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Jacen

[Release & HowTo] Kamenka Trader Zone & Installing With Zupa's Gold Coins 3.0

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ib0IWAyKvuJG82.png

Description:

This trader is completely pre-configured and well working. It goes along with Zupa's currency system which allows traders to trade for money, you may also use this on servers without currency by changing a simple line of code. The safe zone coordinates have been given, and everything's perfect. Have fun with the system and let me know what you think. The trader uses all traders except blackmarket and helicopter traders, there is no banker as I used the storage script with Zupa's system. There is a helicopter landing pad, a wide car-park. It also includes map markers, e.g the black markers on the map when searching for a trader. I hope you enjoy my work and I'll be releasing more soon!

 

Image of the full trader:

http://cloud-4.steamusercontent.com/ugc/37489965390073538/F3019F5D803021C13D9DD426C2B5E7C8DD94A60D/

 

Not Sure!

I wasn't sure if this was supposed to be placed in the Epoch Bases section, as it's also a tutorial for installing traders, it isn't just the base. So if this has been released in the wrong place, please make sure you let me know and I'll see if I can get it moved. Also, it would be really nice if you guys could drop a comment on the homepage of my website!

 

 

iqdYe5JQ1Z1BG.png

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I added it but I cannot trade with the traders... Do I need to do anything else? I'm not really familiar with adding new/custom traders.

I hope you managed to get it working pal.

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Okay I was able to get the trader menus to show up and was able to scroll through the menus but after that it wont allow me to see the trader menu again. am i missing something???

Put these files on pastebin.com and link them.

 

RPT log,

server_traders, (might be called something else)

mission.sqf (in your serverfile/missions/mission.sqf)

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Here you go. Couldn't get the pastbin to work without having to purchase the pro version. I placed the files as spoilers and attached the rpt log. Thanks for looking into this!

servers_traders_cherno_11.sqf

serverTraders = ["US_Soldier_Pilot_EP1", "RU_Functionary1","RU_Citizen3","Rocker4","Profiteer4","Rita_Ensler_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","TK_GUE_Soldier_5_EP1","GUE_Soldier_MG","Worker2","Worker3","Soldier_GL_M16A2_PMC","Woodlander1","UN_CDF_Soldier_Pilot_EP1","RU_WorkWoman1","Dr_Annie_Baker_EP1","RU_Citizen4","RU_WorkWoman5","RU_Citizen1","RU_Villager3","TK_CIV_Takistani04_EP1","Pilot_EP1","RU_Profiteer4","Woodlander3","Dr_Hladik_EP1","Doctor","HouseWife1","GUE_Woodlander2","BAF_Pilot_MTP","Rocker3","RU_WorkWoman4","Woodlander4","RU_Hooker1","Worker4"];


menu_RU_Functionary1 = [
[["Ammunition",478],["Clothes",575],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477],["Money",700]],
[],
"hero"
];
menu_RU_Citizen3 = [
[["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns And Single Shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612],["Overwatch Pistol Ammo",1012],["Overwatch Gun Ammo",1013]],
[],
"neutral"
];
menu_Rocker4 = [
[["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns And Single Shot",641],["Sniper Rifle",640],["Submachine Guns",642],["Overwatch Vil",1002],["Overwatch Tar",1003],["Overwatch Sniper",1011],["Overwatch Scar",1004],["Overwatch Sidearm",1001],["Overwatch Mas",1007],["Overwatch Hk417",1009],["Overwatch Hk416",1008],["Overwatch Hk416",1008],["Overwatch Dmr",1010],["Overwatch Acr",1005]],
[],
"neutral"
];
menu_Profiteer4 = [
[["Bikes And Atv",587],["Buses And Vans",588],["Cargo Trucks",586],["Fuel Trucks",589],["Military Unarmed",598],["Trucks",590],["Used Cars",520],["Utility Vehicles",591],["Overwatch Civ Car",1015],["Overwatch Nissian Car",1016]],
[],
"neutral"
];
menu_Rita_Ensler_EP1 = [
[["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]],
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Copper Bar",101]],
"neutral"
];
menu_CIV_EuroMan01_EP1 = [
[["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns And Single Shot",641],["Sniper Rifle",640],["Submachine Guns",642],["Overwatch Vil",1002],["Overwatch Tar",1003],["Overwatch Sniper",1011],["Overwatch Scar",1004],["Overwatch Sidearm",1001],["Overwatch Mas",1007],["Overwatch Hk417",1009],["Overwatch Hk416",1008],["Overwatch G3",1006],["Overwatch Dmr",1010],["Overwatch Acr",1005]],
[],
"neutral"
];
menu_CIV_EuroMan02_EP1 = [
[["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns And Single Shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612],["Overwatch Pistol Ammo",1012],["Overwatch Gun Ammo",1013]],
[],
"neutral"
];
menu_TK_GUE_Soldier_5_EP1 = [
[["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509],["Money",700]],
[],
"neutral"
];
menu_GUE_Soldier_MG = [
[["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627],["Money",700]],
[],
"hostile"
];
menu_Worker2 = [
[["Airplanes",517],["Helicopter Unarmed",519],["Overwatch Camel",1014]],
[],
"neutral"
];
menu_Worker3 = [
[["Bikes And Atv",587],["Buses And Vans",588],["Cargo Trucks",586],["Fuel Trucks",589],["Military Unarmed",598],["Trucks",590],["Used Cars",520],["Utility Vehicles",591],["Overwatch Civ Car",1015],["Overwatch Nissian Car",1016]],
[],
"neutral"
];
menu_GUE_Woodlander2 = [
[["Black Market Weapons",526],["Black Market Ammo",527],["Explosives",529]],
[],
"neutral"
];
menu_Woodlander1 = [
[["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509],["Money",700]],
[],
"neutral"
];
menu_UN_CDF_Soldier_Pilot_EP1 = [
[["Bikes And Atv",587],["Buses And Vans",588],["Cargo Trucks",586],["Fuel Trucks",589],["Military Unarmed",598],["Trucks",590],["Used Cars",520],["Utility Vehicles",591],["Overwatch Civ Car",1015],["Overwatch Nissian Car",1016]],
[],
"neutral"
];
menu_RU_WorkWoman1 = [
[["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]],
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Copper Bar",101]],
"neutral"
];
menu_Dr_Annie_Baker_EP1 = [
[["Chemlites / Flares",669],["Medical Supplies",670],["Smoke Grenades",671]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"neutral"
];
menu_TK_CIV_Takistani04_EP1 = [
[["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns And Single Shot",641],["Sniper Rifle",640],["Submachine Guns",642],["Overwatch Vil",1002],["Overwatch Tar",1003],["Overwatch Sniper",1011],["Overwatch Scar",1004],["Overwatch Sidearm",1001],["Overwatch Mas",1007],["Overwatch Hk417",1009],["Overwatch Hk416",1008],["Overwatch G3",1006],["Overwatch Dmr",1010],["Overwatch Acr",1005]],
[],
"neutral"
];
menu_Pilot_EP1 = [
[["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns and Single Shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612],["Overwatch Pistol Ammo",1012],["Overwatch Gun Ammo",1013]],
[],
"neutral"
];
menu_RU_Citizen4 = [
[["Wholesale",636]],
[],
"neutral"
];
menu_RU_WorkWoman5 = [
[["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]],
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Copper Bar",101]],
"neutral"
];
menu_RU_Citizen1 = [
[["Wholesale",636]],
[],
"neutral"
];
menu_RU_Villager3 = [
[["Boats Armed",673],["Boats Unarmed",672]],
[],
"neutral"
];
menu_TK_CIV_Takistani04_EP1 = [
[["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single Shot",641],["Sniper Rifle",640],["Submachine Guns",642],["Overwatch Vil",1002],["Overwatch Tar",1003],["Overwatch Sniper",1011],["Overwatch Scar",1004],["Overwatch Sidearm",1001],["Overwatch Mas",1007],["Overwatch Hk417",1009],["Overwatch Hk416",1008],["Overwatch G3",1006],["Overwatch Dmr",1010],["Overwatch Acr",1005]],
[],
"neutral"
];
menu_Pilot_EP1 = [
[["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns and Single Shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612],["Overwatch Pistol Ammo",1012],["Overwatch Gun Ammo",1013]],
[],
"neutral"
];
menu_RU_Profiteer4 = [
[["Bikes And Atv",587],["Buses And Vans",588],["Cargo Trucks",586],["Fuel Trucks",589],["Military Unarmed",598],["Trucks",590],["Used Cars",520],["Utility Vehicles",591],["Overwatch Civ Car",1015],["Overwatch Nissian Car",1016]],
[],
"neutral"
];
menu_Woodlander3 = [
[["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509],["Money",700]],
[],
"neutral"
];
menu_Dr_Hladik_EP1 = [
[["Chemlites / Flares",669],["Medical Supplies",670],["Smoke Grenades",671]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"neutral"
];
menu_Doctor = [
[["Chemlites / Flares",669],["Medical Supplies",670],["Smoke Grenades",671]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"neutral"
];
menu_HouseWife1 = [
[["Boats Armed",673],["Boats Unarmed",672]],
[],
"neutral"
];
// Survivor Ammo Kamenka
menu_BAF_Pilot_MTP = [
[["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns And Single Shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612]],
[],
"neutral"
];

