Wriggles Posted January 20, 2014 Report Share Posted January 20, 2014 Well, missions spawn too often in novy and all the AI is dead around it with no loot crates to be found. ALSO the mission that has the 'Bandits have taken over an outpost' has no marker on them map :( pls fix! Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted January 20, 2014 Report Share Posted January 20, 2014 @BetterDeadThenZed throw in a 'sleep 3;' after each 'call BIS_fnc_xxxxxxx' Not sure I understand.. what is this for? No quote, so I'm not sure what you're referring to. Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted January 20, 2014 Report Share Posted January 20, 2014 Well, missions spawn too often in novy and all the AI is dead around it with no loot crates to be found. ALSO the mission that has the 'Bandits have taken over an outpost' has no marker on them map :( pls fix! Yes, the missions spawning in Novy is a big problem... Link to comment Share on other sites More sharing options...
adrianna Posted January 20, 2014 Report Share Posted January 20, 2014 Yes, the missions spawning in Novy is a big problem... Confirmed by 3 users here, but we have one who knows it better... There should be a check that Missions cant spawn in the same radius (maybe 3km) as the last mission Link to comment Share on other sites More sharing options...
Nekuan Posted January 20, 2014 Report Share Posted January 20, 2014 I remember having that problem while i was using the original Chernarus Mission System by TheSzerdi. He told me to use _coords = [getMarkerPos "center",0,7000,10,0,10,0] call BIS_fnc_findSafePos; instead of _coords = [getMarkerPos "center",0,5500,30,0,20,0] call BIS_fnc_findSafePos; and i think that actually solved the problem with missions spawning in Novy Link to comment Share on other sites More sharing options...
Achmed Posted January 20, 2014 Report Share Posted January 20, 2014 would that need changing in each of the mission files nekuan? Link to comment Share on other sites More sharing options...
Nekuan Posted January 20, 2014 Report Share Posted January 20, 2014 In every mission which does not have pre-configured spawmlocations yes. As far as I know that does only apply for major 1-6 (the old missions) though. At least in my version of EMS Major 7-12 got their own spawnlocations and do not rely on "BIS_fnc_findSafePos" Link to comment Share on other sites More sharing options...
infiniti Posted January 20, 2014 Report Share Posted January 20, 2014 Hi, in the minor mission which has the escaped axe murderer you need to kill. When he is killed it says check him for medical supplies. But all he has is an axe and an empty coyote backpack. is this a known bug or is there a file in the EMS folder somewhere to check the loot the axe murderer should have? thanks Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted January 20, 2014 Report Share Posted January 20, 2014 Hi, in the minor mission which has the escaped axe murderer you need to kill. When he is killed it says check him for medical supplies. But all he has is an axe and an empty coyote backpack. is this a known bug or is there a file in the EMS folder somewhere to check the loot the axe murderer should have? thanks Yes, I've posted about this too. Link to comment Share on other sites More sharing options...
Fuchs Posted January 20, 2014 Author Report Share Posted January 20, 2014 Yes, the missions spawning in Novy is a big problem... Yes, I've posted about this too. working on this ! Link to comment Share on other sites More sharing options...
Fuchs Posted January 20, 2014 Author Report Share Posted January 20, 2014 Dropbox Testversion https://www.dropbox.com/s/845kuyn6z0mvknu/EMS%20Testversion.7z Test: SM12 Major Mission Fixes: Coords reply if they work ! _spawnPos = [_coords,80,6,4,1]; _spawnPos set [2,0]; //Forces z coordinate (height) to zero Guards = [30,grpNull,_spawnPos,objNull,3] call DZAI_setup_AI; /*_aispawn = [_coords,80,6,4,1] execVM "\z\addons\dayz_server\EMS\add_unit_server.sqf";//AI Guards sleep 5; _aispawn = [_coords,60,6,4,1] execVM "\z\addons\dayz_server\EMS\add_unit_server.sqf";//AI Guards sleep 5; _aispawn = [_coords,40,4,4,1] execVM "\z\addons\dayz_server\EMS\add_unit_server.sqf";//AI Guards*/ Someone posted this code for calling DZAI i hadn't seen one yet if may anyone see's them please make a video or a screenshot ! Link to comment Share on other sites More sharing options...
