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Headless Client for Added buildings?


Markokil321

Question

I currently load up 1mb (1000kb+) of editor buildings (map edits/added buildings) throughout the Chernarus map server side.

I am wondering whether it would be possible to have those buildings loaded up by a headless client somehow, and whether it would be effective in offloading some strain from the actual server?

 

I have noticed quite a difference in server FPS with the buildings in and not in. (Tested by removing all my buildings for one restart.)

With the buildings removed at 35 players i was getting approximately double of what i was getting with the buildings in. (IE. 35 players 5FPS =>> 9-10FPS)

 

I already have the .sqf's in a different format with the hope of it helping a bit..

if (isServer) then {
	_obj = createVehicle ["MAP_runway_poj_T_1", [12075.845, 12692.144, -0.0001373291], [], 0, "CAN_COLLIDE"];
	_obj setDir -70.805382;
	_obj setPos [12075.845, 12692.144, -0.0001373291];
	_obj = createVehicle ["MAP_runway_poj_T_1", [12302.975, 12613.788], [], 0, "CAN_COLLIDE"];
	_obj setDir -70.805382;
	_obj setPos [12302.975, 12613.788];
};

Not really needing an explanation on how to set up HC w buildings (unless you know and are feeling generous) but would just like to know whether it is possible and whether it could help.

Thanks

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