5nine Posted March 16, 2015 Author Report Share Posted March 16, 2015 Does the marker stay over the admin all the time or does it refresh every X seconds? It refreshes, every 5 seconds if i remember correctly. After testing this script out, using the built in init file is crap. use/add the on player respawn files and on player killed file in your mission pbo to ensure add and removal. However with this script as is the menus double and triple up allowing for multiple spawning in of reinforcements and if mission canceled only the last 3 ai are deleted and the rest kill you. lol But all in all thanks for the share and I might modify it to work properly and post it up Yeah it was pretty sloppy put together, I published a new version now, see first post added to server..dont get a scroll option for the admin hunt :/ <--- ignore xD i did not forget to put the ID in the admin id part :P so added admin IDs and still does not work...is this just a mouse scroll option? Try the new version, it has better code to add the scroll option DirtySanchez 1 Link to comment Share on other sites More sharing options...
Gen0cide Posted March 18, 2015 Report Share Posted March 18, 2015 Love this idea.... got everything working great but either I am tired and fubared somewhere or it has an issue. Markers work fine, start and cancel work fine.. but when I select to spawn ai it give the message out but no ai appear. Then I noticed no ai (AE3AI) attack me anymore they are all friendly. Link to comment Share on other sites More sharing options...
5nine Posted March 18, 2015 Author Report Share Posted March 18, 2015 make sure you dont add the stuf in the init.sqf under the line: If (isDedicated) exitWith {}; if you have one. Link to comment Share on other sites More sharing options...
jox Posted March 19, 2015 Report Share Posted March 19, 2015 how could a add group members or just admins so the ai don't attack, so if 2 admins are running the mission their ai wont attack the other admin seems the first one to deploy the ai is the only one friendly to the ai. Link to comment Share on other sites More sharing options...
ulli_123 Posted March 20, 2015 Report Share Posted March 20, 2015 If a player shoots me in as admin, then does not appear that the admin was shot.And then when I call the AI's as admin, then kill me. In the old version was displayed, which is the admin death. Link to comment Share on other sites More sharing options...
Gen0cide Posted March 20, 2015 Report Share Posted March 20, 2015 Got everything working but 2 things... the admin map markers do not go away once killed and the mission does not end (probably tied together). If after dying I restart the mission it works but the old markers do not disappear and then no new markers are placed showing my location. Link to comment Share on other sites More sharing options...
Metalfoundry Posted March 20, 2015 Report Share Posted March 20, 2015 same problem.. adding the init-part in the playeronrespawn.sqf did not work. Link to comment Share on other sites More sharing options...
DirtySanchez Posted March 20, 2015 Report Share Posted March 20, 2015 It refreshes, every 5 seconds if i remember correctly. Yeah it was pretty sloppy put together, I published a new version now, see first post Try the new version, it has better code to add the scroll option Thanks for an update I will test it out and give some feedback. So far worked ok. No ai spawn in on first attempt. Don't use revive it breaks the script ending. Link to comment Share on other sites More sharing options...
Richie Posted March 21, 2015 Report Share Posted March 21, 2015 Anyone had a crack at modifying this to hunt certain players ? activated by trigger or another admin to target someone else. Link to comment Share on other sites More sharing options...
DirtySanchez Posted March 22, 2015 Report Share Posted March 22, 2015 Anyone had a crack at modifying this to hunt certain players ? activated by trigger or another admin to target someone else. After a community inquiry it's too OP to do that to a player. end result will sometimes be admin abuse and admin abuse calling. I'll stay away from that one Link to comment Share on other sites More sharing options...
Richie Posted March 22, 2015 Report Share Posted March 22, 2015 After a community inquiry it's too OP to do that to a player. end result will sometimes be admin abuse and admin abuse calling. I'll stay away from that one I have a nice regular member who is quite vocal about his thoughts, he loves PvP, thinks with less explosives and harder bases it can get boring and he would make a perfect target for such a script :) My admins on the otherhand are all PvE, they wouldn't enjoy being hunted as much as the guy i have in mind. He wants a bit more excitement and this would do it. Link to comment Share on other sites More sharing options...
