Richie Posted June 8, 2015 Report Share Posted June 8, 2015 Did you check your client RPT too, Richie? This script usually doesn't ever show anything in the server RPT. Erm my bad :rolleyes: I added something else to my init.sqf with a typo, as it loads the status bar after that it failed to load. I'll put my n00b hat on and sit in the corner :lol: Sorry Darth, I should know better ... Link to comment Share on other sites More sharing options...
Darth_Rogue Posted June 8, 2015 Author Report Share Posted June 8, 2015 No worries. Happens to the best of us. :) Richie 1 Link to comment Share on other sites More sharing options...
ShakeJunk Posted June 11, 2015 Report Share Posted June 11, 2015 Hey I may need some help :( I get this error in scripts.log 11.06.2015 16:58:04: Kev (Some IP Stuff) 27d9924cedadb0158a1412025f28ffb7 - #22 "display 49 && isnil {uinamespace getvariable "RscDebugConsole_execute"}) then { if (random 1 > (1 - 0.24 / diag_fps)) then {_ppS" and this is my scripts.txt what did I do wrong ? BTW: This is the only Script I use its basicly a fresh Server trying this Script :) 7 "BIS_fnc_" !"setTaskLocal_customData" !"initDisplay" !"selectRandom" !"getCfgSubClasses" !"animalBehaviour" !"guiEffectTiles_coef" !"GUImessage" !"guiEffectTiles" !"param" !"setIDCStreamFriendly" !"overviewauthor" !"diagAARrecord" !"diagKey" !"feedbackMain" !"missionHandlers" !"getServerVariable" !"missionFlow" !"initParams" !"initRespawn" !"missionTasksLocal" !"missionConversationsLocal" !"missionCon" !"preload" !"logFormat" !"recompile" !"moduleInit" !"feedback_allowPP" !"feedback_allowDeathScreen" !"feedbackInit" !"initMultiplayer" !"MP" !"displayMission" !"feedback_fatiguePP" !"respawnBase" !"dirTo" !"secondsToString" !"guiMessage_status" !"selectRespawnTemplate" !"guiMessage_defaultPositions" !"startLoadingScreen_ids" !"damageChanged" !"incapacitatedEffect" !"invRemove" !"relpos" !"inString" !"findSafePos" !"isPosBlacklisted" !"timeToString" !"distance2D" !"effectKilled" !"dynamictext" !"inAngleSector" !="_this call (uinamespace getvariable 'BIS_fnc_effectFired');" 7 "BIS_fnc_dynamictext" !", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;" !", 0, 0.4, 5, 2, 0, 2] spawn bis_fnc_dynamictext;" !", 0, 1, 6, 2, 0, 1] spawn bis_fnc_dynamictext;" !"snil '_fnc_scriptName') then {_fnc_scriptName}" 7 forceRespawn 7 setFriend 7 setAmmo 7 RscDebugConsole_watch 7 enableFatigue 7 setUnitRecoilCoefficient 7 setWeaponReloadingTime 7 allMissionObjects 7 callExtension 7 showCommandingMenu 7 moveIn !="\"A3\functions_f\Misc\fn_moveIn.sqf\"" !="\"A3\functions_f\arrays\fn_removeIndex.sqf\"" !="player moveInAny _vehicle;\nEPOCH_antiWallCount = EPOCH_antiWallCount + 1;" !="[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];\n_driver moveInAny _unit;" !="_driver moveInAny Epoch_mission_uav;" !="axeVIP moveInDriver vehicle axeVIP;" !="axeVIP moveInCargo vehicle axeVIP; !="_driver moveInDriver _axeCopter;" !="_unit moveInGunner _axeCopter;" !="axeVIP moveInDriver vehicle axeVIP;" !="axeVIP moveInCargo vehicle axeVIP;" 7 attachTo !="EP_light attachTo [player];" !="_bomb attachTo [_unit, [0,0,0],\"Pelvis\"];" !