Richie Posted December 29, 2014 Report Share Posted December 29, 2014 Im getting kicks at line 20 anyone know what to add to restrictions? Add the following to the end of line 20 !=execVM "custom\welcome.sqf";" Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted December 29, 2014 Report Share Posted December 29, 2014 Still Testing the positions to fit it at the right of the screen. Also implementing a server logo image in the credits Couldn't you just use the same coordinates as the original script? [safezoneX + safezoneW - 0.8,0.50], //DEFAULT: 0.5,0.35 [safezoneY + safezoneH - 0.8,0.7], //DEFAULT: 0.8,0.7 Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted December 29, 2014 Report Share Posted December 29, 2014 Im getting kicks at line 20 anyone know what to add to restrictions? Your answer is here: Link to comment Share on other sites More sharing options...
Gr8 Posted December 29, 2014 Author Report Share Posted December 29, 2014 Couldn't you just use the same coordinates as the original script? [safezoneX + safezoneW - 0.8,0.50], //DEFAULT: 0.5,0.35 [safezoneY + safezoneH - 0.8,0.7], //DEFAULT: 0.8,0.7 Yes, But i am adding few different Positions and let the user pick them themselves easily by a variable Link to comment Share on other sites More sharing options...
Dobrowney Posted December 30, 2014 Report Share Posted December 30, 2014 Anyone know the position to place the welcome msg in the bottom right of the screen .. for me at 1080p the msg is right in the middle of the screen Link to comment Share on other sites More sharing options...
Gr8 Posted December 30, 2014 Author Report Share Posted December 30, 2014 Anyone know the position to place the welcome msg in the bottom right of the screen .. for me at 1080p the msg is right in the middle of the screen This Script has The Credits on the middle of the screen for any user. Link to comment Share on other sites More sharing options...
Dobrowney Posted December 31, 2014 Report Share Posted December 31, 2014 Is that a Question or a Comment . As for me the Credits are in the Middle of the screen and makes no sence why. Formatting would work in the Bottom Right of the screen . Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted December 31, 2014 Report Share Posted December 31, 2014 I don't understand why the positioning was changed. I am still using the old version of this, without the music, and the words are positioned perfectly. Link to comment Share on other sites More sharing options...
wrt12345 Posted January 1, 2015 Report Share Posted January 1, 2015 Hey Guys, I am new :) will this work for chernarus map (Thanks In Advance), i also don't see an Init.sqf file in the mission folder, i presume i would have to create it ??. Link to comment Share on other sites More sharing options...
Kadynce Posted January 1, 2015 Report Share Posted January 1, 2015 Hey Guys, I am new :) will this work for chernarus map (Thanks In Advance), i also don't see an Init.sqf file in the mission folder, i presume i would have to create it ??. Yes, it will work for the Chernarus map, just use the epoch.chernarus.pbo for it. Yes, you will need to create an init.sqf. Link to comment Share on other sites More sharing options...
wrt12345 Posted January 1, 2015 Report Share Posted January 1, 2015 Hey Guys, I am new :) will this work for chernarus map (Thanks In Advance), i also don't see an Init.sqf file in the mission folder, i presume i would have to create it ??. I am getting a restriction 21- anyone know if i just add this to it ? !=execVM "custom\welcome.sqf";" long shot but someone added it to line 20 :) Link to comment Share on other sites More sharing options...
Richie Posted January 1, 2015 Report Share Posted January 1, 2015 I am getting a restriction 21- anyone know if i just add this to it ? !=execVM "custom\welcome.sqf";" long shot but someone added it to line 20 :) BE filters are posted in the thread, page 2 i think :) read, follow and problems solved. Link to comment Share on other sites More sharing options...
wrt12345 Posted January 1, 2015 Report Share Posted January 1, 2015 BE filters are posted in the thread, page 2 i think :) read, follow and problems solved. Thanks For Your Help Guys (Happy New Year) Link to comment Share on other sites More sharing options...
wrt12345 Posted January 1, 2015 Report Share Posted January 1, 2015 Thanks all got it working with sound HOWEVER ........ when the game starts the music starts which is good, But when the titles start the music starts again any ideas ? why its doing this, thanks in advance. Link to comment Share on other sites More sharing options...
