DieTanx Posted April 10, 2017 Report Share Posted April 10, 2017 Link to comment Share on other sites More sharing options...
juandayz Posted April 10, 2017 Report Share Posted April 10, 2017 @DieTanx or you can use the @BigEgg variable to restrict near of defined areas all objects included the fuel pumps RestrictedBuildingZones = [ ["Balota Airfield", [5158.72, 2518.75, 0], 600], ["stary", [6325.6772,7807.7412, 0], 600], ["bash", [4063.4226,11664.19, 0], 600], ["klen", [11447.472,11364.504, 0], 600], ["bandit", [1606.6443,7803.5156, 0], 600], ["hero", [12944.227,12766.889, 0], 600], ["whole", [4361.4937,2259.9526, 0], 600], ["air", [12060,12640, 0], 600] ]; gernika and DieTanx 2 Link to comment Share on other sites More sharing options...
DieTanx Posted April 10, 2017 Report Share Posted April 10, 2017 Cheers- this works! :) odd that the epoch block doesn't work juandayz 1 Link to comment Share on other sites More sharing options...
juandayz Posted April 10, 2017 Report Share Posted April 10, 2017 4 minutes ago, DieTanx said: Cheers- this works! :) odd that the epoch block doesn't work nice! DieTanx 1 Link to comment Share on other sites More sharing options...
theduke Posted April 14, 2017 Report Share Posted April 14, 2017 Is there a way to prevent players from being able to place a safe without a plot pole? Link to comment Share on other sites More sharing options...
salival Posted April 14, 2017 Report Share Posted April 14, 2017 2 hours ago, theduke said: Is there a way to prevent players from being able to place a safe without a plot pole? Epoch has a built in global require plot check: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/compile/dze_buildChecks.sqf#L8 Then it has a per item require plot check: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/compile/dze_buildChecks.sqf#L12 Which gets evaluated here: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/compile/dze_buildChecks.sqf#L66 So you could just do if (_className in ["VaultStorageLocked","LockboxStorageLocked"]) then {_requirePlot = 1;}; After this code block: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/compile/dze_buildChecks.sqf#L15 to force a plot pole being needed for safes/lockboxes. theduke, DieTanx and BigEgg 3 Link to comment Share on other sites More sharing options...
theduke Posted April 15, 2017 Report Share Posted April 15, 2017 On 4/14/2017 at 8:17 PM, salival said: Epoch has a built in global require plot check: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/compile/dze_buildChecks.sqf#L8 Then it has a per item require plot check: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/compile/dze_buildChecks.sqf#L12 Which gets evaluated here: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/compile/dze_buildChecks.sqf#L66 So you could just do if (_className in ["VaultStorageLocked","LockboxStorageLocked"]) then {_requirePlot = 1;}; After this code block: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/compile/dze_buildChecks.sqf#L15 to force a plot pole being needed for safes/lockboxes. I can confirm this works great! Many thanks salival!! DieTanx 1 Link to comment Share on other sites More sharing options...
Anhor Posted May 2, 2017 Report Share Posted May 2, 2017 Ok, once again. I installed this letter for letter on my server. The server starts up with no errors in the RPT. Then a player start deploying a plot, somewhere on the map, not in restricted areas. It was his first plot. Nothing happend. He starts deploying a second time and became the message "allready in progress". I try the same, deploy a plot. Same effect as the player. Nothing in server RPT, nothing in client RPT. Then a player start building a wooden wall on his base. Nothing. Dosen´t work. No errors shown up. This is the part of my init.sqf spawnShoremode = 0; // Random spawn locations 1 = on shores, 0 = inland EpochUseEvents = false; //Enable event scheduler. Define custom scripts in dayz_server\modules to run on a schedule. EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]]; // EPOCH CONFIG VARIABLES END // LimitPlotPoles = true; // Limit the amount of plot poles a player can own? if (LimitPlotPoles) then { PlotPoleLimit = 1; // Amount of plot poles each individual player is allowed to own }; LimitBuildHeight = true; // Limit the maximum height a player can build at if (LimitBuildHeight) then { MaxBuildHeight = 80; // Maximum build height in meters }; // Restrict building near specific buildings BlacklistedBuildings = [ // ["What text will say", "Class name of building you want to block", Distance around that building to block (radius in meters)] ["Traders and Military Installations", "FlagCarrierPOWMIA_EP1", 500] ]; diag_log 'dayz_preloadFinished reset'; dayz_preloadFinished=nil; onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;"; This is my custom compiles.sqf if (isServer) then { diag_log "Loading custom server compiles"; }; if (!isDedicated) then { diag_log "Loading custom client compiles"; fnc_usec_selfactions = compile preprocessFileLineNumbers "dayz_code\compile\fn_selfActions.sqf"; dze_buildChecks = compile preprocessFileLineNumbers "custom\dze_buildChecks.sqf"; }; The path where dze_buildChecks.sqf is, should be correct. Link to comment Share on other sites More sharing options...
BigEgg Posted May 2, 2017 Author Report Share Posted May 2, 2017 6 hours ago, Anhor said: Ok, once again. I installed this letter for letter on my server. The server starts up with no errors in the RPT. Then a player start deploying a plot, somewhere on the map, not in restricted areas. It was his first plot. Nothing happend. He starts deploying a second time and became the message "allready in progress". I try the same, deploy a plot. Same effect as the player. Nothing in server RPT, nothing in client RPT. Then a player start building a wooden wall on his base. Nothing. Dosen´t work. No errors shown up. This is the part of my init.sqf spawnShoremode = 0; // Random spawn locations 1 = on shores, 0 = inland EpochUseEvents = false; //Enable event scheduler. Define custom scripts in dayz_server\modules to run on a schedule. EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]]; // EPOCH CONFIG VARIABLES END // LimitPlotPoles = true; // Limit the amount of plot poles a player can own? if (LimitPlotPoles) then { PlotPoleLimit = 1; // Amount of plot poles each individual player is allowed to own }; LimitBuildHeight = true; // Limit the maximum height a player can build at if (LimitBuildHeight) then { MaxBuildHeight = 80; // Maximum build height in meters }; // Restrict building near specific buildings BlacklistedBuildings = [ // ["What text will say", "Class name of building you want to block", Distance around that building to block (radius in meters)] ["Traders and Military Installations", "FlagCarrierPOWMIA_EP1", 500] ]; diag_log 'dayz_preloadFinished reset'; dayz_preloadFinished=nil; onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;"; This is my custom compiles.sqf if (isServer) then { diag_log "Loading custom server compiles"; }; if (!isDedicated) then { diag_log "Loading custom client compiles"; fnc_usec_selfactions = compile preprocessFileLineNumbers "dayz_code\compile\fn_selfActions.sqf"; dze_buildChecks = compile preprocessFileLineNumbers "custom\dze_buildChecks.sqf"; }; The path where dze_buildChecks.sqf is, should be correct. If there are no errors then I honestly wouldn't know where to begin. I am not having this issue, nor is anyone else. Would you mind posting your client and server rpt logs (be sure to use spoilers)? GgeGib, hootytherednecknigger and Whatserveridiot 2 1 Link to comment Share on other sites More sharing options...
juandayz Posted May 2, 2017 Report Share Posted May 2, 2017 @BigEgg @Anhor Quote anhor said_ "second time and became the message "allready in progress". " its not a bad exit from dayz_actioninprogress variable ? can be something wrong in modular_build Link to comment Share on other sites More sharing options...
BigEgg Posted May 2, 2017 Author Report Share Posted May 2, 2017 Just now, juandayz said: @BigEgg @Anhor its not a bad exit from dayz_actioninprogress variable ? I mean, that would be weird. @Anhor, could you also post your dze_buildChecks.sqf? @juandayz, here is the code that sets dayz_actioninprogress to false. if (_cancel) exitWith { dayz_actionInProgress = false; _reason call dayz_rollingMessages; [false, _isPole]; }; All of the restrictions that I added in this script go through this block of code if they are met. GgeGib, Whatserveridiot and hootytherednecknigger 2 1 Link to comment Share on other sites More sharing options...
