B_Man Posted July 17, 2015 Report Share Posted July 17, 2015 As the topic says, with todays update I have no weather sounds. Other sounds seem to be working (shooting, explosions, vehicles, etc.) but no wind or rain.Anyone else having this issue? Link to comment Share on other sites More sharing options...
flow0815 Posted July 17, 2015 Report Share Posted July 17, 2015 Yes can confirm Link to comment Share on other sites More sharing options...
moosemilker Posted July 17, 2015 Report Share Posted July 17, 2015 Confirmed. No ambient weather sounds... My server info on http://moosemilker.com Link to comment Share on other sites More sharing options...
Brian Soanes Posted July 17, 2015 Report Share Posted July 17, 2015 Same here, thought my sound wasn't muted :D Link to comment Share on other sites More sharing options...
Scaris Posted July 17, 2015 Report Share Posted July 17, 2015 yep same... two servers. Link to comment Share on other sites More sharing options...
happydayz Posted July 17, 2015 Report Share Posted July 17, 2015 just having a look around and found this... // Enable/disable environmental effects (ambient life + sound). enableEnvironment false; located in @Epoch\Addons\a3_epoch_code\compile\setup\EPOCH_clientInit.sqf woops.... He-Man 1 Link to comment Share on other sites More sharing options...
vbawol Posted July 17, 2015 Report Share Posted July 17, 2015 ah yes "enableEnvironment false;" this was added to test animal issues, will get it removed for next update. For now you should be able to readd this by executing enableEnvironment true; in a mission file init.sqf as it should execute after the EPOCH_clientInit.sqf is called. Link to comment Share on other sites More sharing options...
happydayz Posted July 17, 2015 Report Share Posted July 17, 2015 yeah thats what i've done having issues with it still not working tho... so will play with it further... Link to comment Share on other sites More sharing options...
moosemilker Posted July 17, 2015 Report Share Posted July 17, 2015 ah yes "enableEnvironment false;" this was added to test animal issues, will get it removed for next update. For now you should be able to readd this by executing enableEnvironment true; in a mission file init.sqf as it should execute after the EPOCH_clientInit.sqf is called. I tried this today, putting (without quotes) 'enableEnvironment true;' at the top of my mission init.sqf, and it did not work. Any suggestions? Link to comment Share on other sites More sharing options...
Brian Soanes Posted July 17, 2015 Report Share Posted July 17, 2015 I've got it working, I pulled out onPlayerRespawn.sqf from the client files and added it there, then added file into the mission file Link to comment Share on other sites More sharing options...
happydayz Posted July 17, 2015 Report Share Posted July 17, 2015 you just adding it to your onPlayerRespawn.sqf... or are you launching fron init - EPOCH_clientRespawn.sqf? Link to comment Share on other sites More sharing options...
moosemilker Posted July 17, 2015 Report Share Posted July 17, 2015 I've got it working, I pulled out onPlayerRespawn.sqf from the client files and added it there, then added file into the mission file I do not see an exact file named called onPlayerRespawn.sqf. The closest one I see is: a3_epoch_code\compile\bis_functions\Respawn\fn_selectRespawnTemplate.sqf Is this the file you are referring to, or some other file? Link to comment Share on other sites More sharing options...
Brian Soanes Posted July 17, 2015 Report Share Posted July 17, 2015 It's smt custom I made, this should work waitUntil {vehicle player == player}; waituntil {!isnull (finddisplay 46)}; waitUntil {alive vehicle player}; waitUntil {typeOF player != "VirtualMan_EPOCH"}; enableEnvironment true; Link to comment Share on other sites More sharing options...
happydayz Posted July 17, 2015 Report Share Posted July 17, 2015 yep that works fine cheers brian Brian Soanes 1 Link to comment Share on other sites More sharing options...
Brian Soanes Posted July 17, 2015 Report Share Posted July 17, 2015 Hmm, just did a server reboot, 50 players tried connecting and server failed to start with that fix, took it off and it works fine. Link to comment Share on other sites More sharing options...
