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kty9906

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About kty9906

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  1. I useing DZMS/WAI Mission System. If i changeing cloth i cannot control character my self it's look like ai and can dupe all gear items. how can i block this dupe?
  2. hi i'm up-to-date useing infstar antihack i removed from AH.sqf onMapSingleClick ''; <<< this with this i removed it but player click call carpackages player was kick out how can i fix it help me :( while{1 == 1}do { {((findDisplay 12) displayCtrl 51) ctrlRemoveAllEventHandlers _x;} forEach ['MouseButtonDblClick','MouseButtonClick','MouseButtonDown','MouseButtonUp','Draw']; "; if(_OMC)then{ _AHstring = _AHstring + " ((findDisplay 12) displayCtrl 51) ctrlSetEventHandler ['MouseButtonClick',_MBC]; ((findDisplay 12) displayCtrl 51) ctrlAddEventHandler ['MouseButtonClick',_MBC]; "; }; _AHstring = _AHstring + " "; if(!_OMC)then{ _AHstring = _AHstring + " onMapSingleClick ''; "; }; _AHstring = _AHstring + " And this is my sarepackage.sqf private ["_cost","_positionM","_Marker","_LastUsedTime","_height","_downspeed","_wealth","_distance","_boxtype","_unit","_getPos","_position","_box","_chute","_smoke","_var","_textt","_tools","_items","_walls","_supplies","_weapon","_weapon2","_weapon3","_weapon4","_weapon5","_weapon6","_giveWep","_possibleMags","_mag","_whichBuild","_crateItems","_text"]; _cost = 20000; _wealth = player getVariable["cashMoney",0]; _distance = 500; _boxtype = "USVehicleBox_EP1"; _LastUsedTime = 900; _height = 100; _downspeed = -3; _OnlineLimit = 1; _unit = player; _getPos = getPos _unit; _position = [_getPos select 0, (_getPos select 1) - 5, _height]; _positionM = [_getPos select 0, _getPos select 1]; _playerName = name player; //item lists _tools = ["ItemEtool","ItemKnife","ItemGPS","ItemFishingPole","ItemHatchet_DZE","ItemMatchbox_DZE","ItemCrowbar"]; _items = ["ItemSodaPepsi","FoodCanCorn","FoodNutmix","ItemSodaClays","FoodCanSardines","ItemKiloHemp"]; _walls = ["ItemWoodWallGarageDoor","ItemWoodWallWithDoorLg","ItemWoodWallLg","ItemWoodWallGarageDoor","ItemWoodFloor","metal_floor_kit"]; _supplies = ["CinderBlocks","MortarBucket","ItemTankTrap","PartWoodPlywood","PartWoodLumber","ItemPole","PartGlass"]; _giveWep = ["DMR","vil_SR25SD","BAF_LRR_scoped","USSR_cheytacM200_sd","m107_DZ","vil_M110sd","vil_HK417s","vil_SV_98_SD","AA12_PMC","Mk13_EP1","M32_EP1","M79_EP1","RH_sc2acog","RH_hk417sdsp","M249_EP1_DZ","M240_DZ","Mk_48_DZ","MP5SD","SVD_CAMO","M40A3","M24_des_EP1","M4A1_HWS_GL_SD_Camo","KSVK_DZE","FHQ_MSR_SD_DESERT","m8_carbine","m8_holo_sd","FHQ_XM2010_NV_DESERT","FHQ_MSR_DESERT","M110_NVG_EP1","bizon"] call BIS_fnc_selectRandom; _possibleMags = getArray (configfile >> "cfgWeapons" >> _giveWep >> "magazines"); _mag = _possibleMags select 0; //select arrays to use _crateItems = [_walls,_supplies,_items] call BIS_fnc_selectRandom; _Time = time - lastpack; if(_Time < _LastUsedTime) exitWith { // If cooldown is not done then exit script cutText [format["please wait %1 before calling in another Air Drop!",(round(_Time - _LastUsedTime))], "PLAIN DOWN"]; //display text at bottom center of screen when players cooldown is not done }; if(!(canbuild) || (inSafeZone)) exitWith { cutText ["\n\nYou are in a Safezone and cannot perform that action!" , "PLAIN DOWN"]; }; if (dayz_combat == 1) exitwith { cutText ["\n\nYou are in combat and cannot perform that action!", "PLAIN DOWN"] }; if ((count playableUnits) < _OnlineLimit) exitWith { cutText [format["Air Drop Failed. Less Than %1 Players online.",_OnlineLimit], "PLAIN DOWN"]; }; if(_wealth < _cost) exitWith { cutText [format["You need %1 coins to Call an AirDrop.",_cost], "PLAIN DOWN"]; }; player setVariable["cashMoney",(_wealth - _cost),true]; PVDZE_plr_Save = [player,(magazines player),true,true] ; publicVariableServer "PVDZE_plr_Save"; deleteMarker "MarkerDrop"; _null = createMarker ["MarkerDrop",_positionM]; "MarkerDrop" setMarkerText "Air Drop"; "MarkerDrop" setMarkerType "mil_objective"; "MarkerDrop" setMarkerColor "ColorRed"; lastpack = time; _message = format["%1 has called in an AirDrop, It is marked on your map, Go Capture it !",_playerName]; [nil,nil,rTitleText,_message, "PLAIN",6] call RE; diag_log text format["[AirDrop]: Air Drop Called By a player Successfully"]; for "_x" from 1 to 100 do { if (_x >= 2) then {cutText [format ["AIR DROP ARRIVING IN %1", 101-_x], "PLAIN DOWN"];}; uiSleep 1; }; _chute = createVehicle ["ParachuteMediumEast", _position, [], 0, "FLY"]; _chutePos = getPos _chute; _box = createVehicle [_boxtype, _chutePos, [], 0, "FLY"]; _box attachTo [_chute, [0,0,3]]; _box setVariable ["Mission",1,true]; _chute setVariable ["Mission",1,true]; _box setVariable ["ObjectID", ""]; _chute setVariable ["ObjectID", ""]; _smoke = "SmokeShellBlue" createVehicle (getPos _box); _smoke attachTo [_box, [0,0,0]]; _var = floor((random 20) + 1); //display text to alert user _textt = format ["\nCarepackage is above you!",10]; titleText [_textt,"PLAIN DOWN"]; while {getPos _box select 2 > 4} do { _chute SetVelocity [0,0,_downspeed]; uiSleep 0.1; }; detach _box; while {getPos _box select 2 > 0} do { _box setPos [getPos _box select 0, getPos _box select 1, (getPos _box select 2) - .25] }; deleteVehicle _chute; _posATL = getPosATL _box; deleteVehicle _box; _boxx = _boxtype createVehicle _posATL; _boxx setVariable ["Mission",1,true]; _boxx setVariable ["ObjectID", ""]; clearweaponcargoglobal _boxx; clearmagazinecargoglobal _boxx; {_boxx addMagazineCargoGlobal [_x, _var];} forEach _crateItems; {_boxx addWeaponCargoGlobal [_x, 1];} forEach _tools; _boxx addMagazineCargoGlobal [_mag, _var]; _boxx addWeaponCargoGlobal [_giveWep, 1];
  3. Hi im ASIA server admin i need help I useing zupa's plotmanagement If i press plotmanagement mantain butten money was disapear and base cannot mantain and a few day building obj is disappeared how can i work mantain butten plz help me!!!!!!!!!!!!!
  4. i have a problem in my server i add my frind group and if i or my frind dead group is disappear how can i fix it? this is my player_switchModel private ["_weapons","_backpackWpn","_backpackMag","_currentWpn","_backpackWpnTypes","_backpackWpnQtys","_countr","_class","_position","_dir","_currentAnim","_tagSetting","_playerUID","_countMags","_magazines","_primweapon","_secweapon","_newBackpackType","_muzzles","_oldUnit","_group","_newUnit","_playerObjName","_wpnType","_ismelee","_GPS","_NVG","_Compass","_Watch","_Map","_Radio"]; _class = _this; _position = getPosATL player; _dir = getDir player; _currentAnim = animationState player; _tagSetting = player getVariable["DZE_display_name",false]; _playerUID = getPlayerUID player; _weapons = weapons player; _countMags = call player_countMagazines; _magazines = _countMags select 0; _cashMoney = player getVariable["cashMoney",0]; _bankMoney = player getVariable["bankMoney",0]; if ((_playerUID == dayz_playerUID) && (count _magazines == 0) && (count (magazines player) > 0 )) exitWith {cutText [(localize "str_epoch_player_17"), "PLAIN DOWN"]}; _primweapon = primaryWeapon player; _secweapon = secondaryWeapon player; if(!(_primweapon in _weapons) && _primweapon != "") then { _weapons = _weapons + [_primweapon]; }; if(!(_secweapon in _weapons) && _secweapon != "") then { _weapons = _weapons + [_secweapon]; }; dayz_myBackpack = unitBackpack player; _newBackpackType = (typeOf dayz_myBackpack); if(_newBackpackType != "") then { _backpackWpn = getWeaponCargo unitBackpack player; _backpackMag = _countMags select 1; }; _currentWpn = currentWeapon player; _muzzles = getArray(configFile >> "cfgWeapons" >> _currentWpn >> "muzzles"); if (count _muzzles > 1) then { _currentWpn = currentMuzzle player; }; player setPosATL dayz_spawnPos; _oldUnit = player; _oldGroup = group player; _group = createGroup west; _newUnit = _group createUnit [_class,dayz_spawnPos,[],0,"NONE"]; [_newUnit] joinSilent createGroup WEST; _newUnit setPosATL _position; _newUnit setDir _dir; _newUnit setVariable ["cashMoney",_cashMoney,true]; player setVariable ["bankMoney",_bankMoney]; {_newUnit removeMagazine _x;} count magazines _newUnit; removeAllWeapons _newUnit; { if (typeName _x == "ARRAY") then {if ((count _x) > 0) then {_newUnit addMagazine [(_x select 0), (_x select 1)]; }; } else { _newUnit addMagazine _x; }; } count _magazines; { _newUnit addWeapon _x; } count _weapons; if(str(_weapons) != str(weapons _newUnit)) then { { _weapons = _weapons - [_x]; } count (weapons _newUnit); { _newUnit addWeapon _x; } count _weapons; }; if(_primweapon != (primaryWeapon _newUnit)) then { _newUnit addWeapon _primweapon; }; if (_primweapon == "MeleeCrowbar") then { _newUnit addMagazine 'crowbar_swing'; }; if (_primweapon == "MeleeSledge") then { _newUnit addMagazine 'sledge_swing'; }; if (_primweapon == "MeleeHatchet_DZE") then { _newUnit addMagazine 'Hatchet_Swing'; }; if (_primweapon == "MeleeMachete") then { _newUnit addMagazine 'Machete_swing'; }; if (_primweapon == "MeleeFishingPole") then { _newUnit addMagazine 'Fishing_Swing'; }; if(_secweapon != (secondaryWeapon _newUnit) && _secweapon != "") then { _newUnit addWeapon _secweapon; }; if (!isNil '_GPS' ) then {_newUnit removeWeapon "ItemGPS";}; if (!isNil '_NVG' ) then {_newUnit removeWeapon "NVGoggles";}; if (!isNil '_Compass' ) then {_newUnit removeWeapon "ItemCompass";}; if (!isNil '_Watch' ) then {_newUnit removeWeapon "ItemWatch";}; if (!isNil '_Map' ) then {_newUnit removeWeapon "ItemMap";}; if (!isNil '_Radio' ) then {_newUnit removeWeapon "ItemRadio";}; _switchUnit = { addSwitchableUnit _newUnit; setPlayable _newUnit; selectPlayer _newUnit; removeAllWeapons _oldUnit; {_oldUnit removeMagazine _x;} count magazines _oldUnit; deleteVehicle _oldUnit; if(_currentWpn != "") then {_newUnit selectWeapon _currentWpn;}; }; if ((count units _oldGroup > 1) && {!isNil "PVDZE_plr_LoginRecord"}) then { [_newUnit] join _oldGroup; if (count units _group < 1) then {deleteGroup _group;}; }; _savedGroup = profileNamespace getVariable["savedGroup",[]]; player setVariable ["savedGroup",_savedGroup,true]; player setVariable ["purgeGroup",0,true]; if (!isNil "_newBackpackType") then { if (_newBackpackType != "") then { _newUnit addBackpack _newBackpackType; dayz_myBackpack = unitBackpack _newUnit; _backpackWpnTypes = []; _backpackWpnQtys = []; if (count _backpackWpn > 0) then { _backpackWpnTypes = _backpackWpn select 0; _backpackWpnQtys = _backpackWpn select 1; }; [] call _switchUnit; if (gear_done) then {sleep 0.001;}; ["1"] call gearDialog_create; _countr = 0; { if (!