// Survivor Weapons Kamenka
menu_Rocker3 = [
[["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns And Single Shot",641],["Sniper Rifle",640],["Submachine Guns",642]],
[],
"neutral"
];

// General Kamenka
menu_RU_WorkWoman4 = [
[["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]],
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Copper Bar",101]],
[],
"neutral"
];

// Building/Parts Kamenka
menu_Woodlander4 = [
[["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509],["Money",700]],
[],
"neutral"
];

// Medical Kamenka
menu_RU_Hooker1 = [
[["Chemlites / Flares",669],["Medical Supplies",670],["Smoke Grenades",671]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
[],
"neutral"
];

// Vehicles Kamenka
menu_Worker4 = [
[["Bikes And Atv",587],["Buses And Vans",588],["Cargo Trucks",586],["Fuel Trucks",589],["Military Unarmed",598],["Trucks",590],["Used Cars",520],["Utility Vehicles",591]],
[],
"neutral"
];

mission.sqf

_vehicle_39 = objNull;


if (true) then
{
_this = createVehicle ["Land_Toilet", [11467.155, 11341.848, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_39 = _this;
_this setDir 305.48679;
_this setPos [11467.155, 11341.848, 3.0517578e-005];
};

_vehicle_42 = objNull;
if (true) then
{
_this = createVehicle ["ClutterCutter_EP1", [11467.027, 11364.092, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_42 = _this;
_this setDir -7.4119859;
_this setPos [11467.027, 11364.092, -3.0517578e-005];
};

_vehicle_44 = objNull;
if (true) then
{
_this = createVehicle ["ClutterCutter_EP1", [11459.176, 11355.807, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_44 = _this;
_this setDir -7.4119859;
_this setPos [11459.176, 11355.807, 6.1035156e-005];
};

_vehicle_58 = objNull;
if (true) then
{
_this = createVehicle ["Land_Market_stalls_01_EP1", [11466.341, 11354.129, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_58 = _this;
_this setDir 485.22388;
_this setPos [11466.341, 11354.129, 3.0517578e-005];
};

_vehicle_60 = objNull;
if (true) then
{
_this = createVehicle ["Land_Barrel_water", [11461.964, 11350.411], [], 0, "CAN_COLLIDE"];
_vehicle_60 = _this;
_this setDir -7.4119859;
_this setPos [11461.964, 11350.411];
};

_vehicle_62 = objNull;
if (true) then
{
_this = createVehicle ["LADAWreck", [11446.667, 11339.981, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_62 = _this;
_this setDir -157.55025;
_this setPos [11446.667, 11339.981, -6.1035156e-005];
};

_vehicle_71 = objNull;
if (true) then
{
_this = createVehicle ["AmmoCrates_NoInteractive_Large", [11465.908, 11356.04, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_71 = _this;
_this setDir 36.088291;
_this setPos [11465.908, 11356.04, -6.1035156e-005];
};
_unit_13 = objNull;
if (true) then
{
_this = createAgent ["Profiteer4", [11449.484, 11341.03, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
_unit_13 = _this;
_this setDir 34.525925;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_unit_17 = objNull;
if (true) then
{
_this = createAgent ["RU_Villager3", [7996.1021, 2899.0759, 0.6355527], [], 0, "CAN_COLLIDE"];
_unit_17 = _this;
_this setDir 86.85891;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_vehicle_73 = objNull;
if (true) then
{
_this = createVehicle ["SmallTable", [11462.709, 11365.512, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_73 = _this;
_this setDir -49.904377;
_this setVehicleInit "this allowDammage false;this enableSimulation false;";
_this setPos [11462.709, 11365.512, 3.0517578e-005];
};

_vehicle_79 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [11468.974, 11348.18], [], 0, "CAN_COLLIDE"];
_vehicle_79 = _this;
_this setDir -54.695484;
_this setPos [11468.974, 11348.18];
};

_vehicle_80 = objNull;
if (true) then
{
_this = createVehicle ["Land_covering_hut_big_EP1", [11462.838, 11365.436, -0.55735058], [], 0, "CAN_COLLIDE"];
_vehicle_80 = _this;
_this setDir -48.673214;
_this setPos [11462.838, 11365.436, -0.55735058];
};

_vehicle_81 = objNull;
if (true) then
{
_this = createVehicle ["Misc_palletsfoiled", [11461.064, 11364.81, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_81 = _this;
_this setDir 51.760998;
_this setPos [11461.064, 11364.81, -3.0517578e-005];
};

_vehicle_85 = objNull;
if (true) then
{
_this = createVehicle ["AmmoCrates_NoInteractive_Large", [11463.023, 11367.06, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_85 = _this;
_this setDir 43.500278;
_this setPos [11463.023, 11367.06, -3.0517578e-005];
};

_vehicle_89 = objNull;
if (true) then
{
_this = createVehicle ["Land_covering_hut_EP1", [11471.802, 11370.016, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
_vehicle_89 = _this;
_this setDir 209.26443;
_this setPos [11471.802, 11370.016, -9.1552734e-005];
};

_unit_56 = objNull;
if (true) then
{
_this = createAgent ["Worker3", [4041.6206, 11668.891, 0.23954971], [], 0, "CAN_COLLIDE"];
_unit_56 = _this;
_this setDir 24.912832;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_unit_57 = objNull;
if (true) then
{
_this = createAgent ["CIV_EuroMan01_EP1", [4064.0681, 11680.065, -0.038146973], [], 0, "CAN_COLLIDE"];
_unit_57 = _this;
_this setDir 231.00745;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_unit_58 = objNull;
if (true) then
{
_this = createAgent ["RU_WorkWoman5", [4071.9915, 11676.731, 0.54440308], [], 0, "CAN_COLLIDE"];
_unit_58 = _this;
_this setDir 566.81744;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_unit_59 = objNull;
if (true) then
{
_this = createAgent ["TK_GUE_Soldier_5_EP1", [4054.218, 11664.668, -0.51617432], [], 0, "CAN_COLLIDE"];
_unit_59 = _this;
_this setDir 422.9967;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_unit_60 = objNull;
if (true) then
{
_this = createAgent ["CIV_EuroMan02_EP1", [4058.0457, 11678.723, 0.33944702], [], 0, "CAN_COLLIDE"];
_unit_60 = _this;
_this setDir 89.890854;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_unit_62 = objNull;
if (true) then
{
_this = createAgent ["Dr_Hladik_EP1", [6314.0962, 7791.5308, 0.51730686], [], 0, "CAN_COLLIDE"];
_unit_62 = _this;
_this setDir 577.32629;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_vehicle_92 = objNull;
if (true) then
{
_this = createVehicle ["Land_Campfire", [11469.859, 11367.099, 0.00012207031], [], 0, "CAN_COLLIDE"];
_vehicle_92 = _this;
_this setPos [11469.859, 11367.099, 0.00012207031];
};

_vehicle_102 = objNull;
if (true) then
{
_this = createVehicle ["C130J_wreck_EP1", [3974.3894, 11601.295, -1.2288972], [], 0, "CAN_COLLIDE"];
_vehicle_102 = _this;
_this setDir 57.059044;
_this setPos [3974.3894, 11601.295, -1.2288972];
};

_vehicle_109 = objNull;
if (true) then
{
_this = createVehicle ["Hhedgehog_concreteBig", [4078.2883, 11649.253, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_109 = _this;
_this setDir -63.284313;
_this setPos [4078.2883, 11649.253, -3.0517578e-005];
};

_vehicle_114 = objNull;
if (true) then
{
_this = createVehicle ["ZavoraAnim", [4084.1555, 11659.839, -0.00012207031], [], 0, "CAN_COLLIDE"];
_vehicle_114 = _this;
_this setDir -60.360134;
_this setPos [4084.1555, 11659.839, -0.00012207031];
};

_vehicle_115 = objNull;
if (true) then
{
_this = createVehicle ["LADAWreck", [4048.9612, 11667.128, 0.015672784], [], 0, "CAN_COLLIDE"];
_vehicle_115 = _this;
_this setDir 60.312458;
_this setPos [4048.9612, 11667.128, 0.015672784];
};

_vehicle_119 = objNull;
if (true) then
{
_this = createVehicle ["T72Wreck", [3966.9878, 11639.222, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_119 = _this;
_this setPos [3966.9878, 11639.222, -6.1035156e-005];
};

_vehicle_120 = objNull;
if (true) then
{
_this = createVehicle ["T72WreckTurret", [3993.5701, 11635.519, -0.00015258789], [], 0, "CAN_COLLIDE"];
_vehicle_120 = _this;
_this setDir -99.873833;
_this setPos [3993.5701, 11635.519, -0.00015258789];
};

