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Strange Hooded Man? Other Deadly NPC Creatures?


CrypticSilence

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have fixed the dog and updated some of the behaviour. the idea is that he can be an asset for a lone survivor, watch him carefully and he can help you avoid other players, if you should choose to.

 

the dog behaviour 'commands' are subtle hints based on, currently, the players stance..

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they will chase and attack sappers, am yet to add the sapper's response.

 

dog variables will be moved to description.ext, along with the other antagonists. From there I intend to add an editable array of enemies, amongst other settings.

 

they are currently scared of vehicles , mainly because 'getting in' needs handling, arma doesnt have a vehicle spot for dogs, have played with attaching him to a pick up truck, worked well.

 

also have applied the same fear behaviour to nearby cultists.

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