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Custom Loadouts for Admins and Regular Players


MisterT

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Im currently using this one for random starter loadouts for player respawns. except mine comes with the 'B_parachute' as a constant in the backpack slot for all players, due to a halospawn script im running. But the concept is all there.

private ["_player"];
if (!isServer) then {
	waitUntil {!isNull player};
	waitUntil {player == player};
	
	while {true} do {
		_player = player;
		player addEventHandler ["Respawn", {
			_PistolANDmag = [["hgun_Pistol_Signal_F","6Rnd_GreenSignal_F"],["hgun_Pistol_Signal_F","6Rnd_RedSignal_F"],["hgun_Pistol_heavy_02_Yorris_F","6Rnd_45ACP_Cylinder"],["hgun_Pistol_heavy_02_F","6Rnd_45ACP_Cylinder"],["hgun_Pistol_heavy_01_MRD_F","11Rnd_45ACP_Mag"],["hgun_Pistol_heavy_01_snds_F","11Rnd_45ACP_Mag"],["hgun_Pistol_heavy_01_F","11Rnd_45ACP_Mag"],["hgun_ACPC2_snds_F","9Rnd_45ACP_Mag"],["hgun_ACPC2_F","9Rnd_45ACP_Mag"],["hgun_Rook40_snds_F","16Rnd_9x21_Mag"],["hgun_Rook40_F","16Rnd_9x21_Mag"],["hgun_P07_snds_F","16Rnd_9x21_Mag"],["hgun_P07_F","16Rnd_9x21_Mag"]] call BIS_fnc_selectRandom;
			_pistol = _PistolANDmag select 0;
			_mag = _PistolANDmag select 1;
			_item = "FAK";
			_food = ["CookedSheep_EPOCH","CookedGoat_EPOCH","CookedChicken_EPOCH","CookedRabbit_EPOCH","ItemTunaCooked","ItemSeaBassCooked","ItemTroutCooked","FoodSnooter","FoodMeeps"] call BIS_fnc_selectRandom;
			_drink = ["ItemSodaRbull","ItemSodaOrangeSherbet","ItemSodaPurple","ItemSodaMocha","ItemSodaBurst","FoodWalkNSons","WhiskeyNoodle"] call BIS_fnc_selectRandom;
			_uniform = ["U_C_Driver_4","U_C_Driver_3","U_C_Driver_2","U_C_Driver_1","U_C_Scientist","U_C_Journalist","U_C_WorkerCoveralls","U_C_Poor_1","U_C_Poloshirt_redwhite","U_C_Poloshirt_salmon","U_C_Poloshirt_tricolour","U_C_Poloshirt_burgundy","U_C_Poloshirt_blue","U_C_Poloshirt_stripped"] call BIS_fnc_selectRandom;
			_vest = ["V_16_EPOCH","V_15_EPOCH","V_14_EPOCH","V_13_EPOCH","V_12_EPOCH","V_11_EPOCH","V_10_EPOCH","V_9_EPOCH","V_8_EPOCH","V_7_EPOCH","V_6_EPOCH","V_5_EPOCH","V_4_EPOCH","V_3_EPOCH","V_2_EPOCH","V_1_EPOCH"] call BIS_fnc_selectRandom;
			hint format [" %1 \n %2 \n %3 \n %4 \n %5 \n %6 \n %7",_pistol,_mag,_item,_food,_drink,_uniform,_vest];
			player addVest _vest;
			player addWeapon _pistol;
			player addMagazine _mag;
			player addMagazine _item;
			player addMagazine _food;
			player addMagazine _drink;
			player forceAddUniform _uniform;
		}]; waitUntil {_player != player}; 
	}; 
};
I tried adding this to my init.sqf but now I get kicked for script restriction 23, which is 
7 onMapSingleClick !="onMapSingleClick '';"
so it makes zero sense at all to me why I would be kicked for something involving the map.
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I tried adding this to my init.sqf but now I get kicked for script restriction 23, which is 
7 onMapSingleClick !="onMapSingleClick '';"
so it makes zero sense at all to me why I would be kicked for something involving the map.