Gr8 Posted January 2, 2015 Author Report Share Posted January 2, 2015 Have You changed anything in welcome.sqf? Check the playMusic Code. make sure its not duplicated Link to comment Share on other sites More sharing options...
Bc00L Posted January 4, 2015 Report Share Posted January 4, 2015 I use the posted battleye settings but i still have this problem on my server: 04.01.2015 15:25:34: MyName (XX.XXX.XXX.XXX:2304) XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX - #97 "neY, 1 * safezoneH + safezoneY], _tm, _FadeIn ] spawn BIS_fnc_dynamicText; sleep (_tm+_FadeIn+4); } forEach _ms;" Here are the be settings i added: 7 "BIS_fnc_dynamictext" !", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;" !", 0, 0.4, 5, 2, 0, 2] spawn bis_fnc_dynamictext;" !"snil '_fnc_scriptName') then {_fnc_scriptName}" "sleep (_onScreenTime) spawn bis_fnc_dynamictext;" 7 exec !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\" !=execVM "scripts\Welcome.sqf";" Can someone help me pls? Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted January 4, 2015 Report Share Posted January 4, 2015 You'll need to post the kick from the scripts.log file. Link to comment Share on other sites More sharing options...
Bc00L Posted January 4, 2015 Report Share Posted January 4, 2015 You'll need to post the kick from the scripts.log file. I posted everything which is in the file "/arma3/config/BattlEye/scripts.log". Do i have to look at a different file? Link to comment Share on other sites More sharing options...
Gr8 Posted January 4, 2015 Author Report Share Posted January 4, 2015 Look at This the Fix Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted January 4, 2015 Report Share Posted January 4, 2015 I posted everything which is in the file "/arma3/config/BattlEye/scripts.log". Do i have to look at a different file? Sorry, I missed the part with the log info. Try adding this: !"sleep (_tm+_FadeIn+4);" To the end of the line that starts with this: 7 "BIS_fnc_dynamictext" Link to comment Share on other sites More sharing options...
Bc00L Posted January 4, 2015 Report Share Posted January 4, 2015 Thx BetterDeadThanZed!!!! This has solved my problem but i had to add it to line 2 and 98. Line 2 and 98 seems to be the same, is it right? Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted January 4, 2015 Report Share Posted January 4, 2015 Thx BetterDeadThanZed!!!! This has solved my problem but i had to add it to line 2 and 98. Line 2 and 98 seems to be the same, is it right? My scripts.txt doesn't have a line 98. It ends at 96. Link to comment Share on other sites More sharing options...
Luggz Posted January 5, 2015 Report Share Posted January 5, 2015 Ok I installed this correctly i know i did for sure but im not seeing messages ingame when i spawn in. is ther a delay i have to edit? Also what can i use to format the files to .ogg the one i downloaded saved as a HTML Link to comment Share on other sites More sharing options...
Kadynce Posted January 5, 2015 Report Share Posted January 5, 2015 Ok I installed this correctly i know i did for sure but im not seeing messages ingame when i spawn in. is ther a delay i have to edit? Also what can i use to format the files to .ogg the one i downloaded saved as a HTML You can use http://media.io/ converter to convert your music to *.ogg. Another converter that will convert to *.ogg is Audacity, it can be found at http://audacity.sourceforge.net/ Also, I doubt this will fix your problem as you should have seen the messages within 10 seconds of joining, but there is a delay that you can change the time on.. In your welome.sqf that you created: _Delay = 10; // Wait in seconds before the credits start after player IS ingame _FadeIn = 2; //how long one role should stay on screen. Use value from 0 to 10 where 0 is almost instant transition to next role Link to comment Share on other sites More sharing options...
Luggz Posted January 5, 2015 Report Share Posted January 5, 2015 Cool deal I will try that thanks alot Link to comment Share on other sites More sharing options...
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