(isClass(configFile >> "CfgWeapons" >> _x))) then { _countr = _countr + 1; if ((typeName _x) != "STRING") then { (unitBackpack player) addMagazineCargoGlobal [(_x select 0), 1]; _idc = 4999 + _countr; _idc setIDCAmmoCount (_x select 1); } else { (unitBackpack player) addMagazineCargoGlobal [_x, 1]; }; }; } count _backpackMag; (findDisplay 106) closeDisplay 0; _countr = 0; { (unitBackpack player) addWeaponCargoGlobal [_x,(_backpackWpnQtys select _countr)]; _countr = _countr + 1; } count _backpackWpnTypes; } else { [] call _switchUnit; }; } else { [] call _switchUnit; }; [objNull, player, rSwitchMove,_currentAnim] call RE; player disableConversation true; if (_tagSetting) then { DZE_ForceNameTags = true; }; _playerUID = getPlayerUID player; _playerObjName = format["PVDZE_player%1",_playerUID]; call compile format["%1 = player;",_playerObjName]; publicVariableServer _playerObjName; _wpnType = primaryWeapon player; _ismelee = (gettext (configFile >> "CfgWeapons" >> _wpnType >> "melee")); if (_ismelee == "true") then { call dayz_meleeMagazineCheck; }; {player reveal _x} count (nearestObjects [getPosATL player, dayz_reveal, 50]); player setVariable ["cashMoney",_cashMoney,true]; player setVariable ["bankMoney",_bankMoney]; /* if (!isNil '_GPS' ) then {player removeWeapon "ItemGPS";}; if (!isNil '_NVG' ) then {player removeWeapon "NVGoggles";}; if (!isNil '_Compass' ) then {player removeWeapon "ItemCompass";}; if (!isNil '_Watch' ) then {player removeWeapon "ItemWatch";}; if (!isNil '_Map' ) then {player removeWeapon "ItemMap";}; if (!isNil '_Radio' ) then {player removeWeapon "ItemRadio";}; */
  5. Thanks Nice Work Guys :) I love you all guys LOL
  6. i have problem with mantain cannot find objact help me this is my player_build.sqf /* DayZ Base Building Made for DayZ Epoch please ask permission to use/edit/distrubute email [email protected] */ private ["_location","_dir","_classname","_item","_hasrequireditem","_missing","_hastoolweapon","_cancel","_reason","_started","_finished","_animState","_isMedic","_dis","_sfx","_hasbuilditem","_tmpbuilt","_onLadder","_isWater","_require","_text","_offset","_IsNearPlot","_isOk","_location1","_location2","_counter","_limit","_proceed","_num_removed","_position","_object","_canBuildOnPlot","_friendlies","_nearestPole","_ownerID","_findNearestPoles","_findNearestPole","_distance","_classnametmp","_ghost","_isPole","_needText","_lockable","_zheightchanged","_rotate","_combination_1","_combination_2","_combination_3","_combination_4","_combination","_combination_1_Display","_combinationDisplay","_zheightdirection","_abort","_isNear","_need","_needNear","_vehicle","_inVehicle","_requireplot","_objHDiff","_isLandFireDZ","_isTankTrap"]; if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_40") , "PLAIN DOWN"]; }; DZE_ActionInProgress = true; // disallow building if too many objects are found within 30m if((count ((getPosATL player) nearObjects ["All",DZE_PlotPole select 0])) >= DZE_BuildingLimit) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_41"), "PLAIN DOWN"];}; _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; _isWater = dayz_isSwimming; _cancel = false; _reason = ""; _canBuildOnPlot = false; _vehicle = vehicle player; _inVehicle = (_vehicle != player); DZE_Q = false; DZE_Z = false; DZE_Q_alt = false; DZE_Z_alt = false; DZE_Q_ctrl = false; DZE_Z_ctrl = false; DZE_5 = false; DZE_4 = false; DZE_6 = false; DZE_cancelBuilding = false; call gear_ui_init; closeDialog 1; if (_isWater) exitWith {DZE_ActionInProgress = false; cutText [localize "str_player_26", "PLAIN DOWN"];}; if (_inVehicle) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_42"), "PLAIN DOWN"];}; if (_onLadder) exitWith {DZE_ActionInProgress = false; cutText [localize "str_player_21", "PLAIN DOWN"];}; if (player getVariable["combattimeout", 0] >= time) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_43"), "PLAIN DOWN"];}; _item = _this; // Need Near Requirements _abort = false; _reason = ""; _needNear = getArray (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "neednearby"); { switch(_x) do{ case "fire": { _distance = 3; _isNear = {inflamed _x} count (getPosATL player nearObjects _distance); if(_isNear == 0) then { _abort = true; _reason = "fire"; }; }; case "workshop": { _distance = 3; _isNear = count (nearestObjects [player, ["Wooden_shed_DZ","WoodShack_DZ","WorkBench_DZ"], _distance]); if(_isNear == 0) then { _abort = true; _reason = "workshop"; }; }; case "fueltank": { _distance = 30; _isNear = count (nearestObjects [player, dayz_fuelsources, _distance]); if(_isNear == 0) then { _abort = true; _reason = "fuel tank"; }; }; }; } forEach _needNear; if(_abort) exitWith { cutText [format[(localize "str_epoch_player_135"),_reason,_distance], "PLAIN DOWN"]; DZE_ActionInProgress = false; }; _classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create"); _classnametmp = _classname; _require = getArray (configFile >> "cfgMagazines" >> _this >> "ItemActions" >> "Build" >> "require"); _text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName"); _ghost = getText (configFile >> "CfgVehicles" >> _classname >> "ghostpreview"); _lockable = 0; if(isNumber (configFile >> "CfgVehicles" >> _classname >> "lockable")) then { _lockable = getNumber(configFile >> "CfgVehicles" >> _classname >> "lockable"); }; _requireplot = DZE_requireplot; if(isNumber (configFile >> "CfgVehicles" >> _classname >> "requireplot")) then { _requireplot = getNumber(configFile >> "CfgVehicles" >> _classname >> "requireplot"); }; _isAllowedUnderGround = 1; if(isNumber (configFile >> "CfgVehicles" >> _classname >> "nounderground")) then { _isAllowedUnderGround = getNumber(configFile >> "CfgVehicles" >> _classname >> "nounderground"); }; _offset = getArray (configFile >> "CfgVehicles" >> _classname >> "offset"); if((count _offset) <= 0) then { _offset = [0,1.5,0]; }; _isPole = (_classname == "Plastic_Pole_EP1_DZ"); _isLandFireDZ = (_classname == "Land_Fire_DZ"); _distance = DZE_PlotPole select 0; _needText = localize "str_epoch_player_246"; if(_isPole) then { _distance = DZE_PlotPole select 1; }; // check for near plot _findNearestPoles = nearestObjects [(vehicle player), ["Plastic_Pole_EP1_DZ"], _distance]; _findNearestPole = []; { if (alive _x) then { _findNearestPole set [(count _findNearestPole),_x]; }; } count _findNearestPoles; _IsNearPlot = count (_findNearestPole); // If item is plot pole && another one exists within 45m if(_isPole && _IsNearPlot > 0) exitWith { DZE_ActionInProgress = false; cutText [(format [localize "str_epoch_player_44", DZE_PlotPole select 1]) , "PLAIN DOWN"]; }; if(_IsNearPlot == 0) then { // Allow building of plot if(_requireplot == 0 || _isLandFireDZ) then { _canBuildOnPlot = true; }; } else { // Since there are plots nearby we check for ownership && then for friend status // check nearby plots ownership && then for friend status _nearestPole = _findNearestPole select 0; // Find owner _ownerID = _nearestPole getVariable ["CharacterID","0"]; // diag_log format["DEBUG BUILDING: %1 = %2", dayz_characterID, _ownerID]; // check if friendly to owner if(dayz_characterID == _ownerID) then { //Keep ownership // owner can build anything within his plot except other plots if(!_isPole) then { _canBuildOnPlot = true; }; } else { // disallow building plot if(!_isPole) then { _friendlies = _nearestPole getVariable ["plotfriends",[]]; _fuid = []; { _friendUID = _x select 0; _fuid = _fuid + [_friendUID]; } forEach _friendlies; _builder = getPlayerUID player; // check if friendly to owner if(_builder in _fuid) then { _canBuildOnPlot = true; }; }; }; }; // _message if(!_canBuildOnPlot) exitWith { DZE_ActionInProgress = false; cutText [format[(localize "STR_EPOCH_PLAYER_135"),_needText,_distance] , "PLAIN DOWN"]; }; _missing = ""; _hasrequireditem = true; { _hastoolweapon = _x in weapons player; if(!_hastoolweapon) exitWith { _hasrequireditem = false; _missing = getText (configFile >> "cfgWeapons" >> _x >> "displayName"); }; } count _require; _hasbuilditem = _this in magazines player; if (!_hasbuilditem) exitWith {DZE_ActionInProgress = false; cutText [format[(localize "str_player_31"),_text,"build"] , "PLAIN DOWN"]; }; if (!