cen Posted January 1, 2015 Report Share Posted January 1, 2015 If you use infiSTAR, it script kills it for players. Something Chris needs to sort out. Thanks for the response! Link to comment Share on other sites More sharing options...
Zupa Posted January 3, 2015 Report Share Posted January 3, 2015 Thanks for the response! Maybe u can try mine out soon ;) MPG-DarkKnight, cen, Gr8 and 5 others 8 Link to comment Share on other sites More sharing options...
pr0dukt Posted January 3, 2015 Report Share Posted January 3, 2015 showoff lol Link to comment Share on other sites More sharing options...
YarwoodUK Posted January 4, 2015 Report Share Posted January 4, 2015 "Donate for more" -_- MisterT and PryMary 2 Link to comment Share on other sites More sharing options...
Slacker101 Posted January 7, 2015 Report Share Posted January 7, 2015 Im currently using this one for random starter loadouts for player respawns. except mine comes with the 'B_parachute' as a constant in the backpack slot for all players, due to a halospawn script im running. But the concept is all there. private ["_player"]; if (!isServer) then { waitUntil {!isNull player}; waitUntil {player == player}; while {true} do { _player = player; player addEventHandler ["Respawn", { _PistolANDmag = [["hgun_Pistol_Signal_F","6Rnd_GreenSignal_F"],["hgun_Pistol_Signal_F","6Rnd_RedSignal_F"],["hgun_Pistol_heavy_02_Yorris_F","6Rnd_45ACP_Cylinder"],["hgun_Pistol_heavy_02_F","6Rnd_45ACP_Cylinder"],["hgun_Pistol_heavy_01_MRD_F","11Rnd_45ACP_Mag"],["hgun_Pistol_heavy_01_snds_F","11Rnd_45ACP_Mag"],["hgun_Pistol_heavy_01_F","11Rnd_45ACP_Mag"],["hgun_ACPC2_snds_F","9Rnd_45ACP_Mag"],["hgun_ACPC2_F","9Rnd_45ACP_Mag"],["hgun_Rook40_snds_F","16Rnd_9x21_Mag"],["hgun_Rook40_F","16Rnd_9x21_Mag"],["hgun_P07_snds_F","16Rnd_9x21_Mag"],["hgun_P07_F","16Rnd_9x21_Mag"]] call BIS_fnc_selectRandom; _pistol = _PistolANDmag select 0; _mag = _PistolANDmag select 1; _item = "FAK"; _food = ["CookedSheep_EPOCH","CookedGoat_EPOCH","CookedChicken_EPOCH","CookedRabbit_EPOCH","ItemTunaCooked","ItemSeaBassCooked","ItemTroutCooked","FoodSnooter","FoodMeeps"] call BIS_fnc_selectRandom; _drink = ["ItemSodaRbull","ItemSodaOrangeSherbet","ItemSodaPurple","ItemSodaMocha","ItemSodaBurst","FoodWalkNSons","WhiskeyNoodle"] call BIS_fnc_selectRandom; _uniform = ["U_C_Driver_4","U_C_Driver_3","U_C_Driver_2","U_C_Driver_1","U_C_Scientist","U_C_Journalist","U_C_WorkerCoveralls","U_C_Poor_1","U_C_Poloshirt_redwhite","U_C_Poloshirt_salmon","U_C_Poloshirt_tricolour","U_C_Poloshirt_burgundy","U_C_Poloshirt_blue","U_C_Poloshirt_stripped"] call BIS_fnc_selectRandom; _vest = ["V_16_EPOCH","V_15_EPOCH","V_14_EPOCH","V_13_EPOCH","V_12_EPOCH","V_11_EPOCH","V_10_EPOCH","V_9_EPOCH","V_8_EPOCH","V_7_EPOCH","V_6_EPOCH","V_5_EPOCH","V_4_EPOCH","V_3_EPOCH","V_2_EPOCH","V_1_EPOCH"] call BIS_fnc_selectRandom; hint format [" %1 \n %2 \n %3 \n %4 \n %5 \n %6 \n %7",_pistol,_mag,_item,_food,_drink,_uniform,_vest]; player addVest _vest; player addWeapon _pistol; player addMagazine _mag; player addMagazine _item; player addMagazine _food; player addMagazine _drink; player forceAddUniform _uniform; }]; waitUntil {_player != player}; }; }; I tried adding this to my init.sqf but now I get kicked for script restriction 23, which is 7 onMapSingleClick !="onMapSingleClick '';" so it makes zero sense at all to me why I would be kicked for something involving the map. Link to comment Share on other sites More sharing options...
