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Epoch Released

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Solar Generator / Energy capacity system:

  • Solar Generator base item can be crafted from items found in the world.
  • When placed gives passive power within (75m Default).
  • Energy capacity system controls how much power is available based on the type of energy source and number of players in area.
  • Personal solar generators have 10 charge rate at day and reduced charge capacity of 5 at night.
  • Wind towers and large solar farms have 100 charge rate.
  • Each player will equally share the energy charge capacity up to the max charge rate of 5 per tick.
  • More solar generators can be built to increase total charge capacity for larger groups.

Wood Towers

  • Can be crafted using a Wood Floor Kit and 4x lumber.
  • First test of the new building upgrade system gives you the ability to use 2x lumber to add a windowed wall to the side you are standing.
  • Walls can be removed and refund one lumber pack.

Wood Walls / Upgrade in Place

  • New upgrade in place options and 4 new plywood walls
  • Building upgrade system now supports multiple options and has new basic UI.

Wood Ladder

  • Can be crafted from 4x lumber.

Base Building

  • Removed base object "Move" in 3d option in favor of a more refined "ghost" snap mode.
  • Can now disable base building by pressing Esc or 'gear' menu.
  • Angle of snapping was incorrect when building on angles.
  • Can now press '2' to disable building snap mode and 1 to re-enable.
  • Normalized snap memory points for wood tower and stairs should make snapping more accurate
  • Issue that caused shifting of some base objects after restart.
  • Only maintain damaged objects and object health is repaired on maintain.


  • New loot/crafting items: (Solar Panels, Wire Cables, Battery Box).
  • Air Drop loot has been Increased.
  • Pumpkin harvesting on Chernarus should work, "Trash" loot now has separate configs.


  • Cultist's make a triumfant return, as cultist spawning is now fixed.


  • Fixed JetSki sinking like a rock.



[Changed] Moved client gamemode and CfgFunctions init to mission file.
[Changed] Base building upgrade recipes and remove payouts now have dedicated config "CfgBaseBuilding" and code supports over-loading via description.ext.
[Changed] Server side database functions renamed and now use cfgFunctions via a new pbo "epoch_server_core".
[Changed] Make use of new command getAllHitPointsDamage in A3 1.50 to increase performance of hitpoint data storage.
[Changed] Use new A3 command setHitIndex instead of setHitPointDamage so we can use all hitpoints regardless of name.
[Changed] Change BIS_fnc_distance2D usage over to distance2D command that was added with A3 1.50 for better performance.
[Fixed] Loot code for "CfgBuildingLootPos" now uses EPOCH_returnConfig to allow over-loading via description.ext.
[Fixed] Error in rpt "No geometry and no visual shape" with Poppy and Goldenseal plants models.
[Fixed] CfgEpochClient missionConfigFile version check was incorrectly using configFile.
[Fixed] Loot object "Blue Tarp" weaponholder proxy position was in the wrong position.
[Fixed] Reduce base hunger/thirst loss rate by half if players stamina is above 100. Base rate now can be changed with "baseHTLoss" variable in CfgEpochClient.
[Info] Requres Arma 3 1.50 or higher.
[ServerInfo] CfgEpochClient removed from description.ext as it can be simply added again from our configs as needed.
[ServerInfo] Removed old .bikey and added new one for 0330.


Server Admins see files that have changed here: https://github.com/EpochModTeam/Epoch/commit/24bcfafe60e0ea043700cf82a2e0b2f6d96e1bbd


Edited by vbawol

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[Fixed] Energy was incorrectly allowed to fall below 0.
[Fixed] Typo that prevented small vehicle repair kits from working.
[Fixed] Issue that caused the wrong base building upgrade-in-place option to be selected.
[Fixed] Targeting issues with trash, snakes, and dead sappers.
[Fixed] Three male vests had invisible texture issues.

Server Side:
[Fixed] Added check for getAllHitPointsDamage returning a blank array when loading buildings.
[Fixed] Error in rpt when spawning vehicles if no class was selected.
[Fixed] EAH was banning revived players incorrectly due to token changed check.
[Info] Removed old .bikey and added new one for 0331.

Server Admin Upgrade Notes (Updating from to

  • Update @epoch client files and remove old 0330 bisigns
  • Add new 0331 bikey to keys folder and remove 0330.
  • If using a custom CfgEpochClient in your description.ext change epochversion from to and repack your mission file.
  • Update server pbo's in the @epochhive/addons/ folder.
  • Update server hostname to reflect running version

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