, crate array, 2d offsets] ],_position] call wai_spawnCrate; // Multiple crate spawning option [[ [_loot,"USVehicleBox",[0,0]], // [loot variable, crate classname, 2d offsets] [[0,0,[3,crate_items_crop_raider],0,0],crates_large,[0,0,0]], // [loot variable, crate array, 3d offsets] [[0,0,0,0,0],crates_large,[0,0],60] // [loot array, crate array, 2d offsets, optional direction] ],_position] call wai_spawnCrate; Place your crate spawns under this line */ _crate = createVehicle ["USVehicleBox",[22517.953,19877.98],[],0,"CAN_COLLIDE"]; _crate1 = createVehicle ["USVehicleBox",[22431.34,20080.307,-6.1035156e-005],[],0,"CAN_COLLIDE"]; _crate2 = createVehicle ["USVehicleBox",[22451.742,19460.035,2.7656555e-005],[],0,"CAN_COLLIDE"]; _crate3 = createVehicle ["USVehicleBox",[22333.867,20179.715,-3.5762787e-005],[],0,"CAN_COLLIDE"]; _crate call wai_crate_setup; _crate1 call wai_crate_setup; _crate2 call wai_crate_setup; _crate3 call wai_crate_setup; [_crate,[[2,crate_weapons_buildables],[4,crate_tools_buildable],[30,crate_items_buildables],4]] call dynamic_crate; [_crate1,[[16,ai_wep_sniper],[8,crate_tools_sniper],[4,crate_items_high_value],[4,crate_backpacks_large]]] call dynamic_crate; [_crate2,[[2,crate_weapons_buildables],[4,crate_tools_buildable],[30,crate_items_buildables],4]] call dynamic_crate; [_crate3,[[16,ai_wep_sniper],[8,crate_tools_sniper],[4,crate_items_high_value],[4,crate_backpacks_large]]] call dynamic_crate; diag_log "WAI: Static mission loaded"; [\spoiler] i no its to do with the crate spawns, Link to comment Share on other sites More sharing options...
WLF Posted July 16, 2019 Report Share Posted July 16, 2019 On 7/12/2019 at 2:34 PM, don2k7 said: hello i have installed this it works great the only problem i have is that i created a static mission using the example file and looked at the previous comments on this forum but am getting an error i cant seem to fix was wondering if anyone can help error Hide contents 12:14:25 "WAI: AI Config File Loaded" 12:14:25 "WAI: Overpoch Config File Loaded" 12:14:25 Error in expression <5],[],0,"CAN_COLLIDE"]; _crate3 = createVehicle ["USVehicleBox",[22333.867,20> 12:14:25 Error position: <Vehicle ["USVehicleBox",[22333.867,20> 12:14:25 Error Missing ; 12:14:25 File z\addons\dayz_server\WAI\static\default.sqf, line 399 12:14:25 Error in expression <5],[],0,"CAN_COLLIDE"]; _crate3 = createVehicle ["USVehicleBox",[22333.867,20> 12:14:25 Error position: <Vehicle ["USVehicleBox",[22333.867,20> 12:14:25 Error Missing ; 12:14:25 File z\addons\dayz_server\WAI\static\default.sqf, line 399 12:14:25 Error in expression <5],[],0,"CAN_COLLIDE"]; _crate3 = createVehicle ["USVehicleBox",[22333.867,20> 12:14:25 Error position: <Vehicle ["USVehicleBox",[22333.867,20> 12:14:25 Error Missing ; [\spoiler] static spawn file Reveal hidden contents //Custom Spawns file// // These custom spawns are for use in static mission locations. You can set markers in mission.sqm if you want them. /* Custom group spawns Eg. [ [953.237,4486.48,0.001], // Position 4, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", or ["Random","at"], // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; Place your custom group spawns below */ [ [22986.715,19267.631,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22573.023,19379.523,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22462.225,19485.725,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22897.416,19895.643,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22505.922,20056.195,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22643.256,20174.373,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22203.928,19855.676,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22203.928,19855.676,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22192.041,19569.52,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22212.896,19364.443,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22548.52,19703.369,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22269.102,19513.352,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22410.285,19728.063,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