 

 

Bateleye filter:

 

First the number ->

 

  • 1 = Log to .log file only
  • 2 = Log to console/RCON only
  • 3 = Log to both
  • 4 = Silent kick
  • 5 = Kick and log to .log file
  • 6 = Kick and log to console
  • 7 = Kick and log to both

2 -> The command to be reported/kicked ( whatever number u use)

 

3 -> Exceptions lines that needs to be ignored

 

#Number - > line of code wwhere the error occurs -> WARNING : In some editors this could be line +1 or +2 :) depending on starting line number (check battleye logs to check which code it triggers

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Hmmm, this part:

 

while {true} do {

 

seems to cause the event handler to be added almost constantly in a loop, for every player on the server - causing scripts.log spam and eating up server resources :(

 

Any way to make this work without the loop? I tried just removing the loop, but that breaks the code :(

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I feel the same way as you, 

so this is what i did to the script.

 

(should go without saying, but edit scripts.txt 

7 forceAddUniform !"U_C_Poor_1"
if (!isServer) then {
	waitUntil {!isNull player};
	waitUntil {player == player};
	
	while {true} do {_player = player;
			player addEventHandler ["Respawn", 
				{
					player addVest "V_41_EPOCH";				
					player forceAddUniform "U_C_Poor_1";
					player addWeapon "ItemMap";
					player addWeapon "ItemCompass";
					player addWeapon "ItemWatch";
				}
			];
		waitUntil {_player != player};
	};
};

 

I tried using this but cant get it to work. Anyone else have any luck?

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Im currently using this one for random starter loadouts for player respawns. except mine comes with the 'B_parachute' as a constant in the backpack slot for all players, due to a halospawn script im running. But the concept is all there.

private ["_player"];
if (!isServer) then {
	waitUntil {!isNull player};
	waitUntil {player == player};
	
	while {true} do {
		_player = player;
		player addEventHandler ["Respawn", {
			_PistolANDmag = [["hgun_Pistol_Signal_F","6Rnd_GreenSignal_F"],["hgun_Pistol_Signal_F","6Rnd_RedSignal_F"],["hgun_Pistol_heavy_02_Yorris_F","6Rnd_45ACP_Cylinder"],["hgun_Pistol_heavy_02_F","6Rnd_45ACP_Cylinder"],["hgun_Pistol_heavy_01_MRD_F","11Rnd_45ACP_Mag"],["hgun_Pistol_heavy_01_snds_F","11Rnd_45ACP_Mag"],["hgun_Pistol_heavy_01_F","11Rnd_45ACP_Mag"],["hgun_ACPC2_snds_F","9Rnd_45ACP_Mag"],["hgun_ACPC2_F","9Rnd_45ACP_Mag"],["hgun_Rook40_snds_F","16Rnd_9x21_Mag"],["hgun_Rook40_F","16Rnd_9x21_Mag"],["hgun_P07_snds_F","16Rnd_9x21_Mag"],["hgun_P07_F","16Rnd_9x21_Mag"]] call BIS_fnc_selectRandom;
			_pistol = _PistolANDmag select 0;
			_mag = _PistolANDmag select 1;
			_item = "FAK";
			_food = ["CookedSheep_EPOCH","CookedGoat_EPOCH","CookedChicken_EPOCH","CookedRabbit_EPOCH","ItemTunaCooked","ItemSeaBassCooked","ItemTroutCooked","FoodSnooter","FoodMeeps"] call BIS_fnc_selectRandom;
			_drink = ["ItemSodaRbull","ItemSodaOrangeSherbet","ItemSodaPurple","ItemSodaMocha","ItemSodaBurst","FoodWalkNSons","WhiskeyNoodle"] call BIS_fnc_selectRandom;
			_uniform = ["U_C_Driver_4","U_C_Driver_3","U_C_Driver_2","U_C_Driver_1","U_C_Scientist","U_C_Journalist","U_C_WorkerCoveralls","U_C_Poor_1","U_C_Poloshirt_redwhite","U_C_Poloshirt_salmon","U_C_Poloshirt_tricolour","U_C_Poloshirt_burgundy","U_C_Poloshirt_blue","U_C_Poloshirt_stripped"] call BIS_fnc_selectRandom;
			_vest = ["V_16_EPOCH","V_15_EPOCH","V_14_EPOCH","V_13_EPOCH","V_12_EPOCH","V_11_EPOCH","V_10_EPOCH","V_9_EPOCH","V_8_EPOCH","V_7_EPOCH","V_6_EPOCH","V_5_EPOCH","V_4_EPOCH","V_3_EPOCH","V_2_EPOCH","V_1_EPOCH"] call BIS_fnc_selectRandom;
			hint format [" %1 \n %2 \n %3 \n %4 \n %5 \n %6 \n %7",_pistol,_mag,_item,_food,_drink,_uniform,_vest];
			player addVest _vest;
			player addWeapon _pistol;
			player addMagazine _mag;
			player addMagazine _item;
			player addMagazine _food;
			player addMagazine _drink;
			player forceAddUniform _uniform;
		}]; waitUntil {_player != player}; 
	}; 
};

so if i add this to my init.sqf this will work?