_vehicle_123 = objNull;
if (true) then
{
_this = createVehicle ["Mi8Wreck", [3993.9053, 11674.921, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_123 = _this;
_this setPos [3993.9053, 11674.921, -3.0517578e-005];
};

_vehicle_127 = objNull;
if (true) then
{
_this = createVehicle ["Sign_1L_Firstaid", [6314.689, 7791.6929, 0.093172662], [], 0, "CAN_COLLIDE"];
_vehicle_127 = _this;
_this setDir 40.906422;
_this setPos [6314.689, 7791.6929, 0.093172662];
};

_vehicle_128 = objNull;
if (true) then
{
_this = createVehicle ["Sign_Danger", [4027.1787, 11657.261, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_128 = _this;
_this setDir 49.790733;
_this setPos [4027.1787, 11657.261, -6.1035156e-005];
};

_vehicle_130 = objNull;
if (true) then
{
_this = createVehicle ["Sign_Danger", [4057.9753, 11638.428, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_130 = _this;
_this setPos [4057.9753, 11638.428, -3.0517578e-005];
};

_vehicle_133 = objNull;
if (true) then
{
_this = createVehicle ["Sign_Danger", [4042.5051, 11647.118, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_133 = _this;
_this setDir 35.04166;
_this setPos [4042.5051, 11647.118, 6.1035156e-005];
};

_vehicle_136 = objNull;
if (true) then
{
_this = createVehicle ["Sign_Danger", [4019.4063, 11664.92, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_136 = _this;
_this setDir 26.150373;
_this setPos [4019.4063, 11664.92, 3.0517578e-005];
};

_vehicle_138 = objNull;
if (true) then
{
_this = createVehicle ["Land_fort_rampart", [4051.1519, 11642.453, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_138 = _this;
_this setDir 201.85086;
_this setPos [4051.1519, 11642.453, -6.1035156e-005];
};

_vehicle_140 = objNull;
if (true) then
{
_this = createVehicle ["Land_fort_rampart", [4034.2476, 11651.141, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
_vehicle_140 = _this;
_this setDir 219.74416;
_this setPos [4034.2476, 11651.141, -9.1552734e-005];
};

_vehicle_143 = objNull;
if (true) then
{
_this = createVehicle ["Land_fort_rampart", [4021.0457, 11662.883, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_143 = _this;
_this setDir 226.36101;
_this setPos [4021.0457, 11662.883, -3.0517578e-005];
};

_vehicle_145 = objNull;
if (true) then
{
_this = createVehicle ["Hedgehog_EP1", [4025.1404, 11654.706, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_145 = _this;
_this setPos [4025.1404, 11654.706, -3.0517578e-005];
};

_vehicle_147 = objNull;
if (true) then
{
_this = createVehicle ["Hedgehog_EP1", [4039.8711, 11643.114, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_147 = _this;
_this setPos [4039.8711, 11643.114, -3.0517578e-005];
};

_vehicle_150 = objNull;
if (true) then
{
_this = createVehicle ["Hedgehog_EP1", [4012.9392, 11668.524, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_150 = _this;
_this setPos [4012.9392, 11668.524, -6.1035156e-005];
};

_vehicle_164 = objNull;
if (true) then
{
_this = createVehicle ["AmmoCrates_NoInteractive_Large", [4062.6428, 11682.021, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_164 = _this;
_this setDir 72.342918;
_this setPos [4062.6428, 11682.021, -3.0517578e-005];
};

_vehicle_165 = objNull;
if (true) then
{
_this = createVehicle ["Misc_Backpackheap", [4074.3342, 11676.928, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
_vehicle_165 = _this;
_this setDir 345.89008;
_this setPos [4074.3342, 11676.928, -9.1552734e-005];
};

_vehicle_166 = objNull;
if (true) then
{
_this = createVehicle ["Land_CamoNetVar_EAST", [4060.9595, 11680.576], [], 0, "CAN_COLLIDE"];
_vehicle_166 = _this;
_this setDir -6.4849606;
_this setVehicleInit "this allowDammage false;this enableSimulation false;";
_this setPos [4060.9595, 11680.576];
};

_vehicle_173 = objNull;
if (true) then
{
_this = createVehicle ["Land_GuardShed", [4086.96, 11659.943, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_173 = _this;
_this setDir -67.0504;
_this setPos [4086.96, 11659.943, -6.1035156e-005];
};

_vehicle_178 = objNull;
if (true) then
{
_this = createVehicle ["UralWreck", [3878.5791, 11678.632, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_178 = _this;
_this setDir 51.630379;
_this setPos [3878.5791, 11678.632, -3.0517578e-005];
};

_vehicle_184 = objNull;
if (true) then
{
_this = createVehicle ["Land_Bucket_EP1", [4073.1187, 11679.04, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_184 = _this;
_this setDir 326.27802;
_this setPos [4073.1187, 11679.04, -6.1035156e-005];
};

_vehicle_187 = objNull;
if (true) then
{
_this = createVehicle ["WoodChair", [4064.7173, 11680.602, -0.00051879883], [], 0, "CAN_COLLIDE"];
_vehicle_187 = _this;
_this setDir 13.38733;
_this setVehicleInit "this allowDammage false;this enableSimulation false;";
_this setPos [4064.7173, 11680.602, -0.00051879883];
};

_vehicle_195 = objNull;
if (true) then
{
_this = createVehicle ["Land_Pillow_EP1", [4072.1333, 11677.803, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_195 = _this;
_this setDir 363.94629;
_this setPos [4072.1333, 11677.803, -6.1035156e-005];
};

_vehicle_197 = objNull;
if (true) then
{
_this = createVehicle ["FoldTable", [4063.4116, 11679.616], [], 0, "CAN_COLLIDE"];
_vehicle_197 = _this;
_this setDir 68.100845;
_this setVehicleInit "this allowDammage false;this enableSimulation false;";
_this setPos [4063.4116, 11679.616];
};

_vehicle_198 = objNull;
if (true) then
{
_this = createVehicle ["FoldChair", [4057.5093, 11678.485, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_198 = _this;
_this setDir -105.98519;
_this setVehicleInit "this allowDammage false;this enableSimulation false;";
_this setPos [4057.5093, 11678.485, -6.1035156e-005];
};

_vehicle_200 = objNull;
if (true) then
{
_this = createVehicle ["FoldTable", [4058.8311, 11678.623], [], 0, "CAN_COLLIDE"];
_vehicle_200 = _this;
_this setDir -93.232597;
_this setVehicleInit "this allowDammage false;this enableSimulation false;";
_this setPos [4058.8311, 11678.623];
};

_vehicle_205 = objNull;
if (true) then
{
_this = createVehicle ["Land_Misc_Well_C_EP1", [4085.0645, 11669.402, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_205 = _this;
_this setDir -94.223312;
_this setPos [4085.0645, 11669.402, -6.1035156e-005];
};

_vehicle_206 = objNull;
if (true) then
{
_this = createVehicle ["Bunker_PMC", [4025.1743, 11676.713, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_206 = _this;
_this setDir -73.730324;
_this setPos [4025.1743, 11676.713, -6.1035156e-005];
};

_vehicle_217 = objNull;
if (true) then
{
_this = createVehicle ["Land_Toilet", [4027.1782, 11668.193, -0.00012207031], [], 0, "CAN_COLLIDE"];
_vehicle_217 = _this;
_this setDir 13.455784;
_this setPos [4027.1782, 11668.193, -0.00012207031];
};

_vehicle_223 = objNull;
if (true) then
{
_this = createVehicle ["Land_Misc_IronPipes_EP1", [4059.2703, 11657.253, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_223 = _this;
_this setPos [4059.2703, 11657.253, -3.0517578e-005];
};

_vehicle_227 = objNull;
if (true) then
{
_this = createVehicle ["Land_Reservoir_EP1", [4057.9426, 11660.814, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
_vehicle_227 = _this;
_this setDir 173.80089;
_this setPos [4057.9426, 11660.814, -9.1552734e-005];
};

_vehicle_230 = objNull;
if (true) then
{
_this = createVehicle ["Land_stand_meat_EP1", [4073.5352, 11679.348, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_230 = _this;
_this setDir 291.43402;
_this setPos [4073.5352, 11679.348, 3.0517578e-005];
};

_vehicle_231 = objNull;
if (true) then
{
_this = createVehicle ["Land_stand_small_EP1", [4071.7622, 11675.991, -0.00012207031], [], 0, "CAN_COLLIDE"];
_vehicle_231 = _this;
_this setDir 381.98224;
_this setPos [4071.7622, 11675.991, -0.00012207031];
};

_vehicle_238 = objNull;
if (true) then
{
_this = createVehicle ["Land_tires_EP1", [4052.7512, 11666.596, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_238 = _this;
_this setDir -37.201057;
_this setPos [4052.7512, 11666.596, -6.1035156e-005];
};

