L3uX Posted December 21, 2014 Report Share Posted December 21, 2014 Thats what i've waited for! Looping through the Text-Variables without using all the time 1. function to call. You could also save the text into a array. ;) Link to comment Share on other sites More sharing options...
Cubitron Posted December 22, 2014 Report Share Posted December 22, 2014 This is my init from my testserver , but dont start? I use the Welcome from startpage copy and paste any Idea? no Errors in rpt log Startgear works Reveal hidden contents if (!isServer) then { waitUntil {!isNull player}; waitUntil {player == player}; while {true} do { _player = player; player addEventHandler ["Respawn", { if (getPlayerUID player in ["0"]) then { player addWeapon "srifle_EBR_F"; player addWeapon "hgun_Pistol_heavy_01_F"; //Admin Loadout player addWeapon "RPG32_F"; player addMagazine "20Rnd_762x51_Mag"; player addMagazine "11Rnd_45ACP_Mag"; player addMagazine "launch_RPG32_F"; player addWeapon "NVG_EPOCH"; player addWeapon "EpochRadio0"; player addWeapon "ItemMap"; player addWeapon "optic_tws_mg"; player addWeapon "muzzle_snds_B"; player addWeapon "ItemGPS"; player addWeapon "ItemWatch"; player addWeapon "ItemCompass"; player addWeapon "RangeFinder"; player addWeapon "hgun_Pistol_heavy_01_F"; player addBackpack "B_Carryall_cbr"; player addVest "V_TacVest_camo"; player addItemToBackpack "FirstAidKit"; player addItemToVest "10Rnd_762x51_Mag"; player addItemToVest "10Rnd_762x51_Mag"; player addItemToVest "11Rnd_45ACP_Mag"; player addItemToVest "WhiskeyNoodle"; player addItemToVest "ItemSodaOrangeSherbet"; player addItemToVest "meatballs_epoch"; player addItemToVest "sweetcorn_epoch"; player addItemToVest "scam_epoch"; player addItemToVest "ItemSodaRbull"; player addItemToVest "ItemSodaRbull"; player addItemToBackpack "ItemLockbox"; player addItemToBackpack "20Rnd_762x51_Mag"; player addItemToBackpack "20Rnd_762x51_Mag"; player addItemToBackpack "11Rnd_45ACP_Mag"; player addItemToBackpack "11Rnd_45ACP_Mag"; player addItemToBackpack "CinderBlocks"; player addItemToBackpack "CinderBlocks"; player addItemToBackpack "CinderBlocks"; player addItemToBackpack "CinderBlocks"; player addItemToBackpack "CinderBlocks"; player addItemToBackpack "ItemCorrugated"; player addItemToBackpack "MortarBucket"; player addItemToBackpack "launch_NLAW_F"; player addItemToBackpack "launch_NLAW_F"; player addItemToBackpack "HeatPack"; player addItemToBackpack "ColdPack"; player addItemToBackpack "FirstAidKit"; player addItemToBackpack "MeleeSledge"; player addItemToBackpack "Hatchet"; player forceAddUniform "U_O_GhillieSuit"; EPOCH_playerCrypto = 30000; } else { player addWeapon "EpochRadio0"; // Basic User Loadouts player addWeapon "ItemMap"; player addItem "ItemSodaRbull"; player addWeapon "hgun_Pistol_heavy_01_F"; player addMagazine "11Rnd_45ACP_Mag"; EPOCH_playerCrypto = 100; }; }]; waitUntil {_player != player}; }; }; [] execVM "real_weather.sqf"; [] execVM "custom\welcome.sqf"; Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted December 22, 2014 Report Share Posted December 22, 2014 Using the newest version of this and I get no welcome credits. Using the old version it works fine. I don't know which log to check to see if something's being logged. Link to comment Share on other sites More sharing options...
Psygomin Posted December 22, 2014 Report Share Posted December 22, 2014 On 12/20/2014 at 4:52 PM, Gr8Boi said: cfgMusic will sound depending on what the user Put their Music Level Settings to. Most of them have them all the way down, cfgSound will be the best thing to do if you want all your client to listen to the amazing music you provide can get it to work with cfgMusic but didnt have the music volume up... tried to figure out changing it to cfgSound and fail no audio Link to comment Share on other sites More sharing options...
TittErS Posted December 22, 2014 Report Share Posted December 22, 2014 @Cubitron : Deplace : [] execVM "real_weather.sqf"; & [] execVM "custom\welcome.sqf"; before the loop (While) @BetterDeadThanZed : if you use the script in Editor, you must comment the 2 lines : waitUntil {!isNuLL(uiNa...)}; & waitUntil {isNuLL(uiNa...)}; Link to comment Share on other sites More sharing options...
Gr8 Posted December 22, 2014 Author Report Share Posted December 22, 2014 I can confirm that it works fine on my end. Anyone got the 2.1 working yet? Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted December 22, 2014 Report Share Posted December 22, 2014 On 12/22/2014 at 3:52 PM, TittErS said: @BetterDeadThanZed : if you use the script in Editor, you must comment the 2 lines : waitUntil {!isNuLL(uiNa...)}; & waitUntil {isNuLL(uiNa...)}; I don't understand. One thing I noticed that is different between the old and the new is that the new version has if(isDedicated) exitWith {}; at the top, which the old one doesn't. I'll stick with the old one. It works fine and I don't want to use music anyway. Link to comment Share on other sites More sharing options...