Scaris Posted July 17, 2015 Report Share Posted July 17, 2015 I do not see an exact file named called onPlayerRespawn.sqf. The closest one I see is: a3_epoch_code\compile\bis_functions\Respawn\fn_selectRespawnTemplate.sqf Is this the file you are referring to, or some other file? No, he is referring to the one in your mission.pbo. If you don't have one already just make a file with that name in the root of the mission. Link to comment Share on other sites More sharing options...
unerground2 Posted July 17, 2015 Report Share Posted July 17, 2015 It's smt custom I made, this should work waitUntil {vehicle player == player}; waituntil {!isnull (finddisplay 46)}; waitUntil {alive vehicle player}; waitUntil {typeOF player != "VirtualMan_EPOCH"}; enableEnvironment true; sorry if i place a stupid question in that topic? to get it back working. What do i have to do with this now? Link to comment Share on other sites More sharing options...
Brian Soanes Posted July 17, 2015 Report Share Posted July 17, 2015 sorry if i place a stupid question in that topic? to get it back working. What do i have to do with this now? create a file called onPlayerRespawn.sqf in your mission folder and paste this in waitUntil {vehicle player == player}; waituntil {!isnull (finddisplay 46)}; waitUntil {alive vehicle player}; waitUntil {typeOF player != "VirtualMan_EPOCH"}; enableEnvironment true; Repack and you're good to go Psythrandir 1 Link to comment Share on other sites More sharing options...
moosemilker Posted July 17, 2015 Report Share Posted July 17, 2015 No, he is referring to the one in your mission.pbo. If you don't have one already just make a file with that name in the root of the mission. Thanks. I thought I posted my reply that I figured it out, but I must not have have hit send. Brian's instructions work perfectly. Thanks all! Link to comment Share on other sites More sharing options...
ReDBaroN Posted July 17, 2015 Report Share Posted July 17, 2015 create a file called onPlayerRespawn.sqf in your mission folder and paste this in waitUntil {vehicle player == player}; waituntil {!isnull (finddisplay 46)}; waitUntil {alive vehicle player}; waitUntil {typeOF player != "VirtualMan_EPOCH"}; enableEnvironment true; Repack and you're good to go Hi Brian, I'm already running a modified onPlayerRespawn.sqf for my earplugs script. Can I just add this code to the end of it? Thanks Link to comment Share on other sites More sharing options...
Scaris Posted July 17, 2015 Report Share Posted July 17, 2015 Hi Brian, I'm already running a modified onPlayerRespawn.sqf for my earplugs script. Can I just add this code to the end of it? Thanks Yes, I had one already as well. Just make sure you don't restate anything a second time... Link to comment Share on other sites More sharing options...
B_Man Posted July 17, 2015 Author Report Share Posted July 17, 2015 Bravo. Thanks for the work around. Link to comment Share on other sites More sharing options...
umfufu Posted July 18, 2015 Report Share Posted July 18, 2015 Thx brain windy sounds 'r back , but rain stays at 0 overcast is 0.73 but thats not a real big issue for now And for the devs the goats are walking ( they dont try to hypnotise you like in 3.0.3 ) Link to comment Share on other sites More sharing options...
moosemilker Posted July 18, 2015 Report Share Posted July 18, 2015 Does anyone know how often onPlayerRespawn.sqf is called during gameplay? Players are reporting in with some serious frame drop issues with either Epoch 0.3.0.4, and/or maybe this update to onPlayerRespawn.sqf to add in the ambient sound. I have witnessed the FPS drop too first hand... Framerate sags down to as low as 6 FPS. Anyone else seeing this issue? I see this FPS issue is a major issue (not just my servers), and is tracked on this forum thread: Link to comment Share on other sites More sharing options...
Brian Soanes Posted July 18, 2015 Report Share Posted July 18, 2015 Yes, just add enableEnvironment true; before the end of the file. Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now