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[EMS] 0.2.6 Epoch Mission System


Fuchs

  

143 members have voted

  1. 1. Do you want the boxes integrated from EMS into the new system?

    • Yes ,highly recommended !
      129
    • No ,i don't care about !
      14


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  On 1/20/2014 at 3:55 AM, Wriggles said:

Well, missions spawn too often in novy and all the AI is dead around it with no loot crates to be found.

 

ALSO the mission that has the 'Bandits have taken over an outpost' has no marker on them map :( pls fix!

 

Yes, the missions spawning in Novy is a big problem...

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  On 1/20/2014 at 5:02 AM, BetterDeadThanZed said:

Yes, the missions spawning in Novy is a big problem...

 

Confirmed by 3 users here, but we have one who knows it better...

 

 

There should be a check that Missions cant spawn in the same radius (maybe 3km) as the last mission

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I remember having that problem while i was using the original Chernarus Mission System by TheSzerdi. He told me to use

_coords =  [getMarkerPos "center",0,7000,10,0,10,0] call BIS_fnc_findSafePos;

instead of 

_coords = [getMarkerPos "center",0,5500,30,0,20,0] call BIS_fnc_findSafePos;

and i think that actually solved the problem with missions spawning in Novy

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In every mission which does not have pre-configured spawmlocations yes.

As far as I know that does only apply for major 1-6 (the old missions) though. At least in my version of EMS Major 7-12 got their own spawnlocations and do not rely on "BIS_fnc_findSafePos"

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Hi,

 

in the minor mission which has the escaped axe murderer you need to kill. When he is killed it says check him for medical supplies. But all he has is an axe and an empty coyote backpack.

 

is this a known bug or is there a file in the EMS folder somewhere to check the loot the axe murderer should have?

 

thanks

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  On 1/20/2014 at 2:09 PM, ins_slayer said:

Hi,

 

in the minor mission which has the escaped axe murderer you need to kill. When he is killed it says check him for medical supplies. But all he has is an axe and an empty coyote backpack.

 

is this a known bug or is there a file in the EMS folder somewhere to check the loot the axe murderer should have?

 

thanks

 

Yes, I've posted about this too.

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  On 1/20/2014 at 5:02 AM, BetterDeadThanZed said:

Yes, the missions spawning in Novy is a big problem...

 

 

  On 1/20/2014 at 4:12 PM, BetterDeadThanZed said:

Yes, I've posted about this too.

 

 

working on this !

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Dropbox Testversion 

 

https://www.dropbox.com/s/845kuyn6z0mvknu/EMS%20Testversion.7z

 

Test:

SM12 Major Mission 

Fixes:

Coords reply if they work !

_spawnPos = [_coords,80,6,4,1];
_spawnPos set [2,0]; //Forces z coordinate (height) to zero
Guards = [30,grpNull,_spawnPos,objNull,3] call DZAI_setup_AI;

/*_aispawn = [_coords,80,6,4,1] execVM "\z\addons\dayz_server\EMS\add_unit_server.sqf";//AI Guards
sleep 5;
_aispawn = [_coords,60,6,4,1] execVM "\z\addons\dayz_server\EMS\add_unit_server.sqf";//AI Guards
sleep 5;
_aispawn = [_coords,40,4,4,1] execVM "\z\addons\dayz_server\EMS\add_unit_server.sqf";//AI Guards*/

Someone posted this code for calling DZAI i hadn't seen one yet if may anyone see's them please make a video or a screenshot !

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Just read this on the DZAI forums at opendayz.net:

 

http://opendayz.net/threads/dzai-policy-regarding-mission-addons.18157/

 

  Quote
DZAI does not officially support any mission add on that uses it to spawn AI units. Therefore, all related support requests should be directed towards the maker of the mission add on.
 
So far, no mission add on maker has attempted to contact me in order to coordinate development between DZAI and their add on. This means I have no ability to support any mission add on and have no obligation to ensure DZAI is compatible with any such add on.
 
This is a chance for EMS to come the official addon for DZAI! 
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  On 1/19/2014 at 9:11 AM, Fuchs said:

Let's go mad :wub: ,read the last comment !

https://github.com/dayzai/DayZBanditAI/issues/58#issuecomment-32703245

I will test the code the guy posted over git with SM12 Major !

If working i will switch to use DZAI asap!

Also a goal for 0.3 is using a timer for the missions similar to WAI !

Heres your answer !

Ahm ,yeah would be nice ,so i contacted him.

Also just want to say theres is a need of help !

So one more dev/scripter for ems would bring this project faster to the goal !! I cannot handle this at my own !!!

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  On 1/22/2014 at 9:18 AM, Firefly said:

All you need to do is call AI from DZAI, there are no issues of compatibility. 

 

If you read a few replies back, Fuchs has been in touch with the guy that made DZAI and will be working on full integration so it'll be fully supported. Maybe EMS will become part of DZAI, I'm not sure.

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