Anhor Posted May 2, 2017 Report Share Posted May 2, 2017 (edited) Sure. Here it is Spoiler //Checks if item is near a plot, if the player is plot owner or friendly, if there are too many items, and if the player has required tools private ["_requireplot","_distance","_canBuild","_friendlies","_nearestPole","_ownerID","_pos","_item","_classname","_isPole","_isLandFireDZ","_IsNearPlot","_buildables","_center","_toolCheck","_plotcheck","_buildcheck","_isfriendly","_isowner","_require","_text","_near","_cancel","_reason"]; _pos = _this select 0; _item = _this select 1; _toolCheck = _this select 2; _classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create"); _requireplot = DZE_requireplot; // "Unable to build trader nearby." if (!canbuild) exitWith {dayz_actionInProgress = false; format[localize "STR_EPOCH_PLAYER_136",localize "STR_EPOCH_TRADER"] call dayz_rollingMessages; [false, false];}; if (isNumber (configFile >> "CfgVehicles" >> _classname >> "requireplot")) then { _requireplot = getNumber(configFile >> "CfgVehicles" >> _classname >> "requireplot"); }; _isPole = (_classname == "Plastic_Pole_EP1_DZ"); _isLandFireDZ = (_classname == "Land_Fire_DZ"); _canBuild = false; _cancel = false; _nearestPole = objNull; _ownerID = 0; _friendlies = []; if (_isPole) then { _plotcheck = [player, true] call FNC_find_plots; _distance = DZE_PlotPole select 1; } else { _plotcheck = [player, false] call FNC_find_plots; _distance = DZE_PlotPole select 0; }; _IsNearPlot = _plotcheck select 1; _nearestPole = _plotcheck select 2; if (_isPole && {_IsNearPlot > 0}) exitWith {dayz_actionInProgress = false; format[localize "str_epoch_player_44",_distance] call dayz_rollingMessages; [_canBuild, _isPole];}; // Modification by BigEgg - Limits amount of plot poles if (_isPole && LimitPlotPoles) then { private "_ownedPlotPoles"; _ownedPlotPoles = 0; { private["_selectedPlot", "_plotPoleOwner"]; _selectedPlot = _x; _plotPoleOwner = _selectedPlot getVariable["ownerPUID", "0"]; if (_plotPoleOwner == dayz_playerUID) then { _ownedPlotPoles = _ownedPlotPoles + 1; }; } forEach allMissionObjects "Plastic_Pole_EP1_DZ"; if (_ownedPlotPoles > (PlotPoleLimit - 1)) exitWith { _cancel = true; _reason = "You already own a plot pole!"; }; }; if (_IsNearPlot == 0) then { if (_requireplot == 0 || {_isLandFireDZ}) then { _canBuild = true; }; } else { _ownerID = _nearestPole getVariable["CharacterID","0"]; if (dayz_characterID == _ownerID) then { _canBuild = true; } else { if (DZE_permanentPlot) then { _buildcheck = [player, _nearestPole] call FNC_check_access; _isowner = _buildcheck select 0; _isfriendly = ((_buildcheck select 1) or (_buildcheck select 3)); if (_isowner || _isfriendly) then { _canBuild = true; }; } else { _friendlies = player getVariable ["friendlyTo",[]]; if (_ownerID in _friendlies) then { _canBuild = true; }; }; }; }; if (!_canBuild) exitWith { dayz_actionInProgress = false; if (_isNearPlot == 0) then { format[localize "STR_EPOCH_PLAYER_135",localize "str_epoch_player_246",_distance] call dayz_rollingMessages; } else { localize "STR_EPOCH_PLAYER_134" call dayz_rollingMessages; }; [_canBuild, _isPole]; }; // Also count safes, lockboxes, vanilla buildables, tents and stashes against DZE_BuildingLimit _buildables = DZE_maintainClasses + DZE_LockableStorage + ["DZ_buildables","DZ_storage_base"]; _center = if (isNull _nearestPole) then {_pos} else {_nearestPole}; if ((count (nearestObjects [_center,_buildables,_distance])) >= DZE_BuildingLimit) exitWith {dayz_actionInProgress = false; format[localize "str_epoch_player_41",_distance] call dayz_rollingMessages; [false, _isPole];}; _text = getText (configFile >> 'CfgMagazines' >> _item >> 'displayName'); if (((count DZE_SafeZoneNoBuildItems) > 0) && {_classname in DZE_SafeZoneNoBuildItems}) then { { if ((player distance (_x select 0)) < DZE_SafeZoneNoBuildDistance) exitWith { _canBuild = false; }; } forEach DZE_safeZonePosArray; }; if !(_canBuild) exitWith { dayz_actionInProgress = false; format [localize "STR_EPOCH_PLAYER_166",_text,DZE_SafeZoneNoBuildDistance] call dayz_rollingMessages; [false, _isPole]; }; if ((count DZE_NoBuildNear) > 0) then { _near = (nearestObjects [_pos,DZE_NoBuildNear,DZE_NoBuildNearDistance]); if ((count _near) > 0) then { _canBuild = false; }; }; if !(_canBuild) exitWith { dayz_actionInProgress = false; format [localize "STR_EPOCH_PLAYER_167",_text,DZE_NoBuildNearDistance,typeOf (_near select 0)] call dayz_rollingMessages; [false, _isPole]; }; // Modification by BigEgg - Limits building height if (LimitBuildHeight && (((getPosATL (vehicle player)) select 2) > MaxBuildHeight)) then { _cancel = true; _reason = format["Building is restricted above %1 meters.", MaxBuildHeight]; }; // Modification by BigEgg - Check to see if the player is building near a blacklisted building { private["_displayName", "_buildingType", "_distance", "_playerPos", "_nearbyBuildings"]; _displayName = _x select 0; _buildingType = _x select 1; _distance = _x select 2; _playerPos = [player] call FNC_GetPos; _nearbyBuildings = count(nearestObjects [_playerPos, [_buildingType], _distance]); if (_nearbyBuildings > 0) exitWith {_cancel = true; _reason = format["You cannot build within %1m of a %2.", _distance, _displayName];}; } forEach BlacklistedBuildings; if (_cancel) exitWith { dayz_actionInProgress = false; _reason call dayz_rollingMessages; [false, _isPole]; }; if (_toolCheck) then { _require = getArray (configFile >> "cfgMagazines" >> _item >> "ItemActions" >> "Build" >> "require"); _classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create"); _canBuild = [_item, _require, _classname] call dze_requiredItemsCheck; }; //When calling this function in another script use a silent exitWith, unless you have something special to say. i.e. if (!(_canBuild select 0)) exitWith{}; [_canBuild, _isPole]; I only delete the area part. No need for me. If you both, @BigEgg and @juandayz says all is ok, I give it a second try and record new RPT files (server and client) Edited May 2, 2017 by Anhor Link to comment Share on other sites More sharing options...
juandayz Posted May 2, 2017 Report Share Posted May 2, 2017 @BigEgg yup i know its also works fine for me if (_cancel) exitWith { dayz_actionInProgress = false; _reason call dayz_rollingMessages; [false, _isPole]; }; @Anhor for example if u build a plot and try to do something more like craft a wall.. you have the "already in progress"? or its just when you put a second plot? Link to comment Share on other sites More sharing options...
juandayz Posted May 2, 2017 Report Share Posted May 2, 2017 @BigEgg @Anhor also thers another thing i have the dze_buildChecks call into if (!isDedicated) then { section not in isDedicated. gernika 1 Link to comment Share on other sites More sharing options...
Anhor Posted May 2, 2017 Report Share Posted May 2, 2017 7 minutes ago, juandayz said: @Anhor for example if u build a plot and try to do something more like craft a wall.. you have the "already in progress"? or its just when you put a second plot? I died and then I deconstruct my pole (works perfect). After that, I try to redeploy the pole ........ and nothing happens. As I click a second time "deploy plot pole" the message "allready in progress" appears on my screen ....... but nothing happend for minutes. Meanwhile I can do what ever I want. Link to comment Share on other sites More sharing options...
Anhor Posted May 2, 2017 Report Share Posted May 2, 2017 10 minutes ago, juandayz said: @BigEgg @Anhor also thers another thing i have the dze_buildChecks call into if (!isDedicated) then { section not in isDedicated. What???? Link to comment Share on other sites More sharing options...
BigEgg Posted May 2, 2017 Author Report Share Posted May 2, 2017 10 minutes ago, juandayz said: @BigEgg @Anhor also thers another thing i have the dze_buildChecks call into if (!isDedicated) then { section not in isDedicated. No, it needs to be in (isDedicated). @Anhor, it appears that this script is working fine. Perhaps it is another script that you have installed causing the issue. Link to comment Share on other sites More sharing options...
Anhor Posted May 2, 2017 Report Share Posted May 2, 2017 Dont ask me why ....... after a second install now ........ it works Thx for the great script @BigEgg! And thx to @juandayz for the support! BigEgg and juandayz 2 Link to comment Share on other sites More sharing options...
BigEgg Posted May 2, 2017 Author Report Share Posted May 2, 2017 @juandayz - I stand corrected. This line should be in the (!isDedicated) part. gernika and juandayz 2 Link to comment Share on other sites More sharing options...
DAKA Posted July 25, 2017 Report Share Posted July 25, 2017 How tall would a base with 3 levels be. Link to comment Share on other sites More sharing options...
DAKA Posted July 26, 2017 Report Share Posted July 26, 2017 Have this installed, but I cant build at all now. Sorry, I can place my plot pole, but get no options to remove or maintain, i can place items, like half wall, but unable to upgrade it. Link to comment Share on other sites More sharing options...
BigEgg Posted July 26, 2017 Author Report Share Posted July 26, 2017 13 minutes ago, DAKA said: Have this installed, but I cant build at all now. Sorry, I can place my plot pole, but get no options to remove or maintain, i can place items, like half wall, but unable to upgrade it. This script wouldn't cause this to happen. What have you changed in your fn_selfActions? Link to comment Share on other sites More sharing options...
DAKA Posted July 26, 2017 Report Share Posted July 26, 2017 nothing Link to comment Share on other sites More sharing options...
