Nekuan Posted January 6, 2014 Report Share Posted January 6, 2014 Thanks Wokkelwakker! Gonna use that as well :> Link to comment Share on other sites More sharing options...
umfufu Posted January 6, 2014 Report Share Posted January 6, 2014 Ok finally it tried the (new) 1031 epoch , but cant get EMS 0.26 to work , Sarge-AI is working(even killing alot) but cant find the culprit Nothing is noted in .RPT (full trace) over missions started or being kickedout , so iam baffled Only this shows up in .RPT < 16:41:48 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]" > , wich i just cant place And yes all install instructions done , else Sarge-AI would not be running around wich uses the same adjustments to work This is on a prestine 1031-Epoch server pbo , wich only gets Sarge-ai and EMS as addon Tried even the suggestion to put the //---initmission--- part in Init.sqf , but same result While EMS 0.26 is running fine in the older 1025-Epoch (no chainsaw in box) , logs spit out wich mission-loadouts so as i said iam baffled Hope any 1 has a clue for me to solve this , ie Thx in advance Link to comment Share on other sites More sharing options...
DangerClose Posted January 6, 2014 Report Share Posted January 6, 2014 Hey all, I installed DZAI the other week and was running fine, installed EMS and all of the vehicles were invisible but missions and AI worked fine. Went back to basic server and installed EMS and that works fine, some stuff didn't despawn but nothing major. I'm guessing the DZAI aspect isn't quite merged yet? Does Sarge AI work with the missions or had it been phased out? Link to comment Share on other sites More sharing options...
Fuchs Posted January 6, 2014 Author Report Share Posted January 6, 2014 DZAI implementing early 2014 still WIP ! Link to comment Share on other sites More sharing options...
DangerClose Posted January 6, 2014 Report Share Posted January 6, 2014 Yup :) I guessed that. What about the Sarge side of things? Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted January 7, 2014 Report Share Posted January 7, 2014 DZAI implementing early 2014 still WIP ! I thought EMS was already using DZAI? Link to comment Share on other sites More sharing options...
dayzgreywolf Posted January 7, 2014 Report Share Posted January 7, 2014 Hey Fuchs, I know tons of small bugs are currently on the list to fix, and it might seem like we are all just pointing out what doesn't work, but I speak for all folks on my server when I say we can't wait for your working update! I had to remove EMS when the database bug popped up, and have not installed it since, and not a day goes by without someone asking me when I will install it again. My guys can't wait, neither can I, so keep working knowing we love what you are doing! Regards from us all at the Hive45 community. Dridge118 1 Link to comment Share on other sites More sharing options...
Dridge118 Posted January 7, 2014 Report Share Posted January 7, 2014 Hey Fuchs, I know tons of small bugs are currently on the list to fix, and it might seem like we are all just pointing out what doesn't work, but I speak for all folks on my server when I say we can't wait for your working update! I had to remove EMS when the database bug popped up, and have not installed it since, and not a day goes by without someone asking me when I will install it again. My guys can't wait, neither can I, so keep working knowing we love what you are doing! Regards from us all at the Hive45 community. Same here With the small community i'm with... :) Link to comment Share on other sites More sharing options...
Fuchs Posted January 7, 2014 Author Report Share Posted January 7, 2014 (edited) dayzgreywolf : what problems are u experiencing? 0.2.6. is working fine on my server... [EMS] Just updated coords for using it on other maps ! Now all maps should work fine with it ,tested taviana and panthera ! https://github.com/TheFuchs/EMS-Epoch-Mission-System server_updateobject /* [_object,_type] spawn server_updateObject; */ private ["_object","_type","_objectID","_uid","_lastUpdate","_needUpdate","_object_position","_object_inventory","_object_damage","_isNotOk","_parachuteWest","_firstTime","_object_killed","_object_repair","_isbuildable"]; _object = _this select 0; if(isNull(_object)) exitWith { diag_log format["Skipping Null Object: %1", _object]; }; _type = _this select 1; _parachuteWest = ((typeOf _object == "ParachuteWest") or (typeOf _object == "ParachuteC") or (typeOf _object == "ParachuteG") or (typeOf _object == "ParachuteEast") or (typeOf _object == "Parachute")); _isbuildable = (typeOf _object) in dayz_allowedObjects; _isNotOk = false; _firstTime = false; _objectID = _object getVariable ["ObjectID","0"]; _uid = _object getVariable ["ObjectUID","0"]; if ((typeName _objectID != "string") || (typeName _uid != "string")) then { diag_log(format["Non-string Object: ID %1 UID %2", _objectID, _uid]); //force fail _objectID = "0"; _uid = "0"; }; if (_object getVariable "Sarge" == 1) exitWith {}; if (!