Zupa Posted January 7, 2015 Report Share Posted January 7, 2015 I tried adding this to my init.sqf but now I get kicked for script restriction 23, which is 7 onMapSingleClick !="onMapSingleClick '';" so it makes zero sense at all to me why I would be kicked for something involving the map. Bateleye filter: First the number -> 1 = Log to .log file only 2 = Log to console/RCON only 3 = Log to both 4 = Silent kick 5 = Kick and log to .log file 6 = Kick and log to console 7 = Kick and log to both 2 -> The command to be reported/kicked ( whatever number u use) 3 -> Exceptions lines that needs to be ignored #Number - > line of code wwhere the error occurs -> WARNING : In some editors this could be line +1 or +2 :) depending on starting line number (check battleye logs to check which code it triggers Link to comment Share on other sites More sharing options...
prone Posted January 8, 2015 Report Share Posted January 8, 2015 Great script, works like a charm. Produkt -- nice random idea :) Link to comment Share on other sites More sharing options...
PetuniaEpoch Posted January 9, 2015 Report Share Posted January 9, 2015 Hmmm, this part: while {true} do { seems to cause the event handler to be added almost constantly in a loop, for every player on the server - causing scripts.log spam and eating up server resources :( Any way to make this work without the loop? I tried just removing the loop, but that breaks the code :( Link to comment Share on other sites More sharing options...
Tricks Posted January 10, 2015 Report Share Posted January 10, 2015 I feel the same way as you, so this is what i did to the script. (should go without saying, but edit scripts.txt 7 forceAddUniform !"U_C_Poor_1" if (!isServer) then { waitUntil {!isNull player}; waitUntil {player == player}; while {true} do {_player = player; player addEventHandler ["Respawn", { player addVest "V_41_EPOCH"; player forceAddUniform "U_C_Poor_1"; player addWeapon "ItemMap"; player addWeapon "ItemCompass"; player addWeapon "ItemWatch"; } ]; waitUntil {_player != player}; }; }; I tried using this but cant get it to work. Anyone else have any luck? Link to comment Share on other sites More sharing options...
Humpabry Posted January 11, 2015 Report Share Posted January 11, 2015 Im currently using this one for random starter loadouts for player respawns. except mine comes with the 'B_parachute' as a constant in the backpack slot for all players, due to a halospawn script im running. But the concept is all there. private ["_player"]; if (!isServer) then { waitUntil {!isNull player}; waitUntil {player == player}; while {true} do { _player = player; player addEventHandler ["Respawn", { _PistolANDmag = [["hgun_Pistol_Signal_F","6Rnd_GreenSignal_F"],["hgun_Pistol_Signal_F","6Rnd_RedSignal_F"],["hgun_Pistol_heavy_02_Yorris_F","6Rnd_45ACP_Cylinder"],["hgun_Pistol_heavy_02_F","6Rnd_45ACP_Cylinder"],["hgun_Pistol_heavy_01_MRD_F","11Rnd_45ACP_Mag"],["hgun_Pistol_heavy_01_snds_F","11Rnd_45ACP_Mag"],["hgun_Pistol_heavy_01_F","11Rnd_45ACP_Mag"],["hgun_ACPC2_snds_F","9Rnd_45ACP_Mag"],["hgun_ACPC2_F","9Rnd_45ACP_Mag"],["hgun_Rook40_snds_F","16Rnd_9x21_Mag"],["hgun_Rook40_F","16Rnd_9x21_Mag"],["hgun_P07_snds_F","16Rnd_9x21_Mag"],["hgun_P07_F","16Rnd_9x21_Mag"]] call BIS_fnc_selectRandom; _pistol = _PistolANDmag select 0; _mag = _PistolANDmag select 1; _item = "FAK"; _food = ["CookedSheep_EPOCH","CookedGoat_EPOCH","CookedChicken_EPOCH","CookedRabbit_EPOCH","ItemTunaCooked","ItemSeaBassCooked","ItemTroutCooked","FoodSnooter","FoodMeeps"] call BIS_fnc_selectRandom; _drink = ["ItemSodaRbull","ItemSodaOrangeSherbet","ItemSodaPurple","ItemSodaMocha","ItemSodaBurst","FoodWalkNSons","WhiskeyNoodle"] call