BigEgg Posted July 26, 2017 Author Report Share Posted July 26, 2017 Please paste both your server and client rpts. Link to comment Share on other sites More sharing options...
DAKA Posted July 26, 2017 Report Share Posted July 26, 2017 Spoiler ===================================================================== == D:\TCAFiles\Users\panayiotisc\40539\arma2oaserver.exe == arma2oaserver.exe -ip=145.239.39.99 -port=2302 "-config=SC\config.cfg" "-cfg=SC\basic.cfg" "-profiles=SC" -name=SC "-mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;" ===================================================================== Exe timestamp: 2017/07/24 21:37:42 Current time: 2017/07/26 18:06:17 Version 1.63.131129 Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\' File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}' Unsupported language English in stringtable Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German> <English>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English> <Italian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian> <Spanish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish> <French>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French> <Czech>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech> <Russian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian> <Polish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish> <Hungarian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian> </Key> <Key ID="STR_VIL_AKS74UB_BS1_SHORT"> <German>Compact assault rifle with silenced grenade launcher<' Item STR_VIL_DN_BS1 listed twice Item STR_AUTHOR_VILAS listed twice Item STR_VIL_EASTERN listed twice Item STR_VIL_WEAPONS listed twice Item str_dss_10rnd_vss listed twice Item str_dss_20rnd_vss listed twice Item str_dn_20rnd_9x39_sp5_vss listed twice Item str_dn_ak_107_gl_pso listed twice Item str_dn_ak_107_kobra listed twice Item str_dn_M40A3 listed twice Item str_dn_rpk_74 listed twice Item str_ep1_dn_fn_fal listed twice Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/ Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/ Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/ Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/ Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/ Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/ Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/ Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/ Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/ Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/ Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/ Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/ Updating base class ->Mode_FullAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/FullAuto/ Updating base class ->Mode_SemiAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/Single/ Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/ Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/ Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/ Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/ Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/ Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/ Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/ Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/ Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/ Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/ Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ 18:06:27 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303 18:06:29 Connected to Steam servers 18:16:01 Server error: Player without identity KRYTERION (id 608930549) 18:16:01 Server error: Player without identity KRYTERION (id 608930549) 18:16:01 Server error: Player without identity KRYTERION (id 608930549) 18:16:01 Server error: Player without identity KRYTERION (id 608930549) 18:16:01 Server error: Player without identity KRYTERION (id 608930549) 18:16:01 Server error: Player without identity KRYTERION (id 608930549) 18:16:01 Server error: Player without identity KRYTERION (id 608930549) 18:16:01 Server error: Player without identity KRYTERION (id 608930549) 18:16:01 Server error: Player without identity KRYTERION (id 608930549) 18:16:01 Server error: Player without identity KRYTERION (id 608930549) 18:16:01 Server error: Player without identity KRYTERION (id 608930549) 18:16:01 Server error: Player without identity KRYTERION (id 608930549) 18:16:01 Server error: Player without identity KRYTERION (id 608930549) 18:16:01 Server error: Player without identity KRYTERION (id 608930549) 18:16:01 Server error: Player without identity KRYTERION (id 608930549) 18:16:01 Server error: Player without identity KRYTERION (id 608930549) 18:16:01 Server error: Player without identity KRYTERION (id 608930549) 18:16:01 Server error: Player without identity KRYTERION (id 608930549) 18:16:01 Server error: Player without identity KRYTERION (id 608930549) 18:16:07 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView 18:16:07 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView 18:16:07 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView 18:16:07 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView 18:16:07 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView 18:16:07 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView 18:16:07 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView 18:16:07 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView 18:16:07 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView 18:16:07 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView 18:16:07 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView 18:16:07 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView 18:16:07 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView 18:16:07 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView 18:16:07 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView 18:16:07 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView 18:16:07 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView 18:16:07 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView 18:16:07 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView 18:16:07 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView 18:16:07 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView 18:16:07 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView 18:16:07 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView 18:16:07 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView 18:16:07 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView 18:16:07 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView 18:16:07 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView 18:16:07 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView 18:16:07 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView 18:16:07 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView 18:16:07 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView 18:16:07 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView 18:16:07 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView 18:16:07 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView 18:16:07 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView 18:16:07 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView 18:16:07 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView 18:16:07 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView 18:16:07 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView 18:16:07 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView 18:16:08 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire 18:16:09 ca\misc\houpacka.p3d: house, config class missing 18:16:09 ca\misc\houpacka.p3d: house, config class missing 18:16:10 ca\misc\houpacka.p3d: house, config class missing 18:16:13 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]" 18:16:13 "MPframework inited" 18:16:13 "dayz_preloadFinished reset" 18:16:14 "mpmissions\DayZ_Epoch_24.Napf\REsec.sqf:Monitoring Remote Exe..." 18:17:02 "<infiSTAR.de> Error loading infiSTAR DLL" 18:17:02 "<infiSTAR.de> 823351f29ac4" 18:17:02 "<infiSTAR.de> 25987d56881505aec254d9ab4ccb64eb" 18:17:02 "<infiSTAR.de> " 18:17:02 "<infiSTAR.de> Waiting for BIS_fnc_init..." 18:17:02 "Epoch detected" 18:17:02 "<infiSTAR.de> BIS_fnc_init done - AntiHack STARTING...!" 