_vehicle_239 = objNull;
if (true) then
{
_this = createVehicle ["Land_transport_crates_EP1", [4064.7468, 11682.927, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_239 = _this;
_this setDir 39.652706;
_this setPos [4064.7468, 11682.927, -3.0517578e-005];
};

_vehicle_243 = objNull;
if (true) then
{
_this = createVehicle ["ClutterCutter_EP1", [4054.3711, 11665.827, 0], [], 0, "CAN_COLLIDE"];
_vehicle_243 = _this;
_this setPos [4054.3711, 11665.827, 0];
};

_vehicle_244 = objNull;
if (true) then
{
_this = createVehicle ["ClutterCutter_EP1", [4053.7493, 11671.434, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_244 = _this;
_this setDir 1.0253659;
_this setPos [4053.7493, 11671.434, -3.0517578e-005];
};

_vehicle_246 = objNull;
if (true) then
{
_this = createVehicle ["Pile_of_wood", [4052.1362, 11666.497, 0.015611748], [], 0, "CAN_COLLIDE"];
_vehicle_246 = _this;
_this setDir -297.9014;
_this setPos [4052.1362, 11666.497, 0.015611748];
};

_vehicle_250 = objNull;
if (true) then
{
_this = createVehicle ["AmmoCrates_NoInteractive_Medium", [4058.4089, 11680.73, -0.00012207031], [], 0, "CAN_COLLIDE"];
_vehicle_250 = _this;
_this setDir -57.903767;
_this setPos [4058.4089, 11680.73, -0.00012207031];
};

_vehicle_257 = objNull;
if (true) then
{
_this = createVehicle ["Land_cages_EP1", [4074.7046, 11681.784, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_257 = _this;
_this setDir 363.94629;
_this setPos [4074.7046, 11681.784, -3.0517578e-005];
};

_vehicle_258 = objNull;
if (true) then
{
_this = createVehicle ["Land_covering_hut_EP1", [4074.146, 11679.42, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_258 = _this;
_this setDir 207.60707;
_this setPos [4074.146, 11679.42, -3.0517578e-005];
};

_vehicle_260 = objNull;
if (true) then
{
_this = createVehicle ["Land_covering_hut_EP1", [4072.7244, 11676.598, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_260 = _this;
_this setDir 387.25079;
_this setPos [4072.7244, 11676.598, -3.0517578e-005];
};

_vehicle_265 = objNull;
if (true) then
{
_this = createVehicle ["Land_Fire_barrel", [4069.3713, 11677.529, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_265 = _this;
_this setDir -37.201057;
_this setPos [4069.3713, 11677.529, -6.1035156e-005];
};

_vehicle_291 = objNull;
if (true) then
{
_this = createVehicle ["SmallTable", [6313.7319, 7790.9473, 0.013100131], [], 0, "CAN_COLLIDE"];
_vehicle_291 = _this;
_this setDir 40.010624;
_this setVehicleInit "this allowDammage false;this enableSimulation false;";
_this setPos [6313.7319, 7790.9473, 0.013100131];
};

_vehicle_292 = objNull;
if (true) then
{
_this = createVehicle ["Land_Water_pipe_EP1", [6314.9482, 7790.9653, 0.093142167], [], 0, "CAN_COLLIDE"];
_vehicle_292 = _this;
_this setDir 252.18881;
_this setVehicleInit "this allowDammage false;this enableSimulation false;";
_this setPos [6314.9482, 7790.9653, 0.093142167];
};

_vehicle_299 = objNull;
if (true) then
{
_this = createVehicle ["Land_Table_EP1", [4041.9973, 11669.914, 0.015611748], [], 0, "CAN_COLLIDE"];
_vehicle_299 = _this;
_this setDir -59.92321;
_this setPos [4041.9973, 11669.914, 0.015611748];
};

_vehicle_302 = objNull;
if (true) then
{
_this = createVehicle ["Land_Cabinet_EP1", [6314.9282, 7792.3154, 0.093233757], [], 0, "CAN_COLLIDE"];
_vehicle_302 = _this;
_this setDir 128.33586;
_this setPos [6314.9282, 7792.3154, 0.093233757];
};

_vehicle_304 = objNull;
if (true) then
{
_this = createVehicle ["Land_Crates_stack_EP1", [4075.2336, 11678.565, 0.00012207031], [], 0, "CAN_COLLIDE"];
_vehicle_304 = _this;
_this setDir 393.47345;
_this setPos [4075.2336, 11678.565, 0.00012207031];
};

_unit_73 = objNull;
if (true) then
{
_this = createAgent ["RU_Functionary1", [12946.349, 12766.593, 2.0980835e-005], [], 0, "CAN_COLLIDE"];
_unit_73 = _this;
_this setDir 194.24156;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_unit_74 = objNull;
if (true) then
{
_this = createAgent ["Woodlander1", [11471.179, 11361.226, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
_unit_74 = _this;
_this setDir 250.1544;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_unit_75 = objNull;
if (true) then
{
_this = createAgent ["RU_WorkWoman1", [11463.931, 11351.671, 0.94462103], [], 0, "CAN_COLLIDE"];
_unit_75 = _this;
_this setDir 261.27719;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_unit_78 = objNull;
if (true) then
{
_this = createAgent ["Rocker4", [11465.548, 11354.459], [], 0, "CAN_COLLIDE"];
_unit_78 = _this;
_this setDir 310.03851;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_unit_79 = objNull;
if (true) then
{
_this = createAgent ["RU_Citizen3", [11462.307, 11365.972, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_unit_79 = _this;
_this setDir 125.74001;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_unit_82 = objNull;
if (true) then
{
_this = createAgent ["Dr_Annie_Baker_EP1", [11472.008, 11370.638], [], 0, "CAN_COLLIDE"];
_unit_82 = _this;
_this setDir 208.20467;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_unit_84 = objNull;
if (true) then
{
_this = createAgent ["TK_CIV_Takistani04_EP1", [6321.0005, 7794.4478, 0.98069924], [], 0, "CAN_COLLIDE"];
_unit_84 = _this;
_this setDir 359.64191;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_vehicle_461 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [6316.4673, 7792.5254, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_461 = _this;
_this setDir 35.687778;
_this setPos [6316.4673, 7792.5254, 3.0517578e-005];
};

_vehicle_477 = objNull;
if (true) then
{
_this = createVehicle ["MASH_EP1", [6315.6763, 7841.8965, -0.056709375], [], 0, "CAN_COLLIDE"];
_vehicle_477 = _this;
_this setDir 214.02074;
_this setPos [6315.6763, 7841.8965, -0.056709375];
};

_vehicle_479 = objNull;
if (true) then
{
_this = createVehicle ["Camp_EP1", [6330.9556, 7831.4258, -0.034371372], [], 0, "CAN_COLLIDE"];
_vehicle_479 = _this;
_this setDir 574.57404;
_this setPos [6330.9556, 7831.4258, -0.034371372];
};

_vehicle_480 = objNull;
if (true) then
{
_this = createVehicle ["Land_tent_east", [6320.0742, 7797.5137, 0.26026565], [], 0, "CAN_COLLIDE"];
_vehicle_480 = _this;
_this setDir 216.2215;
_this setPos [6320.0742, 7797.5137, 0.26026565];
};

_vehicle_481 = objNull;
if (true) then
{
_this = createVehicle ["CampEast_EP1", [6304.1455, 7843.9409, -0.01191554], [], 0, "CAN_COLLIDE"];
_vehicle_481 = _this;
_this setDir -56.676376;
_this setPos [6304.1455, 7843.9409, -0.01191554];
};

_vehicle_485 = objNull;
if (true) then
{
_this = createVehicle ["CampEast_EP1", [6337.02, 7822.1895], [], 0, "CAN_COLLIDE"];
_vehicle_485 = _this;
_this setDir 844.86273;
_this setPos [6337.02, 7822.1895];
};

_vehicle_490 = objNull;
if (true) then
{
_this = createVehicle ["Land_GuardShed", [6300.7017, 7800.2729], [], 0, "CAN_COLLIDE"];
_vehicle_490 = _this;
_this setDir 127.54086;
_this setPos [6300.7017, 7800.2729];
};

_vehicle_494 = objNull;
if (true) then
{
_this = createVehicle ["Land_Fire_barrel", [6309.9814, 7800.6313], [], 0, "CAN_COLLIDE"];
_vehicle_494 = _this;
_this setPos [6309.9814, 7800.6313];
};

_vehicle_501 = objNull;
if (true) then
{
_this = createVehicle ["AmmoCrates_NoInteractive_Large", [6321.2383, 7798.9302], [], 0, "CAN_COLLIDE"];
_vehicle_501 = _this;
_this setDir 211.38748;
_this setPos [6321.2383, 7798.9302];
};

_vehicle_503 = objNull;
if (true) then
{
_this = createVehicle ["Camp_EP1", [6324.0571, 7836.3125, -0.022317491], [], 0, "CAN_COLLIDE"];
_vehicle_503 = _this;
_this setDir 574.63867;
_this setPos [6324.0571, 7836.3125, -0.022317491];
};