_hasrequireditem) exitWith {DZE_ActionInProgress = false; cutText [format[(localize "str_epoch_player_137"),_missing] , "PLAIN DOWN"]; }; if (_hasrequireditem) then { _location = [0,0,0]; _isOk = true; // get inital players position _location1 = getPosATL player; _dir = getDir player; // if ghost preview available use that instead if (_ghost != "") then { _classname = _ghost; }; _object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"]; _object attachTo [player,_offset]; _position = getPosATL _object; cutText [(localize "str_epoch_player_45"), "PLAIN DOWN"]; _objHDiff = 0; while {_isOk} do { _zheightchanged = false; _zheightdirection = ""; _rotate = false; if (DZE_Q) then { DZE_Q = false; _zheightdirection = "up"; _zheightchanged = true; }; if (DZE_Z) then { DZE_Z = false; _zheightdirection = "down"; _zheightchanged = true; }; if (DZE_Q_alt) then { DZE_Q_alt = false; _zheightdirection = "up_alt"; _zheightchanged = true; }; if (DZE_Z_alt) then { DZE_Z_alt = false; _zheightdirection = "down_alt"; _zheightchanged = true; }; if (DZE_Q_ctrl) then { DZE_Q_ctrl = false; _zheightdirection = "up_ctrl"; _zheightchanged = true; }; if (DZE_Z_ctrl) then { DZE_Z_ctrl = false; _zheightdirection = "down_ctrl"; _zheightchanged = true; }; if (DZE_4) then { _rotate = true; DZE_4 = false; _dir = 180; }; if (DZE_6) then { _rotate = true; DZE_6 = false; _dir = 0; }; if(_rotate) then { _object setDir _dir; _object setPosATL _position; //diag_log format["DEBUG Rotate BUILDING POS: %1", _position]; }; if(_zheightchanged) then { detach _object; _position = getPosATL _object; if(_zheightdirection == "up") then { _position set [2,((_position select 2)+0.1)]; _objHDiff = _objHDiff + 0.1; }; if(_zheightdirection == "down") then { _position set [2,((_position select 2)-0.1)]; _objHDiff = _objHDiff - 0.1; }; if(_zheightdirection == "up_alt") then { _position set [2,((_position select 2)+1)]; _objHDiff = _objHDiff + 1; }; if(_zheightdirection == "down_alt") then { _position set [2,((_position select 2)-1)]; _objHDiff = _objHDiff - 1; }; if(_zheightdirection == "up_ctrl") then { _position set [2,((_position select 2)+0.01)]; _objHDiff = _objHDiff + 0.01; }; if(_zheightdirection == "down_ctrl") then { _position set [2,((_position select 2)-0.01)]; _objHDiff = _objHDiff - 0.01; }; _object setDir (getDir _object); if((_isAllowedUnderGround == 0) && ((_position select 2) < 0)) then { _position set [2,0]; }; _object setPosATL _position; //diag_log format["DEBUG Change BUILDING POS: %1", _position]; _object attachTo [player]; }; sleep 0.5; _location2 = getPosATL player; if(DZE_5) exitWith { _isOk = false; detach _object; _dir = getDir _object; _position = getPosATL _object; //diag_log format["DEBUG BUILDING POS: %1", _position]; deleteVehicle _object; }; if(_location1 distance _location2 > 5) exitWith { _isOk = false; _cancel = true; _reason = "You've moved to far away from where you started building (within 5 meters)"; detach _object; deleteVehicle _object; }; if(abs(_objHDiff) > 5) exitWith { _isOk = false; _cancel = true; _reason = "Cannot move up or down more than 5 meters"; detach _object; deleteVehicle _object; }; if (player getVariable["combattimeout", 0] >= time) exitWith { _isOk = false; _cancel = true; _reason = (localize "str_epoch_player_43"); detach _object; deleteVehicle _object; }; if (DZE_cancelBuilding) exitWith { _isOk = false; _cancel = true; _reason = "Cancelled building."; detach _object; deleteVehicle _object; }; }; //No building on roads unless toggled if (!DZE_BuildOnRoads) then { if (isOnRoad _position) then { _cancel = true; _reason = "Cannot build on a road."; }; }; // No building in trader zones if(!canbuild) then { _cancel = true; _reason = "Cannot build in a city."; }; if(!_cancel) then { _classname = _classnametmp; // Start Build _tmpbuilt = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"]; _tmpbuilt setdir _dir; // Get position based on object _location = _position; if((_isAllowedUnderGround == 0) && ((_location select 2) < 0)) then { _location set [2,0]; }; _tmpbuilt setPosATL _location; cutText [format[(localize "str_epoch_player_138"),_text], "PLAIN DOWN"]; _limit = 3; if (DZE_StaticConstructionCount > 0) then { _limit = DZE_StaticConstructionCount; } else { if (isNumber (configFile >> "CfgVehicles" >> _classname >> "constructioncount")) then { _limit = getNumber(configFile >> "CfgVehicles" >> _classname >> "constructioncount"); }; }; _isOk = true; _proceed = false; _counter = 0; while {_isOk} do { [10,10] call dayz_HungerThirst; player playActionNow "Medic"; _dis=20; _sfx = "repair"; [player,_sfx,0,false,_dis] call dayz_zombieSpeak; [player,_dis,true,(getPosATL player)] spawn player_alertZombies; r_interrupt = false; r_doLoop = true; _started = false; _finished = false; while {r_doLoop} do { _animState = animationState player; _isMedic = ["medic",_animState] call fnc_inString; if (_isMedic) then { _started = true; }; if (_started && !_isMedic) then { r_doLoop = false; _finished = true; }; if (r_interrupt || (player getVariable["combattimeout", 0] >= time)) then { r_doLoop = false; }; if (DZE_cancelBuilding) exitWith { r_doLoop = false; }; sleep 0.1; }; r_doLoop = false; if(!_finished) exitWith { _isOk = false; _proceed = false; }; if(_finished) then { _counter = _counter + 1; }; cutText [format[(localize "str_epoch_player_139"),_text, _counter,_limit], "PLAIN DOWN"]; if(_counter == _limit) exitWith { _isOk = false; _proceed = true; }; }; if (_proceed) then { _num_removed = ([player,_item] call BIS_fnc_invRemove); if(_num_removed == 1) then { cutText [format[localize "str_build_01",_text], "PLAIN DOWN"]; if (_isPole) then { [] spawn player_plotPreview; }; _tmpbuilt setVariable ["OEMPos",_location,true]; if(_lockable > 1) then { _combinationDisplay = ""; switch (_lockable) do { case 2: { // 2 lockbox _combination_1 = (floor(random 3)) + 100; // 100=red,101=green,102=blue _combination_2 = floor(random 10); _combination_3 = floor(random 10); _combination = format["%1%2%3",_combination_1,_combination_2,_combination_3]; dayz_combination = _combination; if (_combination_1 == 100) then { _combination_1_Display = "Red"; }; if (_combination_1 == 101) then { _combination_1_Display = "Green"; }; if (_combination_1 == 102) then { _combination_1_Display = "Blue"; }; _combinationDisplay = format["%1%2%3",_combination_1_Display,_combination_2,_combination_3]; }; case 3: { // 3 combolock _combination_1 = floor(random 10); _combination_2 = floor(random 10); _combination_3 = floor(random 10); _combination = format["%1%2%3",_combination_1,_combination_2,_combination_3]; dayz_combination = _combination; _combinationDisplay = _combination; }; case 4: { // 4 safe _combination_1 = floor(random 10); _combination_2 = floor(random 10); _combination_3 = floor(random 10); _combination_4 = floor(random 10); _combination = format["%1%2%3%4",_combination_1,_combination_2,_combination_3,_combination_4]; dayz_combination = _combination; _combinationDisplay = _combination; }; }; _tmpbuilt setVariable ["CharacterID",_combination,true]; PVDZE_obj_Publish = [_combination,_tmpbuilt,[_dir,_location],_classname]; publicVariableServer "PVDZE_obj_Publish"; cutText [format[(localize "str_epoch_player_140"),_combinationDisplay,_text], "PLAIN DOWN", 5]; systemChat format [(localize "str_epoch_player_140"),_combinationDisplay,_text]; } else { _tmpbuilt setVariable ["CharacterID",dayz_characterID,true]; // fire? if(_tmpbuilt isKindOf "Land_Fire_DZ") then { _tmpbuilt spawn player_fireMonitor; } else { PVDZE_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location],_classname]; publicVariableServer "PVDZE_obj_Publish"; }; }; } else { deleteVehicle _tmpbuilt; cutText [(localize "str_epoch_player_46") , "PLAIN DOWN"]; }; } else { r_interrupt = false; if (vehicle player == player) then { [objNull, player, rSwitchMove,""] call RE; player playActionNow "stop"; }; deleteVehicle _tmpbuilt; cutText [(localize "str_epoch_player_46") , "PLAIN DOWN"]; }; } else { cutText [format[(localize "str_epoch_player_47"),_text,_reason], "PLAIN DOWN"]; }; }; DZE_ActionInProgress = false;
  7. wheel safe i cannot see anything i cannot unlock :( plaease help me.... this is my fn_selfActions scriptName "Functions\misc\fn_selfActions.sqf"; /*********************************************************** ADD ACTIONS FOR SELF - Function - [] call fnc_usec_selfActions; ************************************************************/ private ["_isWreckBuilding","_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_metals_trader","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors","_player_deleteBuild","_player_flipveh","_player_lockUnlock_crtl","_player_butcher","_player_studybody","_player_cook","_player_boil","_hasFuelBarrelE","_hasHotwireKit","_player_SurrenderedGear","_isSurrendered","_isModular","_isModularDoor","_ownerKeyName","_temp_keys_names","_hasAttached","_allowTow","_liftHeli","_found","_posL","_posC","_height","_liftHelis","_attached","_playerUID","_characterID","_plotDistance","_PlotsNear", "_classname","_isowner"]; if (DZE_ActionInProgress) exitWith {}; // Do not allow if any script is running. _vehicle = vehicle player; _isPZombie = player isKindOf "PZombie_VB"; _inVehicle = (_vehicle != player); _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; _canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder); // Krixes Self Bloodbag _mags = magazines player; if ("ItemBloodbag" in _mags) then { hasBagItem = true; } else { hasBagItem = false;}; if((speed player <= 1) && hasBagItem && _canDo) then { if (s_player_selfBloodbag < 0) then { s_player_selfBloodbag = player addaction[("<t color=""#c70000"">" + ("Self Bloodbag") +"</t>"),"custom\player_selfbloodbag.sqf","",5,false,true,"", ""]; }; } else { player removeAction s_player_selfBloodbag; s_player_selfBloodbag = -1; }; _nearLight = nearestObject [player,"LitObject"]; _canPickLight = false; if (!isNull _nearLight) then { if (_nearLight distance player < 4) then { _canPickLight = isNull (_nearLight getVariable ["owner",objNull]); }; }; //Grab Flare if (_canPickLight && !dayz_hasLight && !