18:17:02 Warning Message: Script low_admins.sqf not found 18:17:02 Warning Message: Script normal_admins.sqf not found 18:17:02 Warning Message: Script super_admins.sqf not found 18:17:02 Warning Message: Script blacklist.sqf not found 18:17:02 "<infiSTAR.de> iproductVersion: 21-07-2017 17-38-40-v1441 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Napf | dayz_instance: 24 | missionName: DayZ_Epoch_24" 18:17:02 "<infiSTAR.de> start: <infiSTAR.de> iproductVersion: 21-07-2017 17-38-40-v1441 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Napf | dayz_instance: 24 | missionName: DayZ_Epoch_24" 18:17:02 "<infiSTAR.de> _fnc_RandomGen: { _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a']; _gen = _abc select (random ((count _abc)-1)); _arr = ['a','2','5','9','8','7','d','5','6','8','8','1','5','0','5','a','e','c','2','5','4','d','9','a','b','4','c','c','b','6','4','e','b']; for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));}; _gen }" 18:17:02 "<infiSTAR.de> _simple: v659d2c3a2564756b1c69" 18:17:02 "<infiSTAR.de> _dialogIds: u46815d1c145a252c2a853538" 18:17:02 "<infiSTAR.de> _badtxts: w455d04255b7c7e2b7520" 18:17:02 "<infiSTAR.de> _randvar1: b84948d506e664e456d18" 18:17:02 "<infiSTAR.de> _randvar2: r398a4492324e68384b52" 18:17:02 "<infiSTAR.de> _randvar0: i6a15018e16558d58865e" 18:17:02 "<infiSTAR.de> _randvar3: f5c2b99240b4a850c151e" 18:17:02 "<infiSTAR.de> _randvar4: p4125467521524b2672224129" 18:17:02 "<infiSTAR.de> _randvar5: p276944691a1854455074" 18:17:02 "<infiSTAR.de> _randvar6: w788c956c9a78645778863b" 18:17:02 "<infiSTAR.de> _randvar8: g3d4b72688b453927365a" 18:17:02 "<infiSTAR.de> _randvar9: p7d2b9d571c3c746745685c" 18:17:02 "<infiSTAR.de> _randvar11: d055d2a4428172d787d7e" 18:17:02 "<infiSTAR.de> _randvar12: j88741b15692d617a64" 18:17:02 "<infiSTAR.de> _randvar13: r422c0540866948248578" 18:17:02 "<infiSTAR.de> _randvar19: n385d1c4c1105112e56752537" 18:17:02 "<infiSTAR.de> _randvar27: p5c54325a144c254a646c0b" 18:17:02 "<infiSTAR.de> _randvar26: w2518391a305555555b86" 18:17:02 "<infiSTAR.de> _randvar25: x346a1a055b259599145b6b" 18:17:02 "<infiSTAR.de> _randvar31: c72566225846842541e9c" 18:17:02 "<infiSTAR.de> _randvar33: k7248143c5a122d264b5964" 18:17:02 "<infiSTAR.de> _randvar34: y86452985208a1d7d6c17" 18:17:02 "<infiSTAR.de> _randvar35: c864029842d0a8b059d158c14" 18:17:02 "<infiSTAR.de> _randvar36: o198c223e997506549d556c" 18:17:02 "<infiSTAR.de> _randvar37: f78297170892d31142e22" 18:17:02 "<infiSTAR.de> _randvar39: w37326e9758875d363d6c3b" 18:17:02 "<infiSTAR.de> _clickOnMapTimer: p156854464b87658b64" 18:17:02 "<infiSTAR.de> _clickOnMapCaught: t1845859a323e9c3825744c06" 18:17:02 "<infiSTAR.de> _fnc_handlerandvar10: a7a22727c6b45395269" 18:17:02 "<infiSTAR.de> _remark: t9a3521297d88661a6a65" 18:17:02 "<infiSTAR.de> _AHpos: a2b48785542718c3b9a" 18:17:02 "<infiSTAR.de> _loadedcheckpos: f59781e5964041b2184752c" 18:17:02 "<infiSTAR.de> _loadedchecktime: v7b7c3a70646e284978" 18:17:02 "<infiSTAR.de> _MenuChecksRunningx: o7e9e3464464d26558706767c" 18:17:02 "<infiSTAR.de> _oneachframe: y2b586a18185c25140c42" 18:17:02 "<infiSTAR.de> _anotherloop: p729c2b962b9a3b4c2a1279" 18:17:02 "<infiSTAR.de> _clientoncetwo: q6c6e993242141b5c04" 18:17:02 "<infiSTAR.de> _lastUnlock: i45309b3d2614148c752a75" 18:17:02 "<infiSTAR.de> _AdminReqCheck: c6c788c681e472a407a4d" 18:17:02 "<infiSTAR.de> _antidupeCheckVar: o5525486d1c5b1d653d17" 18:17:02 "<infiSTAR.de> _antiantihack1_rndvar: r1c252b6c2e45859b82546c84" 18:17:02 "<infiSTAR.de> _antiantihack2_rndvar: m824a3b48503c08386d84" 18:17:02 "<infiSTAR.de> _antidupePVResVar: q8d9445958b8b693515195492" 18:17:02 "<infiSTAR.de> _antidupePVCheckVar: PVAHR_0_d122a6014343664881b35755e" 18:17:02 "<infiSTAR.de> _randvar10: PVAHR_0_x1e784e8709719764692c46" 18:17:02 "Loading custom server compiles" 18:17:02 BIKE: loading version 2.8.2 ... 18:17:02 BIKE: adding bike to safe vehicle list... 18:17:03 "<infiSTAR.de> AntiHack LOADED!" 18:17:03 "<infiSTAR.de> CREATING AdminMenu" 18:17:03 "<infiSTAR.de> AdminMenu LOADED!" 18:17:03 "<infiSTAR.de> ADDING SERVERSIDE HANDLERS" 18:17:03 "<infiSTAR.de> AntiHack FULLY LOADED" 18:17:03 "<infiSTAR.de> starting main server loop" 18:17:05 "HIVE: Starting" 18:17:05 ["TIME SYNC: Local Time set to:",[2012,8,2,13,17],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,7,26,13,17]] 18:17:05 "HIVE: trying to get objects" 18:17:05 "HIVE: found 3 objects" 18:17:05 "HIVE: Request sent" 18:17:05 "SERVER FPS: 24 PLAYERS: 1" 18:17:05 "HIVE: Streamed 3 objects" 18:17:05 350z_v: ABSwitch - unknown animation source ABSwitch 18:17:05 "Res3tting B!S effects..." 18:17:05 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 3 objects in 0.256958 seconds (unscheduled)" 18:17:05 "Total Number of spawn locations 11" 18:17:05 "CLEANUP: INITIALIZING Vehicle SCRIPT" 18:17:05 "EPOCH EVENTS INIT" 18:17:05 ca\misc\houpacka.p3d: house, config class missing 18:17:08 ca\misc\houpacka.p3d: house, config class missing 18:17:10 ca\misc\houpacka.p3d: house, config class missing 18:17:10 ca\misc\houpacka.p3d: house, config class missing 18:17:12 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 18:17:12 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 18:17:12 Strange convex component290 in warehouse\models\warehouse.p3d:geometry 18:17:12 Strange convex component291 in warehouse\models\warehouse.p3d:geometry 18:17:12 Strange convex component292 in warehouse\models\warehouse.p3d:geometry 18:17:12 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 18:17:12 Strange convex component294 in warehouse\models\warehouse.p3d:geometry 18:17:12 Strange convex component295 in warehouse\models\warehouse.p3d:geometry 18:17:12 Strange convex component296 in warehouse\models\warehouse.p3d:geometry 18:17:12 Strange convex component297 in warehouse\models\warehouse.p3d:geometry 18:17:12 Strange convex component298 in warehouse\models\warehouse.p3d:geometry 18:17:12 Strange convex component299 in warehouse\models\warehouse.p3d:geometry 18:17:12 Strange convex component300 in warehouse\models\warehouse.p3d:geometry 18:17:12 Strange convex component301 in warehouse\models\warehouse.p3d:geometry 18:17:12 Strange convex component302 in warehouse\models\warehouse.p3d:geometry 18:17:12 Strange convex component303 in warehouse\models\warehouse.p3d:geometry 18:17:12 Strange convex component304 in warehouse\models\warehouse.p3d:geometry 18:17:12 Strange convex component305 in warehouse\models\warehouse.p3d:geometry 18:17:12 Strange convex component306 in warehouse\models\warehouse.p3d:geometry 18:17:12 Strange convex component307 in warehouse\models\warehouse.p3d:geometry 18:17:12 Strange convex component308 in warehouse\models\warehouse.p3d:geometry 18:17:12 Strange convex component309 in warehouse\models\warehouse.p3d:geometry 18:17:12 Strange convex component310 in warehouse\models\warehouse.p3d:geometry 18:17:12 Strange convex component311 in warehouse\models\warehouse.p3d:geometry 18:17:12 Strange convex component312 in warehouse\models\warehouse.p3d:geometry 18:17:12 Strange convex component313 in warehouse\models\warehouse.p3d:geometry 18:17:12 Strange convex component314 in warehouse\models\warehouse.p3d:geometry 18:17:12 Strange convex component315 in warehouse\models\warehouse.p3d:geometry 18:17:12 Strange convex component316 in warehouse\models\warehouse.p3d:geometry 18:17:12 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 18:17:12 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 18:17:12 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire 18:17:12 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire 18:17:12 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire 18:17:12 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire 18:17:12 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire 18:17:12 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire 18:17:12 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire 18:17:12 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire 18:17:12 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire 18:17:12 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire 18:17:12 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire 18:17:12 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire 18:17:12 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire 18:17:12 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire 18:17:12 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire 18:17:12 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire 18:17:12 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire 18:17:12 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire 18:17:12 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire 18:17:12 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire 18:17:12 