_parachuteWest and !(locked _object)) then { //if (_objectID == "0" && _uid == "0") then if (_objectID == "0" && _uid == "0" && (vehicle _object getVariable ["Sarge",0] != 1)) then { _object_position = getPosATL _object; _isNotOk = true; }; }; // do not update if buildable and not ok if (_isNotOk and _isbuildable) exitWith { }; // delete if still not ok if (_isNotOk) exitWith { deleteVehicle _object; diag_log(format["Deleting object %1 with invalid ID at pos [%2,%3,%4]",typeOf _object,_object_position select 0,_object_position select 1, _object_position select 2]); }; _lastUpdate = _object getVariable ["lastUpdate",time]; _needUpdate = _object in needUpdate_objects; // TODO ---------------------- _object_position = { private["_position","_worldspace","_fuel","_key"]; _position = getPosATL _object; _worldspace = [ round(direction _object), _position ]; _fuel = 0; if (_object isKindOf "AllVehicles") then { _fuel = fuel _object; }; _key = format["CHILD:305:%1:%2:%3:",_objectID,_worldspace,_fuel]; //diag_log ("HIVE: WRITE: "+ str(_key)); _key call server_hiveWrite; }; _object_inventory = { private["_inventory","_previous","_key"]; _inventory = [ getWeaponCargo _object, getMagazineCargo _object, getBackpackCargo _object ]; _previous = str(_object getVariable["lastInventory",[]]); if (str(_inventory) != _previous) then { _object setVariable["lastInventory",_inventory]; if (_objectID == "0") then { _key = format["CHILD:309:%1:%2:",_uid,_inventory]; } else { _key = format["CHILD:303:%1:%2:",_objectID,_inventory]; }; //diag_log ("HIVE: WRITE: "+ str(_key)); _key call server_hiveWrite; }; }; _object_damage = { private["_hitpoints","_array","_hit","_selection","_key","_damage"]; _hitpoints = _object call vehicle_getHitpoints; _damage = damage _object; _array = []; { _hit = [_object,_x] call object_getHit; _selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name"); if (_hit > 0) then {_array set [count _array,[_selection,_hit]]}; _object setHit ["_selection", _hit] } forEach _hitpoints; _key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage]; //diag_log ("HIVE: WRITE: "+ str(_key)); _key call server_hiveWrite; if ( _damage >= 1 ) then { sleep 10; deleteVehicle _object; }; _object setVariable ["needUpdate",false,true]; }; _object_killed = { private["_hitpoints","_array","_hit","_selection","_key","_damage"]; _hitpoints = _object call vehicle_getHitpoints; //_damage = damage _object; _damage = 1; _array = []; { _hit = [_object,_x] call object_getHit; _selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name"); if (_hit > 0) then {_array set [count _array,[_selection,_hit]]}; _hit = 1; _object setHit ["_selection", _hit] } forEach _hitpoints; if (_objectID == "0") then { _key = format["CHILD:306:%1:%2:%3:",_uid,_array,_damage]; } else { _key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage]; }; //diag_log ("HIVE: WRITE: "+ str(_key)); _key call server_hiveWrite; _object setVariable ["needUpdate",false,true]; }; _object_repair = { private["_hitpoints","_array","_hit","_selection","_key","_damage"]; _hitpoints = _object call vehicle_getHitpoints; _damage = damage _object; _array = []; { _hit = [_object,_x] call object_getHit; _selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name"); if (_hit > 0) then {_array set [count _array,[_selection,_hit]]}; _object setHit ["_selection", _hit] } forEach _hitpoints; _key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage]; //diag_log ("HIVE: WRITE: "+ str(_key)); _key call server_hiveWrite; _object setVariable ["needUpdate",false,true]; }; // TODO ---------------------- _object setVariable ["lastUpdate",time,true]; switch (_type) do { case "all": { call _object_position; call _object_inventory; call _object_damage; }; case "position": { if (!(_object in needUpdate_objects)) then { //diag_log format["DEBUG Position: Added to NeedUpdate=%1",_object]; needUpdate_objects set [count needUpdate_objects, _object]; }; }; case "gear": { call _object_inventory; }; case "damage": { if ( (time - _lastUpdate) > 5) then { call _object_damage; } else { if (!(_object in needUpdate_objects)) then { //diag_log format["DEBUG Damage: Added to NeedUpdate=%1",_object]; needUpdate_objects set [count needUpdate_objects, _object]; }; }; }; case "killed": { call _object_killed; }; case "repair": { call _object_damage; }; }; Edited January 7, 2014 by Fuchs Link to comment Share on other sites More sharing options...