 

have 1 in there but not working no more :/

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1. Create loadout folder inside mission folder

2. Create new .sqf and name it loadout inside loadout folder

3. Paste the contents into the loadout.sqf

4. Add [] execVM to your mission init.sqf

5. Repack PBO and restart server

6. Add BE filters for the gear you added by getting kicked

I used pr0dukt's loadout on the 2nd page and worked like a champ so I recommend his.

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I am getting kicked createvehicle restriction #0

 

My createvehicle.txt is:-

 

5 "" !="I_UAV_01_F" !="I_UAV_AI" !"_EPOCH" !="B_65x39_Minigun_Caseless_Red_splash" !="B_762x51_Minigun_Tracer_Yellow_splash" !="B_Swing" !"^SmokeShell" !"^G_40mm_" !"^F_40mm_" !"Sub_F_" !"^F_Signal_" !="mini_Grenade" !="GrenadeHand" !="LaserTarget(C|W|E)" !"^Chemlight_" !="(ClaymoreDirectionalMine|DemoCharge|SatchelCharge)_Remote_Ammo" !="SLAMDirectionalMine_Wire_Ammo"  !="(CMflare_Chaff|Sapper_Charge|ATMine_Range)_Ammo" !="APERS(TripMine_Wire|BoundingMine_Range|Mine_Range)_Ammo" !="Epoch_(Sapper|Cloak)_F" !="GreatWhite_F" !="groundWeaponHolder" !="WeaponHolderSimulated" !="Epoch_(Male|Female)_F" !"Supply[0-9]" !"Steerable_Parachute_F" !"B_Parachute_02_F" !="R_PG32V_F" !="RPG32_HE_F"
5 "_EPOCH" !="(SapperHead|Jack)_SIM_EPOCH" !="(Tipi|StorageShelf)_Ghost_EPOCH" !="(Tipi|StorageShelf|LockBox|FirePlace|PlotPole|I_Soldier|Jack|Freezer|Tarp)_EPOCH" !="(Bed|locker|Filing|Chair|ChairRed|wardrobe|cooker|Couch|Table|Pelican|Fridge|Shelf|ToolRack|Shoebox|Bunk|Rabbit)_EPOCH"  !="(Sheep|Goat|Snake|Hen|Cock|Fin|Alsatian)_random_EPOCH" !="LockBox_(Ghost|SIM)_EPOCH" !="CinderWallHalf_(Ghost|SIM)_EPOCH" !="(CinderWall|CinderWallGarage|PlotPole|Tipi|StorageShelf)_SIM_EPOCH" !="Wood(Floor|LargeWall|LargeWallCor|LargeWallDoor|LargeWallDoorL|LargeWallDoorway|Stairs|Stairs2|Ramp)_(Ghost|SIM)_EPOCH" !="Foundation_Ghost_EPOCH" !="Foundation_EPOCH"
5 SeaGull
1 ""

 

Do I need to add the items I am spawning on players when they respawn to this list?     Sorry but I dont understand this at all!!!

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My init.sqf reads

 

if (!isServer) then {
    waitUntil {!isNull player};
    waitUntil {player == player};
    
    while {true} do {
        _player = player;
        player addEventHandler ["Respawn", {
            if (getPlayerUID player in ["76561198069584454"]) then {
        player addWeapon "srifle_EBR_F";
                player addWeapon "NVG_EPOCH";
                player addWeapon "EpochRadio0";
                player addWeapon "ItemMap";
                player addWeapon "ItemGPS";
                player addWeapon "ItemWatch";
                player addWeapon "ItemCompass";
                player addWeapon "RangeFinder";
                EPOCH_playerCrypto = 100;
            } else {
                player addWeapon "EpochRadio0";
                player addWeapon "ItemMap";
                player addWeapon "hgun_Pistol_heavy_01_F";
                player addMagazine "11Rnd_45ACP_Mag";
                player addWeapon "NVG_EPOCH";
                player addWeapon "ItemMap";
                EPOCH_playerCrypto = 100;
            };
        }];
        waitUntil {_player != player};
    };
};

 

How do I do exceptions for the items...    tried but keep getting kicked #0           I just cant get my head around it.

 

Is 5 "" !="NVG_EPOCH" !="EpochRadio0" !="ItemMap" !="ItemGPS" !="ItemWatch"  along the right lines?