22246.936,19810.277,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22167.385,19769.764,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22323.691,19222.611,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22762.738,19857.42,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) ["Random","AT"], // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22926.75,19669.982,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) ["Random","AT"], // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22307.414,19974.844,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) ["Random","AT"], // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; /* Custom static weapon spawns Eg. (with mutiple positions) [ [ // Position(s) (can be multiple) [911.21,4532.76,2.62], [921.21,4542.76,2.62] ], "M2StaticMG", // Classname of turret "easy", // Skill level of unit (easy, medium, hard, extreme, Random) "Bandit2_DZ", // Skin classname, use "Random" or classname here "Bandit", // AI Type, "Hero" or "Bandit". "Random", // Primary gun set number. "Random" for random weapon set 2, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random" // Gearset classname, use "Random" or classname here ] call spawn_static; Place your custom static weapon spawns below */ [ [ // Position(s) (can be multiple) [22215.723, 19780.213, 13.0001], [22338.311, 19738.691, 23.540525], [22884.711, 19856.395, 11.0001], [22446.395, 20098.475, 6.8244929], [22536.129, 19998.018, 6.6184354], [23064.297, 19371.266, 10.033691] ], "DSHKM_Ins", // Classname of turret "medium", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit", // AI Type, "Hero" or "Bandit". "Random", // Primary gun set number. "Random" for random weapon set 9, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "random" // Gearset classname, use "Random" or classname here ] call spawn_static; /* Custom Chopper Patrol spawn Eg. [ [725.391,4526.06,0], // Position to patrol 2000, // Radius of patrol 10, // Number of waypoints to give "UH1H_DZ", // Classname of vehicle (make sure it has driver and two gunners) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] call heli_patrol; Place your heli patrols below */ [ [22575.373, 19622.406, 0], 900, 10, "UH1H_DZ", "Random", "Random", "Bandit" ] spawn heli_patrol; /* Custom Vehicle patrol spawns Eg. (Watch out they are stupid) [ [725.391,4526.06,0], // Position to patrol [725.391,4526.06,0], // Position to spawn at 200, // Radius of patrol 10, // Number of waypoints to give "HMMWV_Armored", // Classname of vehicle (make sure it has driver and gunner) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] call vehicle_patrol; Place your vehicle patrols below this line */ [[22737.723,19308.193,0],[22737.723,19308.193,0],200,10,"HMMWV_Avenger","Random","Random","Bandit"] spawn vehicle_patrol; [[22538.777,19899.162],[22538.777,19899.162],500,10,"HMMWV_Avenger","Random","Random","Bandit"] spawn vehicle_patrol; [[22869.115,19744.039],[22869.115,19744.039],500,10,"HMMWV_Armored","Random","Random","Bandit"] spawn vehicle_patrol; [[22353.209,19903.762,0],[22353.209,19903.762,0],500,10,"HMMWV_Armored","Random","Random","Bandit"] spawn vehicle_patrol; [[22617.42,20172.283,0],[22617.42,20172.283,0],500,10,"HMMWV_Armored","Random","Random","Bandit"] spawn vehicle_patrol; /* Custom Boat patrol spawns [ [725.391,4526.06,0], // Position to patrol [725.391,4526.06,0], // Position to spawn at 150, // Radius of patrol. Your spawn point should be at least this distance from shore. 10, // Number of waypoints to give "RHIB", // Classname of armed boat (make sure it has driver and gunner) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] call vehicle_patrol; Place your boat patrols below this line */ /* Paradropped unit custom spawn Eg. [ [911.21545,4532.7612,2.6292224], // Position that units will be dropped by 400, // Radius from drop position a player has to be to spawn chopper "UH1H_DZ", // Classname of chopper (Make sure it has 2 gunner seats!) "North", // Direction of approach for the helicopter. Options: "North","South","East","West" [3000,4000], // Random distance from the mission the helicopter should start. [min distance, max distance]. 