BIS_fnc_selectRandom; _uniform = ["U_C_Driver_4","U_C_Driver_3","U_C_Driver_2","U_C_Driver_1","U_C_Scientist","U_C_Journalist","U_C_WorkerCoveralls","U_C_Poor_1","U_C_Poloshirt_redwhite","U_C_Poloshirt_salmon","U_C_Poloshirt_tricolour","U_C_Poloshirt_burgundy","U_C_Poloshirt_blue","U_C_Poloshirt_stripped"] call BIS_fnc_selectRandom; _vest = ["V_16_EPOCH","V_15_EPOCH","V_14_EPOCH","V_13_EPOCH","V_12_EPOCH","V_11_EPOCH","V_10_EPOCH","V_9_EPOCH","V_8_EPOCH","V_7_EPOCH","V_6_EPOCH","V_5_EPOCH","V_4_EPOCH","V_3_EPOCH","V_2_EPOCH","V_1_EPOCH"] call BIS_fnc_selectRandom; hint format [" %1 \n %2 \n %3 \n %4 \n %5 \n %6 \n %7",_pistol,_mag,_item,_food,_drink,_uniform,_vest]; player addVest _vest; player addWeapon _pistol; player addMagazine _mag; player addMagazine _item; player addMagazine _food; player addMagazine _drink; player forceAddUniform _uniform; }]; waitUntil {_player != player}; }; }; so if i add this to my init.sqf this will work? have 1 in there but not working no more :/ Link to comment Share on other sites More sharing options...
Humpabry Posted January 11, 2015 Report Share Posted January 11, 2015 I tried using this but cant get it to work. Anyone else have any luck? thats the 1 i used but dont work no more too Link to comment Share on other sites More sharing options...
1Man Posted January 11, 2015 Report Share Posted January 11, 2015 1. Create loadout folder inside mission folder 2. Create new .sqf and name it loadout inside loadout folder 3. Paste the contents into the loadout.sqf 4. Add [] execVM to your mission init.sqf 5. Repack PBO and restart server 6. Add BE filters for the gear you added by getting kicked I used pr0dukt's loadout on the 2nd page and worked like a champ so I recommend his. Link to comment Share on other sites More sharing options...
Humpabry Posted January 11, 2015 Report Share Posted January 11, 2015 got it running tyvm nice stuff Link to comment Share on other sites More sharing options...
Gek Konijn Posted January 11, 2015 Report Share Posted January 11, 2015 I am getting kicked createvehicle restriction #0 My createvehicle.txt is:- 5 "" !="I_UAV_01_F" !="I_UAV_AI" !"_EPOCH" !="B_65x39_Minigun_Caseless_Red_splash" !="B_762x51_Minigun_Tracer_Yellow_splash" !="B_Swing" !"^SmokeShell" !"^G_40mm_" !"^F_40mm_" !"Sub_F_" !"^F_Signal_" !="mini_Grenade" !="GrenadeHand" !="LaserTarget(C|W|E)" !"^Chemlight_" !="(ClaymoreDirectionalMine|DemoCharge|SatchelCharge)_Remote_Ammo" !="SLAMDirectionalMine_Wire_Ammo" !="(CMflare_Chaff|Sapper_Charge|ATMine_Range)_Ammo" !="APERS(TripMine_Wire|BoundingMine_Range|Mine_Range)_Ammo" !="Epoch_(Sapper|Cloak)_F" !="GreatWhite_F" !="groundWeaponHolder" !="WeaponHolderSimulated" !="Epoch_(Male|Female)_F" !"Supply[0-9]" !"Steerable_Parachute_F" !"B_Parachute_02_F" !="R_PG32V_F" !="RPG32_HE_F" 5 "_EPOCH" !="(SapperHead|Jack)_SIM_EPOCH" !="(Tipi|StorageShelf)_Ghost_EPOCH" !="(Tipi|StorageShelf|LockBox|FirePlace|PlotPole|I_Soldier|Jack|Freezer|Tarp)_EPOCH" !="(Bed|locker|Filing|Chair|ChairRed|wardrobe|cooker|Couch|Table|Pelican|Fridge|Shelf|ToolRack|Shoebox|Bunk|Rabbit)_EPOCH" !="(Sheep|Goat|Snake|Hen|Cock|Fin|Alsatian)_random_EPOCH" !="LockBox_(Ghost|SIM)_EPOCH" !="CinderWallHalf_(Ghost|SIM)_EPOCH" !="(CinderWall|CinderWallGarage|PlotPole|Tipi|StorageShelf)_SIM_EPOCH" !="Wood(Floor|LargeWall|LargeWallCor|LargeWallDoor|LargeWallDoorL|LargeWallDoorway|Stairs|Stairs2|Ramp)_(Ghost|SIM)_EPOCH" !="Foundation_Ghost_EPOCH" !="Foundation_EPOCH" 5 SeaGull 1 "" Do I need to add the items I am spawning on players when they respawn to this list? Sorry but I dont understand this at all!!! Link to comment Share on other sites More sharing options...