Edited by Gek Konijn
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I am getting kicked createvehicle restriction #0

 

My createvehicle.txt is:-

 

5 "" !="I_UAV_01_F" !="I_UAV_AI" !"_EPOCH" !="B_65x39_Minigun_Caseless_Red_splash" !="B_762x51_Minigun_Tracer_Yellow_splash" !="B_Swing" !"^SmokeShell" !"^G_40mm_" !"^F_40mm_" !"Sub_F_" !"^F_Signal_" !="mini_Grenade" !="GrenadeHand" !="LaserTarget(C|W|E)" !"^Chemlight_" !="(ClaymoreDirectionalMine|DemoCharge|SatchelCharge)_Remote_Ammo" !="SLAMDirectionalMine_Wire_Ammo"  !="(CMflare_Chaff|Sapper_Charge|ATMine_Range)_Ammo" !="APERS(TripMine_Wire|BoundingMine_Range|Mine_Range)_Ammo" !="Epoch_(Sapper|Cloak)_F" !="GreatWhite_F" !="groundWeaponHolder" !="WeaponHolderSimulated" !="Epoch_(Male|Female)_F" !"Supply[0-9]" !"Steerable_Parachute_F" !"B_Parachute_02_F" !="R_PG32V_F" !="RPG32_HE_F"

5 "_EPOCH" !="(SapperHead|Jack)_SIM_EPOCH" !="(Tipi|StorageShelf)_Ghost_EPOCH" !="(Tipi|StorageShelf|LockBox|FirePlace|PlotPole|I_Soldier|Jack|Freezer|Tarp)_EPOCH" !="(Bed|locker|Filing|Chair|ChairRed|wardrobe|cooker|Couch|Table|Pelican|Fridge|Shelf|ToolRack|Shoebox|Bunk|Rabbit)_EPOCH"  !="(Sheep|Goat|Snake|Hen|Cock|Fin|Alsatian)_random_EPOCH" !="LockBox_(Ghost|SIM)_EPOCH" !="CinderWallHalf_(Ghost|SIM)_EPOCH" !="(CinderWall|CinderWallGarage|PlotPole|Tipi|StorageShelf)_SIM_EPOCH" !="Wood(Floor|LargeWall|LargeWallCor|LargeWallDoor|LargeWallDoorL|LargeWallDoorway|Stairs|Stairs2|Ramp)_(Ghost|SIM)_EPOCH" !="Foundation_Ghost_EPOCH" !="Foundation_EPOCH"

5 SeaGull

1 ""

 

Do I need to add the items I am spawning on players when they respawn to this list?     Sorry but I dont understand this at all!!!

 

it's the backpack. 

add it as exeption

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I've kept my loadout short and sweet. I did it primarily to give all players a radio to pick up the VEMF radio broadcasts and also so I don't have to look at nekkid dudes :)

 

Obviously you need to add BE exceptions for the added items.  

 

If you don't check for sex by the way and force the male clothing onto a female player then they change sex until they change the uniform in game.

if (!isServer) then {
	waitUntil {!isNull player};
	waitUntil {player == player};
	
	while {true} do {
		_player = player;
		player addEventHandler ["Respawn", {

			player addWeapon "EpochRadio0"; 
			player addWeapon "ItemMap";
			player addBackpack "smallbackpack_pink_epoch";
			player addItemToBackpack "FAK";
                        player addItemToBackpack "scam_epoch";
			player addItemToBackpack "ItemSodaRbull";	
        
                        _modelMale = (typeOF player == "Epoch_Male_F");
                        _modelFemale = (typeOF player == "Epoch_Female_F");	
        
                         if (_modelFemale) then {
                            player forceAddUniform "U_BasicBodyFemale";
                         };
                         if (_modelMale) then {
                            player forceAddUniform "U_C_Poor_1";
                         };        		      	

		}];
		waitUntil {_player != player};
	};
};
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I've kept my loadout short and sweet. I did it primarily to give all players a radio to pick up the VEMF radio broadcasts and also so I don't have to look at nekkid dudes :)

 

Obviously you need to add BE exceptions for the added items.  

