PAR4NA Posted May 15, 2015 Report Share Posted May 15, 2015 can you pastebin your scripts.txt, I can help... Just got this working yesterday on my dev server, and this is not going to be your only problem... i fix add 7 exec !="execVM "IgiLoad\IgiLoad.sqf"; Link to comment Share on other sites More sharing options...
MrEnzO Posted May 26, 2015 Report Share Posted May 26, 2015 Thanks for this. Any chanch of adding the filter/expression just this script needs. I have the latest BE filter from infiSTAR and there is tons of other stuff in there. So I need to sit and look through the whole line. And in the end (I know that I am gone miss something, and I am not the best guy to look through code :) ) it just melts in to a big blob..... lol Link to comment Share on other sites More sharing options...
Metalfoundry Posted May 27, 2015 Report Share Posted May 27, 2015 How much server performance is Igiload eating? Link to comment Share on other sites More sharing options...
EliteWarfare Posted May 28, 2015 Author Report Share Posted May 28, 2015 UPDATED! :D Sorry everyone i've been really busy with other Projects don't always got time update stuff and all the things lol but anyways theres the new update stuff and ill be adding a Video Soon! :) Tophi 1 Link to comment Share on other sites More sharing options...
Kroenen Posted May 29, 2015 Report Share Posted May 29, 2015 Nice job EW, but what was actually updated? Link to comment Share on other sites More sharing options...
Gen0cide Posted May 29, 2015 Report Share Posted May 29, 2015 I think he just updated and cleaned up his post. I didn't see anything different in the IgiLoad that had changed or a recent update. Link to comment Share on other sites More sharing options...
EliteWarfare Posted May 29, 2015 Author Report Share Posted May 29, 2015 Nice job EW, but what was actually updated? I've fix BE Filters and after thinking about it i forgot add the Epoch Vehicles -.- so there will be a Quick fix on the Vehicles list :p Link to comment Share on other sites More sharing options...
second_coming Posted May 29, 2015 Report Share Posted May 29, 2015 You should stop using adfly, it redirected me to some bullshit scam page about a virus.Just host the download on dropbox, or put it on github. Link to comment Share on other sites More sharing options...
EliteWarfare Posted May 29, 2015 Author Report Share Posted May 29, 2015 You should stop using adfly, it redirected me to some bullshit scam page about a virus. Just host the download on dropbox, or put it on github. Sorry about that before i had it MediaFire but a buddy told me to put Adfly so i tried it. guess not working :P but after i add the Epoch Vehicle list ill change it back to Mediafire ^-^. Just wait a Few Seconds and on the Top Right it should say SKIP AD click on that and it will take you to the download page :) Link to comment Share on other sites More sharing options...
MrEnzO Posted May 30, 2015 Report Share Posted May 30, 2015 Nice work. I finally got it to work. One thing.... anybody know the fix for the parachute disappears immediately after dropping the vehicle. Out of three quadbike, one survived the drop. Link to comment Share on other sites More sharing options...
HaiMandel89 Posted May 30, 2015 Report Share Posted May 30, 2015 Nice thx Link to comment Share on other sites More sharing options...
Cavadus Posted June 8, 2015 Report Share Posted June 8, 2015 Awesome mod but is there a way to get the containers in the game as well? Link to comment Share on other sites More sharing options...
GH-SQ-DELTA Posted June 9, 2015 Report Share Posted June 9, 2015 Nice work. I finally got it to work. One thing.... anybody know the fix for the parachute disappears immediately after dropping the vehicle. Out of three quadbike, one survived the drop. have the same Problem need a fix too. regards, DELTA Link to comment Share on other sites More sharing options...
