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[RELEASE] Welcome Messages v2.1 | Intro Music | Easy Config


Gr8

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This is my init from my testserver , but dont start?

I use the Welcome from startpage copy and paste
any Idea? no Errors in rpt log
Startgear works

 



if (!isServer) then {
waitUntil {!isNull player};
waitUntil {player == player};

while {true} do {
_player = player;
player addEventHandler ["Respawn", {
if (getPlayerUID player in ["0"]) then {
player addWeapon "srifle_EBR_F";
player addWeapon "hgun_Pistol_heavy_01_F"; //Admin Loadout
player addWeapon "RPG32_F";
player addMagazine "20Rnd_762x51_Mag";
player addMagazine "11Rnd_45ACP_Mag";
player addMagazine "launch_RPG32_F";
player addWeapon "NVG_EPOCH";
player addWeapon "EpochRadio0";
player addWeapon "ItemMap";
player addWeapon "optic_tws_mg";
player addWeapon "muzzle_snds_B";
player addWeapon "ItemGPS";
player addWeapon "ItemWatch";
player addWeapon "ItemCompass";
player addWeapon "RangeFinder";
player addWeapon "hgun_Pistol_heavy_01_F";
player addBackpack "B_Carryall_cbr";
player addVest "V_TacVest_camo";
player addItemToBackpack "FirstAidKit";
player addItemToVest "10Rnd_762x51_Mag";
player addItemToVest "10Rnd_762x51_Mag";
player addItemToVest "11Rnd_45ACP_Mag";
player addItemToVest "WhiskeyNoodle";
player addItemToVest "ItemSodaOrangeSherbet";
player addItemToVest "meatballs_epoch";
player addItemToVest "sweetcorn_epoch";
player addItemToVest "scam_epoch";
player addItemToVest "ItemSodaRbull";
player addItemToVest "ItemSodaRbull";
player addItemToBackpack "ItemLockbox";
player addItemToBackpack "20Rnd_762x51_Mag";
player addItemToBackpack "20Rnd_762x51_Mag";
player addItemToBackpack "11Rnd_45ACP_Mag";
player addItemToBackpack "11Rnd_45ACP_Mag";
player addItemToBackpack "CinderBlocks";
player addItemToBackpack "CinderBlocks";
player addItemToBackpack "CinderBlocks";
player addItemToBackpack "CinderBlocks";
player addItemToBackpack "CinderBlocks";
player addItemToBackpack "ItemCorrugated";
player addItemToBackpack "MortarBucket";
player addItemToBackpack "launch_NLAW_F";
player addItemToBackpack "launch_NLAW_F";
player addItemToBackpack "HeatPack";
player addItemToBackpack "ColdPack";
player addItemToBackpack "FirstAidKit";
player addItemToBackpack "MeleeSledge";
player addItemToBackpack "Hatchet";
player forceAddUniform "U_O_GhillieSuit";
EPOCH_playerCrypto = 30000;
} else {
player addWeapon "EpochRadio0"; // Basic User Loadouts
player addWeapon "ItemMap";
player addItem "ItemSodaRbull";
player addWeapon "hgun_Pistol_heavy_01_F";
player addMagazine "11Rnd_45ACP_Mag";
EPOCH_playerCrypto = 100;
};
}];
waitUntil {_player != player};
};
};




[] execVM "real_weather.sqf";
 

[] execVM "custom\welcome.sqf";

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cfgMusic will sound depending on what the user Put their Music Level Settings to. Most of them have them all the way down,

cfgSound will be the best thing to do if you want all your client to listen to the amazing music you provide

can get it to work with cfgMusic but didnt have the music volume up...   tried to figure out changing it to cfgSound and fail no audio

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@BetterDeadThanZed : if you use the script in Editor, you must comment the 2 lines : waitUntil {!isNuLL(uiNa...)}; & waitUntil {isNuLL(uiNa...)};

 

 

I don't understand.

 

One thing I noticed that is different between the old and the new is that the new version has if(isDedicated) exitWith {}; at the top, which the old one doesn't. I'll stick with the old one. It works fine and I don't want to use music anyway.

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I don't understand.

waitUntil {!isNuLL(uiNameSpace getVariable ["EPOCH_loadingScreen",displayNull])};
waitUntil {isNuLL(uiNameSpace getVariable ["EPOCH_loadingScreen",displayNull])};

These 2 lines need to be commented If you are testing this script in a arma 3 editor. But in game, you should be fine

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waitUntil {!isNuLL(uiNameSpace getVariable ["EPOCH_loadingScreen",displayNull])};
waitUntil {isNuLL(uiNameSpace getVariable ["EPOCH_loadingScreen",displayNull])};

These 2 lines need to be commented If you are testing this script in a arma 3 editor. But in game, you should be fine

 

 

I don't even know how to use the editor... I test everything live on the server.

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You will be able to only use the Fonts that are available with arma 3

Some of them i can remember are:
 

PuristaLight
PuristaMedium
PuristaSemiBold
PuristaBold
LucidaConsoleB
EtelkaMonospacePro
EtelkaMonospaceProBold
EtelkaNarrowMediumPro
TahomaB
Zeppelin32
Zeppelin33
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It was not, but most players cut their music volume off all the way. Anything that can be done?

 

On my Dayz Epoch servers I have a script that lets players dance at a fire, so they download an oog when they connect. Even with music setting turned down, they hear the song at the fire because that music setting applies to the music and ambiance that Dayz normally has, not external sounds like in this script.

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hi guys

i tried many times to set the nitrado server but i didnt make it.

can someone give me the files completed?or give me more analytytical directions

thanks in advance

 

Does this have anything to do with welcome messages?

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