150, // Fly in height of the helicopter. Be careful that the height is not too low or the AI might die when they hit the ground 1.0, // Time in seconds between each deployed paratrooper. Higher number means paradropped AI will be more spread apart. Time of 0 means they all jump out rapidly. 200, // Distance from the mission the helicopter should start dropping paratroopers 5, // Number of units to be para dropped "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set. "Bandit", // AI Type, "Hero" or "Bandit". true // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. ] spawn heli_para; Place your paradrop spawns under this line */ [[22353.209,19903.762,0],400,"UH1H_DZ","North",[3000,4000],200,1.0,200,5,"Random","Random",4,"Random","Bandit","Random","Bandit",true] spawn heli_para; [[22617.42,20172.283,0],400,"UH1H_DZ","North",[3000,4000],200,1.0,200,5,"Random","Random",4,"Random","Bandit","Random","Bandit",true] spawn heli_para; [[22617.42,20172.283,0],400,"UH1H_DZ","North",[3000,4000],250,1.0,200,10,"Random","Random",4,"Random","Bandit","Random","Bandit",true] spawn heli_para; /* Custom Crate Spawns _position = [911.21545,4532.7612,0]; // Position of the crate _loot = [ 0, // Max number of long guns OR [MAX number of long guns,gun_array] 0, // Max number of tools OR [MAX number of tools,tool_array] 0, // Max number of items OR [MAX number of items,item_array] 0, // Max number of pistols OR [MAX number of pistol,pistol_array] 0 // Max number of backpacks OR [MAX number of backpacks,backpack_array] ]; // Spawn one crate - Best option for static positions because offsets are not needed. [[ [_loot,crates_large,[0,0]] // [loot variable, crate array, 2d offsets] ],_position] call wai_spawnCrate; // Multiple crate spawning option [[ [_loot,"USVehicleBox",[0,0]], // [loot variable, crate classname, 2d offsets] [[0,0,[3,crate_items_crop_raider],0,0],crates_large,[0,0,0]], // [loot variable, crate array, 3d offsets] [[0,0,0,0,0],crates_large,[0,0],60] // [loot array, crate array, 2d offsets, optional direction] ],_position] call wai_spawnCrate; Place your crate spawns under this line */ _crate = createVehicle ["USVehicleBox",[22517.953,19877.98],[],0,"CAN_COLLIDE"]; _crate1 = createVehicle ["USVehicleBox",[22431.34,20080.307,-6.1035156e-005],[],0,"CAN_COLLIDE"]; _crate2 = createVehicle ["USVehicleBox",[22451.742,19460.035,2.7656555e-005],[],0,"CAN_COLLIDE"]; _crate3 = createVehicle ["USVehicleBox",[22333.867,20179.715,-3.5762787e-005],[],0,"CAN_COLLIDE"]; _crate call wai_crate_setup; _crate1 call wai_crate_setup; _crate2 call wai_crate_setup; _crate3 call wai_crate_setup; [_crate,[[2,crate_weapons_buildables],[4,crate_tools_buildable],[30,crate_items_buildables],4]] call dynamic_crate; [_crate1,[[16,ai_wep_sniper],[8,crate_tools_sniper],[4,crate_items_high_value],[4,crate_backpacks_large]]] call dynamic_crate; [_crate2,[[2,crate_weapons_buildables],[4,crate_tools_buildable],[30,crate_items_buildables],4]] call dynamic_crate; [_crate3,[[16,ai_wep_sniper],[8,crate_tools_sniper],[4,crate_items_high_value],[4,crate_backpacks_large]]] call dynamic_crate; diag_log "WAI: Static mission loaded"; [\spoiler] i no its to do with the crate spawns, you forgot the semicolon in the file z\addons\dayz_server\WAI\static\default.sqf near line 399. 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don2k7 Posted July 16, 2019 Report Share Posted July 16, 2019 2 hours ago, WLF said: you forgot the semicolon in the file z\addons\dayz_server\WAI\static\default.sqf near line 399. hi thanks for getting back to me this is line 397 to 402, i just can't see where i am missing the semicolon _crate = createVehicle ["USVehicleBox",[22517.953,19877.98],[],0,"CAN_COLLIDE"]; _crate1 = createVehicle ["USVehicleBox",[22431.34,20080.307,-6.1035156e-005],[],0,"CAN_COLLIDE"]; _crate2 = createVehicle ["USVehicleBox",[22451.742,19460.035,2.7656555e-005],[],0,"CAN_COLLIDE"]; _crate3 = createVehicle ["USVehicleBox",[22333.867,20179.715,-3.5762787e-005],[],0,"CAN_COLLIDE"]; _crate call wai_crate_setup; [\spoiler] Link to comment Share on other sites More sharing options...