Picking Posted January 20, 2014 Report Share Posted January 20, 2014 i will test this now. _spawnPos = [_coords]; _spawnPos set [2,0]; //Forces z coordinate (height) to zero Guards = [4,grpNull,_spawnPos,objNull,3] call DZAI_setup_AI; i tired this way and it didnt work so will try this new one Link to comment Share on other sites More sharing options...
Picking Posted January 21, 2014 Report Share Posted January 21, 2014 i have tried it and no joy at all. someone else might have more luck Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted January 21, 2014 Report Share Posted January 21, 2014 In a future version, can we get mission timers, so if no one clears the mission in X minutes, it goes away? bFe 1 Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted January 21, 2014 Report Share Posted January 21, 2014 Just read this on the DZAI forums at opendayz.net: http://opendayz.net/threads/dzai-policy-regarding-mission-addons.18157/ DZAI does not officially support any mission add on that uses it to spawn AI units. Therefore, all related support requests should be directed towards the maker of the mission add on. So far, no mission add on maker has attempted to contact me in order to coordinate development between DZAI and their add on. This means I have no ability to support any mission add on and have no obligation to ensure DZAI is compatible with any such add on. This is a chance for EMS to come the official addon for DZAI! Link to comment Share on other sites More sharing options...
Fuchs Posted January 21, 2014 Author Report Share Posted January 21, 2014 Let's go mad :wub: ,read the last comment !https://github.com/dayzai/DayZBanditAI/issues/58#issuecomment-32703245I will test the code the guy posted over git with SM12 Major !If working i will switch to use DZAI asap!Also a goal for 0.3 is using a timer for the missions similar to WAI ! Heres your answer ! Ahm ,yeah would be nice ,so i contacted him. Also just want to say theres is a need of help !So one more dev/scripter for ems would bring this project faster to the goal !! I cannot handle this at my own !!! Link to comment Share on other sites More sharing options...
Fuchs Posted January 21, 2014 Author Report Share Posted January 21, 2014 Good NEWS got a reply ! Buttface will help out adding DZAI !!!!! :wub: Buttface is the creator of the DayZ Bandit AI !!!!! :wub: Achmed, BetterDeadThanZed, williamjbrown and 2 others 5 Link to comment Share on other sites More sharing options...
Dridge118 Posted January 21, 2014 Report Share Posted January 21, 2014 Good NEWS got a reply ! Buttface will help out adding DZAI !!!!! :wub: Buttface is the creator of the DayZ Bandit AI !!!!! :wub: That's Fantastic ! Well done :wub: :wub: :wub: :wub: :wub: :wub: :wub: :wub: Fuchs 1 Link to comment Share on other sites More sharing options...
somma Posted January 21, 2014 Report Share Posted January 21, 2014 nice to hear ;) Glückwunsch Link to comment Share on other sites More sharing options...
Picking Posted January 22, 2014 Report Share Posted January 22, 2014 Good NEWS got a reply ! Buttface will help out adding DZAI !!!!! :wub: Buttface is the creator of the DayZ Bandit AI !!!!! :wub: Awesome!! Link to comment Share on other sites More sharing options...
RedSwag Posted January 22, 2014 Report Share Posted January 22, 2014 Do I need sarge with to make these missions work? If so what version? Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted January 22, 2014 Report Share Posted January 22, 2014 Do I need sarge with to make these missions work? If so what version? Currently, EMS runs independent of any AI script, so you do not need Sarge. It seems that EMS will soon be made fully compatible with DZAI though. Link to comment Share on other sites More sharing options...
Firefly Posted January 22, 2014 Report Share Posted January 22, 2014 It seems that EMS will soon be made fully compatible with DZAI though. All you need to do is call AI from DZAI, there are no issues of compatibility. Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted January 22, 2014 Report Share Posted January 22, 2014 All you need to do is call AI from DZAI, there are no issues of compatibility. If you read a few replies back, Fuchs has been in touch with the guy that made DZAI and will be working on full integration so it'll be fully supported. Maybe EMS will become part of DZAI, I'm not sure. Link to comment Share on other sites More sharing options...
Fuchs Posted January 22, 2014 Author Report Share Posted January 22, 2014 Nope he just will help me out adding dzai ,thats all. Now i have to learn this sh... ugly cause i hate learning !! Link to comment Share on other sites More sharing options...