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire 18:17:12 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire 18:17:12 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire 18:17:12 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire 18:17:12 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire 18:17:12 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire 18:17:12 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire 18:17:12 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire 18:17:12 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire 18:17:12 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView 18:17:12 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView 18:17:12 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView 18:17:12 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView 18:17:12 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView 18:17:12 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView 18:17:12 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView 18:17:12 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView 18:17:12 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView 18:17:12 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView 18:17:12 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView 18:17:12 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView 18:17:12 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView 18:17:12 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView 18:17:12 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView 18:17:12 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView 18:17:12 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView 18:17:12 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView 18:17:12 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView 18:17:12 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView 18:17:12 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView 18:17:12 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView 18:17:12 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView 18:17:12 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView 18:17:12 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView 18:17:12 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView 18:17:12 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView 18:17:12 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView 18:17:12 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView 18:17:12 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 18:17:13 ca\misc3\wf\wf_depot.p3d: house, config class missing 18:17:14 ca\misc3\wf\wf_depot.p3d: house, config class missing 18:17:14 ca\misc3\wf\wf_depot.p3d: house, config class missing 18:17:17 ca\misc\houpacka.p3d: house, config class missing 18:17:17 ca\misc\houpacka.p3d: house, config class missing 18:17:19 ca\misc\houpacka.p3d: house, config class missing 18:17:19 ca\misc\houpacka.p3d: house, config class missing 18:17:20 ca\misc\houpacka.p3d: house, config class missing 18:17:20 ca\misc\houpacka.p3d: house, config class missing 18:17:23 ca\misc\houpacka.p3d: house, config class missing 18:17:25 ca\structures\house\housev\housev_2l_dam_ruins.p3d: house, config class missing 18:17:26 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75" 18:17:27 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [7162.75,1804.27,0] with 6 items." 18:17:27 "CRASHSPAWNER: Spawning crash site (CrashSite_US) at [18808.9,17262.6,0] with 7 items." 18:17:27 CrashSite_US: MainTurret - unknown animation source MainTurret 18:17:27 CrashSite_US: MainGun - unknown animation source mainGun 18:17:27 CrashSite_US: Gatling - unknown animation source Gatling 18:17:27 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,17],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,7,26,13,17]] 18:17:27 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [5398.33,6849.66,0] with 6 items." 18:17:27 "INFO - Player: PID#3(KRYTERION)(UID:76561198023876576/CID:1) Status: LOGGING IN" 18:17:27 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [7151.55,15476,0] with 4 items." 18:17:27 No owner 18:17:28 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [1663.85,2341.5,0] with 3 items." 18:17:28 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [15972.8,14188.6,0] with 10 items." 18:17:28 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [6551.3,13634.7,0] with 5 items." 18:17:29 No owner 18:17:29 "INFO - Player: PID#3(KRYTERION)(UID:76561198023876576/CID:1) Status: LOGIN PUBLISHING, Location Wilderness [149042]" 18:17:30 "[DEBUG]: _vehLimit: -3, MaxVehicleLimit: 0, _serverVehicleCounter: 3" 18:17:30 "HIVE: Vehicle Spawn limit reached!" 18:17:30 "HIVE: Spawning # of Debris: 300" 18:17:32 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (KRYTERION) REMOTE,"76561198023876576"]" 18:17:32 "infiSTAR.de ******ADMIN-LOGIN******: KRYTERION(76561198023876576)" 18:17:32 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (KRYTERION) REMOTE,"76561198023876576"]" 18:17:34 "B 1-1-B:1 (KRYTERION) REMOTE, SafeZoneState, [0], 3" 18:17:34 "<infiSTAR.de> SAFEZONELOG: KRYTERION(76561198023876576) - Left SafeZone @149042" 18:17:36 "INFO - Player: KRYTERION(UID:76561198023876576/CID:1) Status: CLIENT LOADED & PLAYING" 18:17:39 "<infiSTAR.de> Player-Log: KRYTERION(76561198023876576) - 0h 11min | ******ADMIN******" 18:17:46 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (KRYTERION) REMOTE KRYTERION TP infront of you ON" 18:17:46 "<infiSTAR.de> AdminLog: 0h 11min | KRYTERION TP infront of you ON" 18:17:47 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (KRYTERION) REMOTE KRYTERION GroupIcons Activated" 18:17:47 "<infiSTAR.de> AdminLog: 0h 11min | KRYTERION GroupIcons Activated" 18:17:50 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end 18:17:50 Server: Object 3:33 not found (message 94) 18:17:50 Server: Object 3:34 not found (message 94) 18:17:50 Server: Object 3:43 not found (message 94) 18:17:50 Server: Object 3:40 not found (message 94) 18:17:50 Server: Object 3:41 not found (message 94) 18:17:50 Server: Object 3:42 not found (message 94) 18:17:50 Server: Object 3:45 not found (message 94) 18:17:50 Server: Object 3:44 not found (message 94) 18:17:50 Server: Object 3:46 not found (message 70) 18:17:50 Server: Object 3:47 not found (message 70) 18:17:50 Server: Object 3:53 not found (message 94) 18:17:50 Server: Object 3:52 not found (message 94) 18:17:50 Server: Object 3:60 not found (message 94) 18:17:50 Server: Object 3:59 not found (message 94) 18:17:50 Server: Object 3:61 not found (message 94) 18:17:50 Server: Object 3:62 not found (message 94) 18:17:50 Server: Object 3:63 not found (message 94) 18:17:50 Server: Object 3:69 not found (message 94) 18:17:50 Server: Object 3:64 not found (message 70) 18:17:50 Server: Object 3:65 not found (message 94) 18:17:50 Server: Object 3:66 not found (message 94) 18:17:50 Server: Object 3:67 not found (message 94) 18:17:50 Server: Object 3:68 not found (message 94) 18:17:50 Server: Object 3:70 not found (message 94) 18:17:50 Server: Object 3:71 not found (message 94) 18:17:50 Server: Object 3:72 not found (message 94) 18:17:50 Server: Object 3:77 not found (message 94) 18:17:50 Server: Object 3:73 not found (message 70) 18:17:50 Server: Object 3:74 not found (message 94) 18:17:50 Server: Object 3:75 not found (message 94) 18:17:50 Server: Object 3:76 not found (message 94) 18:17:50 Server: Object 3:78 not found (message 94) 18:17:50 Server: Object 3:79 not found (message 94) 18:17:50 Server: Object 3:82 not found (message 70) 18:17:50 Server: Object 3:80 not found (message 70) 18:17:50 Server: Object 3:81 not found (message 94) 18:17:50 Server: Object 3:83 not found (message 94) 18:17:50 Server: Object 3:84 not found (message 99) 18:17:50 Server: Object 3:85 not found (message 91) 18:17:50 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (KRYTERION) REMOTE KRYTERION adminammo_recoil ON" 18:17:50 "<infiSTAR.de> AdminLog: 0h 11min | KRYTERION adminammo_recoil ON" 18:17:51 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (KRYTERION) REMOTE KRYTERION G_o_d ON" 18:17:51 "<infiSTAR.de> AdminLog: 0h 11min | KRYTERION G_o_d ON" 18:18:28 "HIVE: Spawning # of Ammo Boxes: 3" 18:18:28 "HIVE: Spawning # of Veins: 50" 18:18:30 "HIVE: BENCHMARK - Server finished spawning 0 DynamicVehicles, 300 Debris, 3 SupplyCrates and 50 MineVeins in 84.698 seconds (scheduled)" 18:18:30 Strange convex component01 in rh_m14\rh_sc2sp.p3d:geometry 18:18:30 Strange convex component07 in rh_m14\rh_sc2sp.p3d:geometry 