cring0 Posted March 17, 2015 Author Report Share Posted March 17, 2015 Replaced large airport with a racetrack, there's still a small air strip on the western side of the map. Added more forest and fields to center island. The majority of the coast is finished. Majority of the heightfield map is finished. Still need to work on the two north western islands a bit. Still want to add a waterway through the large city in the north. Still need to finish the port on the south eastern corner of map. Once I have those things finished and finish touching up the heighfield map, I'll load it into Terrain Builder and see where it's placing the water level. https://dl.dropboxusercontent.com/u/7225557/WEB/Ilanavis.html I'm uploading images to imgur now, so, giving potato nets, they'll be up in a little while. http://imgur.com/a/07Lnz Link to comment Share on other sites More sharing options...
CrazyCorky Posted March 17, 2015 Report Share Posted March 17, 2015 Looking awesome man! Keep it up! Link to comment Share on other sites More sharing options...
Uro Posted March 17, 2015 Report Share Posted March 17, 2015 +1 I'm keeping tabs on this as it's good to see other peoples workflow,... I may throw up a site and do something similar, im currently resizing all my masks for more detail - I'm on the limits of what L3DT can export without creating corrupt images - damned memory handling! hopefully will be fixed in next version of L3DT :) So it's a very time intensive piece of surgery im doing atm, nothing worth doing a progress report on unfortunately lol :D In the meantime (read: while L3DT is crunching data) I've created a billboard addon that is a bit of a homage to creator of Map Builder - as a way of saying thanks to NeoArmageddon for his map building addon, using images of maps created with MB: There are 2 versions of each of the signs, the plain MB versions and versions with extra homage to Jakerod and M1lkm8n. :D I will be releasing these on BI Forums/Armaholic once I polish them up a bit more. I'm have a bunch more road signs for my own version of this addon for my map :) Richie 1 Link to comment Share on other sites More sharing options...
cring0 Posted March 17, 2015 Author Report Share Posted March 17, 2015 Niice. =] Link to comment Share on other sites More sharing options...
cring0 Posted March 19, 2015 Author Report Share Posted March 19, 2015 Wtf my post didnt.. anyways I added some screenshots that I forgot last time, plus 2 from last night. http://imgur.com/a/07Lnz TheStainlessSteelRat and mgm 2 Link to comment Share on other sites More sharing options...
mgm Posted March 19, 2015 Report Share Posted March 19, 2015 Wtf my post didnt.. anyways I added some screenshots that I forgot last time, plus 2 from last night.http://imgur.com/a/07Lnz Can't wait to fly over this map. When is RC1? Link to comment Share on other sites More sharing options...
cring0 Posted March 19, 2015 Author Report Share Posted March 19, 2015 Can't wait to fly over this map. When is RC1? Should be about the summer of 2019. Uro 1 Link to comment Share on other sites More sharing options...
Uro Posted March 20, 2015 Report Share Posted March 20, 2015 Should be about the summer of 2019. lol'd :D People don't realise just how much time you have to sink into terrain creation to get something back out of it. I've just spend a couple of weeks recreating all my masks - satellite / surface / normals / etc, creating textures, customising objects (re-texturing), creating my own object pbo - so when I get everything back into TB, I have more to work with. :) Link to comment Share on other sites More sharing options...
mgm Posted March 20, 2015 Report Share Posted March 20, 2015 lol'd :D People don't realise just how much time you have to sink into terrain creation to get something back out of it. I've just spend a couple of weeks recreating all my masks - satellite / surface / normals / etc, creating textures, customising objects (re-texturing), creating my own object pbo - so when I get everything back into TB, I have more to work with. :) that's BS. nothing in user content creation takes 6 years. unless you do it wrong or don't have free time to work on it. Link to comment Share on other sites More sharing options...
cring0 Posted March 20, 2015 Author Report Share Posted March 20, 2015 that's BS. nothing in user content creation takes 6 years. unless you do it wrong or don't have free time to work on it. Who said anything about six years, I'm talking like 4. =p Nah, I'm just really not sure, this completely new to me and I'm learning as I go. While this is kind of a trial and error thing for me, I don't want to waste my time creating a piece of crap so I'm taking my time to at least try to get things right. Since I really don't know how what I'm doing right now is going to effect the finished product exactly, there's a good chance I'm screwing something up anyways. Another words, we'll see. Once I start getting into adding objects in I'll probably have a better idea. Link to comment Share on other sites More sharing options...
