Jump to content

[EMS] 0.2.6 Epoch Mission System


Fuchs

  

143 members have voted

  1. 1. Do you want the boxes integrated from EMS into the new system?

    • Yes ,highly recommended !
      129
    • No ,i don't care about !
      14


Recommended Posts

I remember having that problem while i was using the original Chernarus Mission System by TheSzerdi. He told me to use

_coords =  [getMarkerPos "center",0,7000,10,0,10,0] call BIS_fnc_findSafePos;

instead of 

_coords = [getMarkerPos "center",0,5500,30,0,20,0] call BIS_fnc_findSafePos;

and i think that actually solved the problem with missions spawning in Novy

Link to comment
Share on other sites

In every mission which does not have pre-configured spawmlocations yes.

As far as I know that does only apply for major 1-6 (the old missions) though. At least in my version of EMS Major 7-12 got their own spawnlocations and do not rely on "BIS_fnc_findSafePos"

Link to comment
Share on other sites

Hi,

 

in the minor mission which has the escaped axe murderer you need to kill. When he is killed it says check him for medical supplies. But all he has is an axe and an empty coyote backpack.

 

is this a known bug or is there a file in the EMS folder somewhere to check the loot the axe murderer should have?

 

thanks

Link to comment
Share on other sites

Hi,

 

in the minor mission which has the escaped axe murderer you need to kill. When he is killed it says check him for medical supplies. But all he has is an axe and an empty coyote backpack.

 

is this a known bug or is there a file in the EMS folder somewhere to check the loot the axe murderer should have?

 

thanks

 

Yes, I've posted about this too.

Link to comment
Share on other sites

Dropbox Testversion 

 

https://www.dropbox.com/s/845kuyn6z0mvknu/EMS%20Testversion.7z

 

Test:

SM12 Major Mission 

Fixes:

Coords reply if they work !

_spawnPos = [_coords,80,6,4,1];
_spawnPos set [2,0]; //Forces z coordinate (height) to zero
Guards = [30,grpNull,_spawnPos,objNull,3] call DZAI_setup_AI;

/*_aispawn = [_coords,80,6,4,1] execVM "\z\addons\dayz_server\EMS\add_unit_server.sqf";//AI Guards
sleep 5;
_aispawn = [_coords,60,6,4,1] execVM "\z\addons\dayz_server\EMS\add_unit_server.sqf";//AI Guards
sleep 5;
_aispawn = [_coords,40,4,4,1] execVM "\z\addons\dayz_server\EMS\add_unit_server.sqf";//AI Guards*/

Someone posted this code for calling DZAI i hadn't seen one yet if may anyone see's them please make a video or a screenshot !

Link to comment
Share on other sites

Just read this on the DZAI forums at opendayz.net:

 

http://opendayz.net/threads/dzai-policy-regarding-mission-addons.18157/

 

DZAI does not officially support any mission add on that uses it to spawn AI units. Therefore, all related support requests should be directed towards the maker of the mission add on.
 
So far, no mission add on maker has attempted to contact me in order to coordinate development between DZAI and their add on. This means I have no ability to support any mission add on and have no obligation to ensure DZAI is compatible with any such add on.
 
This is a chance for EMS to come the official addon for DZAI! 
Link to comment
Share on other sites

Let's go mad :wub: ,read the last comment !

https://github.com/dayzai/DayZBanditAI/issues/58#issuecomment-32703245

I will test the code the guy posted over git with SM12 Major !

If working i will switch to use DZAI asap!

Also a goal for 0.3 is using a timer for the missions similar to WAI !

Heres your answer !

Ahm ,yeah would be nice ,so i contacted him.

Also just want to say theres is a need of help !

So one more dev/scripter for ems would bring this project faster to the goal !! I cannot handle this at my own !!!

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...