="_dogHolder attachTo [_dog, [-0.2,1.2,0.7]];" !="EPOCH_target attachTo[player];" !="_sapperSmoke attachTo [_sapper,[0,0,-0.4]];"" !="_cage attachTo [_cage2,[0,1.3,0]];" 7 enableCollisionWith 7 hideObject !="_dogHolder hideobject true;" !="_dogHolder hideobject false;" 7 setvelocity !="_bolt setPosATL _pos;\n_bolt setVelocity [0, 0, -10];" !="EPOCH_target setvelocitytransformation" !="_currentTarget setVelocity [0,0,-0.01];" !="_head setVelocity [\n(sin _dir * _speed), \n(cos _dir * _speed)" !="_vel = velocity this; _dir = getDir player; this setVelocity[(_vel select 0)+(sin _dir * 2),(_vel select 1)+(cos _dir * 2),(_vel select 2)];" !="_head setVelocity [random 2,random 2,10];" 7 assignAs !="assignAsCargo" !="_unit assignAsGunner _axeCopter;" !="_driver assignAsDriver _axeCopter;" !="axeVIP assignAsDriver vehicle axeVIP;" 7 assignAsCargo !="_x assignAsCargo axeGeneralsBoat;" !="axeVIP assignAsCargo vehicle player;" !="axeVIP assignAsCargo vehicle axeVIP;" 7 playableunits !=""pto: %3 | Players: %2 | FPS: %1 ", round diag_fps, count playableUnits, EPOCH_playerCrypto, mapGridPosition player];" 7 playableunits !="getDir _x, name _x];};}forEach playableUnits;};if" !"{getplayeruid _x == _ownerVar} count playableunits" !="lbSetData[21500, _index, netId _x];\n} forEach(playableUnits - [player]);" 7 allUnits !="allUnits-playableUnits;};if" !="{_x allowFleeing 0} forEach allUnits;" !="EPOCH_ESPMAP_TARGETS = allUnits + vehicles;" 7 exec !"addons\status_bar\init_statusBar.sqf" 7 allowDamage !="player allowDamage true;vehicle player allowDamage true;" !="player allowDamage false;{missionNamespace setVariable[format['EPOCH_player%1" 7 exec !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\"" !="reviveExecuteTemplates" 7 addWeaponCargo !="_acceptHolder addWeaponCargo [_wWeapon, 1] ;" 7 onMapSingleClick !="onMapSingleClick '';" 7 addMagazine !"addMagazineCargo" !="player addMagazine _craftItem;" !="player addMagazine \"jerrycanE_epoch\";" !="player addMagazine \"emptyjar_epoch\";" !="player addMagazine \"jerrycan_epoch\";" !="player addMagazine \"Hatchet_swing\";" !="player addMagazine [(_x select 0),(_x select 1)]" !="player addMagazine _x;" !="if !(player canAdd (_x select 0)) exitWith {};\nplayer addMagazine[_x select 0, _x select 1];" 7 addMagazineCargo !"_dogHolder addMagazineCargo [\"RabbitCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Pelt_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Venom_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"SnakeCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"ChickenCarcass_EPOCH\", 1]" !="_acceptHolder addMagazineCargo [_wAmmo, 1] ;" 7 addItem !="player addItem _craftItem;" !="player addItem _x;" !="_plyr addItemToVest _missionItem;" !="axeVIP addItemToVest _item;" !="_plyr addItemToVest _missionItem;" 7 addBackPack 7 removeAllWeapons !="removeAllWeapons axeGeneral;" 7 removeAllItems 7 removeAllActions 7 setTerrainGrid !="setTerrainGrid 25;" 7 setViewDistance !"setViewDistance 1600" 7 createGroup !="_grp = createGroup RESISTANCE;" !="if (isserver) then {\n_group = creategroup sidelogic;" !="grpVIPGeneral = createGroup RESISTANCE;" !