Gen0cide Posted March 22, 2015 Report Share Posted March 22, 2015 Anyone work out the markers staying after the mission ends.. or for that matter how to make the mission end? I run it just fine.. everything works but when I'm dead the mission persist and the marker stays until server restart. I've been so busy working on map stuff I haven't had the time to dive into this issue yet. Link to comment Share on other sites More sharing options...
5nine Posted March 22, 2015 Author Report Share Posted March 22, 2015 Anyone work out the markers staying after the mission ends.. or for that matter how to make the mission end? I run it just fine.. everything works but when I'm dead the mission persist and the marker stays until server restart. I've been so busy working on map stuff I haven't had the time to dive into this issue yet. Got everything working but 2 things... the admin map markers do not go away once killed and the mission does not end (probably tied together). If after dying I restart the mission it works but the old markers do not disappear and then no new markers are placed showing my location. Yes, im terribly sorry about that, i made a mistake when I introduced marker_refreshtime. A fix has been pushed to github Gen0cide 1 Link to comment Share on other sites More sharing options...
happydayz Posted March 22, 2015 Report Share Posted March 22, 2015 Im currently working on a version that looks at the number of kills a player makes before placing a bounty upon said players head... with different tiers comes different bounties... so say after 5 kills a bounty is placed with a general area last seen sent out. Then if the bandit continues killing, at 7 kills it sends out a new msg indicating a higher reward and updated positioning etc. Bounty only lasts until server restart. Player that kills said bandit gets appropriate compensation as per their level of banditry. Richie 1 Link to comment Share on other sites More sharing options...
5nine Posted March 23, 2015 Author Report Share Posted March 23, 2015 I have a nice regular member who is quite vocal about his thoughts, he loves PvP, thinks with less explosives and harder bases it can get boring and he would make a perfect target for such a script :) My admins on the otherhand are all PvE, they wouldn't enjoy being hunted as much as the guy i have in mind. He wants a bit more excitement and this would do it. This can easily be done and I would gladly do it just press the spoiler below and donate what you think it is worth: Just kidding, got ya! In all seriousness, I cant think of a way to give a certain player the scroll action unless you add his GUID to a list, but that would be a pain.. Maybe something you can choose to do with your freq jammer? And also add a cost to it? Give me some ideas! Link to comment Share on other sites More sharing options...
ulli_123 Posted March 23, 2015 Report Share Posted March 23, 2015 Although after the admin has died disappears the display on the map, but it still does not show up right this is the admin death. Link to comment Share on other sites More sharing options...
Metalfoundry Posted March 23, 2015 Report Share Posted March 23, 2015 Did you fix it too, that the AIs kills the admin instead of helping? ^^ But whatever... great Stuff!! Steven1230 1 Link to comment Share on other sites More sharing options...
bombajack Posted March 25, 2015 Report Share Posted March 25, 2015 Hello.. Is possible rebuild it for Arma 2 Dayz Epoch? Link to comment Share on other sites More sharing options...
SpiRe Posted March 25, 2015 Report Share Posted March 25, 2015 Had anyone issues with Infistars AH? Link to comment Share on other sites More sharing options...
bombajack Posted March 25, 2015 Report Share Posted March 25, 2015 No probs with infi...working perfect. SpiRe and sway 2 Link to comment Share on other sites More sharing options...
tynmanz Posted March 28, 2015 Report Share Posted March 28, 2015 Like this, but ran into the below. The AI kill the admin, doable when hiding. The marker doesn't disappear when killed. Steven1230 1 Link to comment Share on other sites More sharing options...
ulli_123 Posted March 29, 2015 Report Share Posted March 29, 2015 If there's an update, so that will be fixed? Link to comment Share on other sites More sharing options...
fullaholes Posted March 29, 2015 Report Share Posted March 29, 2015 This isn't working for me since the latest Epoch update (0.3.0.1) Any chance of a fix for this ? Link to comment Share on other sites More sharing options...
ulli_123 Posted April 1, 2015 Report Share Posted April 1, 2015 Although after the admin has died disappears the display on the map, but it still does not show up right this is the admin death. Link to comment Share on other sites More sharing options...
Law Posted April 5, 2015 Report Share Posted April 5, 2015 Very nice Mod thanks Link to comment Share on other sites More sharing options...
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