Fuchs Posted January 7, 2014 Author Report Share Posted January 7, 2014 (edited) Fixed Major SM8 C130 :The2 Boxes showed the same loot ! Bandit Landing Party with PBX's redefined with a little Bandit Outpost ! Idea: Would a Mission Trader be usefull ? Edited January 7, 2014 by Fuchs Link to comment Share on other sites More sharing options...
umfufu Posted January 7, 2014 Report Share Posted January 7, 2014 Ok tried the new release of EMS-0.26 but still it aint working for me on a clean epoch 1031 , also done it on 1025 and presto in 2 minutes a minor mission and 2 minutes later a major The only difference in a clean Epoch-1031 and a Epoch-1031&EMS in the .rpt log is this < 14:46:58 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]" > And if i later add the Sarge or DZai they are working but still no EMS missions So if any1 can help me Link to comment Share on other sites More sharing options...
Fuchs Posted January 7, 2014 Author Report Share Posted January 7, 2014 Did u followed the tutorial step by step?? Link to comment Share on other sites More sharing options...
umfufu Posted January 7, 2014 Report Share Posted January 7, 2014 Yes , i even corrected the Init.sqf if (!isServer) then { [] execVM "debug\addmarkers.sqf"; [] execVM "debug\addmarkers75.sqf"; }; --< this 1 is missing While in Epoch-1025 it works flawless Edit also made the waypoints in add_unit_server3.sqf same as in add_unit_server2 , else these 2 are not declared _wpradius = _this select 1; _wpnum = _this select 2; Fuchs 1 Link to comment Share on other sites More sharing options...
Fuchs Posted January 7, 2014 Author Report Share Posted January 7, 2014 thx and has been fixed now ! Link to comment Share on other sites More sharing options...
umfufu Posted January 7, 2014 Report Share Posted January 7, 2014 Fuchs just do it as in add_unit_server2.sqf so add_unit_server3 needs to be like private ["_aiunit","_xpos","_ypos","_unitpos","_aiGroup","_wppos","_wpradius","_wpnum","_levelnum","_numunits","_rndLOut","_ailoadout","_wp","_aispawnpos","_aiwep1","_aiammo1"]; _aiunit = objNull; _aiGroup = createGroup EAST; _aispawnpos =_this select 0; _wpradius = _this select 1; _wpnum = _this select 2; _numunits = _this select 3; _levelnum = _this select 4; LandingParty = createGroup EAST; publicVariable "LandingParty"; _baserunover2 = createGroup EAST; publicVariable "_baserunover2"; _xpos = _aispawnpos select 0; _ypos = _aispawnpos select 1; diag_log format ["AIUNIT: Spawn initiated: Centre:%1 | Radius in m:%2 | Waypoint number:%3 | WeaponLevel:%4",_aispawnpos,_wpradius,_wpnum,_levelnum]; Else the logging values gets messedup Fuchs 1 Link to comment Share on other sites More sharing options...
Radec59437 Posted January 7, 2014 Report Share Posted January 7, 2014 Hey fuchs, any plan to add Static MG positions to missions (kind of like wickedAI does it) now that DZAI supports vehicles too? Link to comment Share on other sites More sharing options...
Fuchs Posted January 7, 2014 Author Report Share Posted January 7, 2014 Hi ! Thx umfufu ! Not really planned ,i think a heli or vehicle patrol will also do it ! Git updated ! Link to comment Share on other sites More sharing options...
Fuchs Posted January 8, 2014 Author Report Share Posted January 8, 2014 (edited) Hey Guys ! I need some help i cant get this error solved ! https://github.com/TheFuchs/EMS-Epoch-Mission-System/issues/50 https://github.com/TheFuchs/EMS-Epoch-Mission-System/issues/51 and this one i think should be _MainMarker = createMarker ["_MainMarker", Ccoords]; 23:53:53 Error 0 elements provided, 3 expected 23:53:53 File mpmissions\__cur_mp.Chernarus\debug\addmarkers75.sqf, line 3 23:54:14 Error in expression <ile{MissionGo == 1} do { _MainMarker = createMarker ["MainMarker", Ccoords]; _M> 23:54:14 Error position: <createMarker ["MainMarker", Ccoords]; _M> 23:54:14 Error 0 elements provided, 3 expected 23:54:14 File mpmissions\__cur_mp.Chernarus\debug\addmarkers.sqf, line 3 23:54:41 Bad conversion: array 23:54:41 Error in expression <sionGoMinor == 1} do { _MainMarker75 = createMarker["MainMarker75", MCoords]; _> 23:54:41 Error position: <createMarker["MainMarker75", MCoords]; _> Edited January 8, 2014 by Fuchs Link to comment Share on other sites More sharing options...
Dridge118 Posted January 8, 2014 Report Share Posted January 8, 2014 Abit confused just to clarify ive moved from sarge to DZAI atm will this work or should i wait a couple of weeks? Thanks for your hard work it's much appreciated :rolleyes: Link to comment Share on other sites More sharing options...