18:18:30 Strange convex component08 in rh_m14\rh_sc2sp.p3d:geometry 18:18:30 Strange convex component12 in rh_m14\rh_sc2sp.p3d:geometry 18:18:30 Server: Object 3:100 not found (message 94) 18:18:30 Server: Object 3:105 not found (message 70) 18:18:30 Server: Object 3:111 not found (message 94) 18:18:30 Server: Object 3:112 not found (message 94) 18:19:00 "B 1-1-B:1 (KRYTERION) REMOTE, SafeZoneState, [1], 3" 18:19:00 "<infiSTAR.de> SAFEZONELOG: KRYTERION(76561198023876576) - Entered SafeZone @150040" 18:19:06 Server: Object 3:131 not found (message 94) 18:19:06 Server: Object 3:132 not found (message 94) 18:19:06 Server: Object 3:143 not found (message 94) 18:19:40 "B 1-1-B:1 (KRYTERION) REMOTE, SafeZoneState, [0], 3" 18:19:40 "<infiSTAR.de> SAFEZONELOG: KRYTERION(76561198023876576) - Left SafeZone @147039" 18:19:44 Server: Object 3:189 not found (message 70) 18:19:44 Server: Object 3:188 not found (message 70) 18:20:20 Server: Object 3:239 not found (message 70) 18:20:20 Strange convex component01 in rh_m14\rh_m1st.p3d:geometry 18:20:20 Strange convex component07 in rh_m14\rh_m1st.p3d:geometry 18:20:20 Strange convex component08 in rh_m14\rh_m1st.p3d:geometry 18:20:20 Strange convex component12 in rh_m14\rh_m1st.p3d:geometry 18:20:20 Server: Object 3:260 not found (message 70) 18:20:20 Server: Object 3:259 not found (message 70) 18:20:31 Strange convex component01 in rh_m14\rh_m1sshd.p3d:geometry 18:20:31 Strange convex component07 in rh_m14\rh_m1sshd.p3d:geometry 18:20:31 Strange convex component08 in rh_m14\rh_m1sshd.p3d:geometry 18:20:31 Strange convex component12 in rh_m14\rh_m1sshd.p3d:geometry 18:21:32 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-B:1 (KRYTERION) REMOTE,B 1-1-B:1 (KRYTERION) REMOTE,[14577.2,14175.9,0]]" 18:21:32 "<infiSTAR.de> ADMINTP: Admin KRYTERION(76561198023876576) Teleport: 143034([14314.5,17047,0.00143814]) to 145063([14577.2,14175.9,0]) | Key: any" 18:21:32 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-B:1 (KRYTERION) REMOTE,B 1-1-B:1 (KRYTERION) REMOTE,[14577.2,14175.9,0]]" 18:21:32 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (KRYTERION) REMOTE Admin KRYTERION(76561198023876576) teleported to GPS: 145063 WorldSpace: [14577.2,14175.9,0]" 18:21:32 "<infiSTAR.de> AdminLog: 0h 15min | Admin KRYTERION(76561198023876576) teleported to GPS: 145063 WorldSpace: [14577.2,14175.9,0]" 18:23:00 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-B:1 (KRYTERION) REMOTE,B 1-1-B:1 (KRYTERION) REMOTE,[9998.34,16528.2,0]]" 18:23:00 "<infiSTAR.de> ADMINTP: Admin KRYTERION(76561198023876576) Teleport: 145063([14577.6,14176,0.00153542]) to 099039([9998.34,16528.2,0]) | Key: any" 18:23:00 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-B:1 (KRYTERION) REMOTE,B 1-1-B:1 (KRYTERION) REMOTE,[9998.34,16528.2,0]]" 18:23:00 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (KRYTERION) REMOTE Admin KRYTERION(76561198023876576) teleported to GPS: 099039 WorldSpace: [9998.34,16528.2,0]" 18:23:00 "<infiSTAR.de> AdminLog: 0h 16min | Admin KRYTERION(76561198023876576) teleported to GPS: 099039 WorldSpace: [9998.34,16528.2,0]" 18:23:01 Server: Object 3:450 not found (message 70) 18:23:27 "SERVER FPS: 45 PLAYERS: 1" 18:23:28 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-B:1 (KRYTERION) REMOTE,B 1-1-B:1 (KRYTERION) REMOTE,[9787.85,15734.2,0]]" 18:23:28 "<infiSTAR.de> ADMINTP: Admin KRYTERION(76561198023876576) Teleport: 099039([9993.11,16513.8,0.00130844]) to 097047([9787.85,15734.2,0]) | Key: any" 18:23:28 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-B:1 (KRYTERION) REMOTE,B 1-1-B:1 (KRYTERION) REMOTE,[9787.85,15734.2,0]]" 18:23:28 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (KRYTERION) REMOTE Admin KRYTERION(76561198023876576) teleported to GPS: 097047 WorldSpace: [9787.85,15734.2,0]" 18:23:28 "<infiSTAR.de> AdminLog: 0h 17min | Admin KRYTERION(76561198023876576) teleported to GPS: 097047 WorldSpace: [9787.85,15734.2,0]" 18:23:32 MuzzleFlashROT - unknown animation source ammoRandom 18:23:32 Server: Object 3:578 not found (message 70) 18:23:32 Server: Object 3:577 not found (message 70) 18:24:08 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-B:1 (KRYTERION) REMOTE,B 1-1-B:1 (KRYTERION) REMOTE,[6433.03,9823.28,0]]" 18:24:08 "<infiSTAR.de> ADMINTP: Admin KRYTERION(76561198023876576) Teleport: 097047([9788.21,15734,0.00152206]) to 064106([6433.03,9823.28,0]) | Key: any" 18:24:08 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-B:1 (KRYTERION) REMOTE,B 1-1-B:1 (KRYTERION) REMOTE,[6433.03,9823.28,0]]" 18:24:08 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (KRYTERION) REMOTE Admin KRYTERION(76561198023876576) teleported to GPS: 064106 WorldSpace: [6433.03,9823.28,0]" 18:24:08 "<infiSTAR.de> AdminLog: 0h 17min | Admin KRYTERION(76561198023876576) teleported to GPS: 064106 WorldSpace: [6433.03,9823.28,0]" 18:24:15 trigger - unknown animation source revolved 18:25:24 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-B:1 (KRYTERION) REMOTE,B 1-1-B:1 (KRYTERION) REMOTE,[15239.6,16141.2,0]]" 18:25:24 "<infiSTAR.de> ADMINTP: Admin KRYTERION(76561198023876576) Teleport: 065107([6521.7,9763.98,0.00154924]) to 152043([15239.6,16141.2,0]) | Key: any" 18:25:24 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-B:1 (KRYTERION) REMOTE,B 1-1-B:1 (KRYTERION) REMOTE,[15239.6,16141.2,0]]" 18:25:24 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (KRYTERION) REMOTE Admin KRYTERION(76561198023876576) teleported to GPS: 152043 WorldSpace: [15239.6,16141.2,0]" 18:25:24 "<infiSTAR.de> AdminLog: 0h 18min | Admin KRYTERION(76561198023876576) teleported to GPS: 152043 WorldSpace: [15239.6,16141.2,0]" 18:26:27 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-B:1 (KRYTERION) REMOTE,B 1-1-B:1 (KRYTERION) REMOTE,[14724.7,16644.1,0]]" 18:26:27 "<infiSTAR.de> ADMINTP: Admin KRYTERION(76561198023876576) Teleport: 152043([15225.8,16156.4,0.00143814]) to 147038([14724.7,16644.1,0]) | Key: any" 18:26:27 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-B:1 (KRYTERION) REMOTE,B 1-1-B:1 (KRYTERION) REMOTE,[14724.7,16644.1,0]]" 18:26:27 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (KRYTERION) REMOTE Admin KRYTERION(76561198023876576) teleported to GPS: 147038 WorldSpace: [14724.7,16644.1,0]" 18:26:27 "<infiSTAR.de> AdminLog: 0h 20min | Admin KRYTERION(76561198023876576) teleported to GPS: 147038 WorldSpace: [14724.7,16644.1,0]" 18:29:22 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-B:1 (KRYTERION) REMOTE,B 1-1-B:1 (KRYTERION) REMOTE,[5226.21,4708.44,0]]" 18:29:22 "<infiSTAR.de> ADMINTP: Admin KRYTERION(76561198023876576) Teleport: 147038([14723.6,16641.8,0.00143814]) to 052157([5226.21,4708.44,0]) | Key: any" 18:29:22 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-B:1 (KRYTERION) REMOTE,B 1-1-B:1 (KRYTERION) REMOTE,[5226.21,4708.44,0]]" 18:29:22 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (KRYTERION) REMOTE Admin KRYTERION(76561198023876576) teleported to GPS: 052157 WorldSpace: [5226.21,4708.44,0]" 18:29:22 "<infiSTAR.de> AdminLog: 0h 22min | Admin KRYTERION(76561198023876576) teleported to GPS: 052157 WorldSpace: [5226.21,4708.44,0]" 18:29:27 "SERVER FPS: 41 PLAYERS: 1" 18:30:09 "RUNNING EVENT: crash_spawner on [2017,7,26,13,30]" 18:32:27 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,32],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,7,26,13,32]] 18:35:27 "SERVER FPS: 44 PLAYERS: 1" 18:35:43 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-B:1 (KRYTERION) REMOTE,B 1-1-B:1 (KRYTERION) REMOTE,[8290.74,14810.9,0]]" 18:35:43 "<infiSTAR.de> ADMINTP: Admin KRYTERION(76561198023876576) Teleport: 052157([5283.55,4727.16,0.00144958]) to 082056([8290.74,14810.9,0]) | Key: any" 18:35:43 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-B:1 (KRYTERION) REMOTE,B 1-1-B:1 (KRYTERION) REMOTE,[8290.74,14810.9,0]]" 18:35:43 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (KRYTERION) REMOTE Admin KRYTERION(76561198023876576) teleported to GPS: 082056 WorldSpace: [8290.74,14810.9,0]" 18:35:43 "<infiSTAR.de> AdminLog: 0h 29min | Admin KRYTERION(76561198023876576) teleported to GPS: 082056 WorldSpace: [8290.74,14810.9,0]" 18:36:21 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-B:1 (KRYTERION) REMOTE,B 1-1-B:1 (KRYTERION) REMOTE,[13361,10527.6,0]]" 18:36:21 "<infiSTAR.de> ADMINTP: Admin KRYTERION(76561198023876576) Teleport: 082056([8290.74,14810.6,0.00135231]) to 133099([13361,10527.6,0]) | Key: any" 18:36:21 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-B:1 (KRYTERION) REMOTE,B 1-1-B:1 (KRYTERION) REMOTE,[13361,10527.6,0]]" 18:36:21 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (KRYTERION) REMOTE Admin KRYTERION(76561198023876576) teleported to GPS: 133099 WorldSpace: [13361,10527.6,0]" 18:36:21 "<infiSTAR.de> AdminLog: 0h 29min | Admin KRYTERION(76561198023876576) teleported to GPS: 133099 WorldSpace: [13361,10527.6,0]" 18:37:07 "infiSTAR.de fnc_AdminFirstReq: [9004,B 1-1-B:1 (KRYTERION) REMOTE]" 18:37:07 "infiSTAR.de fnc_AdminReqProceed: [9004,B 1-1-B:1 (KRYTERION) REMOTE]" 18:37:07 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (KRYTERION) REMOTE KRYTERION - SMALL SUPPLY PACKAGE @133099" 18:37:07 "<infiSTAR.de> AdminLog: 0h 30min | KRYTERION - SMALL SUPPLY PACKAGE @133099" 18:37:29 "CRASHSPAWNER: Spawning crash site (CrashSite_US) at [7714.96,14624.3,0] with 7 items." 