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[RELEASE] Welcome Messages v2.1 | Intro Music | Easy Config


Gr8

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In scripts.txt, on the line that starts with this:

7 exec !="<execute expression=" !"RscDebugConsole_execute"

I had to add this to the end. I put the welcome.sqf into custom\welcome to for organization purposes:

!=execVM "custom\welcome\welcome.sqf";"

Otherwise I got a script restriction #20 error.

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yes we can ....

 

15.12.2014 19:03:13: Burschy (77.22.9.200:2304) 23b75d16fb7e9b93566a08659805ff72 - #86 "ltis"];
_role4 = "Server antihack<br />by";
_role4names = ["infiSTAR.de", "EpochMod"];
_role5 = "Server Mods";
_role5names = ["A"
15.12.2014 19:49:35: Burschy (77.22.9.200:2304) 23b75d16fb7e9b93566a08659805ff72 - #86 "ltis"];
_role4 = "Server antihack<br />by";
_role4names = ["infiSTAR.de", "EpochMod"];
_role5 = "Server Mods";
_role5names = ["A"
 
Mfg Burschy
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Hey Coco,

 

that was realy funny xD

 

i fix it but i have again an Restriction #17 this time Oo

 

16.12.2014 00:31:59: Burschy (77.22.9.200:2304) 23b75d16fb7e9b93566a08659805ff72 - #17 " [0,1,4,5]) then {
 
 
if ({isplayer _x && alive _x} count playableunits == 0) then {
[["endDeath",false],"bis_fnc_endmission"] ca"
16.12.2014 00:44:30: Burschy (77.22.9.200:2304) 23b75d16fb7e9b93566a08659805ff72 - #17 " [0,1,4,5]) then {
 
 
if ({isplayer _x && alive _x} count playableunits == 0) then {
[["endDeath",false],"bis_fnc_endmission"] ca"

 

Mfg Burschy

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Hi ^^

 

 

Hi Gr8Boi,

 

thx for the tip

 

i have no restriction error  :)

 

But there come no welcome message  :blink:

 

Mfg Burschy

 

I look all but i cant find the mistake.

 

can it be that the mission.pbo is not correct ?

 

Sigantur ? How must i make the edit in the file ?

 

Mfg Burschy

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For anyone interested, on my server I adjusted these values to make the print slightly larger. I feel it looks better that way on my 1600x900 screen:

_finalText = format ["<t size='0.60' color='#f2cb0b' align='right'>%1<br /></t>", _memberFunction];
_finalText = _finalText + "<t size='0.75' color='#FFFFFF' align='right'>";

The '0.60' and '0.75' are the increased numbers. I also change the sleep time to 15 because at 10, it seemed the credits were showing up right at the moment the player could see, and I thought it was a bit rushed.

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@ BDTZ

if (_IntroMusic) then {
    playSound "Intro"; // This calls the code inside of description.ext //
};

btw. same like burchi 

 

 

Hi Gr8Boi,

 

thx for the tip

 

i have no restriction error   :)

 

But there come no welcome message   :blink:

 

Mfg Burschy

 

when doing preview in editor 

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