Gr8 Posted December 22, 2014 Author Report Share Posted December 22, 2014 On 12/22/2014 at 4:05 PM, BetterDeadThanZed said: I don't understand. waitUntil {!isNuLL(uiNameSpace getVariable ["EPOCH_loadingScreen",displayNull])}; waitUntil {isNuLL(uiNameSpace getVariable ["EPOCH_loadingScreen",displayNull])}; These 2 lines need to be commented If you are testing this script in a arma 3 editor. But in game, you should be fine Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted December 22, 2014 Report Share Posted December 22, 2014 On 12/22/2014 at 4:04 PM, Gr8Boi said: I can confirm that it works fine on my end. Anyone got the 2.1 working yet? 2.1 is the one that isn't working for me. I get no credits when I login. Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted December 22, 2014 Report Share Posted December 22, 2014 On 12/22/2014 at 4:07 PM, Gr8Boi said: waitUntil {!isNuLL(uiNameSpace getVariable ["EPOCH_loadingScreen",displayNull])}; waitUntil {isNuLL(uiNameSpace getVariable ["EPOCH_loadingScreen",displayNull])}; These 2 lines need to be commented If you are testing this script in a arma 3 editor. But in game, you should be fine I don't even know how to use the editor... I test everything live on the server. Link to comment Share on other sites More sharing options...
Gr8 Posted December 22, 2014 Author Report Share Posted December 22, 2014 Try Removing the first line if(isDedicated) exitWith {}; Link to comment Share on other sites More sharing options...
Psygomin Posted December 22, 2014 Report Share Posted December 22, 2014 i have 2.1 working and intro music. wish i understood how to make it a cfgSound and make that work and not cfgMusic. however other than the main menu there doesnt seem to be any in game music...... Link to comment Share on other sites More sharing options...
Gr8 Posted December 22, 2014 Author Report Share Posted December 22, 2014 Change CfgMusic to cfgSound in description.ext and in welcome.sqf Link to comment Share on other sites More sharing options...
Stranger Posted December 23, 2014 Report Share Posted December 23, 2014 Am i able to use any Fonts i want to? Where to put the Fonts in then? Link to comment Share on other sites More sharing options...
Gr8 Posted December 23, 2014 Author Report Share Posted December 23, 2014 You will be able to only use the Fonts that are available with arma 3 Some of them i can remember are: PuristaLight PuristaMedium PuristaSemiBold PuristaBold LucidaConsoleB EtelkaMonospacePro EtelkaMonospaceProBold EtelkaNarrowMediumPro TahomaB Zeppelin32 Zeppelin33 Link to comment Share on other sites More sharing options...
FrenzyFire000 Posted December 23, 2014 Report Share Posted December 23, 2014 Still can't get the music to play. Message is fine, just no music Link to comment Share on other sites More sharing options...
Gr8 Posted December 23, 2014 Author Report Share Posted December 23, 2014 On 12/23/2014 at 5:02 PM, FrenzyFire000 said: Still can't get the music to play. Message is fine, just no music Make sure your Music Volume on your Arma Setting is not muted Link to comment Share on other sites More sharing options...
FrenzyFire000 Posted December 23, 2014 Report Share Posted December 23, 2014 On 12/23/2014 at 5:54 PM, Gr8Boi said: Make sure your Music Volume on your Arma Setting is not muted It was not, but most players cut their music volume off all the way. Anything that can be done? Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted December 23, 2014 Report Share Posted December 23, 2014 On 12/23/2014 at 6:38 PM, FrenzyFire000 said: It was not, but most players cut their music volume off all the way. Anything that can be done? On my Dayz Epoch servers I have a script that lets players dance at a fire, so they download an oog when they connect. Even with music setting turned down, they hear the song at the fire because that music setting applies to the music and ambiance that Dayz normally has, not external sounds like in this script. Link to comment Share on other sites More sharing options...
rsxownes Posted December 23, 2014 Report Share Posted December 23, 2014 On 12/22/2014 at 5:43 PM, Gr8Boi said: Change CfgMusic to cfgSound in description.ext and in welcome.sqf I changed the one in description.ext, but there is no CfgMusic with Welcome.sqf. Where else am I supposed to change it besides description.ext? Link to comment Share on other sites More sharing options...
Gr8 Posted December 24, 2014 Author Report Share Posted December 24, 2014 On 12/23/2014 at 9:44 PM, rsxownes said: I changed the one in description.ext, but there is no CfgMusic with Welcome.sqf. Where else am I supposed to change it besides description.ext? Yes there is one in welcome.sqf playMusic "Intro"; Link to comment Share on other sites More sharing options...
mouxritsa Posted December 25, 2014 Report Share Posted December 25, 2014 hi guys i tried many times to set the nitrado server but i didnt make it. can someone give me the files completed?or give me more analytytical directions thanks in advance Link to comment Share on other sites More sharing options...
Gr8 Posted December 25, 2014 Author Report Share Posted December 25, 2014 On 12/25/2014 at 3:03 PM, mouxritsa said: hi guys i tried many times to set the nitrado server but i didnt make it. can someone give me the files completed?or give me more analytytical directions thanks in advance Does this have anything to do with welcome messages? Link to comment Share on other sites More sharing options...
Humpabry Posted December 26, 2014 Report Share Posted December 26, 2014 any way to make the welcome music louder? its quiet on my server Link to comment Share on other sites More sharing options...
Gr8 Posted December 26, 2014 Author Report Share Posted December 26, 2014 Change the DB Values to suit your needs. Chnage db+1 to db+3 class cfgMusic { class intro { name = "intro"; sound[] = {"custom\IntroSong.ogg", db+1,1}; }; }; Link to comment Share on other sites More sharing options...
Recommended Posts