WLF Posted July 25, 2019 Report Share Posted July 25, 2019 On 7/16/2019 at 1:50 PM, don2k7 said: hi thanks for getting back to me this is line 397 to 402, i just can't see where i am missing the semicolon Post whole file default.sqf Link to comment Share on other sites More sharing options...
don2k7 Posted July 27, 2019 Report Share Posted July 27, 2019 On 7/25/2019 at 3:51 PM, WLF said: Post whole file default.sqf here is the whole file //Custom Spawns file// // These custom spawns are for use in static mission locations. You can set markers in mission.sqm if you want them. /* Custom group spawns Eg. [ [953.237,4486.48,0.001], // Position 4, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", or ["Random","at"], // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; Place your custom group spawns below */ [ [22986.715,19267.631,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22573.023,19379.523,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22462.225,19485.725,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22897.416,19895.643,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22505.922,20056.195,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22643.256,20174.373,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22203.928,19855.676,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22203.928,19855.676,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22192.041,19569.52,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22212.896,19364.443,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22548.52,19703.369,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22269.102,19513.352,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22410.285,19728.063,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22246.936,19810.277,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22167.385,19769.764,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22323.691,19222.611,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22762.738,19857.42,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) ["Random","AT"], // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22926.75,19669.982,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) ["Random","AT"], // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [22307.414,19974.844,0], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) ["Random","AT"], // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; /* Custom static weapon spawns Eg. (with mutiple positions) [ [ // Position(s) (can be multiple) [911.21,4532.76,2.62], [921.21,4542.76,2.62] ], "M2StaticMG", // Classname of turret "easy", // Skill level of unit (easy, medium, hard, extreme, Random) "Bandit2_DZ", // Skin classname, use "Random" or classname here "Bandit", // AI Type, "Hero" or "Bandit". "Random", // Primary gun set number. "Random" for random weapon set 2, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random" // Gearset classname, use "Random" or classname here ] call spawn_static; Place your custom static weapon spawns below */ [ [ // Position(s) (can be multiple) [22215.723, 19780.213, 13.0001], [22338.311, 19738.691, 23.540525], [22884.711, 19856.395, 11.0001], [22446.395, 20098.475, 6.8244929], [22536.129, 19998.018, 6.6184354], [23064.297, 19371.266, 10.033691] ], "DSHKM_Ins", // Classname of turret "medium", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit", // AI Type, "Hero" or "Bandit". "Random", // Primary gun set number. "Random" for random weapon set 9, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "random" // Gearset classname, use "Random" or classname here ] call spawn_static; /* Custom Chopper Patrol spawn Eg. [ [725.391,4526.06,0], // Position to patrol 2000, // Radius of patrol 10, // Number of waypoints to give "UH1H_DZ", // Classname of vehicle (make sure it has driver and two gunners) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] call heli_patrol; Place your heli patrols below */ [ [22575.373, 19622.406, 0], 900, 10, "UH1H_DZ", "Random", "Random", "Bandit" ] spawn heli_patrol; /* Custom Vehicle patrol spawns Eg. (Watch out they are stupid) [ [725.391,4526.06,0], // Position to patrol [725.391,4526.06,0], // Position to spawn at 200, // Radius of patrol 10, // Number of waypoints to give "HMMWV_Armored", // Classname of vehicle (make sure it has driver and gunner) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] call vehicle_patrol; Place your vehicle patrols below this line */ [[22737.723,19308.193,0],[22737.723,19308.193,0],200,10,"HMMWV_Avenger","Random","Random","Bandit"] spawn