_isPZombie) then { if (s_player_grabflare < 0) then { _text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName"); s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true, "", ""]; s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true, "", ""]; }; } else { player removeAction s_player_grabflare; player removeAction s_player_removeflare; s_player_grabflare = -1; s_player_removeflare = -1; }; if (DZE_HeliLift) then { _hasAttached = _vehicle getVariable["hasAttached",false]; if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) < 30) && (speed _vehicle < 5) && (typeName _hasAttached == "OBJECT")) then { if (s_player_heli_detach < 0) then { dayz_myLiftVehicle = _vehicle; s_player_heli_detach = dayz_myLiftVehicle addAction ["Detach Vehicle","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true,"",""]; }; } else { dayz_myLiftVehicle removeAction s_player_heli_detach; s_player_heli_detach = -1; }; }; if(DZE_HaloJump) then { if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) > 400)) then { if (s_halo_action < 0) then { DZE_myHaloVehicle = _vehicle; s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true,"",""]; }; } else { DZE_myHaloVehicle removeAction s_halo_action; s_halo_action = -1; }; }; if (!DZE_ForceNameTagsOff) then { if (s_player_showname < 0 && !_isPZombie) then { if (DZE_ForceNameTags) then { s_player_showname = 1; player setVariable["DZE_display_name",true,true]; } else { s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false, "",""]; s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false, "",""]; }; }; }; // ---------------------------------------SUICIDE START------------------------------------ private ["_handGun"]; _handGun = currentWeapon player; if ((_handGun in ["glock17_EP1","M9","M9SD","Makarov","MakarovSD","revolver_EP1","UZI_EP1","Sa61_EP1","Colt1911"]) && (player ammo _handGun > 0)) then { hasSecondary = true; } else { hasSecondary = false; }; if((speed player <= 1) && hasSecondary && _canDo) then { if (s_player_suicide < 0) then { s_player_suicide = player addaction[("<t color=""#ff0000"">" + ("Commit Suicide") +"</t>"),"suicide.sqf",_handGun,0,false,true,"", ""]; }; } else { player removeAction s_player_suicide; s_player_suicide = -1; }; // ---------------------------------------SUICIDE END------------------------------------ if(_isPZombie) then { if (s_player_callzombies < 0) then { s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""]; }; if (DZE_PZATTACK) then { call pz_attack; DZE_PZATTACK = false; }; if (s_player_pzombiesvision < 0) then { s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"]; }; if (!isNull cursorTarget && (player distance cursorTarget < 3)) then { //Has some kind of target _isAnimal = cursorTarget isKindOf "Animal"; _isZombie = cursorTarget isKindOf "zZombie_base"; _isHarvested = cursorTarget getVariable["meatHarvested",false]; _isMan = cursorTarget isKindOf "Man"; // Pzombie Gut human corpse || animal if (!alive cursorTarget && (_isAnimal || _isMan) && !_isZombie && !_isHarvested) then { if (s_player_pzombiesfeed < 0) then { s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""]; }; } else { player removeAction s_player_pzombiesfeed; s_player_pzombiesfeed = -1; }; } else { player removeAction s_player_pzombiesfeed; s_player_pzombiesfeed = -1; }; }; // Increase distance only if AIR || SHIP _allowedDistance = 4; _isAir = cursorTarget isKindOf "Air"; _isShip = cursorTarget isKindOf "Ship"; if(_isAir || _isShip) then { _allowedDistance = 8; }; if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance cursorTarget < _allowedDistance) && _canDo) then { //Has some kind of target // set cursortarget to variable _cursorTarget = cursorTarget; // get typeof cursortarget once _typeOfCursorTarget = typeOf _cursorTarget; // hintsilent _typeOfCursorTarget; _isVehicle = _cursorTarget isKindOf "AllVehicles"; _isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"]; _isnewstorage = _typeOfCursorTarget in DZE_isNewStorage; // get items && magazines only once _magazinesPlayer = magazines player; //boiled Water _hasbottleitem = "ItemWaterbottle" in _magazinesPlayer; _hastinitem = false; { if (_x in _magazinesPlayer) then { _hastinitem = true; }; } count boil_tin_cans; _hasFuelE = "ItemJerrycanEmpty" in _magazinesPlayer; _hasFuelBarrelE = "ItemFuelBarrelEmpty" in _magazinesPlayer; _hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer; _itemsPlayer = items player; _temp_keys = []; _temp_keys_names = []; // find available keys _key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"]; { if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _key_colors) then { _ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _x >> "keyid"); _ownerKeyName = getText(configFile >> "CfgWeapons" >> _x >> "displayName"); _temp_keys_names set [_ownerKeyId,_ownerKeyName]; _temp_keys set [count _temp_keys,str(_ownerKeyId)]; }; } count _itemsPlayer; _hasKnife = "ItemKnife" in _itemsPlayer; _hasToolbox = "ItemToolbox" in _itemsPlayer; if (DZE_APlotforLife) then { _playerUID = [player] call FNC_GetPlayerUID; }else{ _playerUID = dayz_characterID; }; _isMan = _cursorTarget isKindOf "Man"; _traderType = _typeOfCursorTarget; _ownerID = _cursorTarget getVariable ["ownerPUID","0"]; _characterID = _cursorTarget getVariable ["CharacterID","0"]; _isAnimal = _cursorTarget isKindOf "Animal"; _isDog = (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin"); _isZombie = _cursorTarget isKindOf "zZombie_base"; _isDestructable = _cursorTarget isKindOf "BuiltItems"; _isWreck = _typeOfCursorTarget in DZE_isWreck; _isWreckBuilding = _typeOfCursorTarget in DZE_isWreckBuilding; _isModular = _cursorTarget isKindOf "ModularItems"; _isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"]; _isRemovable = _typeOfCursorTarget in DZE_isRemovable; _isDisallowRepair = _typeOfCursorTarget in ["M240Nest_DZ"]; _isTent = _cursorTarget isKindOf "TentStorage"; _isAlive = alive _cursorTarget; _text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName"); _rawmeat = meatraw; _hasRawMeat = false; { if (_x in _magazinesPlayer) then { _hasRawMeat = true; }; } count _rawmeat; _isFuel = false; if (_hasFuelE || _hasFuelBarrelE) then { { if(_cursorTarget isKindOf _x) exitWith {_isFuel = true;}; } count dayz_fuelsources; }; // diag_log ("OWNERID = " + _ownerID + " CHARID = " + dayz_characterID + " " + str(_ownerID == dayz_characterID)); // logic vars _player_flipveh = false; _player_deleteBuild = false; _player_lockUnlock_crtl = false; if (s_player_plotManagement < 0) then { _adminList = ["0152"]; // Add admins here if you admins to able to manage all plotpoles _owner = _cursorTarget getVariable ["ownerPUID","0"]; _friends = _cursorTarget getVariable ["plotfriends", []]; _fuid = []; { _friendUID = _x select 0; _fuid = _fuid + [_friendUID]; } forEach _friends; _allowed = [_owner]; _allowed = [_owner] + _adminList + _fuid; if((getPlayerUID player) in _allowed)then{ s_player_plotManagement = player addAction ["<t color='#0059FF'>Manage Plot</t>", "plotManagement\initPlotManagement.sqf", [], 5, false]; }; }; if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then { if (s_player_maintain_area < 0) then { s_player_maintain_area = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false]; s_player_maintain_area_preview = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false]; }; _plotDistance = (DZE_PlotPole select 0); _PlotsmarkersNear = count (_cursorTarget nearEntities ["Land_coneLight", _PlotDistance]); if (s_player_plot_boundary_on < 0) then { If (_PlotsmarkersNear == 0 ) then{ s_player_plot_boundary_on = player addAction ["Show plot boundary", "Custom\A_Plot_for_Life\Action\object_showPlotRadius.sqf", "", 1, false]; }; }; if (s_player_plot_boundary_off < 0) then { If (_PlotsmarkersNear > 0 ) then{ s_player_plot_boundary_off = player addAction ["Remove plot boundary", "Custom\A_Plot_for_Life\Action\object_removePlotRadius.sqf", "", 1, false]; }; }; if (s_player_plot_take_ownership < 0) then { if (DZE_PlotOwnership) then { _isowner = [player, _cursorTarget] call FNC_check_owner; If (( _isowner select 0 )) then{ s_player_plot_take_ownership = player addAction ["Take plot items ownership", "Custom\A_Plot_for_Life\Action\plot_take_ownership.sqf", "", 1, false]; }; }; }; } else { player removeAction s_player_plotManagement; s_player_plotManagement = -1; player removeAction s_player_maintain_area; s_player_maintain_area = -1; player removeAction s_player_maintain_area_preview; s_player_maintain_area_preview = -1; player removeAction s_player_plot_boundary_on; s_player_plot_boundary_on = -1; player removeAction s_player_plot_boundary_off; s_player_plot_boundary_off = -1; player removeAction s_player_plot_take_ownership; s_player_plot_take_ownership = -1; }; // CURSOR TARGET ALIVE if(_isAlive) then { //Allow player to delete objects if(_isDestructable || _isWreck || _isRemovable || _isWreckBuilding) then { if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then { _player_deleteBuild = true; }; }; ///Allow owners to delete modulars if(_isModular) then { if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then { _findNearestPoles = nearestObjects[player, ["Plastic_Pole_EP1_DZ"], DZE_PlotPole select 0]; _IsNearPlot = count (_findNearestPoles); _fuid = []; _allowed = []; if(_IsNearPlot > 0)then{ _thePlot = _findNearestPoles select 0; _owner = _thePlot getVariable ["ownerPUID","010"]; _friends = _thePlot getVariable ["plotfriends", []]; { _friendUID = _x select 0; _fuid = _fuid + [_friendUID]; } forEach _friends; _allowed = [_owner]; _allowed = [_owner] + _fuid; if ( _playerUID in _allowed && _ownerID in _allowed ) then { _player_deleteBuild = true; }; }else{ if(_ownerID == _playerUID)then{ _player_deleteBuild = true; }; }; }; }; //Allow owners to delete modular doors without locks if(_isModularDoor) then { if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then { _findNearestPoles = nearestObjects[player, ["Plastic_Pole_EP1_DZ"], DZE_PlotPole select 0]; _IsNearPlot = count (_findNearestPoles); _fuid = []; _allowed = []; if(_IsNearPlot > 0)then{ _thePlot = _findNearestPoles select 0; _owner = _thePlot getVariable ["ownerPUID","010"]; _friends = _thePlot getVariable ["plotfriends", []]; { _friendUID = _x select 0; _fuid = _fuid + [_friendUID]; } forEach _friends; _allowed = [_owner]; _allowed = [_owner] + _fuid; if ( _playerUID in _allowed && _ownerID in _allowed) then { _player_deleteBuild = true; }; }else{ if(_ownerID == _playerUID)then{ _player_deleteBuild = true; }; }; }; }; // CURSOR TARGET VEHICLE if(_isVehicle) then { //flip vehicle small vehicles by your self && all other vehicles with help nearby if (!