="_grp = createGroup side _plyr;" !="_grp = createGroup side player;" !="_grp = createGroup _side;" !="_grp = createGroup (side _plyr);" 7 createVehicleCrew 7 createVehicleLocal !"\"#particlesource\" createVehicleLocal" !"\"#lightpoint\" createVehicleLocal" !"\"BloodSplat\" createVehicleLocal" !"[\"lightning1_F\", \"lightning2_F\"] call BIS_fnc_selectRandom;\n_lighting = _class createVehicleLocal" 7 createUnit !="_unit = _grp createUnit[(_arrUnits select _i), _pos, [], 0, \"FORM\"];" !="_driver = _grp createUnit[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];" !="axeGeneral = grpVIPGeneral createUnit ["I_officer_F", axeGeneralPos, [], 1, "CAN_COLLIDE"];" 7 createAgent !="_unit = createAgent[_unitClass, _targetPos, [], 256, \"FORM\"];" !="_unit = createAgent [_unitClass, _targetPos, [], 120, \"FORM\"];" !="_animal = createAgent[_randomAIClass, _animalPos, [], 5, \"NONE\"];" !="_unit = createAgent [\"Epoch_Cloak_F\", _pos, [], 0, \"CAN_COLLIDE\"];" !="_unit = createAgent [\"Epoch_Sapper_F\", _targetPos, [], 180, \"FORM\"];" !="_sapper = createAgent ["Epoch_Sapper_F", getPos _cage2, [], 0, "FORM"];" 7 createTeam 7 createDialog !="createDialog \"QuickTake\";" !="createDialog \"InteractBank\";" !="createdialog \"SelectGender\";" !="_handled = createdialog _dialog;" !="if (!dialog) then {createDialog 'Skaronator_AdminMenu'};" !="if !(createdialog \"InteractItem\") exitWith {};" !="createDialog \"TapOut\";" !="if !(createdialog \"Trade\") exitWith {};" !="_ok = createdialog \"Interact\";" !="_ok = createdialog \"TradeNPCMenu\";" !="createDialog \"Epoch_myGroup\";" !="createDialog (if ((Epoch_my_GroupUID == \"\") && (Epoch_my_Group isEqualTo [])) then {\"EPOCH_createGrp\"} else {\"Epoch_myGroup\"});" !="createDialog \"GroupRequests\";" !="_ok = createdialog \"MissionSelect\";" 7 deleteMarker 7 setMarker 7 createMarker 7 assignItem !="axeVIP assignItem _item;" 7 forceAddUniform 7 removeAllMPEventHandlers 7 setDamage !="_sapper setDamage 1;\n_sBomb setDamage 1;" !="_this setdamage 1;" 7 setDammage 7 displaySetEventHandler 7 ctrlSetEventHandler !"BIS_fnc_guiMessage_status" 7 addMPEventHandler 7 addEventHandler !"displayAddEventHandler" !"ctrlAddEventHandler" !"FiredNear" !"EpeContactStart" !"InventoryClosed" !"GetOut" !"InventoryOpened" !"local" !"Respawn" !"Put" !"Take" !"Fired" !"Killed" !" [\"PostReset\",{BIS_EnginePPReset = true;} ];" !"_logic addeventhandler [\n\"local\"" 7 displayAddEventHandler !"[_display] call _fnc_animate;" !"tVersion select 4) == \"Development\") then" !"_display displayaddeventhandler\n[\n\"mousemoving\"," !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"true\"];" !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"_this call EPOCH_KeyDown\"];" !"_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMess" !="findDisplay -1337 displayAddEventHandler ['Unload'" 7 ctrlAddEventHandler !"rCfg >> \"refreshDelay\");" !" [\n\"draw\"," !" [\"buttonclick\"," !="(uiNamespace getVariable 'ESP_map') ctrlAddEventHandler['Draw', '_esp_targets = EPOCH_ESPMAP_TARGETS;" 7 removeAllEventHandlers !="ctrlRemoveAllEventHandlers" !="_vehicle removeAllEventHandlers \"GetOut\";" !