vehicle_patrol; [[22538.777,19899.162],[22538.777,19899.162],500,10,"HMMWV_Avenger","Random","Random","Bandit"] spawn vehicle_patrol; [[22869.115,19744.039],[22869.115,19744.039],500,10,"HMMWV_Armored","Random","Random","Bandit"] spawn vehicle_patrol; [[22353.209,19903.762,0],[22353.209,19903.762,0],500,10,"HMMWV_Armored","Random","Random","Bandit"] spawn vehicle_patrol; [[22617.42,20172.283,0],[22617.42,20172.283,0],500,10,"HMMWV_Armored","Random","Random","Bandit"] spawn vehicle_patrol; /* Custom Boat patrol spawns [ [725.391,4526.06,0], // Position to patrol [725.391,4526.06,0], // Position to spawn at 150, // Radius of patrol. Your spawn point should be at least this distance from shore. 10, // Number of waypoints to give "RHIB", // Classname of armed boat (make sure it has driver and gunner) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] call vehicle_patrol; Place your boat patrols below this line */ /* Paradropped unit custom spawn Eg. [ [911.21545,4532.7612,2.6292224], // Position that units will be dropped by 400, // Radius from drop position a player has to be to spawn chopper "UH1H_DZ", // Classname of chopper (Make sure it has 2 gunner seats!) "North", // Direction of approach for the helicopter. Options: "North","South","East","West" [3000,4000], // Random distance from the mission the helicopter should start. [min distance, max distance]. 150, // Fly in height of the helicopter. Be careful that the height is not too low or the AI might die when they hit the ground 1.0, // Time in seconds between each deployed paratrooper. Higher number means paradropped AI will be more spread apart. Time of 0 means they all jump out rapidly. 200, // Distance from the mission the helicopter should start dropping paratroopers 5, // Number of units to be para dropped "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set. "Bandit", // AI Type, "Hero" or "Bandit". true // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. ] spawn heli_para; Place your paradrop spawns under this line */ [[22353.209,19903.762,0],400,"UH1H_DZ","North",[3000,4000],200,1.0,200,5,"Random","Random",4,"Random","Bandit","Random","Bandit",true] spawn heli_para; [[22617.42,20172.283,0],400,"UH1H_DZ","North",[3000,4000],200,1.0,200,5,"Random","Random",4,"Random","Bandit","Random","Bandit",true] spawn heli_para; [[22617.42,20172.283,0],400,"UH1H_DZ","North",[3000,4000],250,1.0,200,10,"Random","Random",4,"Random","Bandit","Random","Bandit",true] spawn heli_para; /* Custom Crate Spawns _position = [911.21545,4532.7612,0]; // Position of the crate _loot = [ 0, // Max number of long guns OR [MAX number of long guns,gun_array] 0, // Max number of tools OR [MAX number of tools,tool_array] 0, // Max number of items OR [MAX number of items,item_array] 0, // Max number of pistols OR [MAX number of pistol,pistol_array] 0 // Max number of backpacks OR [MAX number of backpacks,backpack_array] ]; // Spawn one crate - Best option for static positions because offsets are not needed. [[ [_loot,crates_large,[0,0]] // [loot variable, crate array, 2d offsets] ],_position] call wai_spawnCrate; // Multiple crate spawning option [[ [_loot,"USVehicleBox",[0,0]], // [loot variable, crate classname, 2d offsets] [[0,0,[3,crate_items_crop_raider],0,0],crates_large,[0,0,0]], // [loot variable, crate array, 3d offsets] [[0,0,0,0,0],crates_large,[0,0],60] // [loot array, crate array, 2d offsets, optional direction] ],_position] call wai_spawnCrate; Place your crate spawns under this line */ _crate = createVehicle ["USVehicleBox",[22517.953,19877.98],[],0,"CAN_COLLIDE"]; _crate1 = createVehicle ["USVehicleBox",[22431.34,20080.307,-6.1035156e-005],[],0,"CAN_COLLIDE"]; _crate2 = createVehicle ["USVehicleBox",[22451.742,19460.035,2.7656555e-005],[],0,"CAN_COLLIDE"]; _crate3 = createVehicle ["USVehicleBox",[22333.867,20179.715,-3.5762787e-005],[],0,"CAN_COLLIDE"]; _crate call wai_crate_setup; _crate1 call wai_crate_setup; _crate2 call wai_crate_setup; _crate3 call wai_crate_setup; [_crate,[[2,crate_weapons_buildables],[4,crate_tools_buildable],[30,crate_items_buildables],4]] call dynamic_crate; [_crate1,[[16,ai_wep_sniper],[8,crate_tools_sniper],[4,crate_items_high_value],[4,crate_backpacks_large]]] call dynamic_crate; [_crate2,[[2,crate_weapons_buildables],[4,crate_tools_buildable],[30,crate_items_buildables],4]] call dynamic_crate; [_crate3,[[16,ai_wep_sniper],[8,crate_tools_sniper],[4,crate_items_high_value],[4,crate_backpacks_large]]] call dynamic_crate; diag_log "WAI: Static mission loaded"; [\spoiler] Link to comment Share on other sites More sharing options...