_vehicle_511 = objNull;
if (true) then
{
_this = createVehicle ["Land_covering_hut_big_EP1", [6317.2676, 7788.2417], [], 0, "CAN_COLLIDE"];
_vehicle_511 = _this;
_this setDir 38.268478;
_this setPos [6317.2676, 7788.2417];
};

_unit_90 = objNull;
if (true) then
{
_this = createAgent ["RU_Citizen4", [13530.905, 6356.7388, 1.7166138e-005], [], 0, "CAN_COLLIDE"];
_unit_90 = _this;
_this setDir 102.75758;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_unit_91 = objNull;
if (true) then
{
_this = createAgent ["RU_Citizen1", [4360.6211, 2260.9841, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
_unit_91 = _this;
_this setDir 196.69872;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_vehicle_513 = objNull;
if (true) then
{
_this = createVehicle ["Rubbish1", [4017.4268, 11670.082, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
_vehicle_513 = _this;
_this setDir -66.023567;
_this setPos [4017.4268, 11670.082, 9.1552734e-005];
};

_vehicle_517 = objNull;
if (true) then
{
_this = createVehicle ["Hedgehog_EP1", [4057.1663, 11635.8, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
_vehicle_517 = _this;
_this setPos [4057.1663, 11635.8, -9.1552734e-005];
};

_unit_94 = objNull;
if (true) then
{
_this = createAgent ["Pilot_EP1", [6317.0498, 7797.918, -0.28563881], [], 0, "CAN_COLLIDE"];
_unit_94 = _this;
_this setDir 464.17493;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_unit_95 = objNull;
if (true) then
{
_this = createAgent ["Rita_Ensler_EP1", [6310.7803, 7794.5054, 0.88001078], [], 0, "CAN_COLLIDE"];
_unit_95 = _this;
_this setDir -114.43345;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_vehicle_521 = objNull;
if (true) then
{
_this = createVehicle ["Land_Toilet", [6302.8491, 7793.8257, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_521 = _this;
_this setDir 306.56555;
_this setPos [6302.8491, 7793.8257, 3.0517578e-005];
};

_vehicle_523 = objNull;
if (true) then
{
_this = createVehicle ["Misc_palletsfoiled", [6319.2056, 7787.5439, -0.022046415], [], 0, "CAN_COLLIDE"];
_vehicle_523 = _this;
_this setDir 16.434511;
_this setPos [6319.2056, 7787.5439, -0.022046415];
};

_vehicle_527 = objNull;
if (true) then
{
_this = createVehicle ["Land_Fire_barrel", [6320.9531, 7787.0967, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_527 = _this;
_this setPos [6320.9531, 7787.0967, 6.1035156e-005];
};

_vehicle_531 = objNull;
if (true) then
{
_this = createVehicle ["Land_transport_kiosk_EP1", [6311.8315, 7793.1309, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
_vehicle_531 = _this;
_this setDir 487.48059;
_this setPos [6311.8315, 7793.1309, 9.1552734e-005];
};

_vehicle_532 = objNull;
if (true) then
{
_this = createVehicle ["Fort_Crate_wood", [6322.8394, 7791.6792, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_532 = _this;
_this setDir 50.427696;
_this setPos [6322.8394, 7791.6792, 3.0517578e-005];
};

_vehicle_533 = objNull;
if (true) then
{
_this = createVehicle ["Land_transport_crates_EP1", [6317.2295, 7803.6357, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_533 = _this;
_this setDir 285.36954;
_this setPos [6317.2295, 7803.6357, 3.0517578e-005];
};

_vehicle_538 = objNull;
if (true) then
{
_this = createVehicle ["Info_Board_EP1", [11457.569, 11360.669, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_538 = _this;
_this setDir -55.524353;
_this setVehicleInit "this allowDammage false;";
_this setPos [11457.569, 11360.669, -3.0517578e-005];
};

_vehicle_541 = objNull;
if (true) then
{
_this = createVehicle ["Info_Board_EP1", [4086.2542, 11662.404, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_541 = _this;
_this setDir 469.56882;
_this setVehicleInit "this allowDammage false;";
_this setPos [4086.2542, 11662.404, -6.1035156e-005];
};

_vehicle_544 = objNull;
if (true) then
{
_this = createVehicle ["Info_Board_EP1", [6310.2837, 7797.7686, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_544 = _this;
_this setDir 486.70212;
_this setVehicleInit "this allowDammage false;";
_this setPos [6310.2837, 7797.7686, 3.0517578e-005];
};

_vehicle_548 = objNull;
if (true) then
{
_this = createVehicle ["Land_Fire_barrel", [4358.5767, 2260.3745, -2.8610229e-006], [], 0, "CAN_COLLIDE"];
_vehicle_548 = _this;
_this setPos [4358.5767, 2260.3745, -2.8610229e-006];
};

_vehicle_550 = objNull;
if (true) then
{
_this = createVehicle ["Land_Fire_barrel", [13533.103, 6358.1616, -8.5830688e-006], [], 0, "CAN_COLLIDE"];
_vehicle_550 = _this;
_this setPos [13533.103, 6358.1616, -8.5830688e-006];
};

_vehicle_559 = objNull;
if (true) then
{
_this = createVehicle ["HeliHEmpty", [7983.9741, 2890.6536, -0.024177462], [], 0, "CAN_COLLIDE"];
_vehicle_559 = _this;
_this setPos [7983.9741, 2890.6536, -0.024177462];
};

_vehicle_567 = objNull;
if (true) then
{
_this = createVehicle ["MASH_EP1", [4836.6572, 2528.4377, -0.042138901], [], 0, "CAN_COLLIDE"];
_vehicle_567 = _this;
_this setDir 207.76485;
_this setPos [4836.6572, 2528.4377, -0.042138901];
};

_vehicle_568 = objNull;
if (true) then
{
_this = createVehicle ["Camp_EP1", [4827.6084, 2532.1213, -0.033894159], [], 0, "CAN_COLLIDE"];
_vehicle_568 = _this;
_this setDir 567.49945;
_this setPos [4827.6084, 2532.1213, -0.033894159];
};

_vehicle_569 = objNull;
if (true) then
{
_this = createVehicle ["CampEast_EP1", [4833.8086, 2508.781, 0.016567288], [], 0, "CAN_COLLIDE"];
_vehicle_569 = _this;
_this setDir 334.10687;
_this setPos [4833.8086, 2508.781, 0.016567288];
};

_vehicle_571 = objNull;
if (true) then
{
_this = createVehicle ["Land_Fire_barrel", [4836.3447, 2519.4587, -0.009747833], [], 0, "CAN_COLLIDE"];
_vehicle_571 = _this;
_this setDir -6.2675123;
_this setPos [4836.3447, 2519.4587, -0.009747833];
};

_vehicle_573 = objNull;
if (true) then
{
_this = createVehicle ["Camp_EP1", [4845.7427, 2522.3279, -0.052045986], [], 0, "CAN_COLLIDE"];
_vehicle_573 = _this;
_this setDir 574.28497;
_this setPos [4845.7427, 2522.3279, -0.052045986];
};

_unit_97 = objNull;
if (true) then
{
_this = createAgent ["Worker2", [12061.648, 12636.292, 0.020880492], [], 0, "CAN_COLLIDE"];
_unit_97 = _this;
_this setDir 19.92712;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_vehicle_593 = objNull;
if (true) then
{
_this = createVehicle ["Land_CamoNetB_EAST", [12948.259, 12766.059, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
_vehicle_593 = _this;
_this setDir 25.231472;
_this setVehicleInit "this allowDammage false; this enableSimulation false;";
_this setPos [12948.259, 12766.059, -1.5258789e-005];
};

_vehicle_594 = objNull;
if (true) then
{
_this = createVehicle ["Misc_cargo_cont_net2", [12948.999, 12771.618], [], 0, "CAN_COLLIDE"];
_vehicle_594 = _this;
_this setDir 122.42809;
_this setPos [12948.999, 12771.618];
};

_vehicle_595 = objNull;
if (true) then
{
_this = createVehicle ["Land_Barrel_water", [12946.395, 12769.803, -0.00012207031], [], 0, "CAN_COLLIDE"];
_vehicle_595 = _this;
_this setPos [12946.395, 12769.803, -0.00012207031];
};

_vehicle_596 = objNull;
if (true) then
{
_this = createVehicle ["Misc_cargo_cont_small", [12944.525, 12769.121, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
_vehicle_596 = _this;
_this setDir 0.041445225;
_this setPos [12944.525, 12769.121, -9.1552734e-005];
};

_vehicle_597 = objNull;
if (true) then
{
_this = createVehicle ["FoldTable", [12946.452, 12765.858], [], 0, "CAN_COLLIDE"];
_vehicle_597 = _this;
_this setDir 6.6874695;
_this setVehicleInit "this allowDammage false; this enableSimulation false;";
_this setPos [12946.452, 12765.858];
};