(canmove _cursorTarget) && (player distance _cursorTarget >= 2) && (count (crew _cursorTarget))== 0 && ((vectorUp _cursorTarget) select 2) < 0.5) then { _playersNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]); if(_isVehicletype || (_playersNear >= 2)) then { _player_flipveh = true; }; }; if(!_isMan && _characterID != "0" && !(_cursorTarget isKindOf "Bicycle")) then { _player_lockUnlock_crtl = true; }; }; }; if(_player_deleteBuild) then { if (s_player_deleteBuild < 0) then { s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "Custom\A_Plot_for_Life\Action\remove.sqf",_cursorTarget, 1, true, true, "", ""]; }; } else { player removeAction s_player_deleteBuild; s_player_deleteBuild = -1; }; if (DZE_HeliLift) then { _liftHeli = objNull; _found = false; _allowTow = false; if ((count (crew _cursorTarget)) == 0) then { { if(!_allowTow) then { _allowTow = _cursorTarget isKindOf _x; }; } count DZE_HeliAllowToTow; }; //diag_log format["CREW: %1 ALLOW: %2",(count (crew _cursorTarget)),_allowTow]; if (_allowTow) then { _liftHelis = (position player) nearEntities [DZE_HeliAllowTowFrom, 15]; { if(!_found) then { _posL = [_x] call FNC_getPos; _posC = [_cursorTarget] call FNC_getPos; _height = (_posL select 2) - (_posC select 2); _hasAttached = _x getVariable["hasAttached",false]; if(_height < 15 && _height > 5 && (typeName _hasAttached != "OBJECT")) then { if(((abs((_posL select 0) - (_posC select 0))) < 10) && ((abs((_posL select 1) - (_posC select 1))) < 10)) then { _liftHeli = _x; _found = true; }; }; }; } count _liftHelis; }; //diag_log format["HELI: %1 TARGET: %2",_found,_cursorTarget]; _attached = _cursorTarget getVariable["attached",false]; if(_found && _allowTow && _canDo && !locked _cursorTarget && !_isPZombie && (typeName _attached != "OBJECT")) then { if (s_player_heli_lift < 0) then { s_player_heli_lift = player addAction ["Attach to Heli", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true, "",""]; }; } else { player removeAction s_player_heli_lift; s_player_heli_lift = -1; }; }; // Allow Owner to lock && unlock vehicle if(_player_lockUnlock_crtl) then { if (s_player_lockUnlock_crtl < 0) then { _hasKey = _characterID in _temp_keys; _oldOwner = (_characterID == dayz_playerUID); if(locked _cursorTarget) then { if(_hasKey || _oldOwner) then { _Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _characterID))], 2, true, true, "", ""]; s_player_lockunlock set [count s_player_lockunlock,_Unlock]; s_player_lockUnlock_crtl = 1; } else { if(_hasHotwireKit) then { _Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true, "", ""]; } else { _Unlock = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",_cursorTarget, 2, true, true, "", ""]; }; s_player_lockunlock set [count s_player_lockunlock,_Unlock]; s_player_lockUnlock_crtl = 1; }; } else { if(_hasKey || _oldOwner) then { _lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true, "", ""]; s_player_lockunlock set [count s_player_lockunlock,_lock]; s_player_lockUnlock_crtl = 1; }; }; }; } else { {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = []; s_player_lockUnlock_crtl = -1; }; if(DZE_AllowForceSave) then { //Allow player to force save if((_isVehicle || _isTent) && !_isMan) then { if (s_player_forceSave < 0) then { s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",_cursorTarget, 1, true, true, "", ""]; }; } else { player removeAction s_player_forceSave; s_player_forceSave = -1; }; }; If(DZE_AllowCargoCheck) then { if((_isVehicle || _isTent || _isnewstorage) && _isAlive && !_isMan && !locked _cursorTarget) then { if (s_player_checkGear < 0) then { s_player_checkGear = player addAction [localize "STR_EPOCH_PLAYER_CARGO", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true, "", ""]; }; } else { player removeAction s_player_checkGear; s_player_checkGear = -1; }; }; //flip vehicle small vehicles by your self && all other vehicles with help nearby if(_player_flipveh) then { if (s_player_flipveh < 0) then { s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true, "", ""]; }; } else { player removeAction s_player_flipveh; s_player_flipveh = -1; }; //Allow player to fill jerrycan if((_hasFuelE || _hasFuelBarrelE) && _isFuel) then { if (s_player_fillfuel < 0) then { s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true, "", ""]; }; } else { player removeAction s_player_fillfuel; s_player_fillfuel = -1; }; // logic vars for addactions _player_butcher = false; _player_studybody = false; _player_SurrenderedGear = false; // CURSOR TARGET NOT ALIVE if (!_isAlive) then { // Gut animal/zed if((_isAnimal || _isZombie) && _hasKnife) then { _isHarvested = _cursorTarget getVariable["meatHarvested",false]; if (!_isHarvested) then { _player_butcher = true; }; }; // Study body if (_isMan && !_isZombie && !_isAnimal) then { _player_studybody = true; } } else { // unit alive // gear access on surrendered player if(_isMan && !_isZombie && !_isAnimal) then { _isSurrendered = _cursorTarget getVariable ["DZE_Surrendered",false]; if (_isSurrendered) then { _player_SurrenderedGear = true; }; }; }; // Human Gut animal || zombie if (_player_butcher) then { if (s_player_butcher < 0) then { if(_isZombie) then { s_player_butcher = player addAction [localize "STR_EPOCH_ACTIONS_GUTZOM", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 0, true, true, "", ""]; } else { s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",_cursorTarget, 3, true, true, "", ""]; }; }; } else { player removeAction s_player_butcher; s_player_butcher = -1; }; // Study Body if (_player_studybody) then { if (s_player_studybody < 0) then { s_player_studybody = player addAction [("<t color=""#FF0000"">"+("Check Wallet") + "</t>"), "Scripts\Gold_Coin_system\Check_Wallet\check_wallet.sqf",_cursorTarget, 0, false, true, "",""]; }; } else { player removeAction s_player_studybody; s_player_studybody = -1; }; // logic vars _player_cook = false; _player_boil = false; // CURSOR TARGET IS FIRE if (inflamed _cursorTarget) then { //Fireplace Actions check if (_hasRawMeat) then { _player_cook = true; }; // Boil water if (_hasbottleitem && _hastinitem) then { _player_boil = true; }; }; if (_player_SurrenderedGear) then { if (s_player_SurrenderedGear < 0) then { s_player_SurrenderedGear = player addAction [localize "STR_EPOCH_ACTIONS_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true, "", ""]; }; } else { player removeAction s_player_SurrenderedGear; s_player_SurrenderedGear = -1; }; //Fireplace Actions check if (_player_cook) then { if (s_player_cook < 0) then { s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true, "", ""]; }; } else { player removeAction s_player_cook; s_player_cook = -1; }; // Boil water if (_player_boil) then { if (s_player_boil < 0) then { s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true, "", ""]; }; } else { player removeAction s_player_boil; s_player_boil = -1; }; if(_cursorTarget == dayz_hasFire) then { if ((s_player_fireout < 0) && !(inflamed _cursorTarget) && (player distance _cursorTarget < 3)) then { s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true, "",""]; }; } else { player removeAction s_player_fireout; s_player_fireout = -1; }; //Packing my tent if(_isTent && (player distance _cursorTarget < 3)) then { if (_ownerID == _playerUID) then { if (s_player_packtent < 0) then { s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true, "",""]; }; } else { if(("ItemJerrycan" in _magazinesPlayer) && ("ItemMatchbox_DZE" in weapons player)) then { if (s_player_packtent < 0) then { s_player_packtent = player addAction [localize "STR_EPOCH_ACTIONS_DESTROYTENT", "Custom\A_Plot_for_Life\Action\remove.sqf",_cursorTarget, 1, true, true, "", ""]; }; }; }; } else { player removeAction s_player_packtent; s_player_packtent = -1; }; //Allow manage door if((_typeOfCursorTarget in DZE_DoorsLocked)) then { if (s_player_manageDoor < 0) then { s_player_manageDoor = player addAction ["<t color='#0059FF'>Manage Door</t>", "doorManagement\initDoorManagement.sqf", _cursorTarget, 5, false]; }; } else { player removeAction s_player_manageDoor; s_player_manageDoor = -1; }; //Allow owner to unlock vault if((_typeOfCursorTarget in DZE_LockableStorage) && _characterID != "0" && (player distance _cursorTarget < 3)) then { if (s_player_unlockvault < 0) then { if(_typeOfCursorTarget in DZE_LockedStorage) then { if(_characterID == dayz_combination || _ownerID == _playerUID) then { _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true, "",""]; s_player_combi set [count s_player_combi,_combi]; } else { _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""]; s_player_combi set [count s_player_combi,_combi]; }; s_player_unlockvault = 1; } else { if(_characterID != dayz_combination && _ownerID != _playerUID) then { _combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""]; s_player_combi set [count s_player_combi,_combi]; s_player_unlockvault = 1; }; }; }; } else { {player removeAction _x} count s_player_combi;s_player_combi = []; s_player_unlockvault = -1; }; if(_typeOfCursorTarget in DZE_UnLockedStorage and (player distance _cursorTarget < 3)) then { if (s_bank_dialog < 0) then { s_bank_dialog = player addAction ["Online Banking", "Scripts\Gold_Coin_system\Bank_Dialog\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""]; }; } else { player removeAction s_bank_dialog; s_bank_dialog = -1; }; if(_typeOfCursorTarget in Bank_Object and (player distance _cursorTarget < 3)) then { if (s_bank_dialog2 < 0) then { s_bank_dialog2 = player addAction ["Bank ATM", "Scripts\Gold_Coin_system\Bank_Dialog\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""]; }; } else { player removeAction s_bank_dialog2; s_bank_dialog2 = -1; }; if(_typeOfCursorTarget in DZE_UnLockedStorage && _characterID != "0" && (player distance _cursorTarget < 3)) then { if (s_player_lockvault < 0) then { if(_characterID == dayz_combination || _ownerID == dayz_playerUID) then { s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true, "",""]; }; }; if (s_player_packvault < 0 && (_characterID == dayz_combination || _ownerID == dayz_playerUID)) then { s_player_packvault = player addAction [format["<t color='#ff0000'>%1</t>",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true, "",""]; }; } else { player removeAction s_player_packvault; s_player_packvault = -1; player removeAction s_player_lockvault; s_player_lockvault = -1; }; //Player Deaths if(_typeOfCursorTarget == "Info_Board_EP1") then { if (s_player_information < 0) then { s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true, "",""]; }; } else { player removeAction s_player_information; s_player_information = -1; }; if (_isMan and _isAlive and !_isZombie and !_isAnimal and !(_traderType in serverTraders)) then { if (s_givemoney_dialog < 0) then { s_givemoney_dialog = player addAction [format["Give Money to %1", (name _cursorTarget)], "Scripts\Gold_Coin_system\Give_Money\give_player_dialog.sqf",_cursorTarget, 3, true, true, "", ""]; }; } else { player removeAction s_givemoney_dialog; s_givemoney_dialog = -1; }; if(_typeOfCursorTarget in dayz_fuelpumparray) then { if (s_player_fuelauto < 0) then { // check if Generator_DZ is running within 30 meters _findNearestGens = (position player) nearEntities ["Generator_DZ", 30]; _findNearestGen = []; { if (alive _x && (_x getVariable ["GeneratorRunning", false])) then { _findNearestGen set [(count _findNearestGen),_x]; }; } count _findNearestGens; _IsNearRunningGen = count (_findNearestGen); // show that pump needs power if no generator nearby. if(_IsNearRunningGen > 0) then { s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true, "",""]; } else { s_player_fuelauto = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""]; }; }; } else { player removeAction s_player_fuelauto; s_player_fuelauto = -1; }; //Fuel Pump on truck if(_typeOfCursorTarget in DZE_fueltruckarray && alive _cursorTarget) then { if (s_player_fuelauto2 < 0) then { // show that fuel truck pump needs power. if(isEngineOn _cursorTarget) then { s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true, "",""]; } else { s_player_fuelauto2 = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""]; }; }; } else { player removeAction s_player_fuelauto2; s_player_fuelauto2 = -1; }; // inplace upgrade tool if ((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then { if ((s_player_lastTarget select 0) != _cursorTarget) then { if (s_player_upgrade_build > 0) then { player removeAction s_player_upgrade_build; s_player_upgrade_build = -1; }; }; if (s_player_upgrade_build < 0) then { // s_player_lastTarget = _cursorTarget; s_player_lastTarget set [0,_cursorTarget]; s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_UPGRADE",_text], "Custom\A_Plot_for_Life\Action\player_upgrade.sqf",_cursorTarget, -1, false, true, "",""]; }; } else { player removeAction s_player_upgrade_build; s_player_upgrade_build = -1; }; // downgrade system if((_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") && (DZE_Lock_Door == _characterID)) then { if ((s_player_lastTarget select 1) != _cursorTarget) then { if (s_player_downgrade_build > 0) then { player removeAction s_player_downgrade_build; s_player_downgrade_build = -1; }; }; if (s_player_downgrade_build < 0) then { s_player_lastTarget set [1,_cursorTarget]; s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "Custom\A_Plot_for_Life\Action\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true, "",""]; }; } else { player removeAction s_player_downgrade_build; s_player_downgrade_build = -1; }; // inplace maintenance tool if((_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ") && (damage _cursorTarget >= DZE_DamageBeforeMaint)) then { if ((s_player_lastTarget select 2) != _cursorTarget) then { if (s_player_maint_build > 0) then { player removeAction s_player_maint_build; s_player_maint_build = -1; }; }; if (s_player_maint_build < 0) then { s_player_lastTarget set [2,_cursorTarget]; s_player_maint_build = player addAction [format[localize "STR_EPOCH_ACTIONS_MAINTAIN",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true, "",""]; }; } else { player removeAction s_player_maint_build; s_player_maint_build = -1; }; //Start Generator if(_cursorTarget isKindOf "Generator_DZ") then { if (s_player_fillgen < 0) then { // check if not running if((_cursorTarget getVariable ["GeneratorRunning", false])) then { s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true, "",""]; } else { // check if not filled && player has jerry. if((_cursorTarget getVariable ["GeneratorFilled", false])) then { s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""]; } else { if("ItemJerrycan" in _magazinesPlayer) then { s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""]; }; }; }; }; } else { player removeAction s_player_fillgen; s_player_fillgen = -1; }; //Towing with tow truck /* if(_typeOfCursorTarget == "TOW_DZE") then { if (s_player_towing < 0) then { if(!(_cursorTarget getVariable ["DZEinTow", false])) then { s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true, "",""]; } else { s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true, "",""]; }; }; } else { player removeAction s_player_towing; s_player_towing = -1; }; */ //Sleep if(_isTent && _ownerID == _playerUID) then { if ((s_player_sleep < 0) && (player distance _cursorTarget < 3)) then { s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true, "",""]; }; } else { player removeAction s_player_sleep; s_player_sleep = -1; }; _clothesTaken = _cursorTarget getVariable["clothesTaken",false]; // Take clothes by Zabn if (_isMan and !_isAlive and !_isZombie and !_clothesTaken) then { if (s_player_clothes < 0) then { s_player_clothes = player addAction [("<t color='#0096ff'>")+("Take Clothes")+("</t>"), "scripts\player_takeClothes.sqf",[_cursorTarget], -10, false, true, "",""]; }; } else { player removeAction s_player_clothes; s_player_clothes = -1; }; //Repairing Vehicles if ((dayz_myCursorTarget != _cursorTarget) && _isVehicle && !_isMan && _hasToolbox && (damage _cursorTarget < 1) && !_isDisallowRepair) then { if (s_player_repair_crtl < 0) then { dayz_myCursorTarget = _cursorTarget; _menu = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_REPAIRV", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false, "",""]; _menu1 = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_SALVAGEV", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false, "",""]; s_player_repairActions set [count s_player_repairActions,_menu]; s_player_repairActions set [count s_player_repairActions,_menu1]; s_player_repair_crtl = 1; } else { {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = []; s_player_repair_crtl = -1; }; }; //Pack Vehicles if (_typeOfCursorTarget in EVDVehicleArray and _hasToolbox and !(locked _cursorTarget) and (damage _cursorTarget < 1)) then { if (s_player_packvehicle < 0) then { s_player_packvehicle = player addAction ["Pack Vehicle", "EVD\EVD_pack.sqf",_cursorTarget, 0, false, true, "",""]; }; } else { player removeAction s_player_packvehicle; s_player_packvehicle = -1; }; // All Traders if (_isMan && !