 

If you don't check for sex by the way and force the male clothing onto a female player then they change sex until they change the uniform in game.

if (!isServer) then {
	waitUntil {!isNull player};
	waitUntil {player == player};
	
	while {true} do {
		_player = player;
		player addEventHandler ["Respawn", {

			player addWeapon "EpochRadio0"; 
			player addWeapon "ItemMap";
			player addBackpack "smallbackpack_pink_epoch";
			player addItemToBackpack "FAK";
                        player addItemToBackpack "scam_epoch";
			player addItemToBackpack "ItemSodaRbull";	
        
                        _modelMale = (typeOF player == "Epoch_Male_F");
                        _modelFemale = (typeOF player == "Epoch_Female_F");	
        
                         if (_modelFemale) then {
                            player forceAddUniform "U_BasicBodyFemale";
                         };
                         if (_modelMale) then {
                            player forceAddUniform "U_C_Poor_1";
                         };        		      	

		}];
		waitUntil {_player != player};
	};
};

 

 

pr0dukt's version with this fix included:

 

private ["_player"];
if (!isServer) then {
	waitUntil {!isNull player};
	waitUntil {player == player};
	
	while {true} do {
		_player = player;
		player addEventHandler ["Respawn", {
			_PistolANDmag = [["hgun_Pistol_Signal_F","6Rnd_GreenSignal_F"],["hgun_Pistol_Signal_F","6Rnd_RedSignal_F"],["hgun_Pistol_heavy_02_Yorris_F","6Rnd_45ACP_Cylinder"],["hgun_Pistol_heavy_02_F","6Rnd_45ACP_Cylinder"],["hgun_Pistol_heavy_01_MRD_F","11Rnd_45ACP_Mag"],["hgun_Pistol_heavy_01_snds_F","11Rnd_45ACP_Mag"],["hgun_Pistol_heavy_01_F","11Rnd_45ACP_Mag"],["hgun_ACPC2_snds_F","9Rnd_45ACP_Mag"],["hgun_ACPC2_F","9Rnd_45ACP_Mag"],["hgun_Rook40_snds_F","16Rnd_9x21_Mag"],["hgun_Rook40_F","16Rnd_9x21_Mag"],["hgun_P07_snds_F","16Rnd_9x21_Mag"],["hgun_P07_F","16Rnd_9x21_Mag"]] call BIS_fnc_selectRandom;
			_pistol = _PistolANDmag select 0;
			_mag = _PistolANDmag select 1;
			_item = "FAK";
			_food = ["CookedSheep_EPOCH","CookedGoat_EPOCH","CookedChicken_EPOCH","CookedRabbit_EPOCH","ItemTunaCooked","ItemSeaBassCooked","ItemTroutCooked","FoodSnooter","FoodMeeps"] call BIS_fnc_selectRandom;
			_drink = ["ItemSodaRbull","ItemSodaOrangeSherbet","ItemSodaPurple","ItemSodaMocha","ItemSodaBurst","FoodWalkNSons","WhiskeyNoodle"] call BIS_fnc_selectRandom;
			_uniform = ["U_C_Driver_4","U_C_Driver_3","U_C_Driver_2","U_C_Driver_1","U_C_Scientist","U_C_Journalist","U_C_WorkerCoveralls","U_C_Poor_1","U_C_Poloshirt_redwhite","U_C_Poloshirt_salmon","U_C_Poloshirt_tricolour","U_C_Poloshirt_burgundy","U_C_Poloshirt_blue","U_C_Poloshirt_stripped"] call BIS_fnc_selectRandom;
			_vest = ["V_16_EPOCH","V_15_EPOCH","V_14_EPOCH","V_13_EPOCH","V_12_EPOCH","V_11_EPOCH","V_10_EPOCH","V_9_EPOCH","V_8_EPOCH","V_7_EPOCH","V_6_EPOCH","V_5_EPOCH","V_4_EPOCH","V_3_EPOCH","V_2_EPOCH","V_1_EPOCH"] call BIS_fnc_selectRandom;
			hint format [" %1 \n %2 \n %3 \n %4 \n %5 \n %6 \n %7",_pistol,_mag,_item,_food,_drink,_uniform,_vest];
			player addVest _vest;
			player addWeapon _pistol;
			player addMagazine _mag;
			player addMagazine _item;
			player addMagazine _food;
			player addMagazine _drink;
			player addWeapon "EpochRadio0"; 
			_modelMale = (typeOF player == "Epoch_Male_F");
            _modelFemale = (typeOF player == "Epoch_Female_F");	
        
                if (_modelFemale) then {
                     player forceAddUniform "U_BasicBodyFemale";
                         };
                if (_modelMale) then {
                    player forceAddUniform _uniform;
                         };        		      	
			
		}]; waitUntil {_player != player}; 
	}; 
};

 

I haven't tested this change yet but it should work alright.  You could also add an array for female clothing too by following the male clothing example.