1Man Posted January 11, 2015 Report Share Posted January 11, 2015 Yes everything you have as a loadout has to be put at the end of each magazine, weapon, backpack etc. It's best to keep it simple just a few items so they aren't without protection. Link to comment Share on other sites More sharing options...
Gek Konijn Posted January 11, 2015 Report Share Posted January 11, 2015 (edited) My init.sqf reads if (!isServer) then { waitUntil {!isNull player}; waitUntil {player == player}; while {true} do { _player = player; player addEventHandler ["Respawn", { if (getPlayerUID player in ["76561198069584454"]) then { player addWeapon "srifle_EBR_F"; player addWeapon "NVG_EPOCH"; player addWeapon "EpochRadio0"; player addWeapon "ItemMap"; player addWeapon "ItemGPS"; player addWeapon "ItemWatch"; player addWeapon "ItemCompass"; player addWeapon "RangeFinder"; EPOCH_playerCrypto = 100; } else { player addWeapon "EpochRadio0"; player addWeapon "ItemMap"; player addWeapon "hgun_Pistol_heavy_01_F"; player addMagazine "11Rnd_45ACP_Mag"; player addWeapon "NVG_EPOCH"; player addWeapon "ItemMap"; EPOCH_playerCrypto = 100; }; }]; waitUntil {_player != player}; }; }; How do I do exceptions for the items... tried but keep getting kicked #0 I just cant get my head around it. Is 5 "" !="NVG_EPOCH" !="EpochRadio0" !="ItemMap" !="ItemGPS" !="ItemWatch" along the right lines? Edited January 11, 2015 by Gek Konijn Link to comment Share on other sites More sharing options...
Zupa Posted January 12, 2015 Report Share Posted January 12, 2015 I am getting kicked createvehicle restriction #0 My createvehicle.txt is:- 5 "" !="I_UAV_01_F" !="I_UAV_AI" !"_EPOCH" !="B_65x39_Minigun_Caseless_Red_splash" !="B_762x51_Minigun_Tracer_Yellow_splash" !="B_Swing" !"^SmokeShell" !"^G_40mm_" !"^F_40mm_" !"Sub_F_" !"^F_Signal_" !="mini_Grenade" !="GrenadeHand" !="LaserTarget(C|W|E)" !"^Chemlight_" !="(ClaymoreDirectionalMine|DemoCharge|SatchelCharge)_Remote_Ammo" !="SLAMDirectionalMine_Wire_Ammo" !="(CMflare_Chaff|Sapper_Charge|ATMine_Range)_Ammo" !="APERS(TripMine_Wire|BoundingMine_Range|Mine_Range)_Ammo" !="Epoch_(Sapper|Cloak)_F" !="GreatWhite_F" !="groundWeaponHolder" !="WeaponHolderSimulated" !="Epoch_(Male|Female)_F" !"Supply[0-9]" !"Steerable_Parachute_F" !"B_Parachute_02_F" !="R_PG32V_F" !="RPG32_HE_F" 5 "_EPOCH" !="(SapperHead|Jack)_SIM_EPOCH" !="(Tipi|StorageShelf)_Ghost_EPOCH" !="(Tipi|StorageShelf|LockBox|FirePlace|PlotPole|I_Soldier|Jack|Freezer|Tarp)_EPOCH" !="(Bed|locker|Filing|Chair|ChairRed|wardrobe|cooker|Couch|Table|Pelican|Fridge|Shelf|ToolRack|Shoebox|Bunk|Rabbit)_EPOCH" !="(Sheep|Goat|Snake|Hen|Cock|Fin|Alsatian)_random_EPOCH" !="LockBox_(Ghost|SIM)_EPOCH" !="CinderWallHalf_(Ghost|SIM)_EPOCH" !="(CinderWall|CinderWallGarage|PlotPole|Tipi|StorageShelf)_SIM_EPOCH" !="Wood(Floor|LargeWall|LargeWallCor|LargeWallDoor|LargeWallDoorL|LargeWallDoorway|Stairs|Stairs2|Ramp)_(Ghost|SIM)_EPOCH" !="Foundation_Ghost_EPOCH" !="Foundation_EPOCH" 5 SeaGull 1 "" Do I need to add the items I am spawning on players when they respawn to this list? Sorry but I dont understand this at all!!! it's the backpack. add it as exeption Link to comment Share on other sites More sharing options...