="_sapper removeAllEventHandlers \"Hit\";\n_sapper removeAllEventHandlers \"FiredNear\";" 7 removeAllMissionEventHandlers 7 ctrlRemoveAllEventHandlers !="(uiNamespace getVariable 'ESP_map') ctrlRemoveAllEventHandlers 'Draw';" 7 removeEventHandler !="displayRemoveEventHandler" !="player removeEventHandler ['Fired', 0];" !"_currentTarget removeEventHandler[\"EpeContactStart\", _onContactEH]" !" [_adminVar,objnull];\npublicvariable _adminVar;\nplayer removeeventhandler [\"respawn\",_respawn];" !="_plyr removeEventHandler [\"FiredNear\", _smokeEH];" 7 displayRemoveEventHandler !"BIS_fnc_guiMessage_status" 7 switchCamera 7 remoteControl !"fn_moduleRemoteControl.sqf" 7 drawIcon3D !="drawIcon3D[\"\x\addons\a3_epoch_code\Data\Member.paa\",_color,_pos,1,1,0,_text,1,0.025,\"PuristaMedium\"];\n}forEach EPOCH_ESP_TARGETS;" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_stability],_color,(getPosATL EPOCH_stabilityTarget),5,5,0,\"\",1,0.05,\"PuristaMedium\"];" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_num],_color,_pos,4,4,0,\"\",1,0.05,\"PuristaMedium\"];" !"EPOCH_drawIcon3dStability" !"EPOCH_drawIcon3d" !"if (_condition) then {\ndrawIcon3D [_icon, _color, _position, _sizeX, _sizeY, _angle, _text," !="drawIcon3D [\"\A3\UI_F_MP_Mark\Data\Tasks\Misc\background.paa\"" 7 drawLine3D !"{\nfor [{_i = 1}, {_i < count _x}, {_i = _i + 1}] do {\ndrawLine3D [_x select (_i - 1), _x select _i, ((BIS_tracedShooter getVari" 7 ctrlCreate 7 ctrlDelete 7 ctrlClassName 7 ctrlModel 7 ctrlModelDirection 7 ctrlModelSide 7 ctrlModelUp 7 ctrlSetDirection 7 ctrlSetModel 7 deleteVehicleCrew !="[\"A3\functions_f\MP\fn_deleteVehicleCrew.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"deleteVehicleCrew\"]" 7 loadFile 7 selectPlayer !="selectPlayer _playerObject;" 7 setGroupIconsVisible 7 setGroupIconsSelectable 7 setGroupIconParams 7 addGroupIcon 7 EPOCH_whitelist 7 EPOCH_defaultVars_SEPXVar 7 EPOCH_group_upgrade_lvl_SVar 7 EPOCH_GROUP_Delete_PVS !="EPOCH_GROUP_Delete_PVS = [player,Epoch_personalToken];" 7 Dayz_GUI_R 7 dayz_originalPlayer 7 zZombie_Base 7 infiSTAR 7 GodMode 7 shazbot 7 _typeofHookMonky 7 _allocMemory 7 _d3d9multipliervariable 7 _runASM 7 _addGFX_hookD3D9eventhandler 7 _BEhookBYPASSBOB 7 JJMMEE_INIT_MENU Link to comment Share on other sites More sharing options...
Darth_Rogue Posted June 11, 2015 Author Report Share Posted June 11, 2015 Try changing scripts.txt line 23 from !"addons\status_bar\init_statusBar.sqf" to !="addons\status_bar\init_statusBar.sqf" Link to comment Share on other sites More sharing options...
ShakeJunk Posted June 11, 2015 Report Share Posted June 11, 2015 Try changing scripts.txt line 23 from !"addons\status_bar\init_statusBar.sqf" to !="addons\status_bar\init_statusBar.sqf" Still not working :( getting the same error Link to comment Share on other sites More sharing options...
Darth_Rogue Posted June 11, 2015 Author Report Share Posted June 11, 2015 Are you sure you don't have any other scripts or mods running? I reviewed the status bar code and the code you're getting kicked for isn't in there. It must be something else. Link to comment Share on other sites More sharing options...