Richie Posted March 20, 2015 Report Share Posted March 20, 2015 Once I start getting into adding objects in I'll probably have a better idea. Exactly, sometimes you flow and build cities in a day, other times you struggle and they take weeks. My real life terrain has 2 quarries, what a bitch they are to carve out and look decent, 3 nights i've been doing one ..... ahhh Link to comment Share on other sites More sharing options...
cring0 Posted March 20, 2015 Author Report Share Posted March 20, 2015 The guy that did Bornholm said he spent roughly 5000hrs and that was a real life map, even if it was huge, pretty sure he had a heightfield already generated. It's a little different when creating a Frankenstein and have to completely customize your heightfield map. Link to comment Share on other sites More sharing options...
mgm Posted March 20, 2015 Report Share Posted March 20, 2015 well good luck man. hopefully we will still be around by the time you release this beast. pictures look good to my untrained eye... Link to comment Share on other sites More sharing options...
Uro Posted March 20, 2015 Report Share Posted March 20, 2015 The guy that did Bornholm said he spent roughly 5000hrs and that was a real life map, even if it was huge, pretty sure he had a heightfield already generated. It's a little different when creating a Frankenstein and have to completely customize your heightfield map. His hieghtfield was from Geo DEM data (satellite topography/hieghtmap), I have a few unreleased/unfinished terrains using DEM data,. Although it's cool to re-create an existing place in the world, I prefer the option of a custom terrain that you can edit where necessary for map features / to your liking, hense the terrain I am working on is purely fictional - gives you an artistic licence to do what you want :) Link to comment Share on other sites More sharing options...
cring0 Posted March 20, 2015 Author Report Share Posted March 20, 2015 well good luck man. hopefully we will still be around by the time you release this beast. pictures look good to my untrained eye... Thanks, it's nice to see people taking interest in what you're working on and definitely affects ones priorities. With that said I'm open to criticism, I'm not scerd. A few have been very helpful, including raymix who offered some invaluable advice, thank you. Link to comment Share on other sites More sharing options...
cring0 Posted March 20, 2015 Author Report Share Posted March 20, 2015 Well looks like I'll have a little more time to work on my terrain, cancelling my POS internet since I can't get service that actually works. So much for playing EpoCH or running a server for that matter. Link to comment Share on other sites More sharing options...
mgm Posted March 26, 2015 Report Share Posted March 26, 2015 cring0 can you add any railway tracks please? hopefully we will have a working-fast-enough-MP-compatible train by the time you finish. I am planning to write some train script of some sorts one day. please make sure my tracks ready by then :D EDIT this to my resource document: How NOT to implement trains in Arma http://www.moddb.com/mods/city-life-rpg/videos/train-system Link to comment Share on other sites More sharing options...
cring0 Posted March 27, 2015 Author Report Share Posted March 27, 2015 Oh, well I had tracks in place but they lead to dead end arma tunnels lol. The terrain is just a little too crazy and not a lot of room. If I ever get done with this one though and I'm not 90, I'ma do a big map, and maybe my great grandchildren can put in a train system. QrizZ and Uro 2 Link to comment Share on other sites More sharing options...
cring0 Posted March 28, 2015 Author Report Share Posted March 28, 2015 Ugh.. well, I'm almost done with editing the sat map and terrain height.. I was a lot farther until I overwrote a bunch of work I did to the sat map with an older version. facepalm TheStainlessSteelRat 1 Link to comment Share on other sites More sharing options...
CrazyCorky Posted March 28, 2015 Report Share Posted March 28, 2015 GO GO GO! TheStainlessSteelRat 1 Link to comment Share on other sites More sharing options...
cring0 Posted March 29, 2015 Author Report Share Posted March 29, 2015 Updated a tad. Almost ready to move on to next stages. =] https://dl.dropboxusercontent.com/u/7225557/WEB/Ilanavis.html stonXer 1 Link to comment Share on other sites More sharing options...
Uro Posted March 29, 2015 Report Share Posted March 29, 2015 Nice, your sat mask is coming along well dude :) Link to comment Share on other sites More sharing options...
TheStainlessSteelRat Posted March 30, 2015 Report Share Posted March 30, 2015 Have always liked the look of your map but now seeing it fleshed out more and the plans you have for further additions to it... well like just seems too paltry a word, love it! Keep going I think this could be something special. Link to comment Share on other sites More sharing options...
cring0 Posted March 30, 2015 Author Report Share Posted March 30, 2015 Thanks =] I didn't want it to be too fakey, but I didn't want it to be too realistic either because, well, with the limitations of Arma it seems those maps usually end up being a little boring. One of the big things that bothers me about some other maps are roads that change direction for no good reason, again something you see a lot with real maps like bornholm. All you really have to do is put some kind of object down so that it appears the road is wrapping around it, trees, some rocks, or even small hills or mounds. I don't want my maps to be like that. I want it to make sense to stay on the roads. If you're getting around quicker by going off road then your road mapping is broken. Hopefully all the big hills I put in will work with trees. I expect I'll have to come back to the height map once I start putting some objects down. I'll have to anyways to work the bridges in I'm sure. Link to comment Share on other sites More sharing options...
CrazyCorky Posted March 30, 2015 Report Share Posted March 30, 2015 I'm really looking forward to this.... Link to comment Share on other sites More sharing options...
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