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0.3.0.4 (Build 1) No weather rain or wind sounds


B_Man

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ah yes "enableEnvironment false;" this was added to test animal issues, will get it removed for next update. For now you should be able to readd this by executing 

enableEnvironment true;

in a mission file init.sqf as it should execute after the EPOCH_clientInit.sqf is called.

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ah yes "enableEnvironment false;" this was added to test animal issues, will get it removed for next update. For now you should be able to readd this by executing 

enableEnvironment true;

in a mission file init.sqf as it should execute after the EPOCH_clientInit.sqf is called.

 

I tried this today, putting (without quotes) 'enableEnvironment true;' at the top of my mission init.sqf, and it did not work.  Any suggestions?

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I've got it working, I pulled out onPlayerRespawn.sqf from the client files and added it there, then added file into the mission file

 

I do not see an exact file named called onPlayerRespawn.sqf.  

 

The closest one I see is: a3_epoch_code\compile\bis_functions\Respawn\fn_selectRespawnTemplate.sqf

 

Is this the file you are referring to, or some other file?

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I do not see an exact file named called onPlayerRespawn.sqf.  

 

The closest one I see is: a3_epoch_code\compile\bis_functions\Respawn\fn_selectRespawnTemplate.sqf

 

Is this the file you are referring to, or some other file?

 

No, he is referring to the one in your mission.pbo. If you don't have one already just make a file with that name in the root of the mission.

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It's smt custom I made, this should work

waitUntil {vehicle player == player};
waituntil {!isnull (finddisplay 46)};
waitUntil {alive vehicle player};	
waitUntil {typeOF player != "VirtualMan_EPOCH"};
enableEnvironment true;

sorry if i place a stupid question in that topic?

 

to get it back working. What do i have to do with this now?

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sorry if i place a stupid question in that topic?

 

to get it back working. What do i have to do with this now?

 

create a file called onPlayerRespawn.sqf in your mission folder and paste this in

 

waitUntil {vehicle player == player};
waituntil {!isnull (finddisplay 46)};
waitUntil {alive vehicle player};	
waitUntil {typeOF player != "VirtualMan_EPOCH"};
enableEnvironment true;

Repack and you're good to go

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No, he is referring to the one in your mission.pbo. If you don't have one already just make a file with that name in the root of the mission.

Thanks. I thought I posted my reply that I figured it out, but I must not have have hit send.

Brian's instructions work perfectly. Thanks all!

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create a file called onPlayerRespawn.sqf in your mission folder and paste this in

 

waitUntil {vehicle player == player};
waituntil {!isnull (finddisplay 46)};
waitUntil {alive vehicle player};	
waitUntil {typeOF player != "VirtualMan_EPOCH"};
enableEnvironment true;

Repack and you're good to go

Hi Brian, I'm already running a modified onPlayerRespawn.sqf for my earplugs script. Can I just add this code to the end of it?

 

Thanks

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Hi Brian, I'm already running a modified onPlayerRespawn.sqf for my earplugs script. Can I just add this code to the end of it?

 

Thanks

 

Yes, I had one already as well. Just make sure you don't restate anything a second time...

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Thx brain windy sounds 'r back , but rain stays at 0 overcast is 0.73 but thats not a real big issue for now

And for the devs the goats are walking ( they dont try to hypnotise you like in 3.0.3 )

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Does anyone know how often onPlayerRespawn.sqf is called during gameplay? Players are reporting in with some serious frame drop issues with either Epoch 0.3.0.4, and/or maybe this update to onPlayerRespawn.sqf to add in the ambient sound. I have witnessed the FPS drop too first hand... Framerate sags down to as low as 6 FPS. Anyone else seeing this issue?

 

I see this FPS issue is a major issue (not just my servers), and is tracked on this forum thread: 

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