ShakeJunk Posted June 11, 2015 Report Share Posted June 11, 2015 Are you sure you don't have any other scripts or mods running? I reviewed the status bar code and the code you're getting kicked for isn't in there. It must be something else. Fresh Server with only the status bar Link to comment Share on other sites More sharing options...
Darth_Rogue Posted June 11, 2015 Author Report Share Posted June 11, 2015 Looks like you're using old/wrong BE filters. The kick is coming from Epoch itself, not the status bar script. Check the new server files download that was just released, and you will find an exception on scripts.txt line 23 for !"RscDebugConsole_execute". I would recommend deleting all your BE filters, updating them with the ones from the newest Epoch server files download and then reapply the filter additions for the status bar script. Should be good afterwards. Link to comment Share on other sites More sharing options...
ShakeJunk Posted June 11, 2015 Report Share Posted June 11, 2015 Looks like you're using old/wrong BE filters. The kick is coming from Epoch itself, not the status bar script. Check the new server files download that was just released, and you will find an exception on scripts.txt line 23 for !"RscDebugConsole_execute". I would recommend deleting all your BE filters, updating them with the ones from the newest Epoch server files download and then reapply the filter additions for the status bar script. Should be good afterwards. Ok I downloaded the Serverfiles new now and set up the Server i can connect without the Script but when I add the script still same Error and I get kicked because of script restriction scripts.txt looks the same Link to comment Share on other sites More sharing options...
Darth_Rogue Posted June 11, 2015 Author Report Share Posted June 11, 2015 Ok I downloaded the Serverfiles new now and set up the Server i can connect without the Script but when I add the script still same Error and I get kicked because of script restriction scripts.txt looks the same When you copy in the exception lines into your script.txt file are you just adding the code I've listed in the instructions to the correct line or are you replacing the whole line? The filters listed in the status bar instructions are only supposed to be added to what's already there. So if you're using those to replace the existing filter lines then you would experience such an issue like you're having. Link to comment Share on other sites More sharing options...
ShakeJunk Posted June 12, 2015 Report Share Posted June 12, 2015 When you copy in the exception lines into your script.txt file are you just adding the code I've listed in the instructions to the correct line or are you replacing the whole line? The filters listed in the status bar instructions are only supposed to be added to what's already there. So if you're using those to replace the existing filter lines then you would experience such an issue like you're having. No I dont replace them :/ Link to comment Share on other sites More sharing options...
Gotcha Posted June 12, 2015 Report Share Posted June 12, 2015 This should be added to the main game :) Great stuff! Darth_Rogue 1 Link to comment Share on other sites More sharing options...
Darth_Rogue Posted June 12, 2015 Author Report Share Posted June 12, 2015 No I dont replace them :/ Check your scripts.txt file again and make sure, because the one you posted earlier was missing many exceptions, including the one that would fix the issue you're having. Your line 23 of scripts.txt should look like this: 7 exec !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\"" !="reviveExecuteTemplates" !="addons\status_bar\init_statusbar.sqf" Link to comment Share on other sites More sharing options...
ShakeJunk Posted June 12, 2015 Report Share Posted June 12, 2015 Check your scripts.txt file again and make sure, because the one you posted earlier was missing many exceptions, including the one that would fix the issue you're having. Your line 23 of scripts.txt should look like this: 7 exec !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\"" !="reviveExecuteTemplates" !="addons\status_bar\init_statusbar.sqf" Wow that actually worked thanks alot ! Darth_Rogue 1 Link to comment Share on other sites More sharing options...
DirtySanchez Posted June 16, 2015 Report Share Posted June 16, 2015 Hey Darth,It took long enough but I went ahead and updated with these kewl new settings that Halv helped make us aware of.I used your settings and just copied and pasted them into my hpp.I didn't like it.....Try using this size = "0.024 * safezoneH";The 0.02 you had in there was a bit off center on 1920x1080 and it was just too small for the lower resolution.After playing around a bit I found that one and im loving the size and placement now.Thanks for all your hard work on this! Darth_Rogue 1 Link to comment Share on other sites More sharing options...
