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    • By salival
      Hi guys,
      Quite a few admins asked me to release my Change Code script so here it is, It comes with BattlEye filters, too.
      This will allow players to set the code on placement/upgrade of doors, lockboxes and safes as well as changing them after they are placed.
    • By Warburgg
      Hello everyone. I would like to ask for help regarding a problem I have been having on my server.
      Items stored in the vault are not being stored in the SQL database.
      I have tested with the safe and the lockbox and both are not working but with the tent it works and saves the items in the database after the server restart.
      ArmA2OA.RPT: https://pastebin.com/X2cT7BBU
      arma2oaserve.RPT: https://pastebin.com/rqFNGbDy
      server_log.txt: https://pastebin.com/ZVWAzgNP
      Please help me. My players do not want to stay on the server because of this and if I remove the safe and leave only the tent (which is what saves the items) they will cry hahaha
    • By salival
      Here's a simple safe zone relocation script for vehicles. 
      Simple relocate only safe zone script.
      Extremely quick and low overhead since we're only scanning the safe zone array instead of every vehicle.
      Uses the Epoch DZE_SafeZonePosArray for convenience.
      Install instructions and download link: https://github.com/oiad/safeZoneRelocate
    • By Demellion
      Tested much, and still found the same ways to avoid (EPOCH_Locked) variable state of the vaults. 
      Result: I am still able to violate access of the locked vaults via inventory glitches.
      My advise still to use this fix:
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