simon1603 Posted June 12, 2015 Report Share Posted June 12, 2015 Hi script is working great thanks, but we have this attachto kick when trying to load a crate from zupas capture points. #0 2:7080 Box_IND_AmmoVeh_F 2:7194 C_Offroad_01_EPOCH -1 [0,-4,0] #0 2:7080 Box_IND_AmmoVeh_F 2:7820 B_Truck_01_transport_EPOCH -1 [0,-7,0] #0 2:7080 Box_IND_AmmoVeh_F 2:8152 C_Offroad_01_EPOCH -1 [0,-4,0] tried an offroad and a hemmtt. My attachto.txt. 5 "" !WeaponHolderSimulated !Shot !"(LockBox|FirePlace|PlotPole|Jack)_EPOCH" !"Jack_SIM_EPOCH" !"LockBox_Ghost_EPOCH" !"CinderWallHalf_Ghost_EPOCH" !"(Tipi|StorageShelf|WoodFloor|WoodLargeWall|WoodStairs|WoodRamp)_Ghost_EPOCH" !"Foundation_Ghost_EPOCH" !"Land_Cages_F" !"Epoch_Sapper_F" !"Epoch_Male_F" !"C_Offroad_01_EPOCH" !"C_Quadbike_01_EPOCH" !"C_Hatchback_01_EPOCH" !"C_Hatchback_02_EPOCH" !"C_SUV_01_EPOCH" !"C_Van_01_box_EPOCH" !"C_Van_01_transport_EPOCH" !"B_SDV_01_EPOCH" !"B_MRAP_01_EPOCH" !"B_Truck_01_transport_EPOCH" !"B_Truck_01_covered_EPOCH" !"B_Truck_01_mover_EPOCH" !"B_Truck_01_box_EPOCH" !"O_Truck_02_covered_EPOCH" !"O_Truck_02_transport_EPOCH" !"O_Truck_03_covered_EPOCH" !"O_Truck_02_box_EPOCH" !"ebike_epoch" !"K01" !"K02" !"K03" !"K04" !"C_Rubberboat_EPOCH" !"C_Rubberboat_02_EPOCH" !"C_Rubberboat_03_EPOCH" !"C_Rubberboat_04_EPOCH" !"C_Boat_Civil_01_EPOCH" !"C_Boat_Civil_01_police_EPOCH" !"C_Boat_Civil_01_rescue_EPOCH" !"jetski_epoch" !"B_Heli_Light_01_EPOCH" !"O_Heli_Light_02_unarmed_EPOCH" !"I_Heli_Transport_02_EPOCH" !"I_Heli_light_03_unarmed_EPOCH" !"O_Heli_Transport_04_EPOCH" !"O_Heli_Transport_04_bench_EPOCH" !"O_Heli_Transport_04_box_EPOCH" !"O_Heli_Transport_04_covered_EPOCH" !"B_Heli_Transport_03_unarmed_EPOCH" !"B_Parachute_02_F" !"Box_IND_AmmoVeh_F" Offroad is already in there so i tried adding !"Box_IND_AmmoVeh_F" but still the same unfortunately. Any suggestions would be fantastic Simon Link to comment Share on other sites More sharing options...
Disturbed2015 Posted July 1, 2015 Report Share Posted July 1, 2015 Ok for me it's BE Script Restrinction #19 My script logs show this...Not sure this has anything to do with igiload. 30.06.2015 22:49:45: Mr.GoodTrust (67.253.1.49:2304) 0b607d3b79cf0c61cee717b59c1f3397 - #19 "uredText parseText ( format["<t size='1.5'>%1</t>",count playableUnits ,_align,_valign]); (_display displayCtrl _image) ctrlSet" Link to comment Share on other sites More sharing options...
EliteWarfare Posted July 3, 2015 Author Report Share Posted July 3, 2015 Ok for me it's BE Script Restrinction #19 My script logs show this...Not sure this has anything to do with igiload. No i don't think its IgiLoad Link to comment Share on other sites More sharing options...
obermaig Posted July 22, 2015 Report Share Posted July 22, 2015 Hi, after Epoch 0.3.0.4 Update IgiLoad does not work... Any suggestions please? Link to comment Share on other sites More sharing options...
slayer Posted July 25, 2015 Report Share Posted July 25, 2015 I have adapted version of IgiLoad script: https://github.com/netinsideout/IgiLoad-for-Epoch Read instructions on github page. Link to comment Share on other sites More sharing options...
miduznya Posted August 3, 2015 Report Share Posted August 3, 2015 Doesn't work 0.3.1.0 Link to comment Share on other sites More sharing options...
matrixmark Posted August 5, 2015 Report Share Posted August 5, 2015 Doesn't work 0.3.1.0 Same. OP's version and slayers both dont work on 0.3.1.0 Sigh lol... Link to comment Share on other sites More sharing options...
(HPG) Heavy Posted August 5, 2015 Report Share Posted August 5, 2015 I have adapted version of IgiLoad script: https://github.com/netinsideout/IgiLoad-for-Epoch Read instructions on github page. Many thanks Slayer, works great. Link to comment Share on other sites More sharing options...
matrixmark Posted August 7, 2015 Report Share Posted August 7, 2015 My apologies slayer I goofed on part of the install... :wacko: :wacko: :o Works fine. Link to comment Share on other sites More sharing options...
READTHESCROLL Posted August 7, 2015 Report Share Posted August 7, 2015 Works great except for the Taru Cargo Pods. They go too far in the bed of the Tempest/HEMMT and when I try to unload them they cause all sorts of mayhem like flipping the truck and blowing up. Anyway I can fix this? Thanks. http://steamcommunity.com/sharedfiles/filedetails/?id=494803807 http://steamcommunity.com/sharedfiles/filedetails/?id=494803836 http://steamcommunity.com/sharedfiles/filedetails/?id=494803816 http://steamcommunity.com/sharedfiles/filedetails/?id=494803854 Link to comment Share on other sites More sharing options...
NuFaN Posted August 8, 2015 Report Share Posted August 8, 2015 anyone has this working with 3.0.1.0? My script text does not have the 7 exec line, is that new? I have put the igiload folder in the root op the mission.pbo I put this in init.sqf: [] execVM "IgiLoad\IgiLoadInit.sqf"; Cant find anything in the rtp bout igiload failing or either loading :( Link to comment Share on other sites More sharing options...
NuFaN Posted August 8, 2015 Report Share Posted August 8, 2015 My apologies slayer I goofed on part of the install... :wacko: :wacko: :o Works fine. can u tell me how u fixed it? i did exactly as described! Link to comment Share on other sites More sharing options...
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