_vehicle_598 = objNull;
if (true) then
{
_this = createVehicle ["FoldChair", [12946.147, 12768.145, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
_vehicle_598 = _this;
_this setDir -31.554836;
_this setVehicleInit "this allowDammage false; this enableSimulation false;";
_this setPos [12946.147, 12768.145, -4.5776367e-005];
};

_unit_108 = objNull;
if (true) then
{
_this = createAgent ["GUE_Soldier_MG", [1623.1722, 7797.7886, 0.25734121], [], 0, "CAN_COLLIDE"];
_unit_108 = _this;
_this setDir 274.59872;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_vehicle_600 = objNull;
if (true) then
{
_this = createVehicle ["RU_WarfareBUAVterminal", [4052.8269, 11662.361, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
_vehicle_600 = _this;
_this setDir -24.982422;
_this setPos [4052.8269, 11662.361, -9.1552734e-005];
};

_vehicle_619 = objNull;
if (true) then
{
_this = createVehicle ["ASC_EU_LHVOld", [4088.1907, 11661.583], [], 0, "CAN_COLLIDE"];
_vehicle_619 = _this;
_this setDir 140.55763;
_this setVehicleInit "this allowDammage false;";
_this setPos [4088.1907, 11661.583];
};

_vehicle_621 = objNull;
if (true) then
{
_this = createVehicle ["ASC_EU_LHVOld", [4060.8157, 11685.167, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_621 = _this;
_this setDir -179.85927;
_this setVehicleInit "this allowDammage false;";
_this setPos [4060.8157, 11685.167, -6.1035156e-005];
};

_vehicle_623 = objNull;
if (true) then
{
_this = createVehicle ["ASC_EU_LHVOld", [4040.7114, 11668.369, 0.015611748], [], 0, "CAN_COLLIDE"];
_vehicle_623 = _this;
_this setDir 31.444944;
_this setVehicleInit "this allowDammage false;";
_this setPos [4040.7114, 11668.369, 0.015611748];
};

_vehicle_626 = objNull;
if (true) then
{
_this = createVehicle ["ASC_EU_LHVOld", [4057.0989, 11661.225, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_626 = _this;
_this setDir 368.31775;
_this setVehicleInit "this allowDammage false;";
_this setPos [4057.0989, 11661.225, -6.1035156e-005];
};

_vehicle_628 = objNull;
if (true) then
{
_this = createVehicle ["ASC_EU_LHVOld", [6296.958, 7801.4048, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_628 = _this;
_this setDir 286.43555;
_this setVehicleInit "this allowDammage false;";
_this setPos [6296.958, 7801.4048, -3.0517578e-005];
};

_vehicle_630 = objNull;
if (true) then
{
_this = createVehicle ["ASC_EU_LHVOld", [6317.2036, 7814.6909, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_630 = _this;
_this setDir 838.61414;
_this setVehicleInit "this allowDammage false;";
_this setPos [6317.2036, 7814.6909, 6.1035156e-005];
};

_vehicle_632 = objNull;
if (true) then
{
_this = createVehicle ["ASC_EU_LHVOld", [6314.8608, 7792.957, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_632 = _this;
_this setDir 190.09235;
_this setVehicleInit "this allowDammage false;";
_this setPos [6314.8608, 7792.957, 3.0517578e-005];
};

_vehicle_634 = objNull;
if (true) then
{
_this = createVehicle ["ASC_EU_LHVOld", [11458.806, 11363.813], [], 0, "CAN_COLLIDE"];
_vehicle_634 = _this;
_this setDir 127.9906;
_this setVehicleInit "this allowDammage false;";
_this setPos [11458.806, 11363.813];
};

_vehicle_636 = objNull;
if (true) then
{
_this = createVehicle ["ASC_EU_LHVOld", [11449.293, 11348.902, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
_vehicle_636 = _this;
_this setDir 133.16025;
_this setVehicleInit "this allowDammage false;";
_this setPos [11449.293, 11348.902, 9.1552734e-005];
};

_vehicle_659 = objNull;
if (true) then
{
_this = createVehicle ["HeliHEmpty", [1617.7074, 7773.3115, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_659 = _this;
_this setPos [1617.7074, 7773.3115, 6.1035156e-005];
};

_vehicle_663 = objNull;
if (true) then
{
_this = createVehicle ["HeliHEmpty", [12072.687, 12667.292], [], 0, "CAN_COLLIDE"];
_vehicle_663 = _this;
_this setPos [12072.687, 12667.292];
};

_vehicle_674 = objNull;
if (true) then
{
_this = createVehicle ["MAP_garaz_mala", [6301.0474, 7798.4751, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_674 = _this;
_this setDir 305.73865;
_this setPos [6301.0474, 7798.4751, 6.1035156e-005];
};

_unit_118 = objNull;
if (true) then
{
_this = createAgent ["RU_Profiteer4", [6300.312, 7800.5874, -0.034530878], [], 0, "CAN_COLLIDE"];
_unit_118 = _this;
_this setDir -49.359165;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_vehicle_676 = objNull;
if (true) then
{
_this = createVehicle ["MAP_garaz_mala", [6295.7153, 7791.561], [], 0, "CAN_COLLIDE"];
_vehicle_676 = _this;
_this setDir 307.24384;
_this setPos [6295.7153, 7791.561];
};

_vehicle_678 = objNull;
if (true) then
{
_this = createVehicle ["HeliHEmpty", [6292.998, 7806.4375], [], 0, "CAN_COLLIDE"];
_vehicle_678 = _this;
_this setPos [6292.998, 7806.4375];
};

_unit_122 = objNull;
if (true) then
{
_this = createAgent ["Woodlander3", [6317.9883, 7789.3345, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_unit_122 = _this;
_this setDir -130.79149;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_vehicle_681 = objNull;
if (true) then
{
_this = createVehicle ["FoldChair", [12060.701, 12635.938, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
_vehicle_681 = _this;
_this setDir 216.27287;
_this setVehicleInit "this allowDammage false;this enableSimulation false;";
_this setPos [12060.701, 12635.938, -1.5258789e-005];
};

_vehicle_682 = objNull;
if (true) then
{
_this = createVehicle ["FoldTable", [12061.653, 12636.994, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
_vehicle_682 = _this;
_this setDir 17.306128;
_this setVehicleInit "this allowDammage false;this enableSimulation false;";
_this setPos [12061.653, 12636.994, 1.5258789e-005];
};

_unit_124 = objNull;
if (true) then
{
_this = createAgent ["HouseWife1", [13468.382, 5439.5752, 2.8821261], [], 0, "CAN_COLLIDE"];
_unit_124 = _this;
_this setDir -91.741302;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_vehicle_686 = objNull;
if (true) then
{
_this = createVehicle ["HeliHEmpty", [13473.405, 5439.6479, 0.00021648407], [], 0, "CAN_COLLIDE"];
_vehicle_686 = _this;
_this setPos [13473.405, 5439.6479, 0.00021648407];
};

_vehicle_688 = objNull;
if (true) then
{
_this = createVehicle ["HeliHEmpty", [4053.6313, 11671.396, 0.015672784], [], 0, "CAN_COLLIDE"];
_vehicle_688 = _this;
_this setDir -6.2353768;
_this setPos [4053.6313, 11671.396, 0.015672784];
};

_vehicle_689 = objNull;
if (true) then
{
_this = createVehicle ["MAP_garaz_mala", [4036.7148, 11664.595, 0.015703302], [], 0, "CAN_COLLIDE"];
_vehicle_689 = _this;
_this setDir 21.845457;
_this setPos [4036.7148, 11664.595, 0.015703302];
};

_unit_128 = objNull;
if (true) then
{
_this = createAgent ["Doctor", [4059.437, 11660.436], [], 0, "CAN_COLLIDE"];
_unit_128 = _this;
_this setDir 24.266853;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_vehicle_699 = objNull;
if (true) then
{
_this = createVehicle ["Sign_1L_Firstaid", [4058.7043, 11660.961, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_699 = _this;
_this setDir 217.96779;
_this setPos [4058.7043, 11660.961, 3.0517578e-005];
};

_vehicle_701 = objNull;
if (true) then
{
_this = createVehicle ["Land_sunshade_EP1", [4059.8516, 11660.219], [], 0, "CAN_COLLIDE"];
_vehicle_701 = _this;
_this setPos [4059.8516, 11660.219];
};

_vehicle_704 = objNull;
if (true) then
{
_this = createVehicle ["HeliHEmpty", [11455.53, 11341.231], [], 0, "CAN_COLLIDE"];
_vehicle_704 = _this;
_this setDir -111.72584;
_this setPos [11455.53, 11341.231];
};

_vehicle_724 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [6306.6904, 7787.5947, 0.24377441], [], 0, "CAN_COLLIDE"];
_vehicle_724 = _this;
_this setDir 35.687778;
_this setPos [6306.6904, 7787.5947, 0.24377441];
};

_vehicle_727 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [6319.2407, 7778.6885, 0.20742251], [], 0, "CAN_COLLIDE"];
_vehicle_727 = _this;
_this setDir 34.820972;
_this setPos [6319.2407, 7778.6885, 0.20742251];
};