18:37:29 Strange convex component01 in rh_m14\rh_sc2eot.p3d:geometry 18:37:29 Strange convex component07 in rh_m14\rh_sc2eot.p3d:geometry 18:37:29 Strange convex component12 in rh_m14\rh_sc2eot.p3d:geometry 18:37:45 "infiSTAR.de fnc_AdminFirstReq: [-2,B 1-1-B:1 (KRYTERION) REMOTE,25dae400# 983323: usvehicleammo.p3d]" 18:37:45 "infiSTAR.de fnc_AdminReqProceed: [-2,B 1-1-B:1 (KRYTERION) REMOTE,25dae400# 983323: usvehicleammo.p3d]" 18:37:45 "DELETE: Player 76561198023876576 deleted object with UID: 0" 18:37:45 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (KRYTERION) REMOTE KRYTERION (76561198023876576) deleted USVehicleBox_EP1 @133099 - characterID any - objectID: 0 - objectUID: 0" 18:37:45 "<infiSTAR.de> AdminLog: 0h 31min | KRYTERION (76561198023876576) deleted USVehicleBox_EP1 @133099 - characterID any - objectID: 0 - objectUID: 0" 18:37:51 "infiSTAR.de fnc_AdminFirstReq: [9006,B 1-1-B:1 (KRYTERION) REMOTE]" 18:37:51 "infiSTAR.de fnc_AdminReqProceed: [9006,B 1-1-B:1 (KRYTERION) REMOTE]" 18:37:51 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (KRYTERION) REMOTE KRYTERION - LARGE SUPPLY PACKAGE @133100" 18:37:51 "<infiSTAR.de> AdminLog: 0h 31min | KRYTERION - LARGE SUPPLY PACKAGE @133100" 18:39:12 "DEBUG: Checking if Object: 24664f00# 983349: workbench.p3d REMOTE is allowed, published by Server" 18:39:12 "DEBUG: Object: 24664f00# 983349: workbench.p3d REMOTE published by Server is allowed by DayZ_SafeObjects" 18:39:12 ["PUBLISH: Created ","WorkBench_DZ","ObjectUID","1535651104861988","characterID","1"," with variables/inventory:",[]] 18:41:27 "SERVER FPS: 45 PLAYERS: 1" 18:41:31 "DEBUG: Checking if Object: 1c251600# 983369: sign_one_leg_h.p3d REMOTE is allowed, published by Server" 18:41:31 "DEBUG: Object: 1c251600# 983369: sign_one_leg_h.p3d REMOTE published by Server is allowed by DayZ_SafeObjects" 18:41:31 ["PUBLISH: Created ","Plastic_Pole_EP1_DZ","ObjectUID","15499128104712127","characterID","1"," with variables/inventory:",[["76561198023876576",[75,82,89,84,69,82,73,79,78]]]] 18:42:08 "DEBUG: Checking if Object: 270ba400# 983378: cinder_wall_half.p3d REMOTE is allowed, published by Server" 18:42:08 "DEBUG: Object: 270ba400# 983378: cinder_wall_half.p3d REMOTE published by Server is allowed by DayZ_SafeObjects" 18:42:08 ["PUBLISH: Created ","CinderWallHalf_DZ","ObjectUID","15532213104692165","characterID","1"," with variables/inventory:",[]] 18:45:31 "infiSTAR.de fnc_AdminFirstReq: [-2,B 1-1-B:1 (KRYTERION) REMOTE,27091d00# 983404: dummyweapon.p3d REMOTE]" 18:45:31 "infiSTAR.de fnc_AdminReqProceed: [-2,B 1-1-B:1 (KRYTERION) REMOTE,27091d00# 983404: dummyweapon.p3d REMOTE]" 18:45:31 "DELETE: Player 76561198023876576 deleted object with UID: 0" 18:45:31 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (KRYTERION) REMOTE KRYTERION (76561198023876576) deleted WeaponHolder @133100 - characterID any - objectID: 0 - objectUID: 0" 18:45:31 "<infiSTAR.de> AdminLog: 0h 39min | KRYTERION (76561198023876576) deleted WeaponHolder @133100 - characterID any - objectID: 0 - objectUID: 0" 18:45:33 "infiSTAR.de fnc_AdminFirstReq: [-2,B 1-1-B:1 (KRYTERION) REMOTE,270aa400# 983392: staticx.p3d REMOTE]" 18:45:33 "infiSTAR.de fnc_AdminReqProceed: [-2,B 1-1-B:1 (KRYTERION) REMOTE,270aa400# 983392: staticx.p3d REMOTE]" 18:45:33 "DELETE: Player 76561198023876576 deleted object with UID: 0" 18:45:33 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (KRYTERION) REMOTE KRYTERION (76561198023876576) deleted DZ_LargeGunBag_EP1 @133100 - characterID any - objectID: 0 - objectUID: 0" 18:45:33 "<infiSTAR.de> AdminLog: 0h 39min | KRYTERION (76561198023876576) deleted DZ_LargeGunBag_EP1 @133100 - characterID any - objectID: 0 - objectUID: 0" 18:46:40 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (KRYTERION) REMOTE KRYTERION - added RH_uspsd to his inventory" 18:46:40 "<infiSTAR.de> AdminLog: 0h 40min | KRYTERION - added RH_uspsd to his inventory" 18:46:48 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (KRYTERION) REMOTE KRYTERION added mags for RH_uspsd" 18:46:48 "<infiSTAR.de> AdminLog: 0h 40min | KRYTERION added mags for RH_uspsd" 18:47:08 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (KRYTERION) REMOTE KRYTERION - added RH_hk417sdsp to his inventory" 18:47:08 "<infiSTAR.de> AdminLog: 0h 40min | KRYTERION - added RH_hk417sdsp to his inventory" 18:47:27 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,47],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,7,26,13,47]] 18:47:27 "SERVER FPS: 45 PLAYERS: 1" 18:47:41 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (KRYTERION) REMOTE KRYTERION added mags for RH_hk417sdsp" 18:47:41 "<infiSTAR.de> AdminLog: 0h 41min | KRYTERION added mags for RH_hk417sdsp" 18:48:54 "infiSTAR.de fnc_AdminFirstReq: [-2,B 1-1-B:1 (KRYTERION) REMOTE,270ba400# 983378: cinder_wall_half.p3d REMOTE]" 18:48:54 "infiSTAR.de fnc_AdminReqProceed: [-2,B 1-1-B:1 (KRYTERION) REMOTE,270ba400# 983378: cinder_wall_half.p3d REMOTE]" 18:48:54 "DELETE: Player 76561198023876576 deleted object with UID: 15532213104692165" 18:48:54 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (KRYTERION) REMOTE KRYTERION (76561198023876576) deleted CinderWallHalf_DZ @133100 - characterID any - objectID: 0 - objectUID: 15532213104692165" 18:48:54 "<infiSTAR.de> AdminLog: 0h 42min | KRYTERION (76561198023876576) deleted CinderWallHalf_DZ @133100 - characterID any - objectID: 0 - objectUID: 15532213104692165" 18:49:07 "DEBUG: Checking if Object: 25c7ab00# 983485: cinder_wall_half.p3d REMOTE is allowed, published by Server" 18:49:07 "DEBUG: Object: 25c7ab00# 983485: cinder_wall_half.p3d REMOTE published by Server is allowed by DayZ_SafeObjects" 18:49:07 ["PUBLISH: Created ","CinderWallHalf_DZ","ObjectUID","15951215104692583","characterID","1"," with variables/inventory:",[]] 18:50:05 "infiSTAR.de fnc_AdminFirstReq: [-2,B 1-1-B:1 (KRYTERION) REMOTE,25c7ab00# 983485: cinder_wall_half.p3d REMOTE]" 18:50:05 "infiSTAR.de fnc_AdminReqProceed: [-2,B 1-1-B:1 (KRYTERION) REMOTE,25c7ab00# 983485: cinder_wall_half.p3d REMOTE]" 18:50:05 "DELETE: Player 76561198023876576 deleted object with UID: 15951215104692583" 18:50:05 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (KRYTERION) REMOTE KRYTERION (76561198023876576) deleted CinderWallHalf_DZ @133100 - characterID any - objectID: 0 - objectUID: 15951215104692583" 18:50:05 "<infiSTAR.de> AdminLog: 0h 43min | KRYTERION (76561198023876576) deleted CinderWallHalf_DZ @133100 - characterID any - objectID: 0 - objectUID: 15951215104692583" 18:52:29 "CRASHSPAWNER: Spawning crash site (CrashSite_EU) at [9767.8,4107.76,0] with 7 items." 