_isPZombie && _traderType in serverTraders) then { if (s_player_parts_crtl < 0) then { // get humanity _humanity = player getVariable ["humanity",0]; _traderMenu = call compile format["menu_%1;",_traderType]; // diag_log ("TRADER = " + str(_traderMenu)); _low_high = "low"; _humanity_logic = false; if((_traderMenu select 2) == "friendly") then { _humanity_logic = (_humanity < -5000); }; if((_traderMenu select 2) == "hostile") then { _low_high = "high"; _humanity_logic = (_humanity > -5000); }; if((_traderMenu select 2) == "hero") then { _humanity_logic = (_humanity < 5000); }; if(_humanity_logic) then { _cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""]; s_player_parts set [count s_player_parts,_cancel]; } else { // Static Menu { //diag_log format["DEBUG TRADER: %1", _x]; _buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""]; s_player_parts set [count s_player_parts,_buy]; } count (_traderMenu select 1); // Database menu _buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false, "",""]; s_player_parts set [count s_player_parts,_buy]; }; s_player_parts_crtl = 1; }; } else { {player removeAction _x} count s_player_parts;s_player_parts = []; s_player_parts_crtl = -1; }; if(dayz_tameDogs) then { //Dog if (_isDog && _isAlive && (_hasRawMeat) && _characterID == "0" && player getVariable ["dogID", 0] == 0) then { if (s_player_tamedog < 0) then { s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\tame_dog.sqf", _cursorTarget, 1, false, true, "", ""]; }; } else { player removeAction s_player_tamedog; s_player_tamedog = -1; }; if (_isDog && _characterID == dayz_characterID && _isAlive) then { _dogHandle = player getVariable ["dogID", 0]; if (s_player_feeddog < 0 && _hasRawMeat) then { s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true,"",""]; }; if (s_player_waterdog < 0 && "ItemWaterbottle" in _magazinesPlayer) then { s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true,"",""]; }; if (s_player_staydog < 0) then { _lieDown = _dogHandle getFSMVariable "_actionLieDown"; if (_lieDown) then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; }; s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true,"",""]; }; if (s_player_trackdog < 0) then { s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true,"",""]; }; if (s_player_barkdog < 0) then { s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true,"",""]; }; if (s_player_warndog < 0) then { _warn = _dogHandle getFSMVariable "_watchDog"; if (_warn) then { _text = (localize "str_epoch_player_247"); _warn = false; } else { _text = (localize "str_epoch_player_248"); _warn = true; }; s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true,"",""]; }; if (s_player_followdog < 0) then { s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true,"",""]; }; } else { player removeAction s_player_feeddog; s_player_feeddog = -1; player removeAction s_player_waterdog; s_player_waterdog = -1; player removeAction s_player_staydog; s_player_staydog = -1; player removeAction s_player_trackdog; s_player_trackdog = -1; player removeAction s_player_barkdog; s_player_barkdog = -1; player removeAction s_player_warndog; s_player_warndog = -1; player removeAction s_player_followdog; s_player_followdog = -1; }; }; } else { //Engineering {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = []; s_player_repair_crtl = -1; {player removeAction _x} count s_player_combi;s_player_combi = []; dayz_myCursorTarget = objNull; s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull]; {player removeAction _x} count s_player_parts;s_player_parts = []; s_player_parts_crtl = -1; {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = []; s_player_lockUnlock_crtl = -1; player removeAction s_player_checkGear; s_player_checkGear = -1; player removeAction s_player_SurrenderedGear; s_player_SurrenderedGear = -1; player removeAction s_player_plotManagement; s_player_plotManagement = -1; //Others player removeAction s_player_maintain_area; s_player_maintain_area = -1; player removeAction s_player_maintain_area_preview; s_player_maintain_area_preview = -1; player removeAction s_player_plot_boundary_on; s_player_plot_boundary_on = -1; player removeAction s_player_plot_boundary_off; s_player_plot_boundary_off = -1; player removeAction s_player_plot_take_ownership; s_player_plot_take_ownership = -1; player removeAction s_player_forceSave; s_player_forceSave = -1; player removeAction s_player_flipveh; s_player_flipveh = -1; player removeAction s_player_sleep; s_player_sleep = -1; player removeAction s_player_deleteBuild; s_player_deleteBuild = -1; player removeAction s_player_butcher; s_player_butcher = -1; player removeAction s_player_cook; s_player_cook = -1; player removeAction s_player_boil; s_player_boil = -1; player removeAction s_player_fireout; s_player_fireout = -1; player removeAction s_player_packtent; s_player_packtent = -1; player removeAction s_player_fillfuel; s_player_fillfuel = -1; player removeAction s_player_studybody; s_player_studybody = -1; player removeAction s_player_clothes; s_player_clothes = -1; //Dog player removeAction s_player_tamedog; s_player_tamedog = -1; player removeAction s_player_feeddog; s_player_feeddog = -1; player removeAction s_player_waterdog; s_player_waterdog = -1; player removeAction s_player_staydog; s_player_staydog = -1; player removeAction s_player_trackdog; s_player_trackdog = -1; player removeAction s_player_barkdog; s_player_barkdog = -1; player removeAction s_player_warndog; s_player_warndog = -1; player removeAction s_player_followdog; s_player_followdog = -1; player removeAction s_player_manageDoor; s_player_manageDoor = -1; // vault player removeAction s_player_unlockvault; s_player_unlockvault = -1; player removeAction s_player_packvault; s_player_packvault = -1; player removeAction s_player_lockvault; s_player_lockvault = -1; player removeAction s_player_information; s_player_information = -1; player removeAction s_player_fillgen; s_player_fillgen = -1; player removeAction s_player_upgrade_build; s_player_upgrade_build = -1; player removeAction s_player_maint_build; s_player_maint_build = -1; player removeAction s_player_downgrade_build; s_player_downgrade_build = -1; player removeAction s_player_towing; s_player_towing = -1; player removeAction s_player_fuelauto; s_player_fuelauto = -1; player removeAction s_player_fuelauto2; s_player_fuelauto2 = -1; player removeAction s_givemoney_dialog; s_givemoney_dialog = -1; player removeAction s_bank_dialog; s_bank_dialog = -1; player removeAction s_bank_dialog2; s_bank_dialog2 = -1; player removeAction s_player_packOBJ; s_player_packOBJ = -1; }; //Dog actions on player self _dogHandle = player getVariable ["dogID", 0]; if (_dogHandle > 0) then { _dog = _dogHandle getFSMVariable "_dog"; _characterID = "0"; if (!isNull cursorTarget) then { _characterID = cursorTarget getVariable ["CharacterID","0"]; }; if (_canDo && !_inVehicle && alive _dog && _characterID != dayz_characterID) then { if (s_player_movedog < 0) then { s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID", 0], 1, false, true, "", ""]; }; if (s_player_speeddog < 0) then { _text = (localize "str_epoch_player_249"); _speed = 0; if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = (localize "str_epoch_player_250"); }; s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID", 0],_speed], 0, false, true, "", ""]; }; if (s_player_calldog < 0) then { s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID", 0], true], 2, false, true, "", ""]; }; }; } else { player removeAction s_player_movedog; s_player_movedog = -1; player removeAction s_player_speeddog; s_player_speeddog = -1; player removeAction s_player_calldog; s_player_calldog = -1; };
  8. Hello everyone i'm from south korea I'm adding script in my server but it's too hard. Anyone please help me? My skype is bjchangsan
  9. Hi zupa can you accept frind skype? I need your help with atm I already make server files how can i add new hive....
  10. errorMessage: File mpmissions\DayZ_Epoch_11.Chernarus\zupa\advancedTrading\advancedTrading.hpp, line 0: .AT_Zupa_BlueButton: Undefined base class 'ZSC_RscButtonMenu' this error how can i fix it class AT_Zupa_BlueButton: ZSC_RscButtonMenu { colorBackground[] = {0.2,0.75,1,1}; colorText[] = {1,1,1,1}; class Attributes { align = "center"; }; }; class AdvancedTrading { idd = 711197; onLoad = "uiNamespace setVariable ['AdvancedTrading', _this select 0]"; class Controls { class RscText_ATBackground1: ZSC_RscText { idc = -1; x = 0.20 * safezoneW + safezoneX; y = 0.15 * safezoneH + safezoneY; w = 0.40 * safezoneW; h = 0.70 * safezoneH; colorBackground[] = {0.2,0.2,0.2,1}; }; class RscText_ATBackground2: ZSC_RscText { idc = -1; x = 0.60 * safezoneW + safezoneX; y = 0.15 * safezoneH + safezoneY; w = 0.20 * safezoneW; h = 0.70 * safezoneH; colorBackground[] = {0.1,0.1,0.1,1}; }; class RscText_AT2: ZSC_RscText { idc = -1; text = "Advanced Trading"; x = 0.20 * safezoneW + safezoneX; y = 0.15 * safezoneH + safezoneY; w = 0.60 * safezoneW; h = 0.04 * safezoneH; colorBackground[] = {0.2,0.75,1,1}; colorText[] = {1,1,1,1}; }; class RscText_Zupa_1: ZSC_RscText { idc = 7408; text = "Selling from gear."; x = 0.21 * safezoneW + safezoneX; y = 0.22 * safezoneH + safezoneY; w = 0.38 * safezoneW; h = 0.05 * safezoneH; colorText[] = {1,1,1,1}; }; class ZSC_RscButtonMenu_Z1: AT_Zupa_BlueButton { idc = -1; text = "Gear"; x = 0.21 * safezoneW + safezoneX; y = 0.26 * safezoneH + safezoneY; w = 0.08 * safezoneW; onButtonClick = "[2] call Z_getContainer;"; colorBackground[] = {1,1,1,1}; color[] = {0,0,0,1}; }; class ZSC_RscButtonMenu_Z2: AT_Zupa_BlueButton { idc = -1; text = "Backpack"; x = 0.31 * safezoneW + safezoneX; y = 0.26 * safezoneH + safezoneY; w = 0.08 * safezoneW; onButtonClick = "[0] call Z_getContainer;"; colorBackground[] = {1,1,1,1}; color[] = {0,0,0,1}; }; class ZSC_RscButtonMenu_Z3: AT_Zupa_BlueButton { idc = -1; text = "Vehicle"; x = 0.41 * safezoneW + safezoneX; y = 0.26 * safezoneH + safezoneY; w = 0.08 * safezoneW; onButtonClick = "[1] call Z_getContainer;"; colorBackground[] = {1,1,1,1}; color[] = {0,0,0,1}; }; class ZSC_RscButtonMenu_Z4: AT_Zupa_BlueButton { idc = 7416; text = "Sell"; x = 0.51 * safezoneW + safezoneX; y = 0.26 * safezoneH + safezoneY; w = 0.08 * safezoneW; onButtonClick = "call Z_ChangeBuySell;"; colorBackground[] = {1,1,1,1}; color[] = {0,0,0,1}; }; class RscText_AT6: ZSC_RscText { idc = 7412; text = ""; x = 0.21 * safezoneW + safezoneX; y = 0.30 * safezoneH + safezoneY; w = 0.30 * safezoneW; h = 0.03 * safezoneH; colorText[] = {1,1,1,1}; }; class RscText_AT7: ZSC_RscText { idc = 7413; text = ""; x = 0.21 * safezoneW + safezoneX; y = 0.33 * safezoneH + safezoneY; w = 0.30 * safezoneW; h = 0.03 * safezoneH; colorText[] = {1,1,1,1}; }; class RscText_AT8: ZSC_RscText { idc = -1; text = "Inventory"; x = 0.21 * safezoneW + safezoneX; y = 0.38 * safezoneH + safezoneY; w = 0.13 * safezoneW; h = 0.03 * safezoneH; colorText[] = {1,1,1,1}; }; class RscText_AT9: ZSC_RscText { idc = 7409; text = "Selling"; x = 0.46 * safezoneW + safezoneX; y = 0.38 * safezoneH + safezoneY; w = 0.13 * safezoneW; h = 0.03 * safezoneH; colorText[] = {1,1,1,1}; }; class RscBackgroundText_Zupa_1: ZSC_RscText { idc = -1; text = ""; x = 0.21* safezoneW + safezoneX; y = 0.41 * safezoneH + safezoneY; w = 0.13 * safezoneW; h = 0.30 * safezoneH; colorText[] = {1,1,1,1}; colorBackground[] = {0.1,0.1,0.1,1}; }; class RscBackgroundText_Zupa_2: ZSC_RscText { idc = -1; text = ""; x = 0.46 * safezoneW + safezoneX; y = 0.41* safezoneH + safezoneY; w = 0.13 * safezoneW; h = 0.30 * safezoneH; colorText[] = {1,1,1,1}; colorBackground[] = {0.1,0.1,0.1,1}; }; class RscListbox_AT10: ZSC_RscListBox { idc = 7401; type = 5; idcLeft = -1; idcRight = -1; x = 0.21* safezoneW + safezoneX; y = 0.41 * safezoneH + safezoneY; w = 0.13 * safezoneW; h = 0.30 * safezoneH; soundSelect[] = {"",0.1,1}; colorBackground[] = {0.1,0.1,0.1,0.8}; onLBSelChanged = "['sellable',(lbCurSel 7401)] call Z_getItemInfo"; class ListScrollBar: ZSC_RscScrollBar{}; class ScrollBar { color[] = {1,1,1,0.6}; colorActive[] = {1,1,1,1}; colorDisabled[] = {1,1,1,0.3}; shadow = 0; thumb = "\ca\ui\data\ui_scrollbar_thumb_ca.paa"; arrowFull = "\ca\ui\data\ui_arrow_top_active_ca.paa"; arrowEmpty = "\ca\ui\data\ui_arrow_top_ca.paa"; border = "\ca\ui\data\ui_border_scroll_ca.paa"; }; }; class RscListbox_AT11: ZSC_RscListBox { idc = 7402; x = 0.46 * safezoneW + safezoneX; y = 0.41* safezoneH + safezoneY; w = 0.13 * safezoneW; h = 0.30 * safezoneH; soundSelect[] = {"",0.1,1}; colorBackground[] = {0.1,0.1,0.1,0.8}; onLBSelChanged = "['selling',(lbCurSel 7402)] call Z_getItemInfo"; class ListScrollBar: ZSC_RscScrollBar{}; class ScrollBar { color[] = {1,1,1,0.6}; colorActive[] = {1,1,1,1}; colorDisabled[] = {1,1,1,0.3}; shadow = 0; thumb = "\ca\ui\data\ui_scrollbar_thumb_ca.paa"; arrowFull = "\ca\ui\data\ui_arrow_top_active_ca.paa"; arrowEmpty = "\ca\ui\data\ui_arrow_top_ca.paa"; border = "\ca\ui\data\ui_border_scroll_ca.paa"; }; }; class RscListbox_AT20: ZSC_RscListBox { idc = 7421; type = 5; idcLeft = -1; idcRight = -1; x = 0.21* safezoneW + safezoneX; y = 0.41 * safezoneH + safezoneY; w = 0.13 * safezoneW; h = 0.30 * safezoneH; soundSelect[] = {"",0.1,1}; colorBackground[] = {0.1,0.1,0.1,0.8}; onload = "ctrlShow [_this,false]"; onLBSelChanged = "['buyable',(lbCurSel 7421)] call Z_getItemInfo"; class ListScrollBar: ZSC_RscScrollBar{}; class ScrollBar { color[] = {1,1,1,0.6}; colorActive[] = {1,1,1,1}; colorDisabled[] = {1,1,1,0.3}; shadow = 0; thumb = "\ca\ui\data\ui_scrollbar_thumb_ca.paa"; arrowFull = "\ca\ui\data\ui_arrow_top_active_ca.paa"; arrowEmpty = "\ca\ui\data\ui_arrow_top_ca.paa"; border = "\ca\ui\data\ui_border_scroll_ca.paa"; }; }; class RscListbox_AT21: ZSC_RscListBox { idc = 7422; x = 0.46 * safezoneW + safezoneX; y = 0.41* safezoneH + safezoneY; w = 0.13 * safezoneW; h = 0.30 * safezoneH; soundSelect[] = {"",0.1,1}; colorBackground[] = {0.1,0.1,0.1,0.8}; onload = "ctrlShow [_this,false]"; onLBSelChanged = "['buying',(lbCurSel 7422)] call Z_getItemInfo"; class ScrollBar { color[] = {1,1,1,0.6}; colorActive[] = {1,1,1,1}; colorDisabled[] = {1,1,1,0.3}; shadow = 0; thumb = "\ca\ui\data\ui_scrollbar_thumb_ca.paa"; arrowFull = "\ca\ui\data\ui_arrow_top_active_ca.paa"; arrowEmpty = "\ca\ui\data\ui_arrow_top_ca.paa"; border = "\ca\ui\data\ui_border_scroll_ca.paa"; }; }; class RscSearchBackground: ZSC_RscText { idc = -1; x = 0.21 * safezoneW + safezoneX; y = 0.72 * safezoneH + safezoneY; w = 0.13 * safezoneW; h = 0.03 * safezoneH; colorText[] = {1,1,1,1}; colorBackground[] = {0.1,0.1,0.1,1}; }; class Zupa_Filter_Edit : ZSC_RscEdit { idc = 7444; colorText[] = {1,1,1,1}; text = ""; sizeEx = 0.030; x = 0.21 * safezoneW + safezoneX; y = 0.72 * safezoneH + safezoneY; w = 0.13 * safezoneW; h = 0.04; }; class ZSC_RscButtonMenu_ATTFilter: AT_Zupa_BlueButton { idc = -1; text = "Filter"; x = 0.21 * safezoneW + safezoneX; y = 0.77 * safezoneH + safezoneY; w = 0.13 * safezoneW; onButtonClick = "[(ctrlText 7444)] call Z_filterList;"; colorBackground[] = {1,1,1,1}; color[] = {0,0,0,1}; }; class ZSC_RscButtonMenu_AT12: AT_Zupa_BlueButton { idc = 7430; text = " > "; x = 0.36 * safezoneW + safezoneX; y = 0.41 * safezoneH + safezoneY; w = 0.08 * safezoneW; onButtonClick = "[(lbCurSel 7401)] call Z_pushItemToList;"; colorBackground[] = {1,1,1,1}; color[] = {0,0,0,1}; }; class ZSC_RscButtonMenu_AT14: AT_Zupa_BlueButton { idc = 7431; text = " >> "; x = 0.36 * safezoneW + safezoneX; y = 0.49 * safezoneH + safezoneY; w = 0.08 * safezoneW; onButtonClick = "call Z_pushAllToList;"; colorBackground[] = {1,1,1,1}; color[] = {0,0,0,1}; }; class ZSC_RscButtonMenu_AT13: AT_Zupa_BlueButton { idc = 7432; text = " < "; x = 0.36 * safezoneW + safezoneX; y = 0.57 * safezoneH + safezoneY; w = 0.08 * safezoneW; onButtonClick = "[(lbCurSel 7402)] call Z_removeItemFromList;"; colorBackground[] = {1,1,1,1}; color[] = {0,0,0,1}; }; class ZSC_RscButtonMenu_AT15: AT_Zupa_BlueButton { idc = 7433; text = " << "; x = 0.36 * safezoneW + safezoneX; y = 0.65 * safezoneH + safezoneY; w = 0.08 * safezoneW; onButtonClick = "call Z_removeAllToList;"; colorBackground[] = {1,1,1,1}; color[] = {0,0,0,1}; }; class ZSC_RscButtonMenu_ATT1: AT_Zupa_BlueButton { idc = 7440; text = " > "; x = 0.36 * safezoneW + safezoneX; y = 0.41 * safezoneH + safezoneY; w = 0.08 * safezoneW; onButtonClick = "[(lbCurSel 7421),(ctrlText 7441)] call Z_toBuyingList;"; onload = "ctrlShow [_this,false]"; colorBackground[] = {1,1,1,1}; color[] = {0,0,0,1}; }; class Zupa_Ammount_Edit : ZSC_RscEdit { idc = 7441; colorText[] = {1,1,1,1}; text = "1"; sizeEx = 0.030; x = 0.36 * safezoneW + safezoneX; y = 0.49 * safezoneH + safezoneY; w = 0.08 * safezoneW; h = 0.03; onload = "ctrlShow [_this,false]"; }; class ZSC_RscButtonMenu_ATT3: AT_Zupa_BlueButton { idc = 7442; text = " < "; x = 0.36 * safezoneW + safezoneX; y = 0.57 * safezoneH + safezoneY; w = 0.08 * safezoneW; onButtonClick = "[(lbCurSel 7422)] call Z_removeItemFromBuyingList;"; onload = "ctrlShow [_this,false]"; colorBackground[] = {1,1,1,1}; color[] = {0,0,0,1}; }; class ZSC_RscButtonMenu_ATT4: AT_Zupa_BlueButton { idc = 7443; text = " << "; x = 0.36 * safezoneW + safezoneX; y = 0.65 * safezoneH + safezoneY; w = 0.08 * safezoneW; onButtonClick = "call Z_removeAllFromBuyingList;"; onload = "ctrlShow [_this,false]"; colorBackground[] = {1,1,1,1}; color[] = {0,0,0,1}; }; class RscText_ATT8: ZSC_RscText { idc = 7404; text = "0/0/0"; x = 0.45 * safezoneW + safezoneX; y = 0.32 * safezoneH + safezoneY; w = 0.15 * safezoneW; h = 0.03 * safezoneH; colorText[] = {1,1,1,1}; onload = "ctrlShow [_this,false]"; }; class RscSearchBackground2: ZSC_RscText { idc = -1; text = ""; x = 0.46 * safezoneW + safezoneX; y = 0.72 * safezoneH + safezoneY; w = 0.13 * safezoneW; h = 0.03 * safezoneH; colorText[] = {1,1,1,1}; colorBackground[] = {0.1,0.1,0.1,1}; }; class RscText_AT18: ZSC_RscText { idc = 7410; text = "Nothing"; x = 0.46 * safezoneW + safezoneX; y = 0.72 * safezoneH + safezoneY; w = 0.13 * safezoneW; h = 0.03 * safezoneH; colorText[] = {1,1,1,1}; }; class ZSC_RscButtonMenu_AT16: AT_Zupa_BlueButton { idc = 7435; text = "Sell"; x = 0.46 * safezoneW + safezoneX; y = 0.77 * safezoneH + safezoneY; w = 0.13 * safezoneW; onButtonClick = "call Z_SellItems;"; colorBackground[] = {1,1,1,1}; color[] = {0,0,0,1}; }; class ZSC_RscButtonMenu_AT27: AT_Zupa_BlueButton { idc = 7436; text = "Buy"; x = 0.46 * safezoneW + safezoneX; y = 0.77 * safezoneH + safezoneY; w = 0.13 * safezoneW; onload = "ctrlShow [_this,false]"; onButtonClick = "call Z_BuyItems;"; colorBackground[] = {1,1,1,1}; color[] = {0,0,0,1}; }; class ZSC_RscButtonMenu_AT28: AT_Zupa_BlueButton { idc = -1; x = 0.63 * safezoneW + safezoneX; y = 0.77 * safezoneH + safezoneY; w = 0.13 * safezoneW; onButtonClick = "((ctrlParent (_this select 0)) closeDisplay 9000);"; colorBackground[] = {1,1,1,1}; color[] = {0,0,0,1}; text = "Close"; }; class RscStrText_AT_PriceInfo: ZSC_RscStructuredText // todo { idc = 7451; text = ""; x = 0.46 * safezoneW + safezoneX; y = 0.72 * safezoneH + safezoneY; w = 0.13 * safezoneW; h = 0.03 * safezoneH; colorText[] = {1,1,1,1}; }; class RscText_AT_InfoLabel: ZSC_RscText { idc = -1; text = " Item info"; x = 0.60 * safezoneW + safezoneX; y = 0.38 * safezoneH + safezoneY; w = 0.20 * safezoneW; h = 0.03 * safezoneH; colorBackground[] = {0.2,0.75,1,1}; colorText[] = {1,1,1,1}; }; class RscText_AT_BreakLine: ZSC_RscText { idc = -1; x = 0.60 * safezoneW + safezoneX; y = 0.15 * safezoneH + safezoneY; w = 0.0005 * safezoneW; h = 0.70 * safezoneH; colorBackground[] = {0.2,0.75,1,1}; }; class RscStrText_AT_ItemInfo: ZSC_RscStructuredText { idc = 7445; text = ""; x = 0.61 * safezoneW + safezoneX; y = 0.43 * safezoneH + safezoneY; w = 0.19 * safezoneW; h = 0.59 * safezoneH; colorText[] = {1,1,1,1}; }; class RscStrText_AT_ContainerInfo: ZSC_RscStructuredText { idc = 7446; text = ""; x = 0.61 * safezoneW + safezoneX; y = 0.24 * safezoneH + safezoneY; w = 0.19 * safezoneW; h = 0.35 * safezoneH; colorText[] = {1,1,1,1}; }; }; };
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