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ok, so sort of got it working, but my Scripts.log is getting spammed 

 

12.01.2015 14:37:40: Styxs (62.234.0.242:5304) ea373a596bc0f349c39ddf77df74f7a6 - #28 "t_removeGear = {

removeVest _this;
 
removeGoggles _this;
removeAllItems _this;
removeAllWeapons _this;
removeBackpackGlobal _thi"
12.01.2015 14:37:40: Styxs (62.234.0.242:5304) ea373a596bc0f349c39ddf77df74f7a6 - #44 "== "Epoch_Female_F");
 
if (_modelFemale) then {
player forceAddUniform "U_BasicBodyFemale";
};
if (_modelMale) then {
player fo"
12.01.2015 14:37:42: Styxs (62.234.0.242:5304) ea373a596bc0f349c39ddf77df74f7a6 - #28 "t_removeGear = {
removeVest _this;
 
removeGoggles _this;
removeAllItems _this;
removeAllWeapons _this;
removeBackpackGlobal _thi"
12.01.2015 14:37:42: Styxs (62.234.0.242:5304) ea373a596bc0f349c39ddf77df74f7a6 - #44 "== "Epoch_Female_F");
 
if (_modelFemale) then {
player forceAddUniform "U_BasicBodyFemale";
};
if (_modelMale) then {
player fo"
12.01.2015 14:37:44: Styxs (62.234.0.242:5304) ea373a596bc0f349c39ddf77df74f7a6 - #28 "t_removeGear = {
removeVest _this;
 
removeGoggles _this;
removeAllItems _this;
removeAllWeapons _this;
removeBackpackGlobal _thi"
12.01.2015 14:37:44: Styxs (62.234.0.242:5304) ea373a596bc0f349c39ddf77df74f7a6 - #44 "== "Epoch_Female_F");
 
if (_modelFemale) then {
player forceAddUniform "U_BasicBodyFemale";
};
if (_modelMale) then {
player fo"
12.01.2015 14:37:46: Styxs (62.234.0.242:5304) ea373a596bc0f349c39ddf77df74f7a6 - #28 "t_removeGear = {
removeVest _this;
 
removeGoggles _this;
removeAllItems _this;
removeAllWeapons _this;
removeBackpackGlobal _thi"
12.01.2015 14:37:46: Styxs (62.234.0.242:5304) ea373a596bc0f349c39ddf77df74f7a6 - #44 "== "Epoch_Female_F");
 
if (_modelFemale) then {
player forceAddUniform "U_BasicBodyFemale";
};
if (_modelMale) then {
player fo"
12.01.2015 14:37:47: Styxs (62.234.0.242:5304) ea373a596bc0f349c39ddf77df74f7a6 - #28 "t_removeGear = {
removeVest _this;
 
removeGoggles _this;
removeAllItems _this;
removeAllWeapons _this;
removeBackpackGlobal _thi"
12.01.2015 14:37:47: Styxs (62.234.0.242:5304) ea373a596bc0f349c39ddf77df74f7a6 - #44 "== "Epoch_Female_F");
 
if (_modelFemale) then {
player forceAddUniform "U_BasicBodyFemale";
};
if (_modelMale) then {
player fo"
12.01.2015 14:37:49: Styxs (62.234.0.242:5304) ea373a596bc0f349c39ddf77df74f7a6 - #28 "t_removeGear = {
removeVest _this;
 
removeGoggles _this;
removeAllItems _this;
removeAllWeapons _this;
removeBackpackGlobal _thi"
12.01.2015 14:37:49: Styxs (62.234.0.242:5304) ea373a596bc0f349c39ddf77df74f7a6 - #44 "== "Epoch_Female_F");
 
if (_modelFemale) then {
player forceAddUniform "U_BasicBodyFemale";
};
if (_modelMale) then {
player fo"
12.01.2015 14:37:51: Styxs (62.234.0.242:5304) ea373a596bc0f349c39ddf77df74f7a6 - #28 "t_removeGear = {
removeVest _this;
 
removeGoggles _this;
removeAllItems _this;
removeAllWeapons _this;
removeBackpackGlobal _thi"
12.01.2015 14:37:51: Styxs (62.234.0.242:5304) ea373a596bc0f349c39ddf77df74f7a6 - #44 "== "Epoch_Female_F");
 
if (_modelFemale) then {
player forceAddUniform "U_BasicBodyFemale";
};
if (_modelMale) then {
player fo"

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