second_coming Posted January 12, 2015 Report Share Posted January 12, 2015 I've kept my loadout short and sweet. I did it primarily to give all players a radio to pick up the VEMF radio broadcasts and also so I don't have to look at nekkid dudes :) Obviously you need to add BE exceptions for the added items. If you don't check for sex by the way and force the male clothing onto a female player then they change sex until they change the uniform in game. if (!isServer) then { waitUntil {!isNull player}; waitUntil {player == player}; while {true} do { _player = player; player addEventHandler ["Respawn", { player addWeapon "EpochRadio0"; player addWeapon "ItemMap"; player addBackpack "smallbackpack_pink_epoch"; player addItemToBackpack "FAK"; player addItemToBackpack "scam_epoch"; player addItemToBackpack "ItemSodaRbull"; _modelMale = (typeOF player == "Epoch_Male_F"); _modelFemale = (typeOF player == "Epoch_Female_F"); if (_modelFemale) then { player forceAddUniform "U_BasicBodyFemale"; }; if (_modelMale) then { player forceAddUniform "U_C_Poor_1"; }; }]; waitUntil {_player != player}; }; }; Link to comment Share on other sites More sharing options...
Darth_Rogue Posted January 12, 2015 Report Share Posted January 12, 2015 I've kept my loadout short and sweet. I did it primarily to give all players a radio to pick up the VEMF radio broadcasts and also so I don't have to look at nekkid dudes :) Obviously you need to add BE exceptions for the added items. If you don't check for sex by the way and force the male clothing onto a female player then they change sex until they change the uniform in game. if (!isServer) then { waitUntil {!isNull player}; waitUntil {player == player}; while {true} do { _player = player; player addEventHandler ["Respawn", { player addWeapon "EpochRadio0"; player addWeapon "ItemMap"; player addBackpack "smallbackpack_pink_epoch"; player addItemToBackpack "FAK"; player addItemToBackpack "scam_epoch"; player addItemToBackpack "ItemSodaRbull"; _modelMale = (typeOF player == "Epoch_Male_F"); _modelFemale = (typeOF player == "Epoch_Female_F"); if (_modelFemale) then { player forceAddUniform "U_BasicBodyFemale"; }; if (_modelMale) then { player forceAddUniform "U_C_Poor_1"; }; }]; waitUntil {_player != player}; }; }; pr0dukt's version with this fix included: private ["_player"]; if (!isServer) then { waitUntil {!isNull player}; waitUntil {player == player}; while {true} do { _player = player; player addEventHandler ["Respawn", { _PistolANDmag = [["hgun_Pistol_Signal_F","6Rnd_GreenSignal_F"],["hgun_Pistol_Signal_F","6Rnd_RedSignal_F"],["hgun_Pistol_heavy_02_Yorris_F","6Rnd_45ACP_Cylinder"],["hgun_Pistol_heavy_02_F","6Rnd_45ACP_Cylinder"],["hgun_Pistol_heavy_01_MRD_F","11Rnd_45ACP_Mag"],["hgun_Pistol_heavy_01_snds_F","11Rnd_45ACP_Mag"],["hgun_Pistol_heavy_01_F","11Rnd_45ACP_Mag"],["hgun_ACPC2_snds_F","9Rnd_45ACP_Mag"],["hgun_ACPC2_F","9Rnd_45ACP_Mag"],["hgun_Rook40_snds_F","16Rnd_9x21_Mag"],["hgun_Rook40_F","16Rnd_9x21_Mag"],["hgun_P07_snds_F","16Rnd_9x21_Mag"],["hgun_P07_F","16Rnd_9x21_Mag"]] call