Fuchs Posted January 8, 2014 Author Report Share Posted January 8, 2014 It's using the built in AI via add_unit_server ! Before adding new things now ,trying to fix all sh.. ! Would need some help ! Link to comment Share on other sites More sharing options...
revenger96 Posted January 8, 2014 Report Share Posted January 8, 2014 Are you using DZAI currently, or is it still running Sarga AI? Because you're stating two different things, at your GITHUB and here. Link to comment Share on other sites More sharing options...
umfufu Posted January 8, 2014 Report Share Posted January 8, 2014 Seems ok now Fuchs 16:29:32 "EMS: Minor mission created (SM13)" 16:29:32 "AIUNIT: Spawn initiated: Centre:[1443.4,10540.5] | Radius in m:80 | Waypoint number:4 | WeaponLevel:2" 16:29:32 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [1444.4,10541.5,0]. Result:O 1-1-E:1 | Loadout:["ItemHatchet_DZE","5Rnd_762x51_M24"] / Num:any" 16:29:32 Duplicate weapon ItemHatchet_DZE detected for Rocker4_DZ 16:29:32 "AIUNIT: Last Waypoint [O 1-1-C,4] at [1503.4,10600.5,80]" Lol the AXEman encounterd a zombie and was butcherd , I was just to late but could see him getting slain 16:30:31 "EMS: Major Mission Created (SM10)" 16:30:31 "AIUNIT: Spawn initiated: Centre:[10601.5,8753.54] | Radius in m:80 | Waypoint number:6 | WeaponLevel:1" 16:30:31 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [10602.5,8754.54,0]. Result:O 1-1-D:1 | Loadout:["M40A3","5Rnd_762x51_M24"] / Num:2" 16:30:31 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [10603.5,8755.54,0]. Result:O 1-1-D:2 | Loadout:["M40A3","5Rnd_762x51_M24"] / Num:2" 16:30:31 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [10604.5,8756.54,0]. Result:O 1-1-D:3 | Loadout:["M24","5Rnd_762x51_M24"] / Num:1" 16:30:31 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [10605.5,8757.54,0]. Result:O 1-1-D:4 | Loadout:["M40A3","5Rnd_762x51_M24"] / Num:2" 16:30:31 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [10606.5,8758.54,0]. Result:O 1-1-D:5 | Loadout:["M40A3","5Rnd_762x51_M24"] / Num:2" 16:30:31 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [10607.5,8759.54,0]. Result:O 1-1-D:6 | Loadout:["Remington870_lamp","8Rnd_B_Beneli_74Slug"] / Num:3" 16:30:31 "AIUNIT: Last Waypoint [O 1-1-C,6] at [10701.5,8853.54,80]" 16:30:36 "AIUNIT: Spawn initiated: Centre:[10601.5,8753.54] | Radius in m:80 | Waypoint number:6 | WeaponLevel:1" 16:30:36 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [10602.5,8754.54,0]. Result:O 1-1-F:1 | Loadout:["M24","5Rnd_762x51_M24"] / Num:1" 16:32:45 "EMS: Minor mission created (SM7)" 16:32:45 "AIUNIT: Spawn initiated: Centre:[7741.41,3324.98] | Radius in m:80 | Waypoint number:4 | WeaponLevel:1" 16:32:45 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [7742.41,3325.98,0]. Result:O 1-1-G:1 | Loadout:["M24","5Rnd_762x51_M24"] / Num:1" 16:32:45 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [7743.41,3326.98,0]. Result:O 1-1-G:2 | Loadout:["M40A3","5Rnd_762x51_M24"] / Num:2" 16:32:45 "AIUNIT: Last Waypoint [O 1-1-C,4] at [7801.41,3384.98,80]" 16:35:41 "TIME SYNC: Local Time set to [2014,1,8,15,35]" So the _MainMarker suggestion was correct Oh and maybe , for the info make theDZai/Sarge-ai as optional Edit private ["_coords","_dummymarker","_wait","_coords"]; 1 to much in /Mayor/SM13 private ["_coords","_dummymarker","_wait"]; Fuchs 1 Link to comment Share on other sites More sharing options...
Nekuan Posted January 8, 2014 Report Share Posted January 8, 2014 Are you using DZAI currently, or is it still running Sarga AI? Because you're stating two different things, at your GITHUB and here. read the post above you... he even said what AI he uses. Link to comment Share on other sites More sharing options...
Fuchs Posted January 8, 2014 Author Report Share Posted January 8, 2014 hey umfufu ! your sure about this ? private ["_coords","_dummymarker","_wait","_coords"]; 1 to much in /Mayor/SM13 private ["_coords","_dummymarker","_wait"]; Link to comment Share on other sites More sharing options...
umfufu Posted January 8, 2014 Report Share Posted January 8, 2014 Yes why declare _coords twice _coords2 would be sane But that aint called or asked in SM13 Fuchs 1 Link to comment Share on other sites More sharing options...