WLF Posted July 29, 2019 Report Share Posted July 29, 2019 On 7/27/2019 at 12:26 PM, don2k7 said: _crate call wai_crate_setup; _crate1 call wai_crate_setup; _crate2 call wai_crate_setup; _crate3 call wai_crate_setup; What is it "wai_crate_setup"? WAI have not this function. Link to comment Share on other sites More sharing options...
don2k7 Posted July 30, 2019 Report Share Posted July 30, 2019 20 hours ago, WLF said: What is it "wai_crate_setup"? WAI have not this function. that is taken from a post by jasonTM about halfway down the first page of this topic Link to comment Share on other sites More sharing options...
Schalldampfer Posted July 30, 2019 Report Share Posted July 30, 2019 old version has it. but current version lost it. add this in the top of your sqf Spoiler wai_crate_setup = { private ["_crate"]; _crate = _this; _crate setVariable ["ObjectID","1",true]; _crate setVariable ["ObjectUID", "1", true]; _crate setVariable ["permaLoot",true]; clearWeaponCargoGlobal _crate; clearMagazineCargoGlobal _crate; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_crate]; _crate addEventHandler ["HandleDamage", {}]; _crate enableSimulation false; }; Link to comment Share on other sites More sharing options...
Khyron Posted October 3, 2019 Report Share Posted October 3, 2019 im trying to add BRDMs to the extreme missions but when i do they explode, any ideas? Link to comment Share on other sites More sharing options...
seelenapparat Posted October 3, 2019 Report Share Posted October 3, 2019 How do you add them? You might not set up the vehicle correctly. There are some variables that must be set up correctly, else the ingame createvehicle check will kill the vehicle as soon as someone enters it. e.g.: dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object]; _object setVariable ["ObjectID", "1", true]; _object setVariable ["ObjectUID", "1", true]; Link to comment Share on other sites More sharing options...
Khyron Posted October 3, 2019 Report Share Posted October 3, 2019 right in the mayors_mansion.sqf [[(_position select 0) + 100, _position select 1, 0],[(_position select 0) + 100, _position select 1, 0],50,2,"HMMWV_M1151_M2_CZ_DES_EP1_DZE","Random",_aiType,_aiType,_mission] call vehicle_patrol; [[(_position select 0) - 100, _position select 1, 0],[(_position select 0) + 100, _position select 1, 0],50,2,"BRDM2_TK_EP1","Random","_aiType","_aiType",_mission] call vehicle_patrol; [[(_position select 0) + 200, _position select 1, 0],[(_position select 0) + 200, _position select 1, 0],50,2,"BRDM2_GUE","Random","_aiType","_aiType",_mission] call vehicle_patrol; hummer will spawn, BRDM's will not. If i do one at a time the hummer will be good, if i do the BRDM, it's on fire when i get to the mission. Link to comment Share on other sites More sharing options...
Khyron Posted October 3, 2019 Report Share Posted October 3, 2019 this is also in the RPT report? "Cannot create non-ai vehicle _aiType," Link to comment Share on other sites More sharing options...
Schalldampfer Posted October 3, 2019 Report Share Posted October 3, 2019 1 hour ago, Khyron said: right in the mayors_mansion.sqf [[(_position select 0) + 100, _position select 1, 0],[(_position select 0) + 100, _position select 1, 0],50,2,"HMMWV_M1151_M2_CZ_DES_EP1_DZE","Random",_aiType,_aiType,_mission] call vehicle_patrol; [[(_position select 0) - 100, _position select 1, 0],[(_position select 0) + 100, _position select 1, 0],50,2,"BRDM2_TK_EP1","Random","_aiType","_aiType",_mission] call vehicle_patrol; [[(_position select 0) + 200, _position select 1, 0],[(_position select 0) + 200, _position select 1, 0],50,2,"BRDM2_GUE","Random","_aiType","_aiType",_mission] call vehicle_patrol; hummer will spawn, BRDM's will not. If i do one at a time the hummer will be good, if i do the BRDM, it's on fire when i get to the mission. what are those double-quotations?I can't believe you joined here October 26, 2014 ... Khyron 1 Link to comment Share on other sites More sharing options...
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