_vehicle_732 = objNull;
if (true) then
{
_this = createVehicle ["Land_CncBlock_D", [6324.8804, 7781.7441, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
_vehicle_732 = _this;
_this setDir 93.599457;
_this setPos [6324.8804, 7781.7441, 9.1552734e-005];
};

_vehicle_734 = objNull;
if (true) then
{
_this = createVehicle ["Land_CncBlock_D", [6324.3003, 7785.7813, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_734 = _this;
_this setDir 68.962952;
_this setPos [6324.3003, 7785.7813, -3.0517578e-005];
};

_vehicle_738 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [6312.1953, 7810.5107], [], 0, "CAN_COLLIDE"];
_vehicle_738 = _this;
_this setDir 125.62857;
_this setPos [6312.1953, 7810.5107];
};

_vehicle_741 = objNull;
if (true) then
{
_this = createVehicle ["MAP_garaz_mala", [11443.267, 11338.436], [], 0, "CAN_COLLIDE"];
_vehicle_741 = _this;
_this setDir 395.83041;
_this setPos [11443.267, 11338.436];
};

_vehicle_751 = objNull;
if (true) then
{
_this = createVehicle ["MAP_A_Castle_Bastion", [11470.683, 11367.538, 0.025263477], [], 0, "CAN_COLLIDE"];
_vehicle_751 = _this;
_this setDir 34.188072;
_this setPos [11470.683, 11367.538, 0.025263477];
};

_vehicle_754 = objNull;
if (true) then
{
_this = createVehicle ["MAP_A_Castle_Gate", [11447.629, 11358.183, -0.67366308], [], 0, "CAN_COLLIDE"];
_vehicle_754 = _this;
_this setDir -54.45937;
_this setPos [11447.629, 11358.183, -0.67366308];
};

_vehicle_755 = objNull;
if (true) then
{
_this = createVehicle ["MAP_A_Castle_Stairs_A", [11435.725, 11352.75, 0.011208216], [], 0, "CAN_COLLIDE"];
_vehicle_755 = _this;
_this setDir 31.414593;
_this setPos [11435.725, 11352.75, 0.011208216];
};

_vehicle_761 = objNull;
if (true) then
{
_this = createVehicle ["MAP_A_Castle_Bastion", [11449.215, 11335.983, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_761 = _this;
_this setDir 215.50694;
_this setPos [11449.215, 11335.983, 3.0517578e-005];
};

_vehicle_764 = objNull;
if (true) then
{
_this = createVehicle ["Land_Bench_EP1", [11472.618, 11371.762], [], 0, "CAN_COLLIDE"];
_vehicle_764 = _this;
_this setDir -59.041649;
_this setPos [11472.618, 11371.762];
};

_vehicle_765 = objNull;
if (true) then
{
_this = createVehicle ["Sign_1L_Firstaid", [11473.339, 11369.769, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_765 = _this;
_this setDir 33.089531;
_this setPos [11473.339, 11369.769, -3.0517578e-005];
};

_unit_132 = objNull;
if (true) then
{
_this = createAgent ["GUE_Woodlander2", [6321.0439, 7781.0288], [], 0, "CAN_COLLIDE"];
_unit_132 = _this;
_this setDir 9.6638927;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_unit_133 = objNull;
if (true) then
{
_this = createAgent ["BAF_Pilot_MTP", [1714.87,2334.12,0.741274], [], 0, "CAN_COLLIDE"];
_unit_133 = _this;
_this setDir 348.735;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_unit_134 = objNull;
if (true) then
{
_this = createAgent ["Rocker3", [1713.33,2340.36,0.778761], [], 0, "CAN_COLLIDE"];
_unit_134 = _this;
_this setDir 166.86;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};


_unit_135 = objNull;
if (true) then
{
_this = createAgent ["RU_WorkWoman4", [1692.55,2369.17,0.00156021], [], 0, "CAN_COLLIDE"];
_unit_135 = _this;
_this setDir 157.712;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_unit_136 = objNull;
if (true) then
{
_this = createAgent ["Woodlander4", [1700.62,2370.84,0.00156403], [], 0, "CAN_COLLIDE"];
_unit_136 = _this;
_this setDir 174.746;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_unit_137 = objNull;
if (true) then
{
_this = createAgent ["RU_Hooker1", [1708.21,2367.01,0.00137329], [], 0, "CAN_COLLIDE"];
_unit_137 = _this;
_this setDir 259.526;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};


_unit_138 = objNull;
if (true) then
{
_this = createAgent ["Worker4", [1672.85,2361.02,0.117813], [], 0, "CAN_COLLIDE"];
_unit_138 = _this;
_this setDir 71.3471;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};


_vehicle_704 = objNull;
if (true) then
{
_this = createVehicle ["HeliHEmpty", [1680.51,2362.82,0.00152397], [], 0, "CAN_COLLIDE"];
_vehicle_704 = _this;
_this setDir 163.879;
_this setPos [1680.51,2362.82,0.00152397];
};

_vehicle_767 = objNull;
if (true) then
{
_this = createVehicle ["Misc_cargo_cont_net1", [6323.252, 7780.0688, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_767 = _this;
_this setPos [6323.252, 7780.0688, 3.0517578e-005];
};

_vehicle_769 = objNull;
if (true) then
{
_this = createVehicle ["HeliHEmpty", [4037.304, 11673.5], [], 0, "CAN_COLLIDE"];
_vehicle_769 = _this;
_this setDir -6.2353768;
_this setPos [4037.304, 11673.5];
};

_vehicle_775 = objNull;
if (true) then
{
_this = createVehicle ["Hhedgehog_concreteBig", [4091.625, 11663.692, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_775 = _this;
_this setDir -65.721718;
_this setPos [4091.625, 11663.692, 6.1035156e-005];
};

_vehicle_792 = objNull;
if (true) then
{
_this = createVehicle ["HeliHCivil", [12915.702, 12760.794], [], 0, "CAN_COLLIDE"];
_vehicle_792 = _this;
_this setPos [12915.702, 12760.794];
};

_vehicle_798 = objNull;
if (true) then
{
_this = createVehicle ["Concrete_Wall_EP1", [6311.124, 7801.1855], [], 0, "CAN_COLLIDE"];
_vehicle_798 = _this;
_this setDir 67.135719;
_this setPos [6311.124, 7801.1855];
};

_vehicle_802 = objNull;
if (true) then
{
_this = createVehicle ["Misc_concrete_High", [6326.7847, 7793.499, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_802 = _this;
_this setDir -158.27872;
_this setPos [6326.7847, 7793.499, 3.0517578e-005];
};

_vehicle_812 = objNull;
if (true) then
{
_this = createVehicle ["PowGen_Big", [6318.1919, 7806.4321], [], 0, "CAN_COLLIDE"];
_vehicle_812 = _this;
_this setDir -414.08893;
_this setPos [6318.1919, 7806.4321];
};

_vehicle_813 = objNull;
if (true) then
{
_this = createVehicle ["Land_BagFenceRound", [6295.6436, 7804.3223], [], 0, "CAN_COLLIDE"];
_vehicle_813 = _this;
_this setDir 128.79018;
_this setPos [6295.6436, 7804.3223];
};

_vehicle_1329 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_RockWall", [13861.844, 11779.874, -4.0555434], [], 0, "CAN_COLLIDE"];
_vehicle_1329 = _this;
_this setDir -142.23015;
_this setPos [13861.844, 11779.874, -4.0555434];
};

_vehicle_1331 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_RockWall", [13822.522, 11756.364, -16.748234], [], 0, "CAN_COLLIDE"];
_vehicle_1331 = _this;
_this setDir -80.248177;
_this setPos [13822.522, 11756.364, -16.748234];
};

_vehicle_1333 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_RockTower", [13831.841, 11778.499, 0.00038719177], [], 0, "CAN_COLLIDE"];
_vehicle_1333 = _this;
_this setDir -211.84564;
_this setPos [13831.841, 11778.499, 0.00038719177];
};

_vehicle_1334 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_RockWall", [13844.757, 11776.005, 11.779192], [], 0, "CAN_COLLIDE"];
_vehicle_1334 = _this;
_this setDir 146.59256;
_this setPos [13844.757, 11776.005, 11.779192];
};

_vehicle_1336 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_RockWall", [13836.722, 11733.236, -5.3975186], [], 0, "CAN_COLLIDE"];
_vehicle_1336 = _this;
_this setDir -130.15675;
_this setPos [13836.722, 11733.236, -5.3975186];
};

_vehicle_1338 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_RockWall", [13843.052, 11772.346, 11.314474], [], 0, "CAN_COLLIDE"];
_vehicle_1338 = _this;
_this setDir -39.579979;
_this setPos [13843.052, 11772.346, 11.314474];
};

_vehicle_1340 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_Rock1", [13848.191, 11705.276, -20.927782], [], 0, "CAN_COLLIDE"];
_vehicle_1340 = _this;
_this setDir 57.314457;
_this setPos [13848.191, 11705.276, -20.927782];
};