18:53:27 "SERVER FPS: 46 PLAYERS: 1" 18:53:28 "DEBUG: Checking if Object: 26e03200# 983524: cinder_wall_half.p3d REMOTE is allowed, published by Server" 18:53:28 "DEBUG: Object: 26e03200# 983524: cinder_wall_half.p3d REMOTE published by Server is allowed by DayZ_SafeObjects" 18:53:28 ["PUBLISH: Created ","CinderWallHalf_DZ","ObjectUID","16215148104852844","characterID","1"," with variables/inventory:",[]] 18:59:27 "SERVER FPS: 45 PLAYERS: 1" 19:00:02 "RUNNING EVENT: crash_spawner on [2017,7,26,14,0]" 19:02:27 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,14,2],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,7,26,14,2]] 19:04:39 "<infiSTAR.de> CONNECTLOG: DISCONNECT - KRYTERION(76561198023876576)" 19:04:39 "INFO - Player: KRYTERION(UID:76561198023876576/CID:1) Status: LOGGED OUT, Location Liestal [133100]" 19:04:39 Client: Remote object 3:5 not found 19:04:41 Warning: Cleanup player - person 3:4 not found 19:05:27 "SERVER FPS: 44 PLAYERS: 0" 19:08:13 "<infiSTAR.de> CONNECTLOG: CONNECT - KRYTERION(76561198023876576)" 19:08:14 "INFO - Player: PID#4(KRYTERION)(UID:76561198023876576/CID:1) Status: LOGGING IN" 19:08:15 "INFO - Player: PID#4(KRYTERION)(UID:76561198023876576/CID:1) Status: LOGIN PUBLISHING, Location Liestal [133100]" 19:08:16 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (KRYTERION) REMOTE,"76561198023876576"]" 19:08:16 "infiSTAR.de ******ADMIN-LOGIN******: KRYTERION(76561198023876576)" 19:08:16 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (KRYTERION) REMOTE,"76561198023876576"]" 19:08:16 "INFO - Player: KRYTERION(UID:76561198023876576/CID:1) Status: CLIENT LOADED & PLAYING" 19:08:18 "B 1-1-B:1 (KRYTERION) REMOTE, SafeZoneState, [0], 4" 19:08:18 "<infiSTAR.de> SAFEZONELOG: KRYTERION(76561198023876576) - Left SafeZone @133100" 19:10:59 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (KRYTERION) REMOTE KRYTERION TP infront of you ON" 19:10:59 "<infiSTAR.de> AdminLog: 1h 04min | KRYTERION TP infront of you ON" 19:10:59 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (KRYTERION) REMOTE KRYTERION GroupIcons Activated" 19:10:59 "<infiSTAR.de> AdminLog: 1h 04min | KRYTERION GroupIcons Activated" 19:11:01 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (KRYTERION) REMOTE KRYTERION adminammo_recoil ON" 19:11:01 "<infiSTAR.de> AdminLog: 1h 04min | KRYTERION adminammo_recoil ON" 19:11:02 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (KRYTERION) REMOTE KRYTERION G_o_d ON" 19:11:02 "<infiSTAR.de> AdminLog: 1h 04min | KRYTERION G_o_d ON" 19:11:06 "infiSTAR.de fnc_AdminFirstReq: [9006,B 1-1-B:1 (KRYTERION) REMOTE]" 19:11:06 "infiSTAR.de fnc_AdminReqProceed: [9006,B 1-1-B:1 (KRYTERION) REMOTE]" 19:11:06 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (KRYTERION) REMOTE KRYTERION - LARGE SUPPLY PACKAGE @133099" 19:11:06 "<infiSTAR.de> AdminLog: 1h 04min | KRYTERION - LARGE SUPPLY PACKAGE @133099" 19:11:27 "SERVER FPS: 45 PLAYERS: 1" 19:12:17 "<infiSTAR.de> CONNECTLOG: DISCONNECT - KRYTERION(76561198023876576)" 19:12:17 "INFO - Player: KRYTERION(UID:76561198023876576/CID:1) Status: LOGGED OUT, Location Liestal [133099]" 19:12:17 Client: Remote object 4:0 not found 19:12:17 Client: Remote object 4:5 not found 19:12:19 Warning: Cleanup player - person 4:4 not found 19:15:05 "RUNNING EVENT: supply_drop on [2017,7,26,14,15]" 19:17:27 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,14,17],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,7,26,14,17]] 19:17:27 "SERVER FPS: 46 PLAYERS: 0" 19:23:27 "SERVER FPS: 46 PLAYERS: 0" 19:29:27 "SERVER FPS: 46 PLAYERS: 0" 19:30:07 "RUNNING EVENT: crash_spawner on [2017,7,26,14,30]" 19:32:27 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,14,32],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,7,26,14,32]] 19:32:29 "CRASHSPAWNER: Spawning crash site (CrashSite_US) at [11500.2,13002.6,0] with 7 items." 19:35:27 "SERVER FPS: 45 PLAYERS: 0" 19:41:27 "SERVER FPS: 44 PLAYERS: 0" 19:47:27 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,14,47],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,7,26,14,47]] 19:47:27 "SERVER FPS: 46 PLAYERS: 0" 19:47:30 "CRASHSPAWNER: Spawning crash site (CrashSite_US) at [1413.17,3944.35,0] with 6 items." 19:47:30 Strange convex component01 in rh_m14\rh_m1stshd.p3d:geometry 19:47:30 Strange convex component07 in rh_m14\rh_m1stshd.p3d:geometry 19:47:30 Strange convex component08 in rh_m14\rh_m1stshd.p3d:geometry 19:47:30 Strange convex component12 in rh_m14\rh_m1stshd.p3d:geometry Spoiler ===================================================================== == C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe == "C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe" -connect=145.239.39.99 -port=2302 "-mod=C:\Program Files (x86)\Steam\steamapps\common\Arma 2;Expansion;C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\@DayzOverwatch;C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\@DayZ_Epoch" -password=****** -nologs -nopause -nosplash -cpuCount=8 -maxMem=16384 -cpuCount=8 -maxMem=16384 -nosplash -noPause ===================================================================== Exe timestamp: 2017/06/28 17:57:40 Current time: 2017/07/26 11:16:39 Version 1.63.131129 "PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]" "MPframework inited" "dayz_preloadFinished reset" "Loading custom client compiles" BIKE: loading version 2.8.2 ... "DZE_Hotfix_1.0.6.1A: dayz_NutritionSystem patched" CLICK ACTIONS: loading... BIKE: waiting for login... "mpmissions\__CUR_MP.Napf\REsec.sqf:Monitoring Remote Exe..." "Service Points: loading config..." "z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!" "Res3tting B!S effects..." ["Sent to server: PVDZ_plr_Login1",["76561198023876576",B 1-1-A:1 (KRYTERION)]] ["Sent to server: PVDZ_send",[B 1-1-A:1 (KRYTERION),"dayzSetDate",[B 1-1-A:1 (KRYTERION)]]] "PLAYER RESULT: true" ["Sent to server: PVDZ_plr_Login2",["1",B 1-1-B:1 (KRYTERION),"76561198023876576",9,[["Anzio_20","Makarov_DZ","ItemGPS","ItemKeyRed71","ItemKeyRed1840","ItemKeyBlue1042"],["HandRoadFlare","ItemPainkiller","ItemWaterBottle","FoodPistachio","3rnd_Anzio_20x102mm","ItemBandage","ItemBandage","8Rnd_9x18_Makarov"],""]]] ["Date & time received:",[2012,8,2,13,17]] ["Local date on this client:",[2012,8,2,13,16]] [104.881,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"] "<infiSTAR.de> randvar26 created (46.248)" "Sent to server PVDZ_plr_LoginRecord: [76561198023876576, 1, 0, KRYTERION]" [] "DZE_Hotfix_1.0.6.1A: dayz_groupSystem patched" "<infiSTAR.de> randvar1 started (46.364)" [106.612,"onPreloadStarted"] "<infiSTAR.de> randvar1 created randvar27a (46.51)" "<infiSTAR.de> 21-07-2017 17-38-40-v1441 - Successfully Loaded on Client ID13035 (46.51)" "<infiSTAR.de> randvar1 created randvar27 (46.51)" [111.069,"onPreloadFinished"] "player_forceSave called from fsm" "keyboard_keys reset" "CinderWallHalf_DZ, WorldSpace: [148.403,[13370.7,10485.1,-0.0306721]], @133099" "charID: 1, objID: 0, objUID: 16215148104852844, lastUpdate: 0s ago" "CinderWallHalf_DZ, WorldSpace: [148.403,[13370.7,10485.1,-0.0306721]], @133099" "charID: 1, objID: 0, objUID: 16215148104852844, lastUpdate: 0s ago" ===================================================================== == C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe == "C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe" -connect=145.239.39.99 -port=2302 "-mod=C:\Program Files (x86)\Steam\steamapps\common\Arma 2;Expansion;C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\@DayzOverwatch;C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\@DayZ_Epoch" -password=****** -nologs -nopause -nosplash -cpuCount=8 -maxMem=16384 -cpuCount=8 -maxMem=16384 -nosplash -noPause ===================================================================== Exe timestamp: 2017/06/28 17:57:40 Current time: 2017/07/26 12:08:00 Version 1.63.131129 "Res3tting B!S effects..." "PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]" "MPframework inited" "dayz_preloadFinished reset" "Loading custom client compiles" BIKE: loading version 2.8.2 ... "DZE_Hotfix_1.0.6.1A: dayz_NutritionSystem patched" CLICK ACTIONS: loading... BIKE: waiting for login... "Service Points: loading config..." "mpmissions\__CUR_MP.Napf\REsec.sqf:Monitoring Remote Exe..." ["Sent to server: PVDZ_plr_Login1",["76561198023876576",B 1-1-A:1 (KRYTERION)]] ["Sent to server: PVDZ_send",[B 1-1-A:1 (KRYTERION),"dayzSetDate",[B 1-1-A:1 (KRYTERION)]]] "PLAYER RESULT: true" ["Sent to server: PVDZ_plr_Login2",["1",B 1-1-B:1 (KRYTERION),"76561198023876576",9,[["ItemGPS","ItemKeyRed71","ItemKeyRed1840","ItemKeyBlue1042","RH_hk417sdsp","ItemCrowbar","ItemEtool","ItemSledge","ItemToolbox","RH_uspsd"],["metal_floor_kit","metal_floor_kit","metal_floor_kit","metal_floor_kit","RH_20Rnd_762x51_SD_hk417","MortarBucket","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks","ItemBandage","ItemBandage","RH_15Rnd_9x19_uspsd"],""]]] [67.645,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"] "z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!" ["Date & time received:",[2012,8,2,14,2]] ["Local date on this client:",[2012,8,2,14,2]] "<infiSTAR.de> randvar26 created (3.552)" "Sent to server PVDZ_plr_LoginRecord: [76561198023876576, 1, 0, KRYTERION]" [] "DZE_Hotfix_1.0.6.1A: dayz_groupSystem patched" "<infiSTAR.de> randvar1 started (3.644)" "player_forceSave called from fsm" [69.39,"onPreloadStarted"] "<infiSTAR.de> randvar1 created randvar27a (3095.61)" "<infiSTAR.de> 21-07-2017 17-38-40-v1441 - Successfully Loaded on Client ID13035 (3095.61)" "<infiSTAR.de> randvar1 created randvar27 (3095.61)" "keyboard_keys reset" [74.174,"onPreloadFinished"] Link to comment Share on other sites More sharing options...
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