BIS_fnc_selectRandom; _pistol = _PistolANDmag select 0; _mag = _PistolANDmag select 1; _item = "FAK"; _food = ["CookedSheep_EPOCH","CookedGoat_EPOCH","CookedChicken_EPOCH","CookedRabbit_EPOCH","ItemTunaCooked","ItemSeaBassCooked","ItemTroutCooked","FoodSnooter","FoodMeeps"] call BIS_fnc_selectRandom; _drink = ["ItemSodaRbull","ItemSodaOrangeSherbet","ItemSodaPurple","ItemSodaMocha","ItemSodaBurst","FoodWalkNSons","WhiskeyNoodle"] call BIS_fnc_selectRandom; _uniform = ["U_C_Driver_4","U_C_Driver_3","U_C_Driver_2","U_C_Driver_1","U_C_Scientist","U_C_Journalist","U_C_WorkerCoveralls","U_C_Poor_1","U_C_Poloshirt_redwhite","U_C_Poloshirt_salmon","U_C_Poloshirt_tricolour","U_C_Poloshirt_burgundy","U_C_Poloshirt_blue","U_C_Poloshirt_stripped"] call BIS_fnc_selectRandom; _vest = ["V_16_EPOCH","V_15_EPOCH","V_14_EPOCH","V_13_EPOCH","V_12_EPOCH","V_11_EPOCH","V_10_EPOCH","V_9_EPOCH","V_8_EPOCH","V_7_EPOCH","V_6_EPOCH","V_5_EPOCH","V_4_EPOCH","V_3_EPOCH","V_2_EPOCH","V_1_EPOCH"] call BIS_fnc_selectRandom; hint format [" %1 \n %2 \n %3 \n %4 \n %5 \n %6 \n %7",_pistol,_mag,_item,_food,_drink,_uniform,_vest]; player addVest _vest; player addWeapon _pistol; player addMagazine _mag; player addMagazine _item; player addMagazine _food; player addMagazine _drink; player addWeapon "EpochRadio0"; _modelMale = (typeOF player == "Epoch_Male_F"); _modelFemale = (typeOF player == "Epoch_Female_F"); if (_modelFemale) then { player forceAddUniform "U_BasicBodyFemale"; }; if (_modelMale) then { player forceAddUniform _uniform; }; }]; waitUntil {_player != player}; }; }; I haven't tested this change yet but it should work alright. You could also add an array for female clothing too by following the male clothing example. second_coming 1 Link to comment Share on other sites More sharing options...
Humpabry Posted January 12, 2015 Report Share Posted January 12, 2015 every sprit i added for custom loadouts will loadout admins but will not work for normal players anyone know the reason for this? Link to comment Share on other sites More sharing options...
Leigham Posted January 12, 2015 Report Share Posted January 12, 2015 is there a way of getting a "randomized" list so not everone will get the same clothing ? and maybe have the clothing you get being based on a variable in the game (I.E Bank Balance ) Link to comment Share on other sites More sharing options...
SadBoy1981 Posted January 12, 2015 Report Share Posted January 12, 2015 every sprit i added for custom loadouts will loadout admins but will not work for normal players anyone know the reason for this? IF u use infi* then items going to be deleted after spawn Link to comment Share on other sites More sharing options...
Leigham Posted January 12, 2015 Report Share Posted January 12, 2015 how would this be fixed, as i use infi, as the built in admin menu wouldnt work, and i purchased it for my altis server to thought i may as well use it IF u use infi* then items going to be deleted after spawn Link to comment Share on other sites More sharing options...