_vehicle_1341 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_RockWall", [13857.008, 11752.611, 11.892877], [], 0, "CAN_COLLIDE"];
_vehicle_1341 = _this;
_this setDir 117.47377;
_this setPos [13857.008, 11752.611, 11.892877];
};

_vehicle_1343 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_RockTower", [13867.87, 11753.702, -17.169361], [], 0, "CAN_COLLIDE"];
_vehicle_1343 = _this;
_this setDir 81.740479;
_this setPos [13867.87, 11753.702, -17.169361];
};

_vehicle_1344 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_RockWall", [13827.892, 11722.244, 0.00058841705], [], 0, "CAN_COLLIDE"];
_vehicle_1344 = _this;
_this setDir -89.869354;
_this setPos [13827.892, 11722.244, 0.00058841705];
};

_vehicle_1346 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_RockWall", [13880.992, 11792.832, -14.300504], [], 0, "CAN_COLLIDE"];
_vehicle_1346 = _this;
_this setDir -217.70052;
_this setPos [13880.992, 11792.832, -14.300504];
};

_vehicle_1349 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_RockTower", [13827.258, 11770.918, 2.8610229e-005], [], 0, "CAN_COLLIDE"];
_vehicle_1349 = _this;
_this setPos [13827.258, 11770.918, 2.8610229e-005];
};

_vehicle_1352 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_Rock1", [13817.806, 11746.111, -27.215347], [], 0, "CAN_COLLIDE"];
_vehicle_1352 = _this;
_this setDir 68.549126;
_this setPos [13817.806, 11746.111, -27.215347];
};
_vehicle_1329 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_RockWall", [13861.844, 11779.874, -4.0555434], [], 0, "CAN_COLLIDE"];
_vehicle_1329 = _this;
_this setDir -142.23015;
_this setPos [13861.844, 11779.874, -4.0555434];
};

_vehicle_1331 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_RockWall", [13822.522, 11756.364, -16.748234], [], 0, "CAN_COLLIDE"];
_vehicle_1331 = _this;
_this setDir -80.248177;
_this setPos [13822.522, 11756.364, -16.748234];
};

_vehicle_1333 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_RockTower", [13831.841, 11778.499, 0.00038719177], [], 0, "CAN_COLLIDE"];
_vehicle_1333 = _this;
_this setDir -211.84564;
_this setPos [13831.841, 11778.499, 0.00038719177];
};

_vehicle_1334 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_RockWall", [13844.757, 11776.005, 11.779192], [], 0, "CAN_COLLIDE"];
_vehicle_1334 = _this;
_this setDir 146.59256;
_this setPos [13844.757, 11776.005, 11.779192];
};

_vehicle_1336 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_RockWall", [13836.722, 11733.236, -5.3975186], [], 0, "CAN_COLLIDE"];
_vehicle_1336 = _this;
_this setDir -130.15675;
_this setPos [13836.722, 11733.236, -5.3975186];
};

_vehicle_1338 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_RockWall", [13843.052, 11772.346, 11.314474], [], 0, "CAN_COLLIDE"];
_vehicle_1338 = _this;
_this setDir -39.579979;
_this setPos [13843.052, 11772.346, 11.314474];
};

_vehicle_1340 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_Rock1", [13848.191, 11705.276, -20.927782], [], 0, "CAN_COLLIDE"];
_vehicle_1340 = _this;
_this setDir 57.314457;
_this setPos [13848.191, 11705.276, -20.927782];
};

_vehicle_1341 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_RockWall", [13857.008, 11752.611, 11.892877], [], 0, "CAN_COLLIDE"];
_vehicle_1341 = _this;
_this setDir 117.47377;
_this setPos [13857.008, 11752.611, 11.892877];
};

_vehicle_1343 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_RockTower", [13867.87, 11753.702, -17.169361], [], 0, "CAN_COLLIDE"];
_vehicle_1343 = _this;
_this setDir 81.740479;
_this setPos [13867.87, 11753.702, -17.169361];
};

_vehicle_1344 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_RockWall", [13827.892, 11722.244, 0.00058841705], [], 0, "CAN_COLLIDE"];
_vehicle_1344 = _this;
_this setDir -89.869354;
_this setPos [13827.892, 11722.244, 0.00058841705];
};

_vehicle_1346 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_RockWall", [13880.992, 11792.832, -14.300504], [], 0, "CAN_COLLIDE"];
_vehicle_1346 = _this;
_this setDir -217.70052;
_this setPos [13880.992, 11792.832, -14.300504];
};

_vehicle_1349 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_RockTower", [13827.258, 11770.918, 2.8610229e-005], [], 0, "CAN_COLLIDE"];
_vehicle_1349 = _this;
_this setPos [13827.258, 11770.918, 2.8610229e-005];
};

_vehicle_1352 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_Rock1", [13817.806, 11746.111, -27.215347], [], 0, "CAN_COLLIDE"];
_vehicle_1352 = _this;
_this setDir 68.549126;
_this setPos [13817.806, 11746.111, -27.215347];
};

processInitCommands;

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      New upgrade in place options and 4 new plywood walls Building upgrade system now supports multiple options and has new basic UI. Wood Ladder
      Can be crafted from 4x lumber. Base Building
      Removed base object "Move" in 3d option in favor of a more refined "ghost" snap mode. Can now disable base building by pressing Esc or 'gear' menu. Angle of snapping was incorrect when building on angles. Can now press '2' to disable building snap mode and 1 to re-enable. Normalized snap memory points for wood tower and stairs should make snapping more accurate Issue that caused shifting of some base objects after restart. Only maintain damaged objects and object health is repaired on maintain. Looting
      New loot/crafting items: (Solar Panels, Wire Cables, Battery Box). Air Drop loot has been Increased. Pumpkin harvesting on Chernarus should work, "Trash" loot now has separate configs. Antagonists
      Cultist's make a triumfant return, as cultist spawning is now fixed. Vehicles
      Fixed JetSki sinking like a rock.  
      Technical
      [Changed] Moved client gamemode and CfgFunctions init to mission file. [Changed] Base building upgrade recipes and remove payouts now have dedicated config "CfgBaseBuilding" and code supports over-loading via description.ext. [Changed] Server side database functions renamed and now use cfgFunctions via a new pbo "epoch_server_core". [Changed] Make use of new command getAllHitPointsDamage in A3 1.50 to increase performance of hitpoint data storage. [Changed] Use new A3 command setHitIndex instead of setHitPointDamage so we can use all hitpoints regardless of name. [Changed] Change BIS_fnc_distance2D usage over to distance2D command that was added with A3 1.50 for better performance. [Fixed] Loot code for "CfgBuildingLootPos" now uses EPOCH_returnConfig to allow over-loading via description.ext. [Fixed] Error in rpt "No geometry and no visual shape" with Poppy and Goldenseal plants models. [Fixed] CfgEpochClient missionConfigFile version check was incorrectly using configFile. [Fixed] Loot object "Blue Tarp" weaponholder proxy position was in the wrong position. [Fixed] Reduce base hunger/thirst loss rate by half if players stamina is above 100. Base rate now can be changed with "baseHTLoss" variable in CfgEpochClient. [Info] Requres Arma 3 1.50 or higher. [ServerInfo] CfgEpochClient removed from description.ext as it can be simply added again from our configs as needed. [ServerInfo] Removed old .bikey and added new one for 0330.  
      Server Admins see files that have changed here: https://github.com/EpochModTeam/Epoch/commit/24bcfafe60e0ea043700cf82a2e0b2f6d96e1bbd
       
    • By Suppe
      In your: \Arma 3\@epochhive\addons\a3_epoch_server_settings.pbo are the different maps...
      unpack the pbo and open \configs\maps MAPUWANTTOEDIT.H  [ It is divided into the different maps. (Stratis, Altis, Cherno, add more if u need ...) ]
       
      Example:Altis.H start with:



      propsPos[] = {                                    //in the propsPos you can add houses, atm, waterbarrels or everything you want. just....
      propsPos[] = {
                      //trader city #1
                      {"Land_MarketShelter_F", { 13315.3, 14512.4, 0.0361125 }, 119.966},
                      { "Land_ScrapHeap_2_F", { 13315.9, 14499, 0.00584948 }, 255.706 },
                      { "classnameyouneed" ,    { X ,              Z ,       offsetY    }, azimut }           //  add more if u wish, but the last one without comma
       
      Important is only the last batch may not a "comma"  so, look at the "," at the end from the line.
       
      Build what you want with the A3 Editor, save coordinates for your cpp (press "copy Epoch CFG to Clipbord"), then past this in a empty txt file, or directly into the cpp.
      *with the custom pbo you can specify more features, such as set vector and so
       
      Repack the .pbo and ready 
       
      *If you want to build with the MCC Sandbox Tool or Zeus, save with MCC Sandbox (press "save all sqm"), then convert the coordinates and add this into the cpp. (Use the Mission converter)*
       
      The coordinates:



       
      useful tools and links:



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