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By Thug
how to find the dayz map area of a map
I know the following, but how do you come up with that number?
dayz_MapArea
This is the overall area used to determine where to spawn vehicles, road debris, and helicopter crashes. (Default: 10000)
dayz_MapArea = 12000;
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By zulu
Hello,
i have encountered a strange behavior when lowering the
DZE_BuildingLimit = 150; to
DZE_BuildingLimit = 10; When trying to build something it says "cannot build too many objects within 30m". But there is nothing build, nor there's a plotpole.
Any idea?
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By Just_R
I have a question or two. I watched a video by a well named person on these forums. He basically stated we can move things from the init.sqf into the variables.sqf thus eliminating double calls to the dayz_code.pbo. for example:
spawnShoremode = 0; // Default = 1 (on shore) spawnArea= 800; // Default = 1500 DynamicVehicleDamageLow = 75; // Default: 0 DynamicVehicleDamageHigh = 100; // Default: 100 MaxVehicleLimit = 100; // Default = 50 MaxDynamicDebris = 0; // Default = 100 dayz_MapArea = 16000; // Default = 10000 MaxMineVeins = 1; MaxAmmoBoxes = 5; These above things can be stated at the beginning of variables.sqf, then repacked into the PBO.
this being said, why can't we do this with compiles.sqf? fn_selfactions? etc? instead of copying these files to our MPMission folder plus the changes needed for the mod(s) -- so it ends up double calling things along with adding to an increased mission file?
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By Igirisujin
After a quick discussion with one of the Epoch devs, it was suggested that I make this thread on behalf of server hosts and mod makers to allow as much customisation as possible without infringing the Epoch licence.
Essentially, due to the inability to distribute modified versions of the Epoch mod, I hear there are going to be some variables we will be able to set in the mission/server files in order to enable/disable/adjust features within the mod. I'm unaware of exactly what these variables are going to be so here are a few suggestions that me and the rest of the DayZRP developer team have come up with.
If anyone else wishes to add to this list of suggestions, feel free to reply and I'll throw them into the OP to keep them compiled together.
Change spawnable creatures/mobs Creature/mob spawn rate/timer Creature/mob spawn numbers Dead body cleanup rate Trader inventories Loot tables Random event rates (earthquakes ..etc) Weather -
By StiflersM0M
Hey hey,
Can anybody tell me how i can read stuff from the database ?
i want to take the humanity from the database but dont know how i can do this.....
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Hello,
i'd like to change a variable defined in the init dynamicly.
i execute a script in the init.sqf (checkhum.sqf) which checks players humanity and if humanity is greater 10K
values of "DZE_selfTransfuse_Values" should be raised.
checkhum.sqf: (called from inside the !is_dedicated brackets )
private['_hum']; _hum=(player getVariable["humanity",0]); if(_hum > 10000) then { DZE_selfTransfuse_Values = [12000, 15, 300] } else { DZE_selfTransfuse_Values = [1000, 15, 300] };
My humanity is above 10K, but selfTransfuse_value is 1000, 15,300 and not 12000,15,300 as expected.
I also tried
if( (player getVariable["humanity",0]) > 10000) then {....
but without success.
What am i doing wrong?
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