Leigham Posted January 12, 2015 Report Share Posted January 12, 2015 ok, so sort of got it working, but my Scripts.log is getting spammed 12.01.2015 14:37:40: Styxs (62.234.0.242:5304) ea373a596bc0f349c39ddf77df74f7a6 - #28 "t_removeGear = { removeVest _this; removeGoggles _this; removeAllItems _this; removeAllWeapons _this; removeBackpackGlobal _thi" 12.01.2015 14:37:40: Styxs (62.234.0.242:5304) ea373a596bc0f349c39ddf77df74f7a6 - #44 "== "Epoch_Female_F"); if (_modelFemale) then { player forceAddUniform "U_BasicBodyFemale"; }; if (_modelMale) then { player fo" 12.01.2015 14:37:42: Styxs (62.234.0.242:5304) ea373a596bc0f349c39ddf77df74f7a6 - #28 "t_removeGear = { removeVest _this; removeGoggles _this; removeAllItems _this; removeAllWeapons _this; removeBackpackGlobal _thi" 12.01.2015 14:37:42: Styxs (62.234.0.242:5304) ea373a596bc0f349c39ddf77df74f7a6 - #44 "== "Epoch_Female_F"); if (_modelFemale) then { player forceAddUniform "U_BasicBodyFemale"; }; if (_modelMale) then { player fo" 12.01.2015 14:37:44: Styxs (62.234.0.242:5304) ea373a596bc0f349c39ddf77df74f7a6 - #28 "t_removeGear = { removeVest _this; removeGoggles _this; removeAllItems _this; removeAllWeapons _this; removeBackpackGlobal _thi" 12.01.2015 14:37:44: Styxs (62.234.0.242:5304) ea373a596bc0f349c39ddf77df74f7a6 - #44 "== "Epoch_Female_F"); if (_modelFemale) then { player forceAddUniform "U_BasicBodyFemale"; }; if (_modelMale) then { player fo" 12.01.2015 14:37:46: Styxs (62.234.0.242:5304) ea373a596bc0f349c39ddf77df74f7a6 - #28 "t_removeGear = { removeVest _this; removeGoggles _this; removeAllItems _this; removeAllWeapons _this; removeBackpackGlobal _thi" 12.01.2015 14:37:46: Styxs (62.234.0.242:5304) ea373a596bc0f349c39ddf77df74f7a6 - #44 "== "Epoch_Female_F"); if (_modelFemale) then { player forceAddUniform "U_BasicBodyFemale"; }; if (_modelMale) then { player fo" 12.01.2015 14:37:47: Styxs (62.234.0.242:5304) ea373a596bc0f349c39ddf77df74f7a6 - #28 "t_removeGear = { removeVest _this; removeGoggles _this; removeAllItems _this; removeAllWeapons _this; removeBackpackGlobal _thi" 12.01.2015 14:37:47: Styxs (62.234.0.242:5304) ea373a596bc0f349c39ddf77df74f7a6 - #44 "== "Epoch_Female_F"); if (_modelFemale) then { player forceAddUniform "U_BasicBodyFemale"; }; if (_modelMale) then { player fo" 12.01.2015 14:37:49: Styxs (62.234.0.242:5304) ea373a596bc0f349c39ddf77df74f7a6 - #28 "t_removeGear = { removeVest _this; removeGoggles _this; removeAllItems _this; removeAllWeapons _this; removeBackpackGlobal _thi" 12.01.2015 14:37:49: Styxs (62.234.0.242:5304) ea373a596bc0f349c39ddf77df74f7a6 - #44 "== "Epoch_Female_F"); if (_modelFemale) then { player forceAddUniform "U_BasicBodyFemale"; }; if (_modelMale) then { player fo" 12.01.2015 14:37:51: Styxs (62.234.0.242:5304) ea373a596bc0f349c39ddf77df74f7a6 - #28 "t_removeGear = { removeVest _this; removeGoggles _this; removeAllItems _this; removeAllWeapons _this; removeBackpackGlobal _thi" 12.01.2015 14:37:51: Styxs (62.234.0.242:5304) ea373a596bc0f349c39ddf77df74f7a6 - #44 "== "Epoch_Female_F"); if (_modelFemale) then { player forceAddUniform "U_BasicBodyFemale"; }; if (_modelMale) then { player fo" Link to comment Share on other sites More sharing options...
Leigham Posted January 12, 2015 Report Share Posted January 12, 2015 Ok, so ive got the logs sorted, just needed some sorting in the BE scripts, but as your said something is not letting the players, get gear, but the admins can ? any idea how this can be fixed ? Link to comment Share on other sites More sharing options...
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