Darth_Rogue Posted June 16, 2015 Author Report Share Posted June 16, 2015 Richie? lol! I'll take that as a compliment. :P Link to comment Share on other sites More sharing options...
DirtySanchez Posted June 16, 2015 Report Share Posted June 16, 2015 Hey Darth,It took long enough but I went ahead and updated with these kewl new settings that Halv helped make us aware of.I used your settings and just copied and pasted them into my hpp.I didn't like it.....Try using this size = "0.024 * safezoneH";The 0.02 you had in there was a bit off center on 1920x1080 and it was just too small for the lower resolution.After playing around a bit I found that one and im loving the size and placement now.Thanks for all your hard work on this! Richie? lol! I'll take that as a compliment. :PWhat WHO? I don't see it.... :)Sorry man long day, I guess maybe I was thinking about him.... YEP was processing Australia Map while replying.Hope ya understand!However try out that setting its a bit bigger for the lower resolutions and perfect for 1920x1080 IMHO. Link to comment Share on other sites More sharing options...
Darth_Rogue Posted June 16, 2015 Author Report Share Posted June 16, 2015 Its all good. :) Thanks for the info. Everyone has different tastes. That's one of the great things about this bar - it's very customizable depending on your preferences. I'll double check the alignment and post an update later. Link to comment Share on other sites More sharing options...
Richie Posted June 16, 2015 Report Share Posted June 16, 2015 I guess maybe I was thinking about him.... YEP was processing Australia Map while replying. and i was thinking about you also :wub: Link to comment Share on other sites More sharing options...
DirtySanchez Posted June 17, 2015 Report Share Posted June 17, 2015 and i was thinking about you also :wub: UH-OH im scurrdedid. Nighttime on the bridge is sooo romantic :wub: . I cant wait to by tickets at the Opera House! Beer N Titties! Richie 1 Link to comment Share on other sites More sharing options...
NiksFok Posted June 17, 2015 Report Share Posted June 17, 2015 Darth_Rogue, big thanks for your extremely great job! But could you please help me to fix next problem? I've made all like it was in instructions, but the statusBar but it's not showing up on the server. No errors in player / server rpt. init.sqm #include "cfg\olkecfg.sqf" //A3EAI #include "A3EAI_Client\A3EAI_initclient.sqf"; if (!isDedicated and hasInterface) then { //Status Bar [] execVM "Addons\status_bar\init_statusBar.sqf"; // SEM []execVM "semClient.sqf"; systemchat("SEM activated..."); }; In description.ext .................Lastline.........................(skip long document) class RscTitles { #include "Addons\status_bar\statusBar.hpp" }; I'm using infistar, might be the problem in it? Any ideas? Link to comment Share on other sites More sharing options...
Darth_Rogue Posted June 18, 2015 Author Report Share Posted June 18, 2015 Please post your complete init.sqf. Sometimes the load order of the scripts has everything to do with it. Link to comment Share on other sites More sharing options...
NiksFok Posted June 18, 2015 Report Share Posted June 18, 2015 That's all, what is plased in my init.sqf. I just started adding skripts and stuff on my server. I tried to reinstall status bar, but still have no results... I installed old version 1.0 of your status bar and everything works perfect! But I'd like to have a new version of your awesome status bar and make it working. Link to comment Share on other sites More sharing options...
Darth_Rogue Posted June 18, 2015 Author Report Share Posted June 18, 2015 That's all, what is plased in my init.sqf. I just started adding skripts and stuff on my server. I tried to reinstall status bar, but still have no results... I installed old version 1.0 of your status bar and everything works perfect! But I'd like to have a new version of your awesome status bar and make it working. Check and make sure that you don't have any of the old files still left in there. There could be something overwriting or conflicting. There's been many changes since 1.0 that could cause issues. Link to comment Share on other sites More sharing options...
NiksFok Posted June 18, 2015 Report Share Posted June 18, 2015 Check and make sure that you don't have any of the old files still left in there. There could be something overwriting or conflicting. There's been many changes since 1.0 that could cause